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Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 28 Mar 2019, 23:06
by Dreamic
susahamat wrote:
Dreamic wrote:Like can I get 145fps+ on 144hz in exclusive fullscreen or am I capped at 144fps? Which I'm honestly fine with just curious


of course you can , make sure force vysnc off in driver

Thanks I'm dumb lol can't remember the last time I've had to actually use the NVCP for anything

Shoedonym wrote:
Dreamic wrote:So has anyone managed to get a framerate higher than their monitor's refresh rate in exclusive fullscreen or is this not something that's possible?
Like can I get 145fps+ on 144hz in exclusive fullscreen or am I capped at 144fps? Which I'm honestly fine with just curious


If you love screen tearing

It's not like I'm staying at 144fps max settings anyway so it's already tearing, I'm not that sensitive to tearing at high fps

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 29 Mar 2019, 06:28
by Gerija
All the patches work fine for me, thx a lot!

But i still got between 80-100 FPS on any resolution and graph settings, looks like my CPU bottlenecking or smtng like this.
My config: 144hz, GTX 1080ti, i7 8700k, win10 64. No point to play on unclocked FPS when i can't get stable high stable framerate =/

I saw ppl got around 300fps here.

Can you please help?

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 29 Mar 2019, 10:30
by RyoHazukiITA
Gerija wrote:All the patches work fine for me, thx a lot!

But i still got between 80-100 FPS on any resolution and graph settings, looks like my CPU bottlenecking or smtng like this.
My config: 144hz, GTX 1080ti, i7 8700k, win10 64. No point to play on unclocked FPS when i can't get stable high stable framerate =/

I saw ppl got around 300fps here.

Can you please help?


At what resolution are you playing? I got i7 6700K (OC'ed @4.6) and a Gigabyte 1080Ti and I get 80ish-90ish FPS at 3440x1440 all maxed out (except no AA) with custom shader injection via ReShade.
Your CPU is definitely not bottlenecking cause mine sits at 30-40% use in Sekiro, even at stock 4Ghz speed.

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 29 Mar 2019, 14:52
by danger
Is it possible to have the bytes for +-25% FOV?
I can only find +-40% and +-15%, but for me one is too much and the other is too low.

I tried to manually edit the string:

+-40% is

Code: Select all

F3 0F 10 08 F3 0F 59 0D 14 E7 9B 02

I tried

Code: Select all

F3 0F 10 08 F3 0F 59 0D 12 E7 9B 02

but it messes up everything (I replaced 14 with 12),
what could I do to get the desired custom FOV?

And btw, thanks to every modder who worked on all the fixes, you guys are amazing!

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 30 Mar 2019, 02:58
by AluminumHaste
jackfuste wrote:Replace sekiro.exe in the game folder - sekiro_v4.7z

  • Windowed mode changed to borderless fullscreen

97menace wrote:also if there was a way to save an fov offset it would be amazing, will get annoying having to set the perfect FOV every time

You can patch sekiro.exe

FOV + ~15%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 10 E7 9B 02

FOV + ~40%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 14 E7 9B 02

FOV + ~75%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 18 E7 9B 02

FOV + ~90%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 1C E7 9B 02


I'm finding 15% not enough, but the jump to 40% is too much, the camera is too far away. 25% would probably be perfect for my setup. What offset would I use I can't figure this shit out on my own :(

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 30 Mar 2019, 07:02
by jackfuste
danger wrote:Is it possible to have the bytes for +-25% FOV?

FOV + ~25%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 42 9B 9B 02

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 30 Mar 2019, 13:37
by boomraccoon
Help! Each time I try to click and download the file, it saves as a notepad Z7 file. It opens to a bunch of strange characters...

This is my first ultrawide fix - what am I doing wrong here? Thanks!

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 30 Mar 2019, 13:54
by morshrooms
First off, thank you to everyone for their skills and help on this!

I have a question about the vignettes, would we be able to edit (photoshop) the textures to fit 21:9 or any other resolution and put it back into the game files?

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 31 Mar 2019, 10:53
by Zehdah
Does anyone know why G-sync isn't working for me? I'm in full screen mode, have it turned on in Nvidia control panel etc, it works in other games but not in Sekiro. I have the FPS unlocked mod and FOV mod installed successfully, everything is working great apart from G-sync. I am using Rivatuner to cap my FPS to 141 because I have a 144 Hz monitor and a 1080ti and don't want to get higher FPS than that, if I turn Rivatuner off I reach 250+ FPS.

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 31 Mar 2019, 11:22
by danger
jackfuste wrote:
danger wrote:Is it possible to have the bytes for +-25% FOV?

FOV + ~25%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 42 9B 9B 02


I love you so much, thank you!
Now I'd like to know how you figured out those numbers :mrgreen:

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 31 Mar 2019, 13:16
by Milomaine
boomraccoon wrote:Help! Each time I try to click and download the file, it saves as a notepad Z7 file. It opens to a bunch of strange characters...

This is my first ultrawide fix - what am I doing wrong here? Thanks!

I use WinRAR to open these files

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 31 Mar 2019, 18:42
by Visage
morshrooms wrote:First off, thank you to everyone for their skills and help on this!

