Skyrim Multi-Monitor User Interface Fix Discussion

Topics about game solutions, and success or failure in getting them to work.
User avatar
helifax
Insiders
Insiders
Posts: 1232
Joined: 21 May 2011, 14:18

Another fix:)

Post by helifax »

Heya all!

I am giving you another fix:) that makes the game playable! and the need of the trainer is removed.
This will stretch all the menus on your 3x displays. All the bars and menus are functional.
The following are broken: Inventory zoomed effect on item preview, lockpicking, reading of books(I know I hate this the most with all the lore), etc

1. Download the attached CT table.
2. Run the game.
3. In main menu alt+tab to CT and attach to the process.
4. Insert the resolution of a single monitor for ex: 5040x1050 put 1680.
5. Go to memory view.
6. Press CTRL+A to open Auto assemble
7. Paste the code :

Code: Select all



   alloc(newmem,2048) //2kb should be enough
   label(returnhere)
   label(originalcode)
   label(exit)
   
   newmem:
   mov edx,[0018FC84]
   mov [eax+10],edx
   mov edx,[ecx+10]
   originalcode:
   
   
   exit:
   jmp returnhere
   
   "TESV.exe"+D3D7CC:
   jmp newmem
   nop
   returnhere:
   

8. Alt+tab to game.(you need to alt+tab 2 times and select everytime the game).

The main menu will not be yet fixed. It appears fixed after you load a game and return to menu.

The result is the one found in this post:
http://widescreengamingforum.com/forum/forums/multi-monitor-gaming/multi-monitor-gaming/18156/eyefinity-skyrim-confirmed-hor-broken-m?page=23#comment-234303

Hope this helps, until Hayden posts his solution, or the SWF menus are fixed:)

Best Regards,
Helifax

Attached files TESV.rar (1 KB)
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]
matrices
Posts: 137
Joined: 20 Jun 2010, 04:19

While this situation is

Post by matrices »

While this situation is indeed BS, I do want to note that the game is honestly pretty damn awesome. I have no experience in this series aside from two disappointing hours in Oblivion and I'm overwhelmed by the scope and scale of things here.

Also, while Surround/Eyefinity would definitely be nice, there's at least an FOV console command so it's bearable in single screen. 3DVision is also really nice in this game; it helps with the "flat" look of the engine a lot (adjust convergence and depth to taste).
User avatar
Kayden
Insiders
Insiders
Posts: 213
Joined: 06 Sep 2011, 15:27

helifax wrote:Heya all!I am

Post by Kayden »


Best Regards,
Helifax


Thanks a million Helifax!
Azza Fusion 4000 Liquid Cooled Full/Mini-ITX Tower - AMD Ryzen 1700x CPU - Tt Water 3.0 Ultimate CPU Cooler - ASUS ROG Crosshair VI Extreme - 2x EVGA GTX 980 in SLI - Geil 16GB - Klipsch 5.1 THX Speakers - Vertex 4 128GB SSD, Sandisk 256GB SSD, Samsung 512GB 850 PRO SSD, WD Black 320GB & Two times Toshiba 5TB (one for Games and the other for Storage) - Logitech G502 - Corsair K65 RGB - Logitech G13 - Win10 Pro 64bit - 2-over-1 Viewsonic VA2448M 24" (2x 1920x1080 Secondary) & Samsung CHG90 Series Curved 49" (3840x1080) - Ergotech Monitor Stand - Shout out to WSGF for the upgrade on my stand!
matrices
Posts: 137
Joined: 20 Jun 2010, 04:19

Sorry, new to this particular

Post by matrices »

Sorry, new to this particular process - what do we use to open this CT file? What does it mean to "Attach to process"? And do you have to do the resolution ini edit before doing this?
User avatar
helifax
Insiders
Insiders
Posts: 1232
Joined: 21 May 2011, 14:18

Kayden wrote:helifax

Post by helifax »

[quote]
Best Regards,
Helifax


Thanks a million Helifax!


Hmm.. where do you get the error? In the Auto Assembly window when you hit execute?
You need to be attached to the process in order to use it..maybe that is why the error is thrown...
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]
User avatar
helifax
Insiders
Insiders
Posts: 1232
Joined: 21 May 2011, 14:18

matrices wrote:Sorry, new to

Post by helifax »

Sorry, new to this particular process - what do we use to open this CT file? What does it mean to "Attach to process"? And do you have to do the resolution ini edit before doing this?


