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leeman89r wrote:HaYDeN

Posted: 15 Jul 2012, 21:48
by Edward94
[quote]I am pretty sure the reason for the crash is that Borderlands periodically is checking the EXE for changes and if it detect changes, terminates.


Will you be able to fix this? It makes the Borderlands experience just so much better ;( I can't really see myself playing without it.
[quote]I am pretty sure the reason for the crash is that Borderlands periodically is checking the EXE for changes and if it detect changes, terminates.


Will you be able to fix this? It makes the Borderlands experience just so much better ;( I can't really see myself playing without it.

I don't mind if this really cant be fixed Ii can survive not playing a game without my three screens) but whats the point of having a module for borderlands if this cannot be stopped from periodically checking the EXE. So if anyone would be nice of enough to show instructions on how to disable this problem (if at all possible) I and many others will gladly appreciate it.

Ty for reading =)

leeman89r wrote:HaYDeN

Posted: 15 Jul 2012, 22:20
by Edward94
[quote]I am pretty sure the reason for the crash is that Borderlands periodically is checking the EXE for changes and if it detect changes, terminates.


Will you be able to fix this? It makes the Borderlands experience just so much better ;( I can't really see myself playing without it.


I don't mind if this really cant be fixed Ii can survive not playing a game without my three screens) but whats the point of having a module for borderlands if this cannot be stopped from periodically checking the EXE. So if anyone would be nice of enough to show instructions on how to disable this problem (if at all possible) I and many others will gladly appreciate it.

Ty for reading =)

- Added new module, Orcs Must

Posted: 16 Jul 2012, 15:30
by HaYDeN
- Added new module, Orcs Must Die! (FOV Fix)

- Added new module, Grand Theft Auto: San Andreas
(Enable all resolutions (maybe?) - FOV and Aspect fix... skybox screwed on Triplewide)

GTA:SA is quite experimental, let me know if it works for you. (bar skybox)

Hi,I am sorry if this is

Posted: 16 Jul 2012, 15:38
by jemail
Hi,

I am sorry if this is not the thread to post a request for a plugin.
Would it be possible to make a plugin for Dawn of War/Winter Assault version 1.51? Widescreen resolutions do not work even though they can be selected on the graphic options, only 4:3 resolutions work, all others result in black sidebars syndrome.

I would be very grateful if this could be done.

Regards,
jemail

Hayden is there a possibility

Posted: 16 Jul 2012, 18:44
by cygnific
Hayden is there a possibility to look at a fifa 12 replay fix? The menus work great but replays are zoomed in. Not a gamebreaking issue but it would be nice to see a score in all it's glory :)

I have the same problem with

Posted: 18 Jul 2012, 11:00
by w0mbat
I have the same problem with Borderlands as described here before. I get a crash after about 15 min and that is a real shame because without your fix this game makes me sick.

Is there anything you can do to fix that? With Borderlands 2 coming out this fall, more and more ppl going to play Borderlands and more and more ppl will try to play it with a decent FOV. And it looks like your tool is the best one out there, except for the crashes...


I hope you can fix this! :)

From what I've been told the

Posted: 18 Jul 2012, 11:09
by Skid
From what I've been told the crash is caused by the game checking itself for hacks every 15 minutes, since Flawless Widescreen is a memory hack, the game kills itself on the check. There is a fix in DR for Borderlands that doesn't crash the game, but its not as complete as this one I'm afraid.

its calling msvcrt::abort()

Posted: 18 Jul 2012, 11:49
by HaYDeN
its calling msvcrt::abort() -- http://msdn.microsoft.com/en-us/library/k089yyh0.aspx

It actually keeps running while its displaying the message (for me anyway) which suggests a new thread was probably dispatched just to do whatever it does (check for hacks?) - Borderlands is also quite multithreaded so potentially I could try some mutex locking (not fun in assembly) incase of some crazy null pointer issue because another thread is molesting that dataset, but the crash should result in a different error and the same code executes fine without the hack so go figure.

It's definitely calling some function, finding either a variable or a state which it doesn't want to see and calling that function, if it was stack corruption, it'd just crash.

I've tried hooking the abort call and everything, but for some reason it wont intercept.

Strangly enough I see trainers etc online that use codecaves, but I also see alot of complaints about them causing it to crash :)

I don't know, I've spent way too much time on Borderlands already and I'm not sure investing more time in a dead cause is a good idea, a different tact could potentially see a different outcome, it also obv takes alot of time to prepare before each test and then you have to wait 15 minutes to see that you failed, i think from memory also, if i just stand in the same place, it'll run for hours.... (maybe you guys could play it that way? jokes)

HaYDeN wrote:its calling

Posted: 18 Jul 2012, 12:11
by helifax
its calling msvcrt::abort() -- http://msdn.microsoft.com/en-us/library/k089yyh0.aspx

It actually keeps running while its displaying the message (for me anyway) which suggests a new thread was probably dispatched just to do whatever it does (check for hacks?) - Borderlands is also quite multithreaded so potentially I could try some mutex locking (not fun in assembly) incase of some crazy null pointer issue because another thread is molesting that dataset, but the crash should result in a different error and the same code executes fine without the hack so go figure.

It's definitely calling some function, finding either a variable or a state which it doesn't want to see and calling that function, if it was stack corruption, it'd just crash.

I've tried hooking the abort call and everything, but for some reason it wont intercept.

Strangly enough I see trainers etc online that use codecaves, but I also see alot of complaints about them causing it to crash :)

I don't know, I've spent way too much time on Borderlands already and I'm not sure investing more time in a dead cause is a good idea, a different tact could potentially see a different outcome, it also obv takes alot of time to prepare before each test and then you have to wait 15 minutes to see that you failed, i think from memory also, if i just stand in the same place, it'll run for hours.... (maybe you guys could play it that way? jokes)



Here is a funny idea :D Why not disable the fix , restoring the original code after lets say 14:30 minutes and auto enable the fix 30 seconds later.

This way I think you can see if an actual integrity checking is done:D Useful for debugging :) and I think is better than just crash the whole app:D

Again , funny and crazy idea:))

Best Regards,
Helifax

HaYDeN wrote: I'll look into

Posted: 18 Jul 2012, 19:30
by wilsonmp
I'll look into it.


I don“t want to annoy, but if you need the 3.2 gog-exe or some other files from the game Witcher 2, tell me.
Thanks in advance... :)

I know i have asked this

Posted: 18 Jul 2012, 21:39
by Sh4dowking
I know i have asked this before but there is still no fix for ghost recon future soldier in surround even after update 1.3 and i think that 1.4 won't give a fix either.

If somebody (hayden, helifax, dopefish) could make a fix for this because it takes really long i have this game now for 3/4 weeks and i am still not able to play this in surround. I think that other people would be happy if there would come a fix.

So if annybody has some time free to look into this i (and others) would be greatfull.

Updated Tribes Ascend - HUD

Posted: 19 Jul 2012, 09:36
by HaYDeN
Updated Tribes Ascend - HUD is now visible on Surround Resolutions. (not centered)


Just wanted to say;I love

Posted: 19 Jul 2012, 10:21
by TheScorp
Just wanted to say;

I love you Hayden <3 And so should more of us to be fair!

That is all.

Delinquenz wrote:Hello,can

Posted: 19 Jul 2012, 10:23
by claydough
Hello,
can you update it to StarCraft 2 1.4.4? Thank you.



Like a dumba$$ I started up starcraft online ( could care less bout multiplayer ) and to my horror I realized my mistake as Starcraft began updating. :-(

Will there be anymore updates?

Also..
As far as I know as long as Starcraft isn't online and begins updating I can play offline as long as I have at least sigfned in once on my system?
However I tried to force out of the update and replay offline... only The game did not keep my sign in info and refused to log in claiming trial mode.
I wonder if Starcraft II will do this after a length of time? ( anyone know if I never mistakenly log -in again if I am OK with offline play till the end of time?

If nothing can be done and no future updates r possible:
Thanks for version 1.4.3 in surround! It was an Epic experience! ( time to un-install the game otherwise. I can never go back once I have tasted as much from the promised land :love: )

claydough wrote:Delinquenz

Posted: 19 Jul 2012, 11:12
by HaYDeN
[quote]Hello,
can you update it to StarCraft 2 1.4.4? Thank you.


Hit the update plugins button.

2 requests

Posted: 20 Jul 2012, 01:33
by takaides
HaYDeN,
First off, you're amazing, and I owe you more than a few beer. When a game is supported in FW, it's amazing (unless it's Borderlands, in which case, it's only amazing for ~14 minutes).

I do have 2 requests:
You currently support ~53 games at last count. That's awesome. However I don't have all ~53 games... I only have 7(?). I'm sure the size of code for the other games is negligible, but the screen real estate is a bit much. You already have folders, can you enable a way to utilize them so we can only display the games we have? Currently, it seems to be an all or none affair.

The second request: You've outlined a great method of allowing others to build and host repos with their own fixes. I have no idea if anyone other than you has made use of it and built their own fixes. Do you know of any? If so, could you throw them up into the first post or on the FW website to help the users?

Many thanks!

Blades of Time

Posted: 20 Jul 2012, 15:47
by Cullanna
Hi Hayden,

I just got Blades of Time on the steam sale.

It launches in surround resolutions however you cannot see the menus.

Once in game you can play fine.

Just wondering if you could take a look at it and try and fix the menus? I would be more then happy to gift it to you on steam.

Cheers.

HaYDeN wrote:Updated Tribes

Posted: 21 Jul 2012, 15:12
by wizkid057
Updated Tribes Ascend - HUD is now visible on Surround Resolutions. (not centered)



Hey wait a sec, I thought this was impossible! ;) I had stopped regularly checking the forum and such after our earlier conversation. Then I load up Tribes (with FWS running in the background with auto updates) and to my amazement, presto, a usable HUD! Seems to fix every HUD related issue. I personally don't mind the HUD being stretched. The player list, scores/time/generator status/etc are not in fact stretched. Positioning of various rewards/badges is off when they appear, but, I don't care. The only things that seem to be actually stretched are the life/energy/speed/credit meters. Its very playable now. After a few minutes I was already used to peering to the side to check my stats and was back to kicking ass. :)

Congratulations, and thank you very much. I will be shooting over your earned and well deserved bounty, as promised, very soon!

Thanks again!

-wk

I see that for Driver San

Posted: 22 Jul 2012, 03:33
by Kayden
I see that for Driver San Francisco it is listed as a skidrow exe, does this work with Steam exe or do I have to get this particular crack for it to work? I am still downloading it so I haven't tested it yet.

EDIT: Well it works fine with the Steam version, no crashing except when I changed the res to 5760x1080 but it came up with that res so I think it was a problem with the game it's self.

Kayden wrote:I see that for

Posted: 22 Jul 2012, 03:56
by HaYDeN
I see that for Driver San Francisco it is listed as a skidrow exe, does this work with Steam exe or do I have to get this particular crack for it to work? I am still downloading it so I haven't tested it yet.

EDIT: Well it works fine with the Steam version, no crashing except when I changed the res to 5760x1080 but it came up with that res so I think it was a problem with the game it's self.


I now have the full Stream version and I tested it with the Skidrow version selected in FWS and it works fine, so it's compatible with both the Skidrow version and the Steam version.