Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
i think they just fixed the marker
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Hey guys, I saw this thread on Reddit a bit ago and I figured I'd try and contribute. I made a tool for choosing a custom resolution! It's mostly for the lazy and those confused by an actual hex editor. The application is pretty simple: choose the resolution you want, select the game's executable and then apply! Be warned, I have no experience with hex editing in Java, so this is a little basic and may expose some of my, uh... inexperience on the topic? That being said, it works well as of now and I'll release it if anybody cares.
Fun project either way. May even add the fixes mentioned in this thread.

EDIT: Just noticed somebody else made one... Ah well, a fun project all the same.
Fun project either way. May even add the fixes mentioned in this thread.

EDIT: Just noticed somebody else made one... Ah well, a fun project all the same.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Auretheus where is link? this fix marker position too?
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
I need marker fix for patch 1.0.0.7 beta in steam, who can help me? sorry my bad english
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
upador123 wrote:I need marker fix for patch 1.0.0.7 beta in steam, who can help me? sorry my bad english
Just threw this together real quick. This CE table contains all of the fixes I've seen from Jackfuste in one place.
First value should be changed
from
F3 0F 59 0D BD 76 00 FF
to
F3 0F 59 0D C1 76 00 FF
this fixes marker position.
Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087
Third value should be changed
from
F3 44 0F 5E 81 0C 01 00 00
to
F3 44 0F 59 81 0C 01 00 00
this fixes sonar effect.
Fourth Value is FOV multiplier
Default value is 0.08333333582
to add 40% to the FOV replace with 0.0595238113
Math-> 0.08333333582/1.4=0.0595238113
- Attachments
-
- mgsvtpp_1_007-all.7z
- (573 Bytes) Downloaded 638 times
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
I can no longer use the online portion of the game unless I revert back to the original .exe file. Anyone else having this issue? If it's true it really sucks because there is a lot to do online with this game, especially when MGO3 launches.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
After playing with nvidia surround @ 5760x1080 there's no going back, I tried it on my 55in TV and it wasn't even remotely as captivating or immersive. This lack of support by Konami and like-minded devs is why piracy is rampant. No I'm seeing that we lose online capability by using our modded .exes and tools?
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Anyone else not getting the 1.03 update? I did a Verify and I'm still on 1.02...
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
This happens whenever I enter a side-ops mission area (usually in open desert areas only), and strangely enough it'll fix itself once I leave the area. Unfortunately, I think the only way this will ever be fixed is if the game gets patched with proper 21:9 support.
Edit: 1.07 is out and just wanted to report that iria2's screen hex patch and erkboi's ce table work perfectly.
-
X1XNobleX1X
- Posts: 51
- Joined: 25 Oct 2013, 21:04
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
As Ci7us said, patch 1.07 has been released.
I have managed to modify my hex values using the hex tool, that I downloaded (Thank you)
But I'm confused on how to make the marker fix.
Could anyone help / make one for my resolution 5760x1200, I would forever grateful.
I have managed to modify my hex values using the hex tool, that I downloaded (Thank you)
But I'm confused on how to make the marker fix.
Could anyone help / make one for my resolution 5760x1200, I would forever grateful.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
It only appears in the desert area because that rectangular box is nothing but the wind effect that blows the dust around.
It normally would extend to wherever the desert is but in super wide resolutions it gets restricted in this weird fashion.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Could someone please provide the Marker fix for the latest version of the game? I do not know how to do it.
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
marker fix for 1.0.0.7 please!
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
To fix markers download and install cheat engine here: http://www.cheatengine.org/downloads.php
Then download ekrboi's CE Table here: http://www.wsgf.org/forums/viewtopic.ph ... 38#p161138
Start MGS V then alt-tab out and double click on the CE Table, this will load the table into cheat engine. Then in the upper left corner you will see a computer icon in a flashing box, click on that and find mgsvtpp.exe in the process list, select it then click on open.
Click on boxes in the Active column then double click on value and change them according to the directions in erkboi's post.
For example, 2560x1080 would look like this:
Marker Position: F3 0F 59 0D C1 76 00 FF
Marker Size: 85.33370972
Sonar: F3 44 0F 59 81 0C 01 00 00
Then download ekrboi's CE Table here: http://www.wsgf.org/forums/viewtopic.ph ... 38#p161138
Start MGS V then alt-tab out and double click on the CE Table, this will load the table into cheat engine. Then in the upper left corner you will see a computer icon in a flashing box, click on that and find mgsvtpp.exe in the process list, select it then click on open.
Click on boxes in the Active column then double click on value and change them according to the directions in erkboi's post.
For example, 2560x1080 would look like this:
Marker Position: F3 0F 59 0D C1 76 00 FF
Marker Size: 85.33370972
Sonar: F3 44 0F 59 81 0C 01 00 00
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Thank you very much! 
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Hi guys!
I'm new here, and created an account just to show you how to fix the resolution and markers. I relied on Ekrboi and Jackfuste to provide me with the completed exe files so I didn't have to do it myself. But when I sat down tonight and really wanted to play the game, they had released a new update (1.0.0.7). Since they hadn't given out the new exe-files, I had to fix it myself. And I was amazed how easy it was! Thanks Jackfuste and Ekrboi!
So I decided to make this post to gather all you need in one place:
1) Download and install Hex editor from here: http://mh-nexus.de/en/hxd/
2) Download and install Cheat Engine from here: http://www.cheatengine.org/downloads.php
3) Download this file:
4) Calculate your aspect ratio. Eks: 5760/1080=5.3333333333 (use about 10 decimals to be sure)
Insert that number in the field "value to analyze" here: http://babbage.cs.qc.cuny.edu/IEEE-754/
In the field behind "Binary 32" you get "40 AA AA AB"
Flip the bytes from right to left and get "AB AA AA 40"
5) Open the Hex editor and open "mgsvtpp.exe"
Hit ctrl+F to search for "39 8E E3 3F" (search for "Hex-value" in the datatype dropbox)
Replace this with your hex. In my example: "AB AA AA 40"
Save the file.
6) Start the game, and alt+tab it.
7) Now open the Cheat Engine and open the "mgsvtpp_1_007-all".
You should see a list of: marker fix, marker size fix, Sonar effect fix, and FOV multiplier
Hit the blinking computer in the upper, left corner. Choose "mgsvtpp.exe" and open.
First value should be changed
from
F3 0F 59 0D BD 76 00 FF
to
F3 0F 59 0D C1 76 00 FF
this fixes marker position
Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((5760/1080)/1.77777) = 192.008392
So, 64 should be changed to 192.008392
Third value should be changed
from
F3 44 0F 5E 81 0C 01 00 00
to
F3 44 0F 59 81 0C 01 00 00
this fixes sonar effect.
8) Now alt+tab back to the game, and voilá!
This worked for me, and I really hope that the CT-file works with newer updates as they come out!
If that's the case, this recepie hopefully works everytime
Thanks again Ekrboi and Jackfuste!
I'm new here, and created an account just to show you how to fix the resolution and markers. I relied on Ekrboi and Jackfuste to provide me with the completed exe files so I didn't have to do it myself. But when I sat down tonight and really wanted to play the game, they had released a new update (1.0.0.7). Since they hadn't given out the new exe-files, I had to fix it myself. And I was amazed how easy it was! Thanks Jackfuste and Ekrboi!
So I decided to make this post to gather all you need in one place:
1) Download and install Hex editor from here: http://mh-nexus.de/en/hxd/
2) Download and install Cheat Engine from here: http://www.cheatengine.org/downloads.php
3) Download this file:
4) Calculate your aspect ratio. Eks: 5760/1080=5.3333333333 (use about 10 decimals to be sure)
Insert that number in the field "value to analyze" here: http://babbage.cs.qc.cuny.edu/IEEE-754/
In the field behind "Binary 32" you get "40 AA AA AB"
Flip the bytes from right to left and get "AB AA AA 40"
5) Open the Hex editor and open "mgsvtpp.exe"
Hit ctrl+F to search for "39 8E E3 3F" (search for "Hex-value" in the datatype dropbox)
Replace this with your hex. In my example: "AB AA AA 40"
Save the file.
6) Start the game, and alt+tab it.
7) Now open the Cheat Engine and open the "mgsvtpp_1_007-all".
You should see a list of: marker fix, marker size fix, Sonar effect fix, and FOV multiplier
Hit the blinking computer in the upper, left corner. Choose "mgsvtpp.exe" and open.
First value should be changed
from
F3 0F 59 0D BD 76 00 FF
to
F3 0F 59 0D C1 76 00 FF
this fixes marker position
Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((5760/1080)/1.77777) = 192.008392
So, 64 should be changed to 192.008392
Third value should be changed
from
F3 44 0F 5E 81 0C 01 00 00
to
F3 44 0F 59 81 0C 01 00 00
this fixes sonar effect.
8) Now alt+tab back to the game, and voilá!
This worked for me, and I really hope that the CT-file works with newer updates as they come out!
If that's the case, this recepie hopefully works everytime
Thanks again Ekrboi and Jackfuste!
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Ommis wrote: Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((5760/1080)/1.77777) = 192.008392
So, 64 should be changed to 192.008392
Thanks for that, i think your formula is wrong though, the markers were tiny with the above formula with 3440x1440, instead i changed it around and this works:
( 64 * (3440/1440) )/1.77777 = 86
-
Thespieler11
- Posts: 2
- Joined: 25 Sep 2015, 00:18
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Could someone be kind enough to post their executable and marker fix for 3440 x 1440?
-
X1XNobleX1X
- Posts: 51
- Joined: 25 Oct 2013, 21:04
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Thespieler11 wrote:Could someone be kind enough to post their executable and marker fix for 3440 x 1440?
Same for 5760x1200 please!
Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke
Can someone post his or her trainer for 2560x1080 resolution... Or teache us how to make our own based on that CE table...
Thanks for the great work, this game is better with the proper fixes.
Thanks for the great work, this game is better with the proper fixes.
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