Yes INI edit is needed in the 1st place for Eyefinity/Surround resolution.
Than you get Cheat Engine for the CT file. Attach to process is the most top left icon. Basically you will hook into the process (game) so you can memory edit it.
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]
Mandran
Posts: 14
Joined: 11 Nov 2011, 19:30

But where is the CT File ?

Post by Mandran »

But where is the CT File :P?
User avatar
Kayden
Insiders
Insiders
Posts: 213
Joined: 06 Sep 2011, 15:27

Yeah I realized that after I

Post by Kayden »

Yeah I realized that after I made the post. Sorry about that.
Azza Fusion 4000 Liquid Cooled Full/Mini-ITX Tower - AMD Ryzen 1700x CPU - Tt Water 3.0 Ultimate CPU Cooler - ASUS ROG Crosshair VI Extreme - 2x EVGA GTX 980 in SLI - Geil 16GB - Klipsch 5.1 THX Speakers - Vertex 4 128GB SSD, Sandisk 256GB SSD, Samsung 512GB 850 PRO SSD, WD Black 320GB & Two times Toshiba 5TB (one for Games and the other for Storage) - Logitech G502 - Corsair K65 RGB - Logitech G13 - Win10 Pro 64bit - 2-over-1 Viewsonic VA2448M 24" (2x 1920x1080 Secondary) & Samsung CHG90 Series Curved 49" (3840x1080) - Ergotech Monitor Stand - Shout out to WSGF for the upgrade on my stand!
User avatar
helifax
Insiders
Insiders
Posts: 1232
Joined: 21 May 2011, 14:18

Mandran wrote:But where is

Post by helifax »

But where is the CT File :P?


Is attached on the post:)
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]
Mandran
Posts: 14
Joined: 11 Nov 2011, 19:30

Dohh! I swear it wasnt there

Post by Mandran »

Dohh! I swear it wasnt there before.... My bad :s

Great job! Huzzah!
H8Cr1me
Posts: 38
Joined: 08 Nov 2011, 21:59

Flood Bethesda with emails

Post by H8Cr1me »

I appreciate the effort guys. After playing the game all day Friday on my 24" hoping for a fix, I realize that playing without books and 3D items would kind of suck given the context of the game.

Everyone needs to flood Bethesda with emails asking about a multi-monitor UI.
Judas
Posts: 3
Joined: 11 Nov 2011, 23:56

morfinx wrote:Hi guys, I

Post by Judas »

Hi guys, I haven't read through the whole thread, so I might be repeating what someone else has said already. Portrait EF works fine for me (3600x1920) once I went into the ini file and set a custom resolution. There is something weird though: near the bottom of my screen, there is a permanent "LEVEL UP" phrase that cannot be clicked and never goes away. See screenshot:



Anyone experienced something like this?



yeah i posted this back on page 21 with a detailed discription of some of the things i've figured out so far..

i really wish i could get rid of it.. as it screws up reading subtitles and crap..... BAH

User avatar
HaYDeN
Insiders
Insiders
Posts: 761
Joined: 14 Feb 2010, 13:39

The work-in-progress fix has

Post by HaYDeN »

The work-in-progress fix has been uploaded to WSGF (thanks Thales100) and is available if you care to check the detailed report

Skyrim Detailed Report

There are currently still a few pressing issues, such as the stretched 3D models, although this can be reduced, it's difficult to entirely correct - there may be some other snafu's along the way relating to this, I haven't actually had the opportunity to play it too much, because a game like this needs to be experienced properly the first time, I consider it to be 'reasonably' playable now.

