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Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 11 May 2013, 18:19
by Aap
hi
I tried te widescreenfixer and the separate plugin and all above suggestions.
widescreenfixer crashes though
thanks for trying you guys!
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 11 May 2013, 21:34
by helifax
Aap wrote:hi
I tried te widescreenfixer and the separate plugin and all above suggestions.
widescreenfixer crashes though
thanks for trying you guys!
The latest plugin found in WSF is working fine with the latest version of Skyrim... You are doing something wrong there....
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 13 May 2013, 03:37
by Totalwar
sadly for some reason my flawless widescreen when puting the plug in in isnt loading it or seeing that its there. It keeps coming back 0 plugins installed. I made sure to put in correct file.
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 13 May 2013, 14:32
by helifax
Totalwar wrote:sadly for some reason my flawless widescreen when puting the plug in in isnt loading it or seeing that its there. It keeps coming back 0 plugins installed. I made sure to put in correct file.
Ah there is the problem:)
The plugins that I create are for WideScreen Fixer and not Flawless Widescreen . I know that there is some confusion about it. WSF does have the latest plugin inside and is working.
The solution is not as "Good" as the one from FWS but it allows you to play the game. More info is in the plugin's description:)
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 21 May 2013, 12:51
by Rezjudicata
I am using WSF, which generally works great and I am happy it exists (thanks Halifax). I have a question that a search didn't turn up for me though; I am getting map markers that are misaligned with the map. Is that a symptom of WSF, widescreen in general, some mod I am using, or any other potential issue? I've tried disabling all map mods and getting new ones, but they are still misaligned (Riverwood is in the middle of the mountain next to it on the map). Any fixes anyone knows of? Thanks!
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 23 May 2013, 21:24
by Jedibeeftrix
hmmm, back on this old chestnut.
come back to the game after buying the latest dlc and installing a load of mods from steam.
the game used to work fine with widescreenfixer.
deleted the contents of the old widescreenfixer install folder and replaced it with the contents of the latest widescreen fixer zip file.
amended the skyrim config .ini to make the iSize W to 5760.
no idea if the fixer app is working properly, but the 3D displays fine in game at that resolution, however the UI is unusably big.
any ideas, please?
(win7 64 / 7970 + 13.4 / latest patch)
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 23 May 2013, 22:25
by helifax
Jedibeeftrix wrote:hmmm, back on this old chestnut.
come back to the game after buying the latest dlc and installing a load of mods from steam.
the game used to work fine with widescreenfixer.
deleted the contents of the old widescreenfixer install folder and replaced it with the contents of the latest widescreen fixer zip file.
amended the skyrim config .ini to make the iSize W to 5760.
no idea if the fixer app is working properly, but the 3D displays fine in game at that resolution, however the UI is unusably big.
any ideas, please?
(win7 64 / 7970 + 13.4 / latest patch)
Are you using any mod for the menus ? SkyUI I think is called... That one is not fixed by WSF. Only the default Vanilla UI is being fixed...
Let me know if this was the problem
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 24 May 2013, 20:37
by lost33
Using a ultra wide screen monitor, only one, 2560 x 1080 or 21:9....does widescreen fixer need to be set to Auto or 1 monitor? Any guidance here...trying to get menus for skyrim not to be chopped off at the bottom...i am new to this...I see there is a monitor resolution and a seperate HUD res.
Any ideas?
Thanks
Alex
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 27 May 2013, 17:51
by landrass
I update skyrim to 1.9.32.0.8 and update widescreen fixer in fixer select game version on 1.9.32.0.8,when i start the game only one monitor work!Can someone help?nv surround
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 04 Jun 2013, 18:50
by GodAtum
Hi the Flawless Widescreen plugin does not work. it says version unsupported. i have Skyrim with the lastest patches and DLCs.
Flawless is v1.0.10 and Skyrim is v1.8.151
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 04 Jun 2013, 23:39
by HaYDeN
GodAtum wrote:Hi the Flawless Widescreen plugin does not work. it says version unsupported. i have Skyrim with the lastest patches and DLCs.
Flawless is v1.0.10 and Skyrim is v1.8.151
v1.8.151 is not the latest I don't believe.
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 08 Jun 2013, 00:35
by dinglesniff
Is there any way to get this on two monitors?
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 15 Jun 2013, 16:17
by Jedibeeftrix
helifax wrote:Jedibeeftrix wrote:hmmm, back on this old chestnut.
come back to the game after buying the latest dlc and installing a load of mods from steam.
the game used to work fine with widescreenfixer.
deleted the contents of the old widescreenfixer install folder and replaced it with the contents of the latest widescreen fixer zip file.
amended the skyrim config .ini to make the iSize W to 5760.
no idea if the fixer app is working properly, but the 3D displays fine in game at that resolution, however the UI is unusably big.
any ideas, please?
(win7 64 / 7970 + 13.4 / latest patch)
Are you using any mod for the menus ? SkyUI I think is called... That one is not fixed by WSF. Only the default Vanilla UI is being fixed...
Let me know if this was the problem
i have disabled the mods, and I still have a problem.
when the game gets to the swirling smoke splash scree, the UI menu flashes up for a fraction of a second, quite small in the bottom right, and then disappears.
leaving me with just the swirling smoke and no way to interact with the game.
what is weirder:
i set the fixer to initiate on Shift+L, if i press that combination after the game starts and then tab back to desktop the status is:
Game running = Yes
Fix enabled = No
If however, I press Ctrl+ L and tab back to the desktop I get:
Game running = Yes
Fix enabled = Yes
Either way, i am left UI-less once i get into the game.
