Skyrim Multi-Monitor User Interface Fix Discussion

Topics about game solutions, and success or failure in getting them to work.
Gimpylung
Posts: 126
Joined: 21 Apr 2010, 12:09

Jeez, don't be putting

Post by Gimpylung »

Jeez, don't be putting pressure on them, it's silly o 'clock in the morning where Hayden is from in NZ
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Skid
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Please be patient, when they

Post by Skid »

Please be patient, when they have it sorted they'll let you know, badgering them about it contently isn't going help them go any faster, particularly if they then feel complied to reply to your badgering :P. So just sit tight, play some Battlefield 3 or something in the mean time :P
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Gimpylung
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And why the hell hasn't

Post by Gimpylung »

And why the hell hasn't Hayden fixed the excessive Bloom in BF3 already..... LAWL ... joke.
CILLER
Posts: 55
Joined: 29 Jan 2010, 08:10

Don't get me wrong,I am very

Post by CILLER »

Because that game is officially supporting Eyefinity so it will be fixed by DICE.

Don't get me wrong,
I am very thankful for these great guys doing work that Bethesda should have done. For free...
No pressure whats so ever to them.

The only problem there is is that this game is so tempting which makes me inpatient.
Now I will shut up until the next peace of news about a fix :P
i7 2600k | AMD HD7970 @ 1100MHz | 8GB 1333 DDR3 | Crucial M4 | 3x Dell U2311h @ eyefinity | Thrustmaster F430 | trackir 5.0
Casiotone
Posts: 15
Joined: 11 Nov 2011, 21:02

Cat Toaster wrote:guess it

Post by Casiotone »

guess it will be released when it's done. Those guys are doing the game developers job, just for free and it's obviously not so simple. Whithout proper CAPs from AMD the game isn't that much enjoyable in Eyefinity-Resolutions at all performancewise so I play without Crossfire and Eyefinity meanwhile.


I wish we were doing the developers' jobs. If that were the case, with debug tools, full source, etc., we'd have had this done in about two hours flat. Instead, we're attacking it from multiple angles: EvilEngineer and I have been trying to fix the interface's Flash files (which, admittedly, won't solve everything, but should make the game playable), Helifax is fixing things through memory hacks/injections/etc., and I'm not certain how Hayden goes about things, but it's safe to say he doesn't have source code either :)

I'm not waiting until the fixes are *perfect* to release any progress to you guys, but things just aren't playable yet. We're getting closer.
Mandran
Posts: 14
Joined: 11 Nov 2011, 19:30

Evil, Hayden and Helifax you

Post by Mandran »

Evil, Hayden and Helifax you guys should hitt eatchother up on skype for some colab.
Combine the force!
If your working together on the fixes, would be 10 times more efficient then replying to forum posts :)
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helifax
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Hayden's fix looks really

Post by helifax »

Hayden's fix looks really nice! with the centered HUD and everything!

I couldn't get to move the hud to the center so I "broke" the aspect ratio so the hud fills the screen. Every menu is working and you can select, upgrade, bla bla bla:)

Now the only problem is that I have broken the ability to read books : the book is soooo zoomed and you don't have text on it...
There are still problems with the zoomed things for inventory items, lockpiking and other stuff.
I tried to "reduce" the scale of the objects shown in inventory but I saw they are tied directly to the game rendering surface.... So i cannot scale them down without scaling the whole game..:(

I am trying to find a way to fix the damn book text and view...but so far not so much progress...
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Oz
Posts: 16
Joined: 11 Nov 2011, 21:08

Skid wrote:Please be patient,

Post by Oz »

Please be patient, when they have it sorted they'll let you know, badgering them about it contently isn't going help them go any faster, particularly if they then feel complied to reply to your badgering :P. So just sit tight, play some Battlefield 3 or something in the mean time :P


ofc im sorry, didnt mean to badger, and that was not my intention. will sit on my hands patiently..........

is it ready now.......

is it ready NOW.........

what about now.......

and now........

lol
Gr1zzly
Posts: 15
Joined: 29 Oct 2011, 11:44

Hello I would like to play in

Post by Gr1zzly »

Hello I would like to play in 7680x1440 Skyrim. But this is precisely not that easy. Anyone have any advice for me?

My PC: 2 x GTX 480, 3 x DELL U2711

Am very grateful for any tip

I'm sorry for my bad English.

thx
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boink
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First, I want to say thank

Post by boink »

First, I want to say thank you for the great work you're doing. I'm currently using the temporary fix with the menus to the left monitor and it's at least playable. However, I emailed Bethesda and kindly asked 'why did this not get implemented' (though much more winded) and received a reply this morning:


from: [email protected]
subject: tech_support_us
to:

Hello ,
We are sorry for the inconvenience you are experiencing with your game. We are currently working on support for Eyefinity, but as of right now, there is no estimated time for this to be available to players.

Best Regards,
Stephani R.


So Stephani at least says Bethesda is working on it. Different than what the forum guy said. Maybe we've complained enough that they're hearing us out.
Main Box: 3x Dell U2311h 23" Monitors, Intel i7 2600K @4.3Ghz * ASUS P8Z68-V Pro * G.Skill 16Gb DDR3 1866 * ASUS HD6950 DCII 2gb Eyefinity 6 + Sapphire HD6950 2gb Dirt3 Edition [6970 Shader Unlocks, CrossFireX]
Uldred101
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helifax wrote:There are still

Post by Uldred101 »

There are still problems with the zoomed things for inventory items, lockpiking and other stuff.


