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Re: Resident Evil 7 No 21:9 support
Posted: 02 Feb 2019, 05:43
by Alden
[quote="valkyrie743"]
Any info on the trainer Valkyrie or Civil?
I tried installing a newer version of .NET Framework 4.7 to be exact
Says ".NET Framework 4.7 or a later update is already installed on this computer."

let me know you guys are a great help!
EDIT AVAST is on my piece of shit list also causing this problem.
It was blocking it a different way
sorry about the amount of forum posts!

Re: Resident Evil 7 No 21:9 support
Posted: 02 Feb 2019, 10:51
by valkyrie743
Could be visual studio stuff related
Re: Resident Evil 7 No 21:9 support
Posted: 03 Feb 2019, 10:31
by CivilWolf
Thanks for being patient guys! As far as I have tested this new version of the trainer no longer has errors.
The trainer was failing to attach to the game's process if launched first, keeping the scripts from being activated. The lua script was attempting to use global variables that should've been allocated and initialized with the scripts. Rookie mistakes!
If there are any issues with this one let me know!
Re: Resident Evil 7 No 21:9 support
Posted: 03 Feb 2019, 14:41
by ikamania
Dynamic Fov corrupted.
Re: Resident Evil 7 No 21:9 support
Posted: 03 Feb 2019, 20:48
by susahamat
@ikamania : Alt+Tab then reopen the trainer
Re: Resident Evil 7 No 21:9 support
Posted: 05 Mar 2019, 01:14
by budwheizzah
CivilWolf wrote:Thanks for being patient guys! As far as I have tested this new version of the trainer no longer has errors.
Thanks for the update CivilWolf!
Turns out this latest trainer works perfectly. I checked in to see if this solution was still possible and was going to update my VorpX tutorial in the case too many things had changed, but it turns out aside for a change of user interface the trainer is still the go-to solution for this.
Also I should note it seems the FOV "fighting / tug of war" issue is indeed completely gone!
If anyone is interested in seeing the results of my latest experiment:
https://www.youtube.com/watch?v=qO5A4xvSjrk
Re: Resident Evil 7 No 21:9 support
Posted: 18 Mar 2019, 07:57
by Sini
Hi.
Are the controller prompt buttons during gameplay squished somewhat with this mod or am I doing the 21:9 fix wrong?
Re: Resident Evil 7 No 21:9 support
Posted: 25 May 2019, 11:46
by clamatac
CivilWolf wrote:Thanks for being patient guys! As far as I have tested this new version of the trainer no longer has errors.
The trainer was failing to attach to the game's process if launched first, keeping the scripts from being activated. The lua script was attempting to use global variables that should've been allocated and initialized with the scripts. Rookie mistakes!
If there are any issues with this one let me know!RE7_FOV_Trainer_020319_2.rar
thanks, is working for me for the FOV