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The new Bunch of Heroes

Posted: 22 Jul 2012, 03:57
by AussieTimmeh
The new Bunch of Heroes centered HUD fix for Surround users works a treat, thank you.

takaides wrote:HaYDeN,First

Posted: 22 Jul 2012, 13:12
by HaYDeN
HaYDeN,
First off, you're amazing, and I owe you more than a few beer. When a game is supported in FW, it's amazing (unless it's Borderlands, in which case, it's only amazing for ~14 minutes).

I do have 2 requests:
You currently support ~53 games at last count. That's awesome. However I don't have all ~53 games... I only have 7(?). I'm sure the size of code for the other games is negligible, but the screen real estate is a bit much. You already have folders, can you enable a way to utilize them so we can only display the games we have? Currently, it seems to be an all or none affair.

The second request: You've outlined a great method of allowing others to build and host repos with their own fixes. I have no idea if anyone other than you has made use of it and built their own fixes. Do you know of any? If so, could you throw them up into the first post or on the FW website to help the users?

Many thanks!


You can do what your asking by disabling "Auto Install new Plugins" and "Auto Install Plugins" - I may add another folder called Favorites and allow one to add a game to the "Favorites"

See below....



In regards to question 2:

Nobody from the community has really stepped forward yet and actually created a plugin.

starcraft win

Posted: 23 Jul 2012, 08:17
by claydough
[quote][quote]Hello,
can you update it to StarCraft 2 1.4.4? Thank you.


Hit the update plugins button.


thank u fer ruling...
logging off before playing ( hard to disconnect internet psychollogically during steam summer madness tho! :p )

Skyrim SoftTH 1.09I am

Posted: 24 Jul 2012, 01:36
by saucyjoe
Skyrim SoftTH 1.09

I am sure this is mentioned somewhere but I can not find it

Trying to get FWS to work with skyrim. I have attached as much information i can.

Any help is greatly appreciated, been fiddling for a couple days now to no avail. I must have something wrong... =/

Thank you in advance

System:
Windows XP SP3
Intel Q6600
Invidia 9800gx2 and 7950 GT
(3) Viewsonic VP191b's (DVI-D) @ 1280x1024 a piece for 3840x1024 rendered resolution




Attached files SoftTH.txt (3.3 KB)

Damn it you just made me 100%

Posted: 25 Jul 2012, 11:27
by Nox Deleo
Damn it you just made me 100% GTA 3!...again!!! Are you happy now?!? What's next...Vice City!?!?.......please? Seriously good work.

Nobody from the community has really stepped forward yet and actually created a plugin.

I dunno if you missed my post a while back, but I'm quite happy to step forward since I've got bags of free time at the moment (and technical competence). I just need a quick shove in the direction of some relevant reading material to get me started...or maybe you could just do a quick outline of how you start a hack.

Edit: Taking a little initiative I read up on codecaves (it makes sense although I've done taff all in assembler). I can vaguely see how you implement these with your HackTool. What I'm not really sure on is the process for starting the hack. Maybe this'd be obvious if I had the appropriate technical knowledge...I don't know. My first thought would be searching the process memory for numbers matching my resolution, but that's probably not even a moderately good idea...see my dilemma? I'm prepared to do the legwork, just need a little directing.

HaYDeN wrote:Updated Tribes

Posted: 25 Jul 2012, 19:30
by Sottilde
Updated Tribes Ascend - HUD is now visible on Surround Resolutions. (not centered)



Awesome fix! Unfortunately today's patch (7/25) broke the HUD fix and we're back to square one. Any ideas?

HaYDen,Any chance you may

Posted: 25 Jul 2012, 21:22
by Aries278
Never mind Sottilde beat me to it.

Wasn't sure where to post

Posted: 29 Jul 2012, 00:14
by MaxSharp
Wasn't sure where to post this problem ---> The 'Flawless Widescreen Fixer' has been running perfectly for Skyrim, yet I've been pounding my head against the wall everytime the SKSE (Script Extender) is loaded. When SKSE is activated, all of the 'Pictures' of the items in my Inventory are huge?? I've turned down the 'Item Size Fine Adjustment' dial all the way...but all the pictures are still huge. Am I missing something or is SKSE not compatible with Flawless?