No need to reply, when I read this the following popped into my head:

Does "other stuff" include the zoom-in ability of bows, or is that something else entirely?

Uldred
wt73
Posts: 55
Joined: 11 Nov 2011, 17:43

CILLER wrote:I know it will

Post by wt73 »

I know it will give me headstart, bit it is so much less immersive. Even for simple things like crafting.
The biggest problem I have is that it completely annoys me while playing on a single screen. It just feels so wrong to give a great game like this just one screen when you have three.



Agreed. I've been looking forward to this for a while. EA games such as Deus Ex and Crysis 2 look amazing in Eyefinity. Why can't Bethesda make it work in the future GOTY?
I'm not a programmer or compiler, and I don't understand all the intricacies of code and 'engines'. Is it the engine that is hard to accommodate? Is it the way the game was written? Or is it Bethesda not giving a chit?
I believe IMHO everyone responsible for the 'final' solution should get together and form a Paypal account so that those among us willing to show our appreciation can do more than just SAY 'thanks'.
I've already paid for this experience, and it is NOT complete, therefore those who strive to make this experience complete should be rewarded.
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helifax
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Uldred101 wrote:helifax

Post by helifax »

[quote]There are still problems with the zoomed things for inventory items, lockpiking and other stuff.


No need to reply, when I read this the following popped into my head:

Does "other stuff" include the zoom-in ability of bows, or is that something else entirely?

Uldred

Unfortunately I haven't played the game more than 20 mins:)) I was focusing on getting the known issues fixed...so I don't know about the bow part..

I will try to make a tool that enables you to use the things I managed to create so far...
Maybe Hayden will also post his solution:D that way we will have 2 more or less working solutions!

Best Regards Helifax
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]
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thales100
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It'll be very soon ppl,

Post by thales100 »

It'll be very soon ppl, please keep checking WSGF, when its done you'll be the first getting it.
CILLER
Posts: 55
Joined: 29 Jan 2010, 08:10

boink wrote:So Stephani at

Post by CILLER »


So Stephani at least says Bethesda is working on it. Different than what the forum guy said. Maybe we've complained enough that they're hearing us out.


Great news, we all know this will most likely take some time before we get an official patch. Hopefully Stephani spoke the truth.
I emailed Bethesda to but my response was quite similar to the other negative one.

Hi,

Unfortunately we do not support the use of more than one monitor. We do apologize for this inconvenience.
i7 2600k | AMD HD7970 @ 1100MHz | 8GB 1333 DDR3 | Crucial M4 | 3x Dell U2311h @ eyefinity | Thrustmaster F430 | trackir 5.0
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Kayden
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Sure would be nice if that is

Post by Kayden »

First, I want to say thank you for the great work you're doing. I'm currently using the temporary fix with the menus to the left monitor and it's at least playable. However, I emailed Bethesda and kindly asked 'why did this not get implemented' (though much more winded) and received a reply this morning:


from: [email protected]
subject: tech_support_us
to:

Hello ,
We are sorry for the inconvenience you are experiencing with your game. We are currently working on support for Eyefinity, but as of right now, there is no estimated time for this to be available to players.

Best Regards,
Stephani R.


So Stephani at least says Bethesda is working on it. Different than what the forum guy said. Maybe we've complained enough that they're hearing us out.


Sure would be nice if that is the case. There are currently more ppl playing skyrim on the PC than MW3, which in no small way is saying that there are a lot of PC players for Skyrim. I think what we should do is go to the Bethesda forum and have every one here post on it (same thread of course) so they know that there are more then ever, PC players who want Surround/Eyefinity to work out of the box.

EDIT: I found this one on the forums all ready I will point to WSGF.

http://forums.bethsoft.com/index.php?/topic/1257149-multimonitor-issues/
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r3v3nant
Posts: 90
Joined: 09 Jan 2010, 00:50

Thanks for your HARD work on

Post by r3v3nant »

Thanks for your HARD work on this issue!! We all appreciate what you do to help us out... I'll donate some $$ if that helps also..
EvilEngineer
Posts: 115
Joined: 22 Oct 2010, 04:23

Rather than keeping posting

Post by EvilEngineer »

Rather than keeping posting little bits here, I'm gonna hop in the IRC Chat. I'll post if something significant comes up.
I'm going to start on trying to hack my way around the menu system and create new swf files from scratch.
Uldred101
Posts: 21
Joined: 02 Dec 2010, 08:16

Oh this is funny. Their fix

Post by Uldred101 »

Oh this is funny.
Their fix to the sound crackling and faint NPC voices:
1. Go to Start -> Control Panel -> Sound
2. In the Playback tab, right click on Speakers (or whatever has a green tick next to it), then click Properties
3. In the advanced tab on this new window, select 24 bit, 44100Hz (Studio Quality) in the drop down menu

So, what do you do if your computer doesn't have an option that goes that low, downgrade? Between work and other issues, including the menus, I really haven't tried playing it. I think I did work around the sound crackling by switching from surround sound to stereo (handy button on remote) - only now I lose the sense of hearing something coming up behind me.

Not asking for a solution, just pointing out how they seem to think you can just make an adjustment on your computer to solve their errors, rather than them going into their own game and fixing it.

Sad state of the world now.

Uldred
Mandran
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Joined: 11 Nov 2011, 19:30

Helifax did you forgett the

Post by Mandran »

Helifax did you forgett the attachment?
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