It's packaged in a quick and nasty native Win32 API C++ application, it does require administrative permissions to run because it needs to modify memory [in the Skyrim game process only!] - additionally, you may require the Microsoft C++ 2010 Redistributable (you'll get a error on launch if so) --

As per the blurb in the editbox - I advise starting it before Skyrim, clicking Execute Injection, then starting Skyrim, that way it will hook it instantly upon launch.
Resident Jester - Flawless Widescreen - Widescreen gaming the way it should be.
[Steam Profile]

Want to keep Flawless Widescreen alive? Donate Here
User avatar
thales100
Editors
Editors
Posts: 1898
Joined: 06 Nov 2008, 01:08

HaYDeN wrote:The

Post by thales100 »

The work-in-progress fix has been uploaded to WSGF (thanks Thales100) and is available if you care to check the detailed report

Skyrim Detailed Report


Nah thanks to you and all hours of hard work you put on this, please check the game's Detailed Report under Multi-Monitor Specific Solution, download the little file and enjoy this outstanding game in surround / eyefinity !
matrices
Posts: 137
Joined: 20 Jun 2010, 04:19

Amazing work, thanks.

Post by matrices »

Amazing work, thanks.
User avatar
Kayden
Insiders
Insiders
Posts: 213
Joined: 06 Sep 2011, 15:27

HaYDeN wrote:The

Post by Kayden »

The work-in-progress fix has been uploaded to WSGF (thanks Thales100) and is available if you care to check the detailed report

Skyrim Detailed Report

There are currently still a few pressing issues, such as the stretched 3D models, although this can be reduced, it's difficult to entirely correct - there may be some other snafu's along the way relating to this, I haven't actually had the opportunity to play it too much, because a game like this needs to be experienced properly the first time, I consider it to be 'reasonably' playable now.

It's packaged in a quick and nasty native Win32 API C++ application, it does require administrative permissions to run because it needs to modify memory [in the Skyrim game process only!] - additionally, you may require the Microsoft C++ 2010 Redistributable (you'll get a error on launch if so) --

As per the blurb in the editbox - I advise starting it before Skyrim, clicking Execute Injection, then starting Skyrim, that way it will hook it instantly upon launch.


Thanks a lot HaYDen! It suffers from the same book issue as helifax's fix but it is a little better with out the stretched screen. Thanks to every one for making this possible for us novices of code!
Azza Fusion 4000 Liquid Cooled Full/Mini-ITX Tower - AMD Ryzen 1700x CPU - Tt Water 3.0 Ultimate CPU Cooler - ASUS ROG Crosshair VI Extreme - 2x EVGA GTX 980 in SLI - Geil 16GB - Klipsch 5.1 THX Speakers - Vertex 4 128GB SSD, Sandisk 256GB SSD, Samsung 512GB 850 PRO SSD, WD Black 320GB & Two times Toshiba 5TB (one for Games and the other for Storage) - Logitech G502 - Corsair K65 RGB - Logitech G13 - Win10 Pro 64bit - 2-over-1 Viewsonic VA2448M 24" (2x 1920x1080 Secondary) & Samsung CHG90 Series Curved 49" (3840x1080) - Ergotech Monitor Stand - Shout out to WSGF for the upgrade on my stand!
User avatar
thales100
Editors
Editors
Posts: 1898
Joined: 06 Nov 2008, 01:08

A big thanks also to helifax,

Post by thales100 »

A big thanks also to helifax, EvilEngineer, iDavros and everybody that helped on this, btw HaYDeN will release asap a newer version trying to fix the minor remaining flaws, so keep checking WSGF.
User avatar
HaYDeN
Insiders
Insiders
Posts: 761
Joined: 14 Feb 2010, 13:39

I haven't struck a book just

Post by HaYDeN »

I haven't struck a book just yet tbh - But I guess I will, once the 3d models are fixed, everything would be fixed I suspect, unfortunately the 3d models are not flash I don't believe, that's the engine.
Resident Jester - Flawless Widescreen - Widescreen gaming the way it should be.
[Steam Profile]

Want to keep Flawless Widescreen alive? Donate Here
matrices
Posts: 137
Joined: 20 Jun 2010, 04:19

On a separate note, has

Post by matrices »

On a separate note, has anyone ever found a way to remove Nvidia's "due to resource constraints, you can't run this game above 2xAA" that it enforces in every game using 3D + Surround?
User avatar
r3v3nant
Posts: 90
Joined: 09 Jan 2010, 00:50

THANKS SO MUCH!! now I can

Post by r3v3nant »

THANKS SO MUCH!! now I can see my item details and whatnot.. so much better :)
Post Reply

Who is online

Users browsing this forum: Google [Bot] and 18 guests