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ruggerxpunk wrote:Hamet

Posted: 01 Apr 2012, 19:42
by Hamet
[quote][quote][quote]I guess I'll go ahead and describe specifically why it has never worked for me in case it might help the coders.

What I get with the latest Helifax fix is similar. Weird placing of the opening screen to the left, no HUD's or markers of any kind in-game, and when I press esc for menu, it pops up for a fraction of a second on the left screen and then disappears. I have to ctrl-alt-del to close it down.


That usually happens when the plugin is not properly setup. Try to set up manually the configuration.

That's the same problem I've been having. I am using eyefinity 5760x1080 no bezel correction. And I've tried setting up the plugin manually

In your Widescreen Fixer manual settings, try changing unchecking the "Automatically Detect Resolution" checkbox, then DO THIS:

Change "Display Count:" to "3" (it might be defaulted to "1").

I had this same issue, after I changed Display Count to 3, it was just a matter of tweaking the Uncorrected Resolution values.

*Edit*
I got it working perfectly.

Instructions:
-Uncheck "Automatically Detect Resolution"
-Change Display Count to "3"
-Make sure your Corrected Resolution is correct (This seems to be the only one that matters.
-Now for the kicker. Go to C:/My Documents/Games/Skyrim/SkyrimPrefs. Edit the SkyrimPrefs .txt file and change the "iSizeW=" value to be whatever your correct "Corrected Resolution" value is. Example: iSize W = 6076
-Save SkyrimPrefs.
-Launch Skyrim with having Widescreen Fixer already open and it should be perfect!

Hope this wasn't confusing and helps anyone having trouble!


That fixed it. Thanks!

Hamet wrote:That fixed it.

Posted: 01 Apr 2012, 21:06
by AmeerNuub



That fixed it. Thanks!



I confirm... that looks to have fixed it for me as well!

For some reason load times seem to have increased and load screens are way off but I don't really care about that.

One thing though is FOV for first person character model. Mine seems really large, whereas Hayden's fix had a feature to adjust that separately. I would choose "70" for the hands. I don't see any option for that in this fix, but otherwise it seems awesome so far.

AmeerNuub wrote:Hamet

Posted: 01 Apr 2012, 22:45
by helifax
[quote]


That fixed it. Thanks!



I confirm... that looks to have fixed it for me as well!

For some reason load times seem to have increased and load screens are way off but I don't really care about that.

One thing though is FOV for first person character model. Mine seems really large, whereas Hayden's fix had a feature to adjust that separately. I would choose "70" for the hands. I don't see any option for that in this fix, but otherwise it seems awesome so far.

I am glad that in the end it worked for you as well;))

Hey all,I use Nexus Mod

Posted: 02 Apr 2012, 01:21
by peppergomez
Hey all,

I use Nexus Mod Manager to launch Skyrim because I am running a fair amount of mods (using the superb STEP method (http://skyrim.nexusmods.com/downloads/file.php?id=11). I use Skyrim Script Extender and Script Dragon.

I want to play across my 30" center monitor and my two 20" side monitors (1200x1600, 2560x1600, 1200x1600), for a total res of 5238x1600 (bezel corrected resolution of 4960x1600).

A few questions:

1) Will the widescreen tweaks described in this thread work with a modded game launched/managed via Nexus Mod Manager?

2) When I launch Skyrim, I have all the intro videos and splash screens disabled. Do I need to reenable them, similar to how Widescreen Fixer must be enabled during the intro splash screens in Mass Effect 3?

3) In Widescreen Fixer, should I uncheck "Automatically Detect Resolution", make "Display Count": 3, "Uncorrected Resolution:" 5238 1600, and "Bezel-Corrected Resolution:" 4960 1600

4) Leave "Seconds to Delay Fix From Starting" at its default?

5) What value should I type into the Skyrimprefs.ini for horizontal resolution (iSize W=)--- 4960 or 5238? Also, do I need to change the permission on the Skyrimprefs.ini to read only?

6) I assume that I need to have both the config.SoftTHconfig and d3d9.dll files in the main Skyrim directory?

Any other things I need to do to optimize this? Thanks.

ive noticed it often pushes

Posted: 02 Apr 2012, 07:47
by CrickDo666
ive noticed it often pushes the crosshairs to my left screem after opening menus or npc invetories
can be solved by quickly looking at the menu"compass" and back

just curious if anyone has a similar error as the aforementioned


also it does take something away that i cant see magic and menu items very well just noting it really

CrickDo666 wrote:ive noticed

Posted: 03 Apr 2012, 03:13
by -Sn1PeR-
ive noticed it often pushes the crosshairs to my left screem after opening menus or npc invetories
can be solved by quickly looking at the menu"compass" and back

just curious if anyone has a similar error as the aforementioned


also it does take something away that i cant see magic and menu items very well just noting it really


This is a known issue with the current widescreenfixer solution. AFAIK everyone has the same minor issue.

peppergomez wrote:Hey all,I

Posted: 03 Apr 2012, 13:55
by ruggerxpunk
Hey all,

I use Nexus Mod Manager to launch Skyrim because I am running a fair amount of mods (using the superb STEP method (http://skyrim.nexusmods.com/downloads/file.php?id=11). I use Skyrim Script Extender and Script Dragon.

