Bioshock: artistic vision - or not as the case may be

General discussions about PC games/gaming.
Koei
Posts: 18
Joined: 25 Apr 2006, 10:06

Bioshock: artistic vision - or not as the case may be

Post by Koei »

I haven't fired it up on a widescreen yet ... just TripleHead ... but I have had reports in that say ...

Width FOV: 0.8
Height FOV: 0.7

are pretty good.


edited them and came up with 0.88 and 0.92 when using 1680x1050.

Here are some resized screens.


4:3


Default


0.8/0.7:


0.88/0.92


EDIT: crap, just noticed I screwed up. brb making new settings :P


EDIT2:
0.84/0.82
Osuperman
Posts: 93
Joined: 22 Aug 2007, 02:19

scream

Post by Osuperman »

I can confirm this doesn't work with Vista 32-bit, I have disabled driver signing and UAC and run the hack as an administrator, nothing.
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Paddy the Wak
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Bioshock: artistic vision - or not as the case may be

Post by Paddy the Wak »

Thanks for that ... very cool ... :D

EDIT : referring to Koei's post ...
Koei
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Bioshock: artistic vision - or not as the case may be

Post by Koei »

Thanks for that ... very cool ... :D

EDIT : referring to Koei's post ...


Quoting you just incase you missed the edit :). I think you did. I think the last one is pretty accurate when comparing to the 4:3 shot.
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Paddy the Wak
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Bioshock: artistic vision - or not as the case may be

Post by Paddy the Wak »

[quote]Thanks for that ... very cool ... :D

EDIT : referring to Koei's post ...


Quoting you just incase you missed the edit :). I think you did. I think the last one is pretty accurate when comparing to the 4:3 shot.K ... :D
kohlstream
Posts: 4
Joined: 22 Aug 2007, 01:31

Bioshock: artistic vision - or not as the case may be

Post by kohlstream »

cheers racer, this is awesome. I know this is only a temp fix till its patched, but i made an icon for it cos i was bored.

http://rapidshare.com/files/50538992/bioshockfovhack.ico.html

CypheR
Posts: 4
Joined: 22 Jul 2006, 20:31

Bioshock: artistic vision - or not as the case may be

Post by CypheR »

Hello,

Vista 32bit user here, works like a charm. just want to tell people to make sure they checked wich version they are using, demo or retail... at first i had no results until i noticed retail was checked when i was actually running the demo. Once demo was checked, bingo. works A1. thanks for the fix.

CypheR
mkk
Posts: 13
Joined: 04 Feb 2006, 11:16

Bioshock: artistic vision - or not as the case may be

Post by mkk »

Well done! Now I can maybe count on enjoying the full game too.
Using 0.8 0.8 with latest nVidia driver on Vista32 and a 1440x900 monitor.
Essobie
Posts: 8
Joined: 21 Aug 2007, 04:19

Bioshock: artistic vision - or not as the case may be

Post by Essobie »

Works great for me in retail 1.0 on XP SP2. I'm playing in 1600x900 (even though I have a 4:3 monitor) and eyeballed the correct settings by doing the following:

1) Equip the wrench.
2) Decrease Hieght FOV until the tattoo was clear on my wrist.
3) Walked over to where there was something perfectly round (wheels along walls work rather well).
4) Decreased Vertical FOV until it looked perfectly round.

I ended up with these values:
Width: 0.766
Height: 0.804

Might not be mathematically correct, but it looks right to my eyes anyway.

Well done Racer_S!
Ascii_Aficionado
Posts: 238
Joined: 16 May 2006, 14:55

Bioshock: artistic vision - or not as the case may be

Post by Ascii_Aficionado »

Hmm, could we do some testing visually as to see what would be the "official" FoV for certain Resolutions and Aspect Ratio's using the hack. ?
Koei
Posts: 18
Joined: 25 Apr 2006, 10:06

Bioshock: artistic vision - or not as the case may be

Post by Koei »

Hmm, could we do some testing visually as to see what would be the "official" FoV for certain Resolutions and Aspect Ratio's using the hack. ?


I think finetuning from my 16:10 settings is the way to go. I might do it myself when I can get arsed to play to demo again and get the wrench and stuff :P.
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skipclarke
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Bioshock: artistic vision - or not as the case may be

Post by skipclarke »

Hit the Digg

http://digg.com/pc_games/Racer_S_and_the_Widescreen_Gaming_Forum_provide_WS_hack_for_Bioshock
jruskell
Posts: 2
Joined: 26 Aug 2006, 13:58

Bioshock: artistic vision - or not as the case may be

Post by jruskell »

DUGG :o
Ascii_Aficionado
Posts: 238
Joined: 16 May 2006, 14:55

Bioshock: artistic vision - or not as the case may be

Post by Ascii_Aficionado »

I might do it myself when I can get arsed to play to demo again and get the wrench and stuff





I didn't understand what you said.....
Osuperman
Posts: 93
Joined: 22 Aug 2007, 02:19

Bioshock: artistic vision - or not as the case may be

Post by Osuperman »

Hello,

Vista 32bit user here, works like a charm. just want to tell people to make sure they checked wich version they are using, demo or retail... at first i had no results until i noticed retail was checked when i was actually running the demo. Once demo was checked, bingo. works A1. thanks for the fix.

CypheR


I have done that, it still didn't work, and I just got an e-mail from play.com telling me my order has been posted !! I really hope it works for the retail version as its just doing nothing with the demo at all :(

Really sorry to sound like I'm moaning, I really do appreciate your hard work Racer & Paddy, but it's so frustrating seeing everyone gettting it to work while I can't!
Koei
Posts: 18
Joined: 25 Apr 2006, 10:06

Bioshock: artistic vision - or not as the case may be

Post by Koei »

I just played a bit. And when you enter the stairs in the demo where you have your first combat, there is a door (which you open with the lightning bold) with a round object on it. With switching between my settings and the default ones I spotted that mine is still a bit horizontally stretched. Only a couple of pixels though.
BlueMak
Posts: 330
Joined: 19 Sep 2006, 11:49

Bioshock: artistic vision - or not as the case may be

Post by BlueMak »

for 1920x1200 I use the following
Width 0.9
Height 0.75

Perhaps not my final yet, but the above looks good so far.


BTW, is it me or is the game (at least the demo) very dark? Like Doom3 dark.
Koei
Posts: 18
Joined: 25 Apr 2006, 10:06

Bioshock: artistic vision - or not as the case may be

Post by Koei »

Just played through the demo. The mouse feels lest fubar with my settings :). Thx for the hack :D .

I hope there will be tweaks to fix fps a bit more. I drop to 30fps in firefights, I don't like that :P. (8800gtx )
xappie
Posts: 4
Joined: 22 Aug 2007, 14:36

Bioshock: artistic vision - or not as the case may be

Post by xappie »

Hey guys.

Awesome work getting this tool out, and faster than 2k!

So can I use this tool to play at a lower resolution stretched to fill my monitor, but with the FOV changed so that it looks normal? Just trying to make maximum use of my WS monitor, but also trying to smooth out the framerate a bit by decreasing the load on my GPU.

:)
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Abram
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Bioshock: artistic vision - or not as the case may be

Post by Abram »

Racer_S, you are a beautiful man.

Woman?

which ever, your'e still loved.

...yet again.
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