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Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 21 Mar 2013, 19:41
by Signia
helifax wrote:
Hey,
I will update the Skyrim Plugin for Widescreen Fixer later today:) keep you posted:)
Best regards,
Helifax
Awesome thank you!!!
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 22 Mar 2013, 17:50
by helifax
Signia wrote:helifax wrote:
Hey,
I will update the Skyrim Plugin for Widescreen Fixer later today:) keep you posted:)
Best regards,
Helifax
Awesome thank you!!!
Sorry for the wait:) Here it is. Updated for 1.9.xx to work as before. Simply put the plugin in the Plugins folder of WideScreenFixer and run it.
It will work as before. I will push it so it will automatically come in the next release of WSF.
Best Regards,
Helifax
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 22 Mar 2013, 21:27
by Chivelfeyr
Thanx for the update. I just now downloaded it and it's working great.

Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 22 Mar 2013, 23:17
by bkc6j
Hmm. Doesn't seem to be working for me, and not sure what I am doing wrong. Skyrim is all patched up, new plugin is in the folder (because in the setup screen it shows 1.9 as a version option).
When I run it with delay, I can see it 'kick in' because it changes the floating Skyrim imagine on the main screen. But instead of changing it to normal size on middle monitor, it sortof half way changes it and it is less squished down and in between left and middle monitor.
I alt-tabed out to see what WsF said and these were my values from the Status:
Yes
Yes
0x400000
2560
2560
2560
I'm running 7680x1600 with no bezel correction. (and I did double check and that is the resolution in my skyrimprefs.ini. Any one have any thoughts?
PS: I already tried running it from both SKSE and just from the Skyrim launcher. Same result.
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 23 Mar 2013, 16:15
by helifax
bkc6j wrote:Hmm. Doesn't seem to be working for me, and not sure what I am doing wrong. Skyrim is all patched up, new plugin is in the folder (because in the setup screen it shows 1.9 as a version option).
When I run it with delay, I can see it 'kick in' because it changes the floating Skyrim imagine on the main screen. But instead of changing it to normal size on middle monitor, it sortof half way changes it and it is less squished down and in between left and middle monitor.
I alt-tabed out to see what WsF said and these were my values from the Status:
Yes
Yes
0x400000
2560
2560
2560
I'm running 7680x1600 with no bezel correction. (and I did double check and that is the resolution in my skyrimprefs.ini. Any one have any thoughts?
PS: I already tried running it from both SKSE and just from the Skyrim launcher. Same result.
That is the problem. Try to setup your plugin manually, if you are using Autodetect it fails...for some reason...
But if you set it manually it should work.
Best Regards,
Helifax
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 23 Mar 2013, 17:16
by bkc6j
helifax wrote:That is the problem. Try to setup your plugin manually, if you are using Autodetect it fails...for some reason...
But if you set it manually it should work.
Best Regards,
Helifax
I've either got a weird mod doing something (not sure if that is possible), or am doing something bone-headed. But I had already tried that and it didn't work.
Just went and tried again. I have plugin configured for 3 display count. Portrait OFF. Uncorrected 7680 x 1600. Bezel-Corrected 7680 x 1600. Delay 4 seconds.
Skyrim acts just as before and when I tab out, I see the same values in WsF as before. I am assuming that last number should say 7680?
Since I don't use Bezel-Corrected, I had that value the same. But maybe that is the problem? Maybe I need to put in my bezel-corrected resolution even though Skyrimprefs.ini is configured for 7680x1600. Otherwise I am running out of ideas to try.

PS: I did go in and check to make sure that Skyrim was showing version 1.9.32.0.8, so I have the correct version from Steam.
EDIT: To try some other things, I have disabled all mods, and have tried without SKSE. Still get same result. Skyrim symbol is not centered, all load screens are messed up, and FOV is messed up for all inventory objects, skills menu, etc.
EDIT 2: I went ahead and configured a bezel corrected resolution, and tried to enter that in WsF and skyimpres.ini, that didn't work either.
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 23 Mar 2013, 21:35
by helifax
bkc6j wrote:helifax wrote:That is the problem. Try to setup your plugin manually, if you are using Autodetect it fails...for some reason...
But if you set it manually it should work.
