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Re: Knights of the Old Republic

Posted: 11 Jun 2011, 07:27
by Furianshi
Hey guys, I got this game to run (on my monitor that has a max res of 1280x800) in widescreen by using the uniws fix, modifying the 1024x768 res to 1282x802 and then changing the resolution values to 1282 and 802 in the swkotor.ini file. How do I change the HUD to display correctly for this resolution though?

Any help would be appreciated. :)

Edit: okay, I found Sweetz's awesome guide and fixed the hud, here is the fix if anyone else would like to run the game at 1282x802

http://www.megaupload.com/?d=X45AE8D8

Re: Knights of the Old Republic

Posted: 22 Jun 2011, 12:01
by Bean
I'm not sure if this has been done before - I did a bit of searching but came up with nothing.

Before: http://img402.imageshack.us/img402/8290/beforebp.jpg
After: http://img850.imageshack.us/img850/7996/afters.jpg

I've done this for all of the backgrounds (shop, loading, etc) but only for 1680x1050. I may do other resolutions if they haven't been done / if people request it.

http://www.fileswap.com/dl/Hf9qIton/1680x1050_backgrounds.zip.html

Does anyone have gui files

Posted: 05 Sep 2011, 03:29
by greentrhee
Does anyone have gui files for a 2560 x 1440 resolution? I'm bootcamping a new iMac and that's the only resolution I could get working.

I was in the same boat so I

Posted: 06 Oct 2011, 01:33
by haderach
I was in the same boat so I modified the files from the 2560x1600 one to be in the correct aspect ratio for the shorter vertical. I haven't gotten anywhere in the game yet to really test all the images, but the loading screen and inventory/map look fine.

Attached files kotor-2560x1440.7z (5.6 MB)

Automated KOTOR widescreen

Posted: 30 Nov 2011, 02:10
by DavidW
I have written an (attempt at an) automated program to run the various steps described in this thread. Hopefully it lets you input your desired resolution and then

- patches swkotor.exe
- automatically alters the GUI files to the new resolution
- automatically rescales/crops/extends the HUD background files to the new resolution

It also automatically alters 1280x768 and 1280x800 (which don't work) to 1281x769 and 1281x801 (which do work). And it suggests 1281x769 as an alternative to 1360x768, if you ask for it.

(All this comes out of my epic battle a few months ago to get KOTOR looking pretty on my 1360x768 TV screen!)

It's attached here. Just unzip it directly into your KOTOR directory and run widescreen.bat. (There's a more detailed readme in the "widescreen" folder).

The mod uses a rather random mixture of tools, but it's built on WEIDU, the Baldur's Gate(!) modding tool. (My modding background is mostly in Baldur's Gate.)



Attached files KOTOR-widescreen.zip (944.1 KB)

I tried your app, and while

Posted: 15 Dec 2011, 01:41
by dopefish
I tried your app, and while it works great with 1920x1080, it will get an out of error memory if I specify 6056x1080.

Code: Select all



   Installing [Play KOTOR in widescreen?]
   
   Your desired resolution is X x Y
   
   Type desired value for X
   6056
   
   Type desired value for Y
   1080
   
   So your desired resolution is 6056 x 1080. Are you sure? (Y/N)
   y
   Copying and patching 1 file ...
   Copying and patching 1 file ...
   Copying and patching 1 file ...
   Copying and patching 1 file ...
   Creating 1 directory
   Creating 1 directory
   
   Converting back screen to 6056 x 1080 resolution (conversion 1 of 7); this may take a minute or two
   Copying and patching 1 file ...
   ERROR: [widescreen/textures/1600x1200back.tga] -> [widescreen/temp/800x600back.tga] Patching Failed (COPY) (Out of memory)
   Stopping installation because of error.
   Stopping installation because of error.
   Stopping installation because of error.
   
   ERROR Installing [Play KOTOR in widescreen?], rolling back to previous state
   Will uninstall   4 files for [widescreenscriptswidescreen.tp2] component 100.
     Restoring backed-up [widescreen/backup/100/swkotor.exe]
     Restoring backed-up [widescreen/backup/100/swkotor.ini]
   Uninstalled      4 files for [widescreenscriptswidescreen.tp2] component 100.
   WIDESCREENSCRIPTSWIDESCREEN.TP2  0 100 Permanently_Uninstalled
   WIDESCREENSCRIPTSWIDESCREEN.TP2  0 200 Temporarily_Uninstalled
   ERROR: Out of memory

Wow... it didn't even occur

Posted: 16 Dec 2011, 02:55
by DavidW
Wow... it didn't occur to me that an X resolution that high was even possible.

I don't think the app is fixable (straightforwardly) to get around that "out of memory" error... sorry. It's a hardcoded limitation in the program I'm using to build the new background screens.

You can probably work around it by installing in 1920x1080, renaming the widescreen/1920x1080 directory to widescreen/6056x1080, and then reinstalling. The really tedious bit about converting KOTOR to widescreen is editing the GUI file, and that should still be done automatically, but the backgrounds may be a little imperfect.

