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Re: Fallout 4 Eyefinity/Surround

Posted: 13 Nov 2015, 18:25
by xGBHxPegasus
ugzz wrote:So i ran through the thread and fixes last night and I have to say, Damn! a Huge Thanks to everyone who has been helping out! I was hard pressed to find any major flaws with the hud, menu, pip boy etc.

However oddly enough, i hadn't personally experienced the "Dark bar" others were mentioned earlier in the thread, but after doing the fixes and running Surround i started getting that problem. I tend to get it indoors more than out, but it seems like it only happens in certain areas, and even then if i move around it appears and disappears depending where i'm standing and where i'm looking. I had it so bad in the Police Station that it actually made the area unplayable for me. having 2/3 of the screen constantly popping super dark like, then popping back to normal, that was game breaking enough i had to go back to single screen due to it pissing me off.
it was pretty close to some of the others who submitted pics, but mine actually seemed a bit worse, similar to this users pic Image

Did anyone figure out a fix for this? i've been flipping through the thread but i didn't see anything specific to this one, did i miss something?

Thanks


Yup getting the same here, only happens indoors which is weird.

Not game breaking just slightly annoying. Everything else is working perfectly! :)

Re: Fallout 4 Eyefinity/Surround

Posted: 13 Nov 2015, 19:12
by Superbee726
ugzz wrote:So i ran through the thread and fixes last night and I have to say, Damn! a Huge Thanks to everyone who has been helping out! I was hard pressed to find any major flaws with the hud, menu, pip boy etc.

However oddly enough, i hadn't personally experienced the "Dark bar" others were mentioned earlier in the thread, but after doing the fixes and running Surround i started getting that problem. I tend to get it indoors more than out, but it seems like it only happens in certain areas, and even then if i move around it appears and disappears depending where i'm standing and where i'm looking. I had it so bad in the Police Station that it actually made the area unplayable for me. having 2/3 of the screen constantly popping super dark like, then popping back to normal, that was game breaking enough i had to go back to single screen due to it pissing me off.
it was pretty close to some of the others who submitted pics, but mine actually seemed a bit worse, similar to this users pic Image

Did anyone figure out a fix for this? i've been flipping through the thread but i didn't see anything specific to this one, did i miss something?

Thanks



Ive been having this same problem. Clowekey from the 21:9 thread posted this.

clowekey wrote:Hello everyone.
I came across a fix for lighting bug which causes a "dark rectangle" to appear on your screen.
http://steamcommunity.com/sharedfiles/f ... =551651145

Change bComputeShaderDeferredTiledLighting=1 to 0 in your Fallut4Pref.ini

Remember to do this for both folders!

(C:\Users\[name]\Documents\My Games\Fallout4\)
AND
(steamapps\common\Fallout 4\Fallout 4)

Someone said that it changes the graphical appearance, but if anything has changed, I haven't noticed.


I personally haven't notice a difference in graphics. Im able to play the game now with all the fixes and no grey bar going across half my screen.

Re: Fallout 4 Eyefinity/Surround

Posted: 13 Nov 2015, 19:50
by McSquid
Reporting in with my results after following the "5 simple steps" running 6088x1200

After messing with different res settings since my default resolution isn't XXXX x 1080 like most, I found that fallout 4 doesn't seem to be changing my desktop resolution at all. After trial and error with making the HUDs fit right on various combinations of INI res vs desktop res I found that mine fit best when both were set to my native bezel comped 6088x1200 (better than if I set them both to 5760x1200 or 5760x1080 or any combination of these). The only thing that is cut off is 1/2 my ammo display which I will attempt to live without until there is a fix that is not hard coded to 5760x1080.

Issues I have noticed include the building systems icons are super small, and the guns on the weapon bench previews appear at 1/3 the width they should.

Edit: almost forgot, running a 980TI and 2500K @ 4.5Ghz Running around sanctuary and fighting codsworth for testing purposes is getting me a steady 45-60FPS averaging @ 52 or so. Everything is running ultra except Shadow distance is set to Medium and Godlights are on high. More FPS tests and optimization to come this weekend.

Re: Fallout 4 Eyefinity/Surround

Posted: 13 Nov 2015, 20:25
by Sepp666
McSquid wrote:Reporting in with my results after following the "5 simple steps" running 6088x1200

After messing with different res settings since my default resolution isn't XXXX x 1080 like most, I found that fallout 4 doesn't seem to be changing my desktop resolution at all. After trial and error with making the HUDs fit right on various combinations of INI res vs desktop res I found that mine fit best when both were set to my native bezel comped 6088x1200 (better than if I set them both to 5760x1200 or 5760x1080 or any combination of these). The only thing that is cut off is 1/2 my ammo display which I will attempt to live without until there is a fix that is not hard coded to 5760x1080.

Issues I have noticed include the building systems icons are super small, and the guns on the weapon bench previews appear at 1/3 the width they should.

Edit: almost forgot, running a 980TI and 2500K @ 4.5Ghz Running around sanctuary and fighting codsworth for testing purposes is getting me a steady 45-60FPS averaging @ 52 or so. Everything is running ultra except Shadow distance is set to Medium and Godlights are on high. More FPS tests and optimization to come this weekend.


Hey man i'm using 6080x1200 resolution, you have to edit the Fallout4.ini located in documents\MyGames\Fallout4. Try those settings.

[Interface]
fSafeZoneX=300.0
fSafeZoneXWide=1350.0

Re: Fallout 4 Eyefinity/Surround

Posted: 13 Nov 2015, 20:34
by latexyankee
Superbee726 wrote:
ugzz wrote:So i ran through the thread and fixes last night and I have to say, Damn! a Huge Thanks to everyone who has been helping out! I was hard pressed to find any major flaws with the hud, menu, pip boy etc.

However oddly enough, i hadn't personally experienced the "Dark bar" others were mentioned earlier in the thread, but after doing the fixes and running Surround i started getting that problem. I tend to get it indoors more than out, but it seems like it only happens in certain areas, and even then if i move around it appears and disappears depending where i'm standing and where i'm looking. I had it so bad in the Police Station that it actually made the area unplayable for me. having 2/3 of the screen constantly popping super dark like, then popping back to normal, that was game breaking enough i had to go back to single screen due to it pissing me off.
it was pretty close to some of the others who submitted pics, but mine actually seemed a bit worse, similar to this users pic Image

Did anyone figure out a fix for this? i've been flipping through the thread but i didn't see anything specific to this one, did i miss something?

Thanks



Ive been having this same problem. Clowekey from the 21:9 thread posted this.

clowekey wrote:Hello everyone.
I came across a fix for lighting bug which causes a "dark rectangle" to appear on your screen.
http://steamcommunity.com/sharedfiles/f ... =551651145

Change bComputeShaderDeferredTiledLighting=1 to 0 in your Fallut4Pref.ini

Remember to do this for both folders!

(C:\Users\[name]\Documents\My Games\Fallout4\)
AND
(steamapps\common\Fallout 4\Fallout 4)

Someone said that it changes the graphical appearance, but if anything has changed, I haven't noticed.


I personally haven't notice a difference in graphics. Im able to play the game now with all the fixes and no grey bar going across half my screen.


Yea this is what has been plauging the 3440 x 1440 users aside from the broken hud.

One thing I will say, all the users on reddit and steam forums that get this bug were running 780/780ti. A few with 980ti chimed in reporting they were NOT experiencing the dark screen. I'm at 3440x1440 with a 980ti but I haven't fired up the game yet.

Can I ask what GPU you're running?

Re: Fallout 4 Eyefinity/Surround

Posted: 13 Nov 2015, 21:20
by McSquid
Sepp666 wrote:
McSquid wrote:Reporting in with my results after following the "5 simple steps" running 6088x1200

After messing with different res settings since my default resolution isn't XXXX x 1080 like most, I found that fallout 4 doesn't seem to be changing my desktop resolution at all. After trial and error with making the HUDs fit right on various combinations of INI res vs desktop res I found that mine fit best when both were set to my native bezel comped 6088x1200 (better than if I set them both to 5760x1200 or 5760x1080 or any combination of these). The only thing that is cut off is 1/2 my ammo display which I will attempt to live without until there is a fix that is not hard coded to 5760x1080.

Issues I have noticed include the building systems icons are super small, and the guns on the weapon bench previews appear at 1/3 the width they should.

Edit: almost forgot, running a 980TI and 2500K @ 4.5Ghz Running around sanctuary and fighting codsworth for testing purposes is getting me a steady 45-60FPS averaging @ 52 or so. Everything is running ultra except Shadow distance is set to Medium and Godlights are on high. More FPS tests and optimization to come this weekend.


Hey man i'm using 6080x1200 resolution, you have to edit the Fallout4.ini located in documents\MyGames\Fallout4. Try those settings.

[Interface]
fSafeZoneX=300.0
fSafeZoneXWide=1350.0


+1 to you sir. These settings work perfectly for 6088x1200. Ammo bar is no longer cut off. Cheers!

Re: Fallout 4 Eyefinity/Surround

Posted: 13 Nov 2015, 22:23
by ocelot
latexyankee wrote:
Superbee726 wrote:
ugzz wrote:So i ran through the thread and fixes last night and I have to say, Damn! a Huge Thanks to everyone who has been helping out! I was hard pressed to find any major flaws with the hud, menu, pip boy etc.

However oddly enough, i hadn't personally experienced the "Dark bar" others were mentioned earlier in the thread, but after doing the fixes and running Surround i started getting that problem. I tend to get it indoors more than out, but it seems like it only happens in certain areas, and even then if i move around it appears and disappears depending where i'm standing and where i'm looking. I had it so bad in the Police Station that it actually made the area unplayable for me. having 2/3 of the screen constantly popping super dark like, then popping back to normal, that was game breaking enough i had to go back to single screen due to it pissing me off.
it was pretty close to some of the others who submitted pics, but mine actually seemed a bit worse, similar to this users pic Image

Did anyone figure out a fix for this? i've been flipping through the thread but i didn't see anything specific to this one, did i miss something?

Thanks



Ive been having this same problem. Clowekey from the 21:9 thread posted this.

clowekey wrote:Hello everyone.
I came across a fix for lighting bug which causes a "dark rectangle" to appear on your screen.
http://steamcommunity.com/sharedfiles/f ... =551651145

Change bComputeShaderDeferredTiledLighting=1 to 0 in your Fallut4Pref.ini

Remember to do this for both folders!

(C:\Users\[name]\Documents\My Games\Fallout4\)
AND
(steamapps\common\Fallout 4\Fallout 4)

Someone said that it changes the graphical appearance, but if anything has changed, I haven't noticed.


I personally haven't notice a difference in graphics. Im able to play the game now with all the fixes and no grey bar going across half my screen.


Yea this is what has been plauging the 3440 x 1440 users aside from the broken hud.

One thing I will say, all the users on reddit and steam forums that get this bug were running 780/780ti. A few with 980ti chimed in reporting they were NOT experiencing the dark screen. I'm at 3440x1440 with a 980ti but I haven't fired up the game yet.

Can I ask what GPU you're running?


Im running a 980ti and dont have that Problem...

Re: Fallout 4 Eyefinity/Surround

Posted: 13 Nov 2015, 23:05
by jsdeprey
latexyankee wrote:
Superbee726 wrote:
ugzz wrote:So i ran through the thread and fixes last night and I have to say, Damn! a Huge Thanks to everyone who has been helping out! I was hard pressed to find any major flaws with the hud, menu, pip boy etc.

