Sekiro: Shadows Die Twice will need an ultrawide fix

Topics about game solutions, and success or failure in getting them to work.
Ragna
Posts: 1
Joined: 27 Mar 2019, 14:37

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Ragna »

I'm loving the FPS unlocker!

But I got a problem that has nothing to do with these mods, whenever I try to look behind me or on my side while running the camera drags back in front of me trying to center itself again...
Is there a fix or anything for it? I'm on PC playing with KMB, I'll upload a clip later.

Cheers!
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susahamat
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Joined: 20 Sep 2015, 00:58

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by susahamat »

try use disable cam auto-adjust CET script here http://fearlessrevolution.com/viewtopic.php?f=4&t=8938
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Shoedonym
Posts: 6
Joined: 27 Mar 2019, 15:11

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Shoedonym »

Is anybody currently working on a HUD fix that makes everything 21:9 instead of disabling it? I don't want to mess up icon placements or lose the red screen when health is low.
SirMan0waR
Posts: 5
Joined: 06 Apr 2016, 12:04

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by SirMan0waR »

Hi guys I've not been to this site since the last metal gear solid game (seems aeons ago). Recently RE2 was letterboxed for me and now the same with Sekiro. I run an old 5:4 plasma at 1280 x 1024 but i'm getting letterboxed in game at any resolution I choose. I'd like to run it 5:4 @ 1280 x 1024, tried following a guide here and got ResHex and HxD but had no luck after editing the .exe

IS it possible to run this at my desired resolution and if so could someone give me some pointers please?

Many thanks
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susahamat
Posts: 530
Joined: 20 Sep 2015, 00:58

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by susahamat »

replace your .exe with AR Fix Mod by Jackfuste
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SirMan0waR
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Joined: 06 Apr 2016, 12:04

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by SirMan0waR »

Hi Susahamat,

I presume that response was aimed at my comment? If so I tried replacing the .exe with the one you stated. I'm still in letterbox now at 1280 x 1024. The only difference I noticed was the windowed mode was now locked to the same resolution, although it was now borderless (as intended) it was essentially the same 1920 x 1080 size letterbox.

I use Shadow (https://shadow.tech) and have though this possibly an issue with their service maybe (raised a ticket today and posted here also incase it's a game thing) experienced since RE2 which again seemed to suggest support for 1280 x 1024 but same results as above. Prior to that I ran Metro Exodus fine at fullscreen so i'm a bit confused now which is the culprit

Can anyone confirm, should this game support and run fullscreen 1280 x 1024 out of the box? I mean it's there as an option so one would think it should work
Last edited by SirMan0waR on 27 Mar 2019, 20:08, edited 1 time in total.
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susahamat
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Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by susahamat »

yep, i ran the game at 1280 x 1024 in picture above.
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yobayoba
Posts: 8
Joined: 12 Aug 2014, 15:22

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by yobayoba »

I downloaded the AR fix and have hex edited in my desired FOV, but now the vignettes don't go the edges of the screen as they are 16:9. I don't want to disable them as I don't mind them. Is there any way to make the vignettes go to the edge of the screen?
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Shoedonym
Posts: 6
Joined: 27 Mar 2019, 15:11

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Shoedonym »

yobayoba wrote:I downloaded the AR fix and have hex edited in my desired FOV, but now the vignettes don't go the edges of the screen as they are 16:9. I don't want to disable them as I don't mind them. Is there any way to make the vignettes go to the edge of the screen?


That's what I'm hoping for, but I don't believe anyone has worked on that yet.
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susahamat
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Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by susahamat »

yobayoba wrote:I downloaded the AR fix and have hex edited in my desired FOV, but now the vignettes don't go the edges of the screen as they are 16:9. I don't want to disable them as I don't mind them. Is there any way to make the vignettes go to the edge of the screen?


you should need this http://www.wsgf.org/forums/viewtopic.ph ... 43#p175543
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Shoedonym
Posts: 6
Joined: 27 Mar 2019, 15:11

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Shoedonym »

susahamat wrote:
yobayoba wrote:I downloaded the AR fix and have hex edited in my desired FOV, but now the vignettes don't go the edges of the screen as they are 16:9. I don't want to disable them as I don't mind them. Is there any way to make the vignettes go to the edge of the screen?


you should need this http://www.wsgf.org/forums/viewtopic.ph ... 43#p175543


As far as I'm aware, that disables them entirely, right?
Ivory_Soul
Posts: 13
Joined: 08 Mar 2019, 07:10

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Ivory_Soul »

Can someone post the most recent fix since there are 30 pages to sift through? Usually, OP updates his post with the latest fixes but that hasn't happened here.
Dreamic
Posts: 5
Joined: 26 Mar 2019, 06:48

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Dreamic »

So has anyone managed to get a framerate higher than their monitor's refresh rate in exclusive fullscreen or is this not something that's possible?
Like can I get 145fps+ on 144hz in exclusive fullscreen or am I capped at 144fps? Which I'm honestly fine with just curious
koz
Posts: 21
Joined: 09 Feb 2012, 05:35

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by koz »

Is it possible to activate HDR in Windowed (Borderless), the game will not allow it -- or is this not a function with HDR on Windows in general?
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susahamat
Posts: 530
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Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by susahamat »

Dreamic wrote:Like can I get 145fps+ on 144hz in exclusive fullscreen or am I capped at 144fps? Which I'm honestly fine with just curious


of course you can , make sure force vysnc off in driver
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Shoedonym
Posts: 6
Joined: 27 Mar 2019, 15:11

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Shoedonym »

Dreamic wrote:So has anyone managed to get a framerate higher than their monitor's refresh rate in exclusive fullscreen or is this not something that's possible?
Like can I get 145fps+ on 144hz in exclusive fullscreen or am I capped at 144fps? Which I'm honestly fine with just curious


If you love screen tearing
SirMan0waR
Posts: 5
Joined: 06 Apr 2016, 12:04

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by SirMan0waR »

Thanks I got fullscreen now but how to sort out this red border? Are the fov comments above referring to same thing? I've not changed my fov yet..

Image

Also could someone post link to the fov guide, i'd like to increase it if poss :)
SirMan0waR
Posts: 5
Joined: 06 Apr 2016, 12:04

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by SirMan0waR »

Ignore above, found all the patches, great work!

Only problem now is getting used to this damn camera on keyboard and mouse :P

Actually I cant seem to change Y Axis in the settings, it remains inverted if I choose standard or inverted, is this locked in a config somewhere?
montevoutsas
Posts: 1
Joined: 28 Mar 2019, 20:52

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by montevoutsas »

Good evening...

Can i make better my gameplay with my laptop Msi gt72 2QD Dominator ( more fps etc) or to let it go default ?

also these red lines from the right and left how to do something to get them in some way?

Thanks
christofin
Posts: 11
Joined: 12 Mar 2019, 17:25

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by christofin »

I'm also still missing random letters from various words like Ashina Castl[e] with the latest modified .exe, 144fps modifier installed, and vignette HUD removed with the latest available download.
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