Cheers
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 16 Jun 2013, 15:57
by helifax
Jedibeeftrix wrote:helifax wrote:Jedibeeftrix wrote:hmmm, back on this old chestnut.
come back to the game after buying the latest dlc and installing a load of mods from steam.
the game used to work fine with widescreenfixer.
deleted the contents of the old widescreenfixer install folder and replaced it with the contents of the latest widescreen fixer zip file.
amended the skyrim config .ini to make the iSize W to 5760.
no idea if the fixer app is working properly, but the 3D displays fine in game at that resolution, however the UI is unusably big.
any ideas, please?
(win7 64 / 7970 + 13.4 / latest patch)
Are you using any mod for the menus ? SkyUI I think is called... That one is not fixed by WSF. Only the default Vanilla UI is being fixed...
Let me know if this was the problem
i have disabled the mods, and I still have a problem.
when the game gets to the swirling smoke splash scree, the UI menu flashes up for a fraction of a second, quite small in the bottom right, and then disappears.
leaving me with just the swirling smoke and no way to interact with the game.
what is weirder:
i set the fixer to initiate on Shift+L, if i press that combination after the game starts and then tab back to desktop the status is:
Game running = Yes
Fix enabled = No
If however, I press Ctrl+ L and tab back to the desktop I get:
Game running = Yes
Fix enabled = Yes
Either way, i am left UI-less once i get into the game.
Cheers
The plugin auto-enable itself after some time.. you can see it in the plugin config. I suggest you play with the startup timer (in your case increase it) and the plugin will work
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 21 Jun 2013, 23:39
by dinglesniff
I cannot seem to get this to work on 3 monitors in Nvidia surround each monitor is 2560 x 1600. When I open the settings tab it lists a max of 2560x1600 and when I run the Widescreen fixer nothing happens. am I doing something wrong?
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 21 Jun 2013, 23:48
by helifax
dinglesniff wrote:I cannot seem to get this to work on 3 monitors in Nvidia surround each monitor is 2560 x 1600. When I open the settings tab it lists a max of 2560x1600 and when I run the Widescreen fixer nothing happens. am I doing something wrong?
I assume you are using 3 monitors in Landscape. Each monitor is 2560x1600. So the total resolution should be 7680x1600 and 3 monitors. the Autodetect feature will pick-up the windows resolution. I haven't actually test it with so high resolutions but I imagine it should work.
If the auto detect doesn't pick that up you can manually configure the plugin:)
PS: you will also need to manually set the resolution in Skyrimprefs.ini
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 21 Jun 2013, 23:58
by dinglesniff
helifax wrote:dinglesniff wrote:I cannot seem to get this to work on 3 monitors in Nvidia surround each monitor is 2560 x 1600. When I open the settings tab it lists a max of 2560x1600 and when I run the Widescreen fixer nothing happens. am I doing something wrong?
I assume you are using 3 monitors in Landscape. Each monitor is 2560x1600. So the total resolution should be 7680x1600 and 3 monitors. the Autodetect feature will pick-up the windows resolution. I haven't actually test it with so high resolutions but I imagine it should work.
If the auto detect doesn't pick that up you can manually configure the plugin:)
PS: you will also need to manually set the resolution in Skyrimprefs.ini
After changing the resolution in the .ini it seems to work the sensitivity is really high though Oddly enough though the mouse pointer shows
Thanks!!!
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 26 Jun 2013, 21:32
by dinglesniff
I am getting a weird issue with Skyrim, when I run in Windows mode and exit to a web browser my mouse pointer will show up on the screen and my hud will move to the left monitor. Should I be running in full screen mode again? I have 7680 x 1600
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 29 Jun 2013, 12:17
by Jedibeeftrix
helifax wrote:Jedibeeftrix wrote:
i have disabled the mods, and I still have a problem.
when the game gets to the swirling smoke splash scree, the UI menu flashes up for a fraction of a second, quite small in the bottom right, and then disappears.
leaving me with just the swirling smoke and no way to interact with the game.
what is weirder:
i set the fixer to initiate on Shift+L, if i press that combination after the game starts and then tab back to desktop the status is:
Game running = Yes
Fix enabled = No
If however, I press Ctrl+ L and tab back to the desktop I get:
Game running = Yes
Fix enabled = Yes
Either way, i am left UI-less once i get into the game.
Cheers
The plugin auto-enable itself after some time.. you can see it in the plugin config. I suggest you play with the startup timer (in your case increase it) and the plugin will work
i am using r662, and i cannot see anything in the install folder, or in the program UI that relates to plugin timing...?

Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 29 Jun 2013, 16:17
by helifax
Jedibeeftrix wrote:helifax wrote:Jedibeeftrix wrote:
i have disabled the mods, and I still have a problem.
when the game gets to the swirling smoke splash scree, the UI menu flashes up for a fraction of a second, quite small in the bottom right, and then disappears.
leaving me with just the swirling smoke and no way to interact with the game.
what is weirder:
i set the fixer to initiate on Shift+L, if i press that combination after the game starts and then tab back to desktop the status is:
Game running = Yes
Fix enabled = No
If however, I press Ctrl+ L and tab back to the desktop I get:
Game running = Yes
Fix enabled = Yes
Either way, i am left UI-less once i get into the game.
Cheers
The plugin auto-enable itself after some time.. you can see it in the plugin config. I suggest you play with the startup timer (in your case increase it) and the plugin will work
i am using r662, and i cannot see anything in the install folder, or in the program UI that relates to plugin timing...?

For a moment there you got me worried:))
But here it is the setting I am referring to . You can open the config part for each plugin by:
- selecting the desired plugin
- press the cog/gear next to it.
Like I said before, the default 4 seconds probably is not enough for a moded game. Increase it around 7-10.