However oddly enough, i hadn't personally experienced the "Dark bar" others were mentioned earlier in the thread, but after doing the fixes and running Surround i started getting that problem. I tend to get it indoors more than out, but it seems like it only happens in certain areas, and even then if i move around it appears and disappears depending where i'm standing and where i'm looking. I had it so bad in the Police Station that it actually made the area unplayable for me. having 2/3 of the screen constantly popping super dark like, then popping back to normal, that was game breaking enough i had to go back to single screen due to it pissing me off.
it was pretty close to some of the others who submitted pics, but mine actually seemed a bit worse, similar to this users pic Image

Did anyone figure out a fix for this? i've been flipping through the thread but i didn't see anything specific to this one, did i miss something?

Thanks



Ive been having this same problem. Clowekey from the 21:9 thread posted this.

clowekey wrote:Hello everyone.
I came across a fix for lighting bug which causes a "dark rectangle" to appear on your screen.
http://steamcommunity.com/sharedfiles/f ... =551651145

Change bComputeShaderDeferredTiledLighting=1 to 0 in your Fallut4Pref.ini

Remember to do this for both folders!

(C:\Users\[name]\Documents\My Games\Fallout4\)
AND
(steamapps\common\Fallout 4\Fallout 4)

Someone said that it changes the graphical appearance, but if anything has changed, I haven't noticed.


I personally haven't notice a difference in graphics. Im able to play the game now with all the fixes and no grey bar going across half my screen.


Yea this is what has been plauging the 3440 x 1440 users aside from the broken hud.

One thing I will say, all the users on reddit and steam forums that get this bug were running 780/780ti. A few with 980ti chimed in reporting they were NOT experiencing the dark screen. I'm at 3440x1440 with a 980ti but I haven't fired up the game yet.

Can I ask what GPU you're running?



I had this issue before doing the ini change, I have not played enough to say if it is gone or not, but I assume it is, ill let you know for sure later tonight. That said I have a GTX 780.

Re: Fallout 4 Eyefinity/Surround

Posted: 13 Nov 2015, 23:36
by latexyankee
This very interesting. Me thinks it could be a driver issue. I haven't seen one post yet on any forum with a 980ti user having the 2/3 dark screen issue. Seems it's regulated to 780/ti users.

For what it's worth it happens to anyone running a res over 2560x1440 on a 780 series gpu. 4k users are affected too. Hopefully this will help out, everyone here is way smarter than me.

Re: Fallout 4 Eyefinity/Surround

Posted: 14 Nov 2015, 00:29
by ported
It's not just 780 GPU users, I had the same shadow artifact on SLI GTX 580's @ 5760x1200. Turning off bComputeShaderDeferredTiledLighting fixed it for me, and I haven't noticed what effect I'm missing after doing that (so it's fine for me).

Now if NVIDIA/Bethesda can just get an SLI profile update out so I'm not chugging along @ 15-30fps...

Re: Fallout 4 Eyefinity/Surround

Posted: 14 Nov 2015, 00:37
by Cruise
ported wrote:It's not just 780 GPU users, I had the same shadow artifact on SLI GTX 580's @ 5760x1200. Turning off bComputeShaderDeferredTiledLighting fixed it for me, and I haven't noticed what effect I'm missing after doing that (so it's fine for me).

Now if NVIDIA/Bethesda can just get an SLI profile update out so I'm not chugging along @ 15-30fps...


Same here, running with dual Titans (first 6gb version) and a 3440x1440 monitor.. had same weird shadow bug and turning of that bCompute thing fixed it for me but UI is still stretched a bit.
Would love a SLI profile aswell, only running at 45-50 fps on high and lots of tweaking...

Re: Fallout 4 Eyefinity/Surround

Posted: 14 Nov 2015, 00:45
by Brett
X1XNobleX1X wrote:Anyone that is having trouble with SLI, use Batman Arkham City's SLI Bits, they're working exceptionally well for me.
60FPS with some FPS drops here and there.


Hmm. Anybody else try this?

