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Re: Resident Evil 7 No 21:9 support
Posted: 12 Jan 2018, 22:17
by wkduffy
CivilWolf: Smart people like you amaze me. Thanks. I was sad though to see the HUD in Not A Hero is unscalable? With everything set properly using patcher and trainer, 2/3 of the HUD sits offscreen at the bottom in 3440x1440 (unless I've messed something up). Any known fix for scaling the HUD? And I feel terrible asking considering everything you've already done...but not terrible enough to not inquire anyway!
EDIT: No worries. I turned the HUD off in the menu and stumbled my way through. I didn't realize the Not A Hero DLC was that short....(and not all that good--why the hell is there a Halo style HUD in an RE game anyway?). Again thanks for your efforts.
Re: Resident Evil 7 No 21:9 support
Posted: 31 Jan 2018, 01:41
by Vyka
hey guys,
ima little noob
what to do when using a resolution of 7680 x 1440 ?

Re: Resident Evil 7 No 21:9 support
Posted: 31 Jan 2018, 02:08
by CivilWolf
Vyka wrote:hey guys,
ima little noob
what to do when using a resolution of 7680 x 1440 ?

Here are a few steps:
1. Download and Patch the game with the tool here:
http://www.wsgf.org/forums/viewtopic.php?f=95&t=31880&start=240*You must enter your screen's height and width*
2. Download and run this trainer then enter your desired FOV, ignore the Aspect Ratio edit box:
http://www.wsgf.org/forums/viewtopic.php?f=95&t=31880&start=230*An FOV around 135 should be good enough* Your values are saved automatically.
3. Make sure the trainer is running then start the game in borderless mode or press Alt+Enter if the game does not fit the screen at launch.
4. Press F1, F2, or F3 to apply your FOV.
Step 3 & 4 are the only steps that need to be repeated when you start the gameHope this helped!
Re: Resident Evil 7 No 21:9 support
Posted: 31 Jan 2018, 20:41
by Vyka
Thanks, CivilWolf!
Unfortunately trainer doesn´t work propperly. i got 7680x1440 now but it´s zoomed in. Your trainer is running but F1, F2, F3, F4 doesnt change anything.
Is there any way to get that work with hex edit?
Thanks in advance!
Re: Resident Evil 7 No 21:9 support
Posted: 31 Jan 2018, 20:57
by CivilWolf
Vyka wrote:Thanks, CivilWolf!
Unfortunately trainer doesn´t work propperly. i got 7680x1440 now but it´s zoomed in. Your trainer is running but F1, F2, F3, F4 doesnt change anything.
Is there any way to get that work with hex edit?
Thanks in advance!
Not that I know of.
Check if an anti-virus program could be blocking the trainer and add an exception for it.(You could also temporarily turn off the anti-virus)
*That was the issue for someone using one of my trainers before*
Also, the menu will always look zoomed in.
Re: Resident Evil 7 No 21:9 support
Posted: 01 Feb 2018, 10:09
by scavvenjahh
Resident Evil 7: Biohazard | WSGFEyefinity / Surround Specific Solution & Issues
Outstanding issues:
Main menu is Vert-.
Nothing new here. As far as gameplay is concerned the trainer works GREAT.
Re: Resident Evil 7 No 21:9 support
Posted: 01 Feb 2018, 23:09
by Vyka
CivilWolf wrote:Vyka wrote:
Not that I know of.
Check if an anti-virus program could be blocking the trainer and add an exception for it.(You could also temporarily turn off the anti-virus)
*That was the issue for someone using one of my trainers before*
Also, the menu will always look zoomed in.
Exception added and also antivir turned off, but still same problem

Thanks anyway CivilWolf!
Hex editing to 3440 x 1440 worked. What to do for 7680 x 1440 with hex editor?
Re: Resident Evil 7 No 21:9 support
Posted: 11 Feb 2018, 00:30
by Adam-2012
what is the value for the monitor 3840x1080 32:9 ?

I need the exact value to correct the height
Re: Resident Evil 7 No 21:9 support
Posted: 12 Feb 2018, 13:21
by scavvenjahh
Ever used calc.exe ? 3840/1080=3.555555555555556

But you don't even need that if you used RE7_Widescreen_Patcher.exe as you should.
Re: Resident Evil 7 No 21:9 support
Posted: 13 Feb 2018, 00:59
by Adam-2012
how to change the fov permanently ?
Re: Resident Evil 7 No 21:9 support
Posted: 13 Feb 2018, 12:18
by scavvenjahh
Permanently as in without using the trainer ? You can't. That's the whole point of this gigantic thread

Re: Resident Evil 7 No 21:9 support
Posted: 17 Jan 2019, 15:46
by zeto3211
Heya, kind of off-topic so sorry.
On the matter of the Resident Evil 2 Remake, the demo is out and I've been fiddling with it. It uses the same engine as 7 does so I assumed that the same method CivilWolf used could be employed to remove the black bars from my 16:10 aspect ratio. I tried to use CivilWolfs patcher and just renamed re2.exe to re7.exe and then back to re2. It seems it patched successfully but the game would not launch.
I am a bit of a noob when it comes to this sort of thing but I looked around in the .exe with a hex editor and tried to change some values to no avail. My goal here is to just get a fix set up for when the actual game releases.
I'd like to ask if you or anyone else could share a manual method to apply your fix so I could mess with that.
Re: Resident Evil 7 No 21:9 support
Posted: 17 Jan 2019, 17:20
by jackfuste
zeto3211 wrote:Heya, kind of off-topic so sorry.
On the matter of the Resident Evil 2 Remake, the demo is out and I've been fiddling with it. It uses the same engine as 7 does so I assumed that the same method CivilWolf used could be employed to remove the black bars from my 16:10 aspect ratