Page 16 of 151

Another fix:)

Posted: 12 Nov 2011, 18:33
by helifax
Heya all!

I am giving you another fix:) that makes the game playable! and the need of the trainer is removed.
This will stretch all the menus on your 3x displays. All the bars and menus are functional.
The following are broken: Inventory zoomed effect on item preview, lockpicking, reading of books(I know I hate this the most with all the lore), etc

1. Download the attached CT table.
2. Run the game.
3. In main menu alt+tab to CT and attach to the process.
4. Insert the resolution of a single monitor for ex: 5040x1050 put 1680.
5. Go to memory view.
6. Press CTRL+A to open Auto assemble
7. Paste the code :

Code: Select all



   alloc(newmem,2048) //2kb should be enough
   label(returnhere)
   label(originalcode)
   label(exit)
   
   newmem:
   mov edx,[0018FC84]
   mov [eax+10],edx
   mov edx,[ecx+10]
   originalcode:
   
   
   exit:
   jmp returnhere
   
   "TESV.exe"+D3D7CC:
   jmp newmem
   nop
   returnhere:
   

8. Alt+tab to game.(you need to alt+tab 2 times and select everytime the game).

The main menu will not be yet fixed. It appears fixed after you load a game and return to menu.

The result is the one found in this post:
http://widescreengamingforum.com/forum/forums/multi-monitor-gaming/multi-monitor-gaming/18156/eyefinity-skyrim-confirmed-hor-broken-m?page=23#comment-234303

Hope this helps, until Hayden posts his solution, or the SWF menus are fixed:)

Best Regards,
Helifax

Attached files TESV.rar (1 KB)

While this situation is

Posted: 12 Nov 2011, 18:35
by matrices
While this situation is indeed BS, I do want to note that the game is honestly pretty damn awesome. I have no experience in this series aside from two disappointing hours in Oblivion and I'm overwhelmed by the scope and scale of things here.

Also, while Surround/Eyefinity would definitely be nice, there's at least an FOV console command so it's bearable in single screen. 3DVision is also really nice in this game; it helps with the "flat" look of the engine a lot (adjust convergence and depth to taste).

helifax wrote:Heya all!I am

Posted: 12 Nov 2011, 18:44
by Kayden

Best Regards,
Helifax


Thanks a million Helifax!

Sorry, new to this particular

Posted: 12 Nov 2011, 18:45
by matrices
Sorry, new to this particular process - what do we use to open this CT file? What does it mean to "Attach to process"? And do you have to do the resolution ini edit before doing this?

Kayden wrote:helifax

Posted: 12 Nov 2011, 18:46
by helifax
[quote]
Best Regards,
Helifax


Thanks a million Helifax!


Hmm.. where do you get the error? In the Auto Assembly window when you hit execute?
You need to be attached to the process in order to use it..maybe that is why the error is thrown...

matrices wrote:Sorry, new to

Posted: 12 Nov 2011, 18:48
by helifax
Sorry, new to this particular process - what do we use to open this CT file? What does it mean to "Attach to process"? And do you have to do the resolution ini edit before doing this?


Yes INI edit is needed in the 1st place for Eyefinity/Surround resolution.
Than you get Cheat Engine for the CT file. Attach to process is the most top left icon. Basically you will hook into the process (game) so you can memory edit it.

But where is the CT File ?

Posted: 12 Nov 2011, 18:52
by Mandran
But where is the CT File :P?

Yeah I realized that after I

Posted: 12 Nov 2011, 18:53
by Kayden
Yeah I realized that after I made the post. Sorry about that.

Mandran wrote:But where is

Posted: 12 Nov 2011, 18:53
by helifax
But where is the CT File :P?


Is attached on the post:)

Dohh! I swear it wasnt there

Posted: 12 Nov 2011, 18:56
by Mandran
Dohh! I swear it wasnt there before.... My bad :s

Great job! Huzzah!

Flood Bethesda with emails

Posted: 12 Nov 2011, 19:25
by H8Cr1me
I appreciate the effort guys. After playing the game all day Friday on my 24" hoping for a fix, I realize that playing without books and 3D items would kind of suck given the context of the game.

Everyone needs to flood Bethesda with emails asking about a multi-monitor UI.

morfinx wrote:Hi guys, I

Posted: 12 Nov 2011, 19:33
by Judas
Hi guys, I haven't read through the whole thread, so I might be repeating what someone else has said already. Portrait EF works fine for me (3600x1920) once I went into the ini file and set a custom resolution. There is something weird though: near the bottom of my screen, there is a permanent "LEVEL UP" phrase that cannot be clicked and never goes away. See screenshot:



Anyone experienced something like this?



yeah i posted this back on page 21 with a detailed discription of some of the things i've figured out so far..

i really wish i could get rid of it.. as it screws up reading subtitles and crap..... BAH


The work-in-progress fix has

Posted: 12 Nov 2011, 19:53
by HaYDeN
The work-in-progress fix has been uploaded to WSGF (thanks Thales100) and is available if you care to check the detailed report

Skyrim Detailed Report

There are currently still a few pressing issues, such as the stretched 3D models, although this can be reduced, it's difficult to entirely correct - there may be some other snafu's along the way relating to this, I haven't actually had the opportunity to play it too much, because a game like this needs to be experienced properly the first time, I consider it to be 'reasonably' playable now.

It's packaged in a quick and nasty native Win32 API C++ application, it does require administrative permissions to run because it needs to modify memory [in the Skyrim game process only!] - additionally, you may require the Microsoft C++ 2010 Redistributable (you'll get a error on launch if so) --

As per the blurb in the editbox - I advise starting it before Skyrim, clicking Execute Injection, then starting Skyrim, that way it will hook it instantly upon launch.

HaYDeN wrote:The

Posted: 12 Nov 2011, 19:56
by thales100
The work-in-progress fix has been uploaded to WSGF (thanks Thales100) and is available if you care to check the detailed report

Skyrim Detailed Report


Nah thanks to you and all hours of hard work you put on this, please check the game's Detailed Report under Multi-Monitor Specific Solution, download the little file and enjoy this outstanding game in surround / eyefinity !

Amazing work, thanks.

Posted: 12 Nov 2011, 19:59
by matrices
Amazing work, thanks.

HaYDeN wrote:The

Posted: 12 Nov 2011, 20:00
by Kayden
The work-in-progress fix has been uploaded to WSGF (thanks Thales100) and is available if you care to check the detailed report

Skyrim Detailed Report

There are currently still a few pressing issues, such as the stretched 3D models, although this can be reduced, it's difficult to entirely correct - there may be some other snafu's along the way relating to this, I haven't actually had the opportunity to play it too much, because a game like this needs to be experienced properly the first time, I consider it to be 'reasonably' playable now.

It's packaged in a quick and nasty native Win32 API C++ application, it does require administrative permissions to run because it needs to modify memory [in the Skyrim game process only!] - additionally, you may require the Microsoft C++ 2010 Redistributable (you'll get a error on launch if so) --

As per the blurb in the editbox - I advise starting it before Skyrim, clicking Execute Injection, then starting Skyrim, that way it will hook it instantly upon launch.


Thanks a lot HaYDen! It suffers from the same book issue as helifax's fix but it is a little better with out the stretched screen. Thanks to every one for making this possible for us novices of code!

A big thanks also to helifax,

Posted: 12 Nov 2011, 20:04
by thales100
A big thanks also to helifax, EvilEngineer, iDavros and everybody that helped on this, btw HaYDeN will release asap a newer version trying to fix the minor remaining flaws, so keep checking WSGF.

I haven't struck a book just

Posted: 12 Nov 2011, 20:04
by HaYDeN
I haven't struck a book just yet tbh - But I guess I will, once the 3d models are fixed, everything would be fixed I suspect, unfortunately the 3d models are not flash I don't believe, that's the engine.

On a separate note, has

Posted: 12 Nov 2011, 20:05
by matrices
On a separate note, has anyone ever found a way to remove Nvidia's "due to resource constraints, you can't run this game above 2xAA" that it enforces in every game using 3D + Surround?

THANKS SO MUCH!! now I can

Posted: 12 Nov 2011, 20:05
by r3v3nant
THANKS SO MUCH!! now I can see my item details and whatnot.. so much better :)