I've got "usage" up to 98-100% on both GPUs now, but I don't seem to actually be getting any scaling, similar to all of the other SLI fixes I've seen posted. It's ~45 FPS regardless in triple-screen, one GPU or two, and regardless of the GPU usage. I tried playing around with a bunch of VSync stuff, thinking that might be it, but I tried just about everything I could think of. No measurable change to framerate, regardless of graphics tweaks or VSync on/off or anything I can think of.

Really sucks playing with a single screen! :(

That said, thanks so much to all who've helped so far!

Re: Fallout 4 Eyefinity/Surround

Posted: 14 Nov 2015, 00:55
by latexyankee
Cruise wrote:
ported wrote:It's not just 780 GPU users, I had the same shadow artifact on SLI GTX 580's @ 5760x1200. Turning off bComputeShaderDeferredTiledLighting fixed it for me, and I haven't noticed what effect I'm missing after doing that (so it's fine for me).

Now if NVIDIA/Bethesda can just get an SLI profile update out so I'm not chugging along @ 15-30fps...


Same here, running with dual Titans (first 6gb version) and a 3440x1440 monitor.. had same weird shadow bug and turning of that bCompute thing fixed it for me but UI is still stretched a bit.
Would love a SLI profile aswell, only running at 45-50 fps on high and lots of tweaking...



Ahh but vanilla titan is still 780 series in a sense no? The other guy said he had 580's. I'm wondering if this dark screen bug is regulated to everything under nvidia 900 series. I haven't noticed a single 900 user or ANY amd friends complain thus far.

Just trying to help guys, I've been all over reddit, steam and these boards for days. I'm getting off work, going to apply the basic res adjustment to my x34 knowing the hud will be busted but I'll report back with any other weird issues.

best of luck, Bethesda screwed us once again. I don't know why I thought it would be better this time around.

Re: Fallout 4 Eyefinity/Surround

Posted: 14 Nov 2015, 01:13
by Amon Amarth
Alright, updated the first post with Haldi's and ekrboi's fix along with pointing 21:9 users in the right direction.

If I missed something I should update on the first post, let me know.

Re: Fallout 4 Eyefinity/Surround

Posted: 14 Nov 2015, 01:27
by peanut
This fix almost works for me running 7680x1440... almost. It's still a 16:9 x 3 setup, so most of the work is already done, but some of the HUD elements are shifted.

Can I play around with the sSafeZoneX and fSafeZoneXWide to get this working or will I need to manually edit the .ba2 file?

Re: Fallout 4 Eyefinity/Surround

Posted: 14 Nov 2015, 01:30
by Bumpinthenight
Brett wrote:
X1XNobleX1X wrote:Anyone that is having trouble with SLI, use Batman Arkham City's SLI Bits, they're working exceptionally well for me.
60FPS with some FPS drops here and there.


Hmm. Anybody else try this?

I've got "usage" up to 98-100% on both GPUs now, but I don't seem to actually be getting any scaling, similar to all of the other SLI fixes I've seen posted. It's ~45 FPS regardless in triple-screen, one GPU or two, and regardless of the GPU usage. I tried playing around with a bunch of VSync stuff, thinking that might be it, but I tried just about everything I could think of. No measurable change to framerate, regardless of graphics tweaks or VSync on/off or anything I can think of.

Really sucks playing with a single screen! :(

That said, thanks so much to all who've helped so far!


I tried setting that bit but while Fraps reported about a 30% gain in FPS (going from 35->45) the whole thing felt sluggy and even the menus were glitching as I'd cycle through options so I turned it off. (2xGTX980s, if anyone is reporting different experiences and we want to compare)

Re: Fallout 4 Eyefinity/Surround

Posted: 14 Nov 2015, 02:37
by Funkengreuven
I'm running 3 980ti sli and I get 35-60 fps with gpu util at 99%. It gets laggy outside and drops into the 20s sometimes (5892×1080-ultra settings). Is there a setting that limits fps to 60? I'll try the BM arkham bits and see if that helps...