~Thank you

~MaxSharp

Hey Hayden, just wanted to

Posted: 29 Jul 2012, 03:19
by Toothless Spoon
Hey Hayden, just wanted to report - for some reason in Borderlands I continue to get a C++ error while using your tool. Not sure while this is happening. It was occurring while playing online in a private game if that is any help. Cheers

SKSE

Posted: 29 Jul 2012, 03:31
by MaxSharp
So, here's a pic of the problem...When I run Flawless (6010x1080), SkyUI and SKSE (as Admin), I get Huge items in my inventory. If I don't run Flawless, everything is fine. If I don't run SKSE, the pics for items are the correct size, yet I get that standard error that SKSE is not loaded. Is there some type of 'Value' that can be decreased for these pictures items in your inventory?


Also, here is the SkyUI Config.cfg file that I've been tampering with to try and de-size the pics that appear in the inventory. Suggestions on what exactly to change?

[spoiler]

; =====================================================================================================================
[Input]
; =====================================================================================================================
hotkey.search = 32 ; SPACE
hotkey.tabToggle = 18 ; ALT


; =====================================================================================================================
[SearchBox]
; =====================================================================================================================
autoupdate.enable = true
autoupdate.delay = 0


; =====================================================================================================================
[ItemInfo]
; =====================================================================================================================
itemcard.align = right
itemcard.xOffset = -60
itemcard.yOffset = 0

itemicon.xOffset = 50
itemicon.yOffset = -12
itemicon.scale = 0.8


; =====================================================================================================================
[ItemList]
; =====================================================================================================================

entry.width = 530

entry.icon.showStolen = true

entry.color.enabled.text = 0xffffff
entry.color.enabled.stolen = 0xffffff
entry.color.enabled.negative = 0xff0000
entry.color.disabled.text = 0x4c4c4c
entry.color.disabled.stolen = 0x4c4c4c
entry.color.disabled.negative = 0x800000

; Format defaults ------------------------------------------------------------------------------------------
entry.format.font = '$EverywhereMediumFont'
entry.format.align = left
entry.format.bold = false
entry.format.italic = false
entry.format.underline = false
entry.format.size = 14
entry.format.letterSpacing = 0.8
entry.format.kerning = false
entry.format.leftMargin = 0
entry.format.rightMargin = 0
entry.format.indent = 0
entry.format.leading = 0

label.format.font = '$EverywhereMediumFont'
label.format.align = left
label.format.bold = false
label.format.italic = false
label.format.underline = false
label.format.size = 12
label.format.letterSpacing = 0.8
label.format.kerning = false
label.format.leftMargin = 0
label.format.rightMargin = 0
label.format.indent = 0
label.format.leading = 0


; ICONS ------------------------------------------------------------------------------------------
equipColumn.type = EQUIP_ICON
equipColumn.passive = true
equipColumn.indent = -28
equipColumn.label.text = ' '
equipColumn.icon.size = 18
equipColumn.border = <0, 10, 3, 3> ; left right top bottom

iconColumn.type = ITEM_ICON
iconColumn.passive = true
iconColumn.icon.size = 18
iconColumn.label.text = ' '
iconColumn.border = <0, 3, 3, 3> ; left right top bottom


; DEFAULT NAME COLUMN -------------------------------------------------------
nameColumn.type = NAME
nameColumn.states = 2
nameColumn.weight = 0.9
nameColumn.border = <0, 0, 1.1, 0> ; left right top bottom

nameColumn.state1.label.text = '$NAME'
nameColumn.state1.entry.text = @text
nameColumn.state1.sortOptions = {ASCENDING | CASEINSENSITIVE}

nameColumn.state2.label.text = '$STOLEN'
nameColumn.state2.entry.text = @text
nameColumn.state2.sortAttributes =
nameColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>