I want to play across my 30" center monitor and my two 20" side monitors (1200x1600, 2560x1600, 1200x1600), for a total res of 5238x1600 (bezel corrected resolution of 4960x1600).

A few questions:

1) Will the widescreen tweaks described in this thread work with a modded game launched/managed via Nexus Mod Manager?

2) When I launch Skyrim, I have all the intro videos and splash screens disabled. Do I need to reenable them, similar to how Widescreen Fixer must be enabled during the intro splash screens in Mass Effect 3?

3) In Widescreen Fixer, should I uncheck "Automatically Detect Resolution", make "Display Count": 3, "Uncorrected Resolution:" 5238 1600, and "Bezel-Corrected Resolution:" 4960 1600

4) Leave "Seconds to Delay Fix From Starting" at its default?

5) What value should I type into the Skyrimprefs.ini for horizontal resolution (iSize W=)--- 4960 or 5238? Also, do I need to change the permission on the Skyrimprefs.ini to read only?

6) I assume that I need to have both the config.SoftTHconfig and d3d9.dll files in the main Skyrim directory?

Any other things I need to do to optimize this? Thanks.


I don't mean this in a negative way.

Questions 1-5 are very specific to your particular setup, I think you would need to answer these questions by experimenting with your own settings to see what works and what doesn't.

I have been but am still

Posted: 03 Apr 2012, 22:24
by peppergomez
I have been but am still experiencing distorted menus in game, which is why I posted these questions. Perhaps there others here using mixed (PLP) resolutions, and if so, how have they gotten the in-game menus to scale properly?

There aren't many forums devoted to surround gaming, so this seems like a very good place to ask these questions.

AmeerNuub wrote:DIE STEAM!

Posted: 03 Apr 2012, 23:20
by takaides
DIE STEAM! Seriously, does anyone know if ANYONE exists who actually LIKES steam? DIE!!!!!

I'm a fan of Steam, but apart from Skyrim, I like having all of my games update automatically in the background. I also like the social aspect of being able to friend family, and easily play games with my brother 300mi away. And then there's the lovely aspect of travelling, and the fact that I can simply log into steam on my brother's desktop, and get access to all of my games (and most of my custom key-mapping) without issue, and without having to bring my tower and triple monitor setup.
I don't blame Steam or Valve for the pain and anguish most users of this forum have had to deal with. That blame lies squarely on the shoulders of Bethesda who make a great game, but don't give a shit about the 'hardcore' gamers with expansive and expensive systems and instead about the money making masses and their consoles.
I do agree that if you mark a game as 'do not update' that it should abide by those wishes though.

@ Peppergomez.I like the

Posted: 04 Apr 2012, 01:44
by EvilEngineer
@ Peppergomez.

I like the sound of your setup. Though it will pose a couple of challenges.


With specifics to your questions.

1. Yes, I use nexus mod manager to launch my game all the time. Just start widescreen fixer and leave it in the background. I've set my mod manager to run SKSE on startup instead of the normal launcher.

2. No. You can leave these off. They were interesting for like the first .5 seconds I saw them... turning them off saves alot of time especially when tweaking mods.

3. Yes, you are going to need to probably uncheck this. Currently the Helifax fix corrects geometry on a mathematical basis of Resolution divided by number of screens. Based on your different resolution monitors you might have to play around with number of screens to a fractional amount like 2.5. (Helifax does it take float or just integers in that field?)

4. This is just the time delay before the fix kicks in. I have mine set to like 15 seconds. Just gives time for the game to load and get to the menu before it pops on.

5. Set the iSizeW to your bezel corrected resolution you want to use. So, 5238. Don't worry about read only. Skyrim hasn't been as picky or as bothersome as Fallout NV about that file and the read only setting.

6. Not sure about the SoftTHconfig file, but if you use something like customized shader mods that use d3d9.dll, then yes add that in there to the skyrim folder.

As far as optimization goes. There are a ton of posts out there with some minor tweaks here and there to improve performance and stability. I don't think anyone has put together a comprehensive list yet though. Most of them are also heavily dependent on your machines performance to begin with.

For instance:
http://forums.guru3d.com/showthread.php?t=354301

takaides}I'm a fan of

Posted: 04 Apr 2012, 03:58
by AmeerNuub

I'm a fan of Steam, but apart from Skyrim, I like having all of my games update automatically in the background. I also like the social aspect of being able to friend family, and easily play games with my brother 300mi away. And then there's the lovely aspect of travelling, and the fact that I can simply log into steam on my brother's desktop, and get access to all of my games (and most of my custom key-mapping) without issue, and without having to bring my tower and triple monitor setup.
I don't blame Steam or Valve for the pain and anguish most users of this forum have had to deal with. That blame lies squarely on the shoulders of Bethesda who make a great game, but don't give a shit about the 'hardcore' gamers with expansive and expensive systems and instead about the money making masses and their consoles.
I do agree that if you mark a game as 'do not update' that it should abide by those wishes though.



Yeah, I agree with the "anywhere accessible / downloadable" perk. One I like is that I can buy, download, and instantly play any random game they offer if the mood strikes me without having to drive to the store.

However, all the other negatives IMO are what sink it for me. I see you conceded the "forced update" issue, and that is pretty much the only issue that is screwing us. That is not Bethesda, that is Steam. Bethesda sucks for their lack of the slightest effort and consideration while coding, but the ones not allowing us to benefit from the "clean up" work others have done... Steam. The forced updates, no company published "user implemented" patches or reverts available, no freedom, the crappy user interface, the switching of preferences without warning; all Steam. Not to mention all the EULA details that, contrary to the practicality of "disk bought" games, you don't own what you buy, they can yank it without refund, etc.

The following IS from Cracked, but is no less true...



What many people don't realize about buying digital files online is that you aren't really buying the file; you're just buying a license to use it. Such as video games. The wording from the Steam download services says that paying full price for a game grants ...

"... a limited, terminable, non-exclusive license and right to use the Software for your personal use in accordance with this Agreement and the Subscription Terms. The Software is licensed, not sold. Your license confers no title or ownership in the Software."

Steam
So you aren't buying Rage. You're buying a Rage license.

That wording is standard -- you find the same in competing download services like EA Origin. If you are playing a game that requires access to the service and they decide to ban you from using it, your ability to play that game is gone and they don't have to offer a refund (or as they put it, "No refund will be granted, no Entitlements will be credited to you or converted to cash or other forms of reimbursement, and you will have no further access to your Account or Entitlements associated with your Account or the particular EA Service").



Not to mention that, though I may be wrong, I always seem to see a lot of postings from people with problems getting Steam games to work, not being compatible or as easy to implement certain mods, etc. as the normal install versions of game software.

And the social issue... I could be wrong with that as well, but I don't see any great difference or advantage that doesn't already exist on every other platform on the market. Than again, I'm not too social, so there you go! :-)

AmeerNuub wrote:Yeah, I agree

Posted: 04 Apr 2012, 07:16
by takaides
Yeah, I agree with the "anywhere accessible / downloadable" perk. One I like is that I can buy, download, and instantly play any random game they offer if the mood strikes me without having to drive to the store.

However, all the other negatives IMO are what sink it for me. I see you conceded the "forced update" issue, and that is pretty much the only issue that is screwing us. That is not Bethesda, that is Steam. Bethesda sucks for their lack of the slightest effort and consideration while coding, but the ones not allowing us to benefit from the "clean up" work others have done... Steam. The forced updates, no company published "user implemented" patches or reverts available, no freedom, the crappy user interface, the switching of preferences without warning; all Steam. Not to mention all the EULA details that, contrary to the practicality of "disk bought" games, you don't own what you buy, they can yank it without refund, etc.

The following IS from Cracked, but is no less true...

[quote]

What many people don't realize about buying digital files online is that you aren't really buying the file; you're just buying a license to use it. Such as video games. The wording from the Steam download services says that paying full price for a game grants ...

"... a limited, terminable, non-exclusive license and right to use the Software for your personal use in accordance with this Agreement and the Subscription Terms. The Software is licensed, not sold. Your license confers no title or ownership in the Software."

Steam
So you aren't buying Rage. You're buying a Rage license.

That wording is standard -- you find the same in competing download services like EA Origin. If you are playing a game that requires access to the service and they decide to ban you from using it, your ability to play that game is gone and they don't have to offer a refund (or as they put it, "No refund will be granted, no Entitlements will be credited to you or converted to cash or other forms of reimbursement, and you will have no further access to your Account or Entitlements associated with your Account or the particular EA Service").



Not to mention that, though I may be wrong, I always seem to see a lot of postings from people with problems getting Steam games to work, not being compatible or as easy to implement certain mods, etc. as the normal install versions of game software.

