Resident Evil 7 No 21:9 support

Gaming on 21:9 and ultra-wide single screen monitors
Alden
Posts: 7
Joined: 25 Jan 2019, 07:08

Re: Resident Evil 7 No 21:9 support

Post by Alden »

[quote="valkyrie743"]
Any info on the trainer Valkyrie or Civil?
I tried installing a newer version of .NET Framework 4.7 to be exact
Says ".NET Framework 4.7 or a later update is already installed on this computer."
Image
let me know you guys are a great help!
EDIT AVAST is on my piece of shit list also causing this problem.
It was blocking it a different way
sorry about the amount of forum posts!
:oops: :oops: :roll:
valkyrie743
Posts: 12
Joined: 06 Nov 2014, 06:08

Re: Resident Evil 7 No 21:9 support

Post by valkyrie743 »

Could be visual studio stuff related
User avatar
CivilWolf
Posts: 62
Joined: 31 Jan 2017, 08:43

Re: Resident Evil 7 No 21:9 support

Post by CivilWolf »

Thanks for being patient guys! As far as I have tested this new version of the trainer no longer has errors.

The trainer was failing to attach to the game's process if launched first, keeping the scripts from being activated. The lua script was attempting to use global variables that should've been allocated and initialized with the scripts. Rookie mistakes!



If there are any issues with this one let me know!

RE7_FOV_Trainer_020319_2.rar
RE7 FOV Trainer (02-03-2019)
(4.01 MiB) Downloaded 5868 times
Last edited by CivilWolf on 03 Feb 2019, 16:23, edited 1 time in total.
ikamania
Posts: 1
Joined: 03 Feb 2019, 14:40

Re: Resident Evil 7 No 21:9 support

Post by ikamania »

Dynamic Fov corrupted.
User avatar
susahamat
Posts: 530
Joined: 20 Sep 2015, 00:58

Re: Resident Evil 7 No 21:9 support

Post by susahamat »

@ikamania : Alt+Tab then reopen the trainer
if you supporting what I do, buy me a coffee here https://ko-fi.com/kevinsesario or instead direct to paypal.me/kevinsesario . EMAIL:mailto:?subject=&body=, Steam: https://steamcommunity.com/id/sesariok
budwheizzah
Posts: 7
Joined: 28 Aug 2017, 03:14

Re: Resident Evil 7 No 21:9 support

Post by budwheizzah »

CivilWolf wrote:Thanks for being patient guys! As far as I have tested this new version of the trainer no longer has errors.


Thanks for the update CivilWolf!
Turns out this latest trainer works perfectly. I checked in to see if this solution was still possible and was going to update my VorpX tutorial in the case too many things had changed, but it turns out aside for a change of user interface the trainer is still the go-to solution for this.

Also I should note it seems the FOV "fighting / tug of war" issue is indeed completely gone!

If anyone is interested in seeing the results of my latest experiment:
https://www.youtube.com/watch?v=qO5A4xvSjrk
Sini
Posts: 1
Joined: 18 Mar 2019, 07:54

Re: Resident Evil 7 No 21:9 support

Post by Sini »

Hi.
Are the controller prompt buttons during gameplay squished somewhat with this mod or am I doing the 21:9 fix wrong?
clamatac
Posts: 7
Joined: 29 Nov 2016, 20:15

Re: Resident Evil 7 No 21:9 support

Post by clamatac »

CivilWolf wrote:Thanks for being patient guys! As far as I have tested this new version of the trainer no longer has errors.

The trainer was failing to attach to the game's process if launched first, keeping the scripts from being activated. The lua script was attempting to use global variables that should've been allocated and initialized with the scripts. Rookie mistakes!



If there are any issues with this one let me know!

RE7_FOV_Trainer_020319_2.rar


thanks, is working for me for the FOV
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