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Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 27 Mar 2019, 14:40
by Ragna
I'm loving the FPS unlocker!
But I got a problem that has nothing to do with these mods, whenever I try to look behind me or on my side while running the camera drags back in front of me trying to center itself again...
Is there a fix or anything for it? I'm on PC playing with KMB, I'll upload a clip later.
Cheers!
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 27 Mar 2019, 14:47
by susahamat
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 27 Mar 2019, 15:14
by Shoedonym
Is anybody currently working on a HUD fix that makes everything 21:9 instead of disabling it? I don't want to mess up icon placements or lose the red screen when health is low.
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 27 Mar 2019, 17:22
by SirMan0waR
Hi guys I've not been to this site since the last metal gear solid game (seems aeons ago). Recently RE2 was letterboxed for me and now the same with Sekiro. I run an old 5:4 plasma at 1280 x 1024 but i'm getting letterboxed in game at any resolution I choose. I'd like to run it 5:4 @ 1280 x 1024, tried following a guide here and got ResHex and HxD but had no luck after editing the .exe
IS it possible to run this at my desired resolution and if so could someone give me some pointers please?
Many thanks
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 27 Mar 2019, 17:41
by susahamat
replace your .exe with
AR Fix Mod by Jackfuste
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 27 Mar 2019, 19:47
by SirMan0waR
Hi Susahamat,
I presume that response was aimed at my comment? If so I tried replacing the .exe with the one you stated. I'm still in letterbox now at 1280 x 1024. The only difference I noticed was the windowed mode was now locked to the same resolution, although it was now borderless (as intended) it was essentially the same 1920 x 1080 size letterbox.
I use Shadow (
https://shadow.tech) and have though this possibly an issue with their service maybe (raised a ticket today and posted here also incase it's a game thing) experienced since RE2 which again seemed to suggest support for 1280 x 1024 but same results as above. Prior to that I ran Metro Exodus fine at fullscreen so i'm a bit confused now which is the culprit
Can anyone confirm, should this game support and run fullscreen 1280 x 1024 out of the box? I mean it's there as an option so one would think it should work
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 27 Mar 2019, 20:06
by susahamat
yep, i ran the game at 1280 x 1024 in picture above.
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 27 Mar 2019, 20:58
by yobayoba
I downloaded the AR fix and have hex edited in my desired FOV, but now the vignettes don't go the edges of the screen as they are 16:9. I don't want to disable them as I don't mind them. Is there any way to make the vignettes go to the edge of the screen?
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 27 Mar 2019, 21:00
by Shoedonym
yobayoba wrote:I downloaded the AR fix and have hex edited in my desired FOV, but now the vignettes don't go the edges of the screen as they are 16:9. I don't want to disable them as I don't mind them. Is there any way to make the vignettes go to the edge of the screen?
That's what I'm hoping for, but I don't believe anyone has worked on that yet.
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 27 Mar 2019, 21:05
by susahamat
yobayoba wrote:I downloaded the AR fix and have hex edited in my desired FOV, but now the vignettes don't go the edges of the screen as they are 16:9. I don't want to disable them as I don't mind them. Is there any way to make the vignettes go to the edge of the screen?
you should need this
http://www.wsgf.org/forums/viewtopic.ph ... 43#p175543
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 27 Mar 2019, 21:11
by Shoedonym
susahamat wrote:yobayoba wrote:I downloaded the AR fix and have hex edited in my desired FOV, but now the vignettes don't go the edges of the screen as they are 16:9. I don't want to disable them as I don't mind them. Is there any way to make the vignettes go to the edge of the screen?
you should need this
http://www.wsgf.org/forums/viewtopic.ph ... 43#p175543
As far as I'm aware, that disables them entirely, right?
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 28 Mar 2019, 03:06
by Ivory_Soul
Can someone post the most recent fix since there are 30 pages to sift through? Usually, OP updates his post with the latest fixes but that hasn't happened here.
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 28 Mar 2019, 05:57
by Dreamic
So has anyone managed to get a framerate higher than their monitor's refresh rate in exclusive fullscreen or is this not something that's possible?
Like can I get 145fps+ on 144hz in exclusive fullscreen or am I capped at 144fps? Which I'm honestly fine with just curious
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 28 Mar 2019, 10:06
by koz
Is it possible to activate HDR in Windowed (Borderless), the game will not allow it -- or is this not a function with HDR on Windows in general?
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 28 Mar 2019, 12:45
by susahamat
Dreamic wrote:Like can I get 145fps+ on 144hz in exclusive fullscreen or am I capped at 144fps? Which I'm honestly fine with just curious
of course you can , make sure force vysnc off in driver
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 28 Mar 2019, 15:03
by Shoedonym
Dreamic wrote:So has anyone managed to get a framerate higher than their monitor's refresh rate in exclusive fullscreen or is this not something that's possible?
Like can I get 145fps+ on 144hz in exclusive fullscreen or am I capped at 144fps? Which I'm honestly fine with just curious
If you love screen tearing
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 28 Mar 2019, 19:16
by SirMan0waR
Thanks I got fullscreen now but how to sort out this red border? Are the fov comments above referring to same thing? I've not changed my fov yet..

Also could someone post link to the fov guide, i'd like to increase it if poss

Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 28 Mar 2019, 20:18
by SirMan0waR
Ignore above, found all the patches, great work!
Only problem now is getting used to this damn camera on keyboard and mouse

Actually I cant seem to change Y Axis in the settings, it remains inverted if I choose standard or inverted, is this locked in a config somewhere?
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 28 Mar 2019, 21:00
by montevoutsas
Good evening...
Can i make better my gameplay with my laptop Msi gt72 2QD Dominator ( more fps etc) or to let it go default ?
also these red lines from the right and left how to do something to get them in some way?
Thanks
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 28 Mar 2019, 22:19
by christofin
I'm also still missing random letters from various words like Ashina Castl[e] with the latest modified .exe, 144fps modifier installed, and vignette HUD removed with the latest available download.