Centered HUD for Team Fortress 2

Discussions about getting games to run in a Multi-Mon setup.
batjohn
Posts: 14
Joined: 15 Nov 2011, 15:48

Re: Centered HUD for Team Fortress 2

Post by batjohn »

Doing some searching on the web and came across this thread. Sorry for bumping an old thread but just downloaded and tried the editor and seems it doesn't work for me. I'm guessing its functionality was broken from the many patches since then. Anyone know if there's an updated version out there or a way to fix this one?
frag85
Posts: 77
Joined: 01 Jul 2010, 20:01

Re: Centered HUD for Team Fortress 2

Post by frag85 »

Haven't touched this in a while, it appears FOV is locked down and can only be changed in full screen mode now? Also haven't seen any modified HUDS for mutli-mon lately. Aside from going into the configs and editing everything manually are there any 5760x1080 or 3840x1080/1024 HUDS out there?
User avatar
Jernau
Posts: 4
Joined: 23 Aug 2016, 20:51
Location: Manchester, UK
Contact:

Re: Centered HUD for Team Fortress 2

Post by Jernau »

I've tried quite a few huds and found that ToonHud (http://toonhud.com/) is the most surround friendly. It certainly isn't perfect (menus appear on the outer monitors), but in-game most of the information that the default hud pushes to the sides is on the middle monitor.

For the previous (September) release of ToonHud I did have a fiddle with positions of chat and kill-feed, but those have been lost since the October Halloween update. Fairly sure that TH doesn't provide a mechanism for me to alter file level elements unfortunately.

My 'sort of' eyefinity hud : http://toonhud.com/user/eyefinity/theme/Q0MZO5GI/

Ever joined a game of TF2 when it's already started and have the 'metal doors' on your side monitors? Type "hud_reloadscheme" into your console to make them go away.

Cheers :)
i5-2500K @ 4.3GHz | GTX970 | 8Gb | 512Gb SSD | 3 x Dell P2310H
Post Reply

Who is online

Users browsing this forum: No registered users and 10 guests