Best Regards,
Helifax
I've either got a weird mod doing something (not sure if that is possible), or am doing something bone-headed. But I had already tried that and it didn't work.
Just went and tried again. I have plugin configured for 3 display count. Portrait OFF. Uncorrected 7680 x 1600. Bezel-Corrected 7680 x 1600. Delay 4 seconds.
Skyrim acts just as before and when I tab out, I see the same values in WsF as before. I am assuming that last number should say 7680?
Since I don't use Bezel-Corrected, I had that value the same. But maybe that is the problem? Maybe I need to put in my bezel-corrected resolution even though Skyrimprefs.ini is configured for 7680x1600. Otherwise I am running out of ideas to try.

PS: I did go in and check to make sure that Skyrim was showing version 1.9.32.0.8, so I have the correct version from Steam.
EDIT: To try some other things, I have disabled all mods, and have tried without SKSE. Still get same result. Skyrim symbol is not centered, all load screens are messed up, and FOV is messed up for all inventory objects, skills menu, etc.
EDIT 2: I went ahead and configured a bezel corrected resolution, and tried to enter that in WsF and skyimpres.ini, that didn't work either.
Something defenetly is wrong there..hmm
try to increase the delay time to around 7 seconds...also in skyrimprefs.ini you should manualy set the resolution you are running.
The mod doesn't correct the aspect ratio of the loading screens and main menu logo. it will look a bit squashed.
But the ingame should work normally: ui centered, all the menus and map fully functional. However, once you get out of the map or reading a book you need to either activate the inventory or menu (a quick ESCx2 to recenter everything.)
Let me know if that works out. The plugin is not as perfect as the one from FWS. If you used it before you will know its behaviour. It still has some minor "annyoances" that I simply didn't had had time to dig further...
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 24 Mar 2013, 21:28
by Achilles2004
Hi,
just wanted to let you guys know that this new plugin is working perfectly for me.
Awesome work Helifax!
I had to configure it manually though. But that's the case since I'm playing Skyrim on 3 screens.
I am Playing 5960x1080 and to get this up and running I had to set it like this:
Uncorrected Resolution: 5960x3240
Bezel-Corrected Resolution: 5960x1080
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 25 Mar 2013, 23:18
by bkc6j
helifax wrote:
Something defenetly is wrong there..hmm
try to increase the delay time to around 7 seconds...also in skyrimprefs.ini you should manualy set the resolution you are running.
The mod doesn't correct the aspect ratio of the loading screens and main menu logo. it will look a bit squashed.
But the ingame should work normally: ui centered, all the menus and map fully functional. However, once you get out of the map or reading a book you need to either activate the inventory or menu (a quick ESCx2 to recenter everything.)
Let me know if that works out. The plugin is not as perfect as the one from FWS. If you used it before you will know its behaviour. It still has some minor "annyoances" that I simply didn't had had time to dig further...
So I did basically get it working. I am not sure if the few remaining things are quirks or something still not right. Probably the biggest thing for me is that when I view things in inventory, the picture of the item in the inventory is not scaled correctly (very large and you only see the bottom half as the top half is off the screen).
I think, for some reason, this might have to do with SkyUI, because during my trouble shooting I had SkyUI off for another reason and I think the images were scaled correctly then.
Either way, thanks a ton! It is playable with this and that is what counts!!
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 26 Mar 2013, 02:21
by Zebrastealer
Thanks for keeping Skyrim updated, your efforts are much appreciated!
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 26 Mar 2013, 16:32
by helifax
bkc6j wrote:helifax wrote:
Something defenetly is wrong there..hmm
try to increase the delay time to around 7 seconds...also in skyrimprefs.ini you should manualy set the resolution you are running.
The mod doesn't correct the aspect ratio of the loading screens and main menu logo. it will look a bit squashed.
But the ingame should work normally: ui centered, all the menus and map fully functional. However, once you get out of the map or reading a book you need to either activate the inventory or menu (a quick ESCx2 to recenter everything.)
Let me know if that works out. The plugin is not as perfect as the one from FWS. If you used it before you will know its behaviour. It still has some minor "annyoances" that I simply didn't had had time to dig further...
