I am giving you another fix:) that makes the game playable! and the need of the trainer is removed.
This will stretch all the menus on your 3x displays. All the bars and menus are functional.
The following are broken: Inventory zoomed effect on item preview, lockpicking, reading of books(I know I hate this the most with all the lore), etc
1. Download the attached CT table.
2. Run the game.
3. In main menu alt+tab to CT and attach to the process.
4. Insert the resolution of a single monitor for ex: 5040x1050 put 1680.
5. Go to memory view.
6. Press CTRL+A to open Auto assemble
7. Paste the code :
Code: Select all
alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(originalcode)
label(exit)
newmem:
mov edx,[0018FC84]
mov [eax+10],edx
mov edx,[ecx+10]
originalcode:
exit:
jmp returnhere
"TESV.exe"+D3D7CC:
jmp newmem
nop
returnhere:
8. Alt+tab to game.(you need to alt+tab 2 times and select everytime the game).
The main menu will not be yet fixed. It appears fixed after you load a game and return to menu.
The result is the one found in this post:
http://widescreengamingforum.com/forum/forums/multi-monitor-gaming/multi-monitor-gaming/18156/eyefinity-skyrim-confirmed-hor-broken-m?page=23#comment-234303
Hope this helps, until Hayden posts his solution, or the SWF menus are fixed:)
Best Regards,
Helifax