I have a question about the vignettes, would we be able to edit (photoshop) the textures to fit 21:9 or any other resolution and put it back into the game files?


I was also thinking about doing so, but my knowledge on .bdt extraction is null, so hopefully someone could figure that out eventually.
Was looking into it for some time, and I assume if you can extract and redo button prompts and reskin main character and stuff, maybe there is a possibility to do it the same way with vignettes. :think:

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 31 Mar 2019, 19:05
by Baasha
jackfuste wrote:
CaptnNemo wrote:Any updates on fps unlock ?

May cause bugs, so testing is needed.

    Sekiro_FPS.7z

  • Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
    sekiro.exe is already unpacked in the pirated version or with ultrawide fix, so skip this step if you use them.
     
  • Run the patcher and apply patch to sekiro.exe


The FPS unlocker refuses to work for me. I've tried about 10 times using both 120fps and 144fps and it still is stuck at 60fps. The monitor I'm using only does 60fps but in the d3dx.ini I changed the refresh_rate to "144" but it still doesn't work.

Would appreciate any help.

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 31 Mar 2019, 20:55
by eccentricity
Baasha wrote:
jackfuste wrote:
CaptnNemo wrote:Any updates on fps unlock ?

May cause bugs, so testing is needed.

    Sekiro_FPS.7z

  • Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
    sekiro.exe is already unpacked in the pirated version or with ultrawide fix, so skip this step if you use them.
     
  • Run the patcher and apply patch to sekiro.exe


The FPS unlocker refuses to work for me. I've tried about 10 times using both 120fps and 144fps and it still is stuck at 60fps. The monitor I'm using only does 60fps but in the d3dx.ini I changed the refresh_rate to "144" but it still doesn't work.

Would appreciate any help.


Did you disable Vsync in your graphics card's control panel? Eg. for Nvidia:

1. Right Click Desktop -> Nvidia Control Panel

2. Manage 3D Settings

3. Program Settings

4. Select sekiro.exe, or add it if it's not present

5. Vertical Sync -> Off

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 01 Apr 2019, 01:11
by Baasha
eccentricity wrote:Did you disable Vsync in your graphics card's control panel? Eg. for Nvidia:

1. Right Click Desktop -> Nvidia Control Panel

2. Manage 3D Settings

3. Program Settings

4. Select sekiro.exe, or add it if it's not present

5. Vertical Sync -> Off


Wow - thank you so much! That worked! I usually never turn off V-Sync in NVCP and just do it in the game but it worked like a charm.

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 01 Apr 2019, 11:17
by Zehdah
Did you disable Vsync in your graphics card's control panel? Eg. for Nvidia:

1. Right Click Desktop -> Nvidia Control Panel

2. Manage 3D Settings

3. Program Settings

4. Select sekiro.exe, or add it if it's not present

5. Vertical Sync -> Off


Out of curiosity why would you turn Vsync off? I've always heard you should have it on in the Nvidia control panel and off in game. I have it on in the control panel with the fps unlock mod and I have no issues, 144hz G-sync on.

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 01 Apr 2019, 17:00
by Zehdah
What does the texture mod do exactly if I delete the shaderfixes folder? I need it for the d3dx ini file to set my FPS to 144 or it doesn't work, but I just want the fps + fov fix no texture mods.

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 02 Apr 2019, 02:07
by eccentricity
Zehdah wrote:Out of curiosity why would you turn Vsync off?

In this case, Sekiro doesn't provide a way to turn it off in-game, so you have to do it through the control panel.

Zehdah wrote:I have it on in the control panel with the fps unlock mod and I have no issues, 144hz G-sync on.

What is the native refresh rate of your monitor? If it's 144 Hz, then that's why it works fine. You'd only need to turn it off if you wanted to run at a higher refresh rate than native (eg. the other user who wanted to run at 144 Hz with a 60 Hz monitor).

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 02 Apr 2019, 14:05
by Zehdah
eccentricity wrote:
Zehdah wrote:Out of curiosity why would you turn Vsync off?

In this case, Sekiro doesn't provide a way to turn it off in-game, so you have to do it through the control panel.


Zehdah wrote:I have it on in the control panel with the fps unlock mod and I have no issues, 144hz G-sync on.

What is the native refresh rate of your monitor? If it's 144 Hz, then that's why it works fine. You'd only need to turn it off if you wanted to run at a higher refresh rate than native (eg. the other user who wanted to run at 144 Hz with a 60 Hz monitor).


Ah I see, thanks for the info. My monitor's refresh rate is 144 native. I cap it to 141 using Rivatuner as it often goes over and causes issues when it does. I didn't realize v-sync was on in game, I don't know much about it but I've always read that I should have v-sync on in the control panel and off in game.

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 03 Apr 2019, 01:00
by ButterFee
Hi all,

can't wait to try the mod to unlock FPS but I get the error "Failed to unpack file." in Steamless.
I have tried Variant30 & 31 (64x) and Steam is not running.

Wasn't able to find anything in this thread or anywhere else.
Did anyone encounter this and knows how to solve it?

Cheers