And the social issue... I could be wrong with that as well, but I don't see any great difference or advantage that doesn't already exist on every other platform on the market. Than again, I'm not too social, so there you go! :-)

This is getting off topic, so this is my last post on the subject, don't feel like I'm ignoring your valid arguments, but what Cracked so validly pointed out is that you don't own the games, you merely own a license for the game. However, just because you own a disk, doesn't mean that you own the game (from a legal standpoint). Almost all big name software coming from companies with any kind of legal team have the same clause in their own EULAs. Microsoft, Apple, Avast, Adobe, etc... all only sell (or give, ie Avast) licenses for their software. It all comes down to what we, as consumers, are willing to tolerate in order to use said software. Windows phones home every so often to verify that you have a valid license, as does Adobe, and most games you install from a disk. Have to put in a key and you are connected to the internet? Even if internet access isn't required, you can almost certainly bet that there will be a license validation check at some point. Sure, you have a disk with your game's code, but if you'd like, you can make one with Steam games (Steam->Backup and Restore Games). Sadly, the current state of the software industry as a whole isn't kind enough to grant free and unlimited use of its products to any and all... or even a few, and some.

Personally, I think Steam is the best, least evil, option available today. That may change, but I feel like they provide the most features I can and do make use of while only requiring things that I'm willing to agree to. 24/7 internet access? Sure. Personal account? Fine. Only allow me to be logged into one computer at a time? I'm the only one using my account, so that's cool with me. Do I wish it could do things better? Of course, but I'd rather deal with Steam than have to repeat the awful experience Games for Windows recently put me through.

You're free to disagree (in fact, I encourage debates on such topics), and I'm hopeful that things will change, but I'd rather play games than argue over which game provider/DRM method is the shittiest. And also, this is a Thread about Skyrim, not Steam's annoyances.

takaides wrote:You're free

Posted: 04 Apr 2012, 18:32
by AmeerNuub


You're free to disagree (in fact, I encourage debates on such topics), and I'm hopeful that things will change, but I'd rather play games than argue over which game provider/DRM method is the shittiest. And also, this is a Thread about Skyrim, not Steam's annoyances.


Hey thanks for the permission to disagree, friend, I really appreciate it! :-) And were you arguing? I wasn't... The initial question I asked was rhetorical and required no such in depth initiation of debate from you, so if you'd rather be playing games I suggest you take your own advice.

Have a nice day!

Using Widescreen Fixer v3.1

Posted: 07 Apr 2012, 08:20
by vernacular
Using Widescreen Fixer v3.1 r417 w/ fix version 1.5.26.0.5 w/ TESV just updated to version 1.5.26.0.5.
Skyrim crashes to desktop the moment it activates. I tried starting from the launcher and changing the resolutions and delay, but now it just crashes to desktop the moment I try to load the game from main menu. I click continue and then bam! Desktop. Without Fix it runs and loads fine w/ all the god-awful menu bugs that Bethesda still refuses to correct. I've downgraded skyrim and the fix to 1.4.21.0.4 because those are the last versions that worked.

I'm having the same problem,

Posted: 08 Apr 2012, 00:18
by rdf2457
I'm having the same problem, Crashing to desktop before I have a chance
to choose continue or anything else. Without WidescreenFixer works fine, Had been working good

rdf2457 wrote:I'm having the

Posted: 08 Apr 2012, 00:52
by helifax
I'm having the same problem, Crashing to desktop before I have a chance
to choose continue or anything else. Without WidescreenFixer works fine, Had been working good


Are you sure that you properly setup the plugin? Try to set the resolution manually. Also try to run the game without any other mod. The fix doesn't make the game crash, I suspect something else make it

I was having the crash to

Posted: 08 Apr 2012, 04:36
by dayglow
I was having the crash to desktop as soon as I booted as well and found out it was the Catalyst 12.3 and CAP profiles. Uninstall the CAP profile and it should work.

Didnt have Cap 1 installed

Posted: 08 Apr 2012, 06:52
by rdf2457
Didnt have Cap 1 installed rolled back to 12.2, uninstalled all mods, deleted save games
uninstalled Skyrim , Fresh install with no mods, manual detect, plugin dropped in to plugin folder
like before when everything worked. Checked for virus,s, malware,errors, still just crashes like when
there is a new update. any clues

crashing as soon as enabled

Posted: 08 Apr 2012, 09:44
by qzamabad
turned off all mods and pushed timer to 30 secs to check and after 30 secs poof back to desktop, up until 3 days ago working fine...

Cheers

qzamabad wrote:turned off all

Posted: 08 Apr 2012, 13:04
by helifax
turned off all mods and pushed timer to 30 secs to check and after 30 secs poof back to desktop, up until 3 days ago working fine...

Cheers



Hmm weird stuff... I see , based on the game version, that no update has been pushed. I cannot seem to find a reason why this happens. Are you using other programs like Afterburner or Fraps that put an overlay? Also try to disable steam ingame overlay. Sometimes (most of the times) it creates this weird behaviour...
Let me know if one of the above fixed your problem.