So I did basically get it working. I am not sure if the few remaining things are quirks or something still not right. Probably the biggest thing for me is that when I view things in inventory, the picture of the item in the inventory is not scaled correctly (very large and you only see the bottom half as the top half is off the screen).
I think, for some reason, this might have to do with SkyUI, because during my trouble shooting I had SkyUI off for another reason and I think the images were scaled correctly then.
Either way, thanks a ton! It is playable with this and that is what counts!!
Hey, yes I am not using SkyUI... a while ago when I tested it it wasn't rendering the items in inventory properly... I think the mod uses different sets of instructions to scale the items..
Glad that it works and I do appologize for not offering support for the SkyUI mod.
Best Regards,
Helifax
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 27 Mar 2013, 12:30
by AmeerNuub
BIG PROPS to Helifax for quick response and support to counter these fix-breaking curses they call patches.
Big boo to Steam (and the company that required Skyrim be exclusively Steam) for CONTINUING to have a tab with the LIE of choice to automatically update the game or not, that always switches back to "update" no matter what you choose. DAMN YOU.
I think they have cameras in my house. Every time I get away from Skyrim, as soon as I decide to get back in it, they release a fix-breaking patch right before I do.
Calling Hayden... ...FWS update for Skyrim please???
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 15 Apr 2013, 19:32
by orca9999
I have an issue here with the latest version on Steam.
All my drivers are up to date, running a HD6970.
At first it seemed ok, but when a picture shows up in any dialog box, such as lock-picking, or the item shown next to the inventory, it shows up as a bunch of vertical lines.
The same thing happens at the very first start menu, but corrects itself after about 20 seconds, but the above scenario never corrects.
I have removed all mods and have only the official HD packs, and DLC running.
I have tried setting things manually, and making sure the info is in the .ini.
Then this AM I went to try some more and now the game crashes at launch with the WSF on but not with it off.
Help?
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 16 Apr 2013, 16:57
by helifax
orca9999 wrote:I have an issue here with the latest version on Steam.
All my drivers are up to date, running a HD6970.
At first it seemed ok, but when a picture shows up in any dialog box, such as lock-picking, or the item shown next to the inventory, it shows up as a bunch of vertical lines.
The same thing happens at the very first start menu, but corrects itself after about 20 seconds, but the above scenario never corrects.
I have removed all mods and have only the official HD packs, and DLC running.
I have tried setting things manually, and making sure the info is in the .ini.
Then this AM I went to try some more and now the game crashes at launch with the WSF on but not with it off.
Help?
Hmm.. have they pushed an update? If you can repro the problems can you make a screenshot to see exactly what you describe?
Best Regards,
Helifax
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 16 Apr 2013, 18:17
by orca9999
helifax wrote:orca9999 wrote:I have an issue here with the latest version on Steam.
All my drivers are up to date, running a HD6970.
At first it seemed ok, but when a picture shows up in any dialog box, such as lock-picking, or the item shown next to the inventory, it shows up as a bunch of vertical lines.
The same thing happens at the very first start menu, but corrects itself after about 20 seconds, but the above scenario never corrects.
I have removed all mods and have only the official HD packs, and DLC running.
I have tried setting things manually, and making sure the info is in the .ini.
Then this AM I went to try some more and now the game crashes at launch with the WSF on but not with it off.
Help?
Hmm.. have they pushed an update? If you can repro the problems can you make a screenshot to see exactly what you describe?
Best Regards,
Helifax
OK, I blew away all the files on my HD relating to the game, re-downloaded and re-applied. This is on a freshly built box I built about 2 weeks ago, so it is still a clean system.
So the behavior now is that the screen on startup is readable, the skyrim icon in split between the two screens on the left, but that is nothing.
The vertical lines are gone, and everything is workable, only the locks are still zoomed, but that is playable.
The only issue I still have is that when the game is stopped and restarted, I have to restart the WSF, or it will turn off my eyefinity on the next launch and I end up with 3 screens all showing the same 1920X1080 screen. Not that big a deal; but when I close WSF normally, the GUI goes away but the process is still running, so I have to kill it from the task manager to get it to stop. *edit* One other bug, sometimes the aiming reticle and other hud elements switch to the left screen. But if I esc in and out real quick fixes that, so it is playable, but annoying.
