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Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 13:33
by Koei
I haven't fired it up on a widescreen yet ... just TripleHead ... but I have had reports in that say ...
Width FOV: 0.8
Height FOV: 0.7
are pretty good.
edited them and came up with 0.88 and 0.92 when using 1680x1050.
Here are some resized screens.
4:3
Default
0.8/0.7:
0.88/0.92
EDIT: crap, just noticed I screwed up. brb making new settings :P
EDIT2:
0.84/0.82

scream
Posted: 22 Aug 2007, 13:37
by Osuperman
I can confirm this doesn't work with Vista 32-bit, I have disabled driver signing and UAC and run the hack as an administrator, nothing.
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 13:37
by Paddy the Wak
Thanks for that ... very cool ... :D
EDIT : referring to Koei's post ...
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 13:41
by Koei
Thanks for that ... very cool ... :D
EDIT : referring to Koei's post ...
Quoting you just incase you missed the edit :). I think you did. I think the last one is pretty accurate when comparing to the 4:3 shot.
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 13:44
by Paddy the Wak
[quote]Thanks for that ... very cool ... :D
EDIT : referring to Koei's post ...
Quoting you just incase you missed the edit :). I think you did. I think the last one is pretty accurate when comparing to the 4:3 shot.K ... :D
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 13:48
by kohlstream
cheers racer, this is awesome. I know this is only a temp fix till its patched, but i made an icon for it cos i was bored.
http://rapidshare.com/files/50538992/bioshockfovhack.ico.html

Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 13:49
by CypheR
Hello,
Vista 32bit user here, works like a charm. just want to tell people to make sure they checked wich version they are using, demo or retail... at first i had no results until i noticed retail was checked when i was actually running the demo. Once demo was checked, bingo. works A1. thanks for the fix.
CypheR
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 13:52
by mkk
Well done! Now I can maybe count on enjoying the full game too.
Using 0.8 0.8 with latest nVidia driver on Vista32 and a 1440x900 monitor.
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 13:52
by Essobie
Works great for me in retail 1.0 on XP SP2. I'm playing in 1600x900 (even though I have a 4:3 monitor) and eyeballed the correct settings by doing the following:
1) Equip the wrench.
2) Decrease Hieght FOV until the tattoo was clear on my wrist.
3) Walked over to where there was something perfectly round (wheels along walls work rather well).
4) Decreased Vertical FOV until it looked perfectly round.
I ended up with these values:
Width: 0.766
Height: 0.804
Might not be mathematically correct, but it looks right to my eyes anyway.
Well done Racer_S!
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 13:53
by Ascii_Aficionado
Hmm, could we do some testing visually as to see what would be the "official" FoV for certain Resolutions and Aspect Ratio's using the hack. ?
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 13:56
by Koei
Hmm, could we do some testing visually as to see what would be the "official" FoV for certain Resolutions and Aspect Ratio's using the hack. ?
I think finetuning from my 16:10 settings is the way to go. I might do it myself when I can get arsed to play to demo again and get the wrench and stuff :P.
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 14:02
by skipclarke
Hit the Digg
http://digg.com/pc_games/Racer_S_and_the_Widescreen_Gaming_Forum_provide_WS_hack_for_Bioshock
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 14:04
by jruskell
DUGG :o
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 14:06
by Ascii_Aficionado
I might do it myself when I can get arsed to play to demo again and get the wrench and stuff
I didn't understand what you said.....
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 14:13
by Osuperman
Hello,
Vista 32bit user here, works like a charm. just want to tell people to make sure they checked wich version they are using, demo or retail... at first i had no results until i noticed retail was checked when i was actually running the demo. Once demo was checked, bingo. works A1. thanks for the fix.
CypheR
I have done that, it still didn't work, and I just got an e-mail from play.com telling me my order has been posted !! I really hope it works for the retail version as its just doing nothing with the demo at all :(
Really sorry to sound like I'm moaning, I really do appreciate your hard work Racer & Paddy, but it's so frustrating seeing everyone gettting it to work while I can't!
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 14:13
by Koei
I just played a bit. And when you enter the stairs in the demo where you have your first combat, there is a door (which you open with the lightning bold) with a round object on it. With switching between my settings and the default ones I spotted that mine is still a bit horizontally stretched. Only a couple of pixels though.
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 14:13
by BlueMak
for 1920x1200 I use the following
Width 0.9
Height 0.75
Perhaps not my final yet, but the above looks good so far.
BTW, is it me or is the game (at least the demo) very dark? Like Doom3 dark.
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 14:34
by Koei
Just played through the demo. The mouse feels lest fubar with my settings :). Thx for the hack :D .
I hope there will be tweaks to fix fps a bit more. I drop to 30fps in firefights, I don't like that :P. (8800gtx )
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 14:38
by xappie
Hey guys.
Awesome work getting this tool out, and faster than 2k!
So can I use this tool to play at a lower resolution stretched to fill my monitor, but with the FOV changed so that it looks normal? Just trying to make maximum use of my WS monitor, but also trying to smooth out the framerate a bit by decreasing the load on my GPU.
:)
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 14:39
by Abram
Racer_S, you are a beautiful man.
Woman?
which ever, your'e still loved.
...yet again.