; ALL/FAV NAME COLUMN -------------------------------------------------------
allNameColumn.type = NAME
allNameColumn.states = 4
allNameColumn.weight = 0.9
allNameColumn.border = <0, 0, 1.1, 0> ; left right top bottom

allNameColumn.state1.label.text = '$NAME'
allNameColumn.state1.entry.text = @text
allNameColumn.state1.sortOptions = {ASCENDING | CASEINSENSITIVE}

allNameColumn.state2.label.text = '$EQUIPPED'
allNameColumn.state2.entry.text = @text
allNameColumn.state2.sortAttributes =
allNameColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

allNameColumn.state3.label.text = '$STOLEN'
allNameColumn.state3.entry.text = @text
allNameColumn.state3.sortAttributes =
allNameColumn.state3.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

allNameColumn.state4.label.text = '$ENCHANTED'
allNameColumn.state4.entry.text = @text
allNameColumn.state4.sortAttributes =
allNameColumn.state4.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>


; ARMOR/WEAPON NAME COLUMN -------------------------------------------------------
awNameColumn.type = NAME
awNameColumn.states = 4
awNameColumn.weight = 0.7
awNameColumn.border = <0, 0, 1.1, 0> ; left right top bottom

awNameColumn.state1.label.text = '$NAME'
awNameColumn.state1.entry.text = @text
awNameColumn.state1.sortOptions = {ASCENDING | CASEINSENSITIVE}

awNameColumn.state2.label.text = '$EQUIPPED'
awNameColumn.state2.entry.text = @text
awNameColumn.state2.sortAttributes =
awNameColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

awNameColumn.state3.label.text = '$STOLEN'
awNameColumn.state3.entry.text = @text
awNameColumn.state3.sortAttributes =
awNameColumn.state3.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

awNameColumn.state4.label.text = '$ENCHANTED'
awNameColumn.state4.entry.text = @text
awNameColumn.state4.sortAttributes =
awNameColumn.state4.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>


; CONTAINER ARMOR/WEAPON NAME COLUMN -------------------------------------------------------
awContNameColumn.type = NAME
awContNameColumn.states = 3
awContNameColumn.weight = 0.7
awContNameColumn.border = <0, 0, 1.1, 0> ; left right top bottom

awContNameColumn.state1.label.text = '$NAME'
awContNameColumn.state1.entry.text = @text
awContNameColumn.state1.sortOptions = {ASCENDING | CASEINSENSITIVE}

awContNameColumn.state2.label.text = '$STOLEN'
awContNameColumn.state2.entry.text = @text
awContNameColumn.state2.sortAttributes =
awContNameColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

awContNameColumn.state3.label.text = '$ENCHANTED'
awContNameColumn.state3.entry.text = @text
awContNameColumn.state3.sortAttributes =
awContNameColumn.state3.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>


; CONTAINER ALL NAME COLUMN -------------------------------------------------------
allContNameColumn.type = NAME
allContNameColumn.states = 3
allContNameColumn.weight = 0.9
allContNameColumn.border = <0, 0, 1.1, 0> ; left right top bottom

allContNameColumn.state1.label.text = '$NAME'
allContNameColumn.state1.entry.text = @text
allContNameColumn.state1.sortOptions = {ASCENDING | CASEINSENSITIVE}

allContNameColumn.state2.label.text = '$STOLEN'
allContNameColumn.state2.entry.text = @text
allContNameColumn.state2.sortAttributes =
allContNameColumn.state2.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

allContNameColumn.state3.label.text = '$ENCHANTED'
allContNameColumn.state3.entry.text = @text
allContNameColumn.state3.sortAttributes =
allContNameColumn.state3.sortOptions = <{DESCENDING | NUMERIC}, {ASCENDING | CASEINSENSITIVE}>

[/spoiler]

Attached files

Just a quickie...I can't seem

Posted: 29 Jul 2012, 16:47
by Nox Deleo
Just a quickie...I can't seem to get the San Andreas hack to show my eyefinity resolution. Running the Steam hack with the Steam version crashes when going to the display options page to change res (as you mentioned in the notes). I got hold of a V1.0.0 exe for the other hack, but it doesn't seem to give anything other than the 3 resolutions I've always been shown with this game. I've seen a screenie of you running this in eyefinity - I assume that was with the V1 exe? I'd link the exe I'm using but I assume that's against the rules here. If it's likely just a wrong exe, is there some way you could refer me to the correct one? Thanks.

Nox Deleo wrote:Just a

Posted: 30 Jul 2012, 12:04
by HaYDeN
Just a quickie...I can't seem to get the San Andreas hack to show my eyefinity resolution. Running the Steam hack with the Steam version crashes when going to the display options page to change res (as you mentioned in the notes). I got hold of a V1.0.0 exe for the other hack, but it doesn't seem to give anything other than the 3 resolutions I've always been shown with this game. I've seen a screenie of you running this in eyefinity - I assume that was with the V1 exe? I'd link the exe I'm using but I assume that's against the rules here. If it's likely just a wrong exe, is there some way you could refer me to the correct one? Thanks.


The hack is designed to show the extra resolutions upon launching the game when you get the resolution chooser....

Launch delay could have something to do with the issues, I'd need to hear some more feedback to see how bigger issue it is.

New Changes: (30/07/2012)-

Posted: 30 Jul 2012, 12:05
by HaYDeN
New Changes: (30/07/2012)

- Updated Tribes Ascend for v1.0.1055.*
- Added new module, Orcs Must Die 2
- Added new module, Inversion

Yes, thanks hayden for

Posted: 30 Jul 2012, 13:02
by Sh4dowking
Yes, thanks hayden for inversion!!

HaYDeN wrote:Nox Deleo

Posted: 30 Jul 2012, 13:08
by Nox Deleo
[quote]Just a quickie...I can't seem to get the San Andreas hack to show my eyefinity resolution. Running the Steam hack with the Steam version crashes when going to the display options page to change res (as you mentioned in the notes). I got hold of a V1.0.0 exe for the other hack, but it doesn't seem to give anything other than the 3 resolutions I've always been shown with this game. I've seen a screenie of you running this in eyefinity - I assume that was with the V1 exe? I'd link the exe I'm using but I assume that's against the rules here. If it's likely just a wrong exe, is there some way you could refer me to the correct one? Thanks.


The hack is designed to show the extra resolutions upon launching the game when you get the resolution chooser....

Launch delay could have something to do with the issues, I'd need to hear some more feedback to see how bigger issue it is.

I may have the wrong end of the stick here...but are you saying I'm meant to get an intermediate launcher between clicking play on Steam, and the game...or are you referring to the in game options menu? If it's the former, I'm not actually getting any sort of launcher with Steam or the other exe.

Skyrim updated today

Posted: 30 Jul 2012, 19:41
by onthemour
Skyrim updated today

hayden, inversion is not

Posted: 30 Jul 2012, 20:25
by Sh4dowking
hayden, inversion is not properly centered on my 5040x1050 resolution. I dont know if u tested it on 5760x1080 resolution but i cant aim correctly and that is really annoying. If you have time left could you fix this issue??

Sh4dowking

Sh4dowking wrote:hayden,

Posted: 30 Jul 2012, 20:53
by HaYDeN
hayden, inversion is not properly centered on my 5040x1050 resolution. I dont know if u tested it on 5760x1080 resolution but i cant aim correctly and that is really annoying. If you have time left could you fix this issue??

Sh4dowking


Screenshot?

HaYDeN wrote:Sh4dowking

Posted: 30 Jul 2012, 21:37
by Sh4dowking
[quote]hayden, inversion is not properly centered on my 5040x1050 resolution. I dont know if u tested it on 5760x1080 resolution but i cant aim correctly and that is really annoying. If you have time left could you fix this issue??

Sh4dowking


Screenshot?

Click on image for better vieuw


As you can see iam aiming on the enemy but the cursor doesnt turn red and you can see that the blood is more to the right side.



And the menu is more to the right also.

So this is really annoying when playing and i hope you can fix this.

onthemour wrote:Skyrim

Posted: 30 Jul 2012, 22:45
by Agent007
Skyrim updated today


Unfortunately, with the new update it doesnt work anymore on my system. The fix recognizes the game is running, but it seems not to have any influence anymore. The screens looking like the fix isnt running at all. hopefully, the problem is between my ears. Any suggestions...? :(