So once I had a baseline I started adding my mods back in and it seems to happen with the SDSK/SKYui mods, Removing the SKYui alone did not clear it. It is a frustrating combo as they sit at the core of a lot of good mods. So I rinsed and repeated and I am back to the senario above.
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 16 Apr 2013, 18:32
by Haldi
btw Seems like development is finished!
http://www.bethblog.com/2013/04/15/movi ... adventure/So we will get a "FInal" version soon

no more patching!
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 17 Apr 2013, 15:09
by helifax
orca9999 wrote:helifax wrote:orca9999 wrote:I have an issue here with the latest version on Steam.
All my drivers are up to date, running a HD6970.
At first it seemed ok, but when a picture shows up in any dialog box, such as lock-picking, or the item shown next to the inventory, it shows up as a bunch of vertical lines.
The same thing happens at the very first start menu, but corrects itself after about 20 seconds, but the above scenario never corrects.
I have removed all mods and have only the official HD packs, and DLC running.
I have tried setting things manually, and making sure the info is in the .ini.
Then this AM I went to try some more and now the game crashes at launch with the WSF on but not with it off.
Help?
Hmm.. have they pushed an update? If you can repro the problems can you make a screenshot to see exactly what you describe?
Best Regards,
Helifax
OK, I blew away all the files on my HD relating to the game, re-downloaded and re-applied. This is on a freshly built box I built about 2 weeks ago, so it is still a clean system.
So the behavior now is that the screen on startup is readable, the skyrim icon in split between the two screens on the left, but that is nothing.
The vertical lines are gone, and everything is workable, only the locks are still zoomed, but that is playable.
The only issue I still have is that when the game is stopped and restarted, I have to restart the WSF, or it will turn off my eyefinity on the next launch and I end up with 3 screens all showing the same 1920X1080 screen. Not that big a deal; but when I close WSF normally, the GUI goes away but the process is still running, so I have to kill it from the task manager to get it to stop. *edit* One other bug, sometimes the aiming reticle and other hud elements switch to the left screen. But if I esc in and out real quick fixes that, so it is playable, but annoying.
So once I had a baseline I started adding my mods back in and it seems to happen with the SDSK/SKYui mods, Removing the SKYui alone did not clear it. It is a frustrating combo as they sit at the core of a lot of good mods. So I rinsed and repeated and I am back to the senario above.
All the things you have mentioned are discussed in this thread and are known issues. The fact that WSF freezes on exit is something weird and I cannot replicate. It is known that SKY-UI is not supported and atm there is no plan to support it. (and probably never since I dont really like the mod) Even the plugin description says what it does and what does not:)
As from the rest I don't see anything game-breaking.
The fix implementation is rather old. Probably I will revisit it sometime in the future, but I cant give any ETA on it..
Hope this helps in any way.
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 29 Apr 2013, 10:09
by khanitez
On trying Widescreen Fixer's new update for Dawnguard (1.9.32.0.8), I've run into a few hitches regarding the LOADING SCREENS and HUD. I've uploaded a couple of screenshots that showcase the issue:


Any help would be greatly appreciated! Thanks Helifax, as always. Your woks is always phenomenal and consistent.
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 30 Apr 2013, 22:54
by helifax
khanitez wrote:On trying Widescreen Fixer's new update for Dawnguard (1.9.32.0.8), I've run into a few hitches regarding the LOADING SCREENS and HUD. I've uploaded a couple of screenshots that showcase the issue:


Any help would be greatly appreciated! Thanks Helifax, as always. Your woks is always phenomenal and consistent.
Hey,
The loading screen (last time I checked) is acting normal the way you see it (Is not centered and the AR is stretched)
For the 2nd problem. Sometimes that happens (the whole UI moves to the left screen). The quickest workaround is to press ESC-2 times which will re-align it. I know is not the most optimal solution and I apologize for it.
I do plan to revisit the plug-in sometimes in the future to make it better, but sadly my free time of late is very very limited.
Hope this helps you,
Helifax
Re: Skyrim Multi-Monitor User Interface Fix Discussion
Posted: 01 May 2013, 08:14
by khanitez
Do you know if Hayden will updating his fix anytime soon?