That did work. However, the

Posted: 16 Dec 2011, 06:55
by dopefish
That did work. However, the game crashes on launch in nvogl32.dll.

It's possible the modified

Posted: 16 Dec 2011, 18:52
by DavidW
It's possible the modified backgrounds are causing confusion for some reason, in which case try deleting all the .tga files from the override directory.

Failing that, I don't know - sorry. I can't test 6056x1050 so it's hard for me to make much progress.

So.. with the 1600x900 files

Posted: 25 Dec 2011, 07:56
by modsec
So.. with the 1600x900 files I found in this thread, I've received these results.



Any way to fix it?

I used UniSW and patched for 1600x900 on the 800x600 selection.

Thank you all for discussion, here is my config for kotor-1600x900.zip, if anyone need.



Have any idea's?

Try DavidW's script above.

Posted: 25 Dec 2011, 09:18
by dopefish
Try DavidW's script above. It's worked best so far.

I have the Steam version but

Posted: 31 Dec 2011, 11:24
by Yuoaman
I have the Steam version but have found that the HUD Correction for 1920x1080 resolution doesn't seem to be working. The widescreen itself works fine but I am limited to a small area of the screen preventing me from clicking on some dialog options and the menus are misaligned.

I have mine on Steam, too.

Posted: 31 Dec 2011, 13:45
by dopefish
I have mine on Steam, too. Unfortunately you need to replace the Steam version's .exe file with a cracked one for it to work.

Cinematics won't work

Posted: 31 Dec 2011, 17:35
by TnX_Shotlord
This is a repost from the steam forum- i got no answer.


I need some help getting the cinematics to work.

First of all, i followed all the instructions provided at the widescreen forums.

The game works great at 1600x900, with the 1600x900 hud and stuff.

The only problem is the cinematics.

The widescreen forum mentions this, in the troubleshooting section, in case the cinematics wont work in the new res:

Quote:
3.Find the section labled: [Star Wars: KOTOR (1024x768 interface)]

4. Remove the following lines in this section:

;movies edit 1
p6modfile=swkotor.exe
p6undofile=swkotorc.undom1
p6sig=800200007515813DD8D17800E001
p6sigwild=00000000000000
p6xoffset=0
p6yoffset=12
p6occur=1
;movies edit 2
p7modfile=swkotor.exe
p7undofile=swkotorc.undom2
p7sig=80020000C7442410E001
p7sigwild=0000000000
p7xoffset=0
p7yoffset=8
p7occur=1

Save the file and repeat the WS Resolutions steps using the updated patches.ini

Well, in the 1024x768 section of the patches.ini, only these lines of the previous code exists (;movies edit 1, and ;movies edit 2).So, i dont get it, how am i supposed to remove these lines if they dont even exist? :S

Your help is greatly appreciated.

EDIT

I tried removing only the lines ;movies edit 1 and ;movies edit 2 that actually exist in the section 1024x768 interface, but when i try to run uniWS the resolution box and the patch option are both greyed out.

EDIT 2

Managed to get uniWS working without the ;movies edit 1 and ;movies edit 2 lines, but the game tabs at startup if i dont skip the startup screens very fast and the first cinematic still does not work.


The cinematics worked before i used the patch
Yes, i use the fairlight fixed exe and the game is bought in Steam
Should i use another interface in the patch? Not the 1024x768 one?



Thanks for your time.

I did this while following

Posted: 31 Dec 2011, 18:17
by Yuoaman
I did this while following the steps for UniWS, but unless there's another step I missed that's probably not the problem.

Yuoaman wrote:I did this

Posted: 31 Dec 2011, 18:27
by TnX_Shotlord
I did this while following the steps for UniWS, but unless there's another step I missed that's probably not the problem.



So cinematics your for you? What should i do? :S

TnX_Shotlord wrote:Yuoaman

Posted: 31 Dec 2011, 18:30
by Yuoaman
[quote]I did this while following the steps for UniWS, but unless there's another step I missed that's probably not the problem.



So cinematics your for you? What should i do? :S

Oh, sorry, my quote didn't work - I was responding to someone else - I don't know how to fix your problem.

I just replaced the exe like was suggested while doing the normal steps.

Yuoaman wrote:TnX_Shotlord

Posted: 31 Dec 2011, 18:32
by TnX_Shotlord
[quote][quote]I did this while following the steps for UniWS, but unless there's another step I missed that's probably not the problem.



So cinematics your for you? What should i do? :S

Oh, sorry, my quote didn't work - I was responding to someone else - I don't know how to fix your problem.

I just replaced the exe like was suggested while doing the normal steps.


Whoops. Anyway.... If anyone can help me out... :)

I am also still having

Posted: 02 Jan 2012, 00:46
by Yuoaman
I am also still having problems and would appreciate any help you guys could offer.

For those wondering what the

Posted: 02 Jan 2012, 04:51
by Yuoaman