Re: Fallout 4 Eyefinity/Surround

Posted: 14 Nov 2015, 02:38
by phlimm
So I have 3 monitors, eyefinity set to 5520 x 1010. I have downloaded the fix from page 20 and set the fSafeZoneX to 250 and the fSafeZoneXWide to 1400 and that makes the game almost usable. BUT the Pip-Boy is way too big for the screen, as shown below. Anyone have any ideas how to get this fixed?

Image

Re: Fallout 4 Eyefinity/Surround

Posted: 14 Nov 2015, 02:43
by DeusOmnia
phlimm wrote:So I have 3 monitors, eyefinity set to 5520 x 1010. I have downloaded the fix from page 20 and set the fSafeZoneX to 250 and the fSafeZoneXWide to 1400 and that makes the game almost usable. BUT the Pip-Boy is way too big for the screen, as shown below. Anyone have any ideas how to get this fixed?

Image



I'm having the opposite problem. My PipBoy is all smashed and tiny.

Re: Fallout 4 Eyefinity/Surround

Posted: 14 Nov 2015, 02:50
by ekrboi
peanut wrote:This fix almost works for me running 7680x1440... almost. It's still a 16:9 x 3 setup, so most of the work is already done, but some of the HUD elements are shifted.

Can I play around with the sSafeZoneX and fSafeZoneXWide to get this working or will I need to manually edit the .ba2 file?


Yea, you "should" be able to just bump the safezone settings up (maybe 300-350 and 1450-1500?) until you get it to an acceptable point. The swf files in the ba2 were originally 1280x720 so Haldi and I bumped them up to 3840x720 and then re-centered the elements on that. It scales to 5760x1080 and someone else was running a higher res and I think he/she bumbed the safezone settings to 300 & 1400. Good luck!

phlimm wrote:So I have 3 monitors, eyefinity set to 5520 x 1010. I have downloaded the fix from page 20 and set the fSafeZoneX to 250 and the fSafeZoneXWide to 1400 and that makes the game almost usable. BUT the Pip-Boy is way too big for the screen, as shown below. Anyone have any ideas how to get this fixed?

Image


You should probably go lower on both of those since your res is lower than 5760x1080.. but if the HUD is to your liking then don't worry about it. The FOV is too narrow by default for surround/eyefinity IMO and it also made the pip boy pretty large. EDIT* ALSO.. make sure you have not right mouse clicked in the pipboy, that does zoom it in and could be what's happened to you. If you right click it again it will zoom out if that's the case.

try the following and see if that makes it any better.

[Interface]
fDefaultWorldFOV=90
fDefault1stPersonFOV=100
fSafeZoneX=250.0
fSafeZoneY=15.0
fSafeZoneXWide=1300.0
fSafeZoneYWide=36.0
fSafeZoneXWide16x10=64.0
fSafeZoneYWide16x10=36.0

Bumpinthenight wrote:
Brett wrote:
X1XNobleX1X wrote:Anyone that is having trouble with SLI, use Batman Arkham City's SLI Bits, they're working exceptionally well for me.
60FPS with some FPS drops here and there.


Hmm. Anybody else try this?

I've got "usage" up to 98-100% on both GPUs now, but I don't seem to actually be getting any scaling, similar to all of the other SLI fixes I've seen posted. It's ~45 FPS regardless in triple-screen, one GPU or two, and regardless of the GPU usage. I tried playing around with a bunch of VSync stuff, thinking that might be it, but I tried just about everything I could think of. No measurable change to framerate, regardless of graphics tweaks or VSync on/off or anything I can think of.

Really sucks playing with a single screen! :(

That said, thanks so much to all who've helped so far!


I tried setting that bit but while Fraps reported about a 30% gain in FPS (going from 35->45) the whole thing felt sluggy and even the menus were glitching as I'd cycle through options so I turned it off. (2xGTX980s, if anyone is reporting different experiences and we want to compare)


That was basically my experience with it as well. The main menu was sluggish and glitchy. Most of the time actually playing it made quite an improvement (3x 970) and had me at mostly 60fps, but it wasn't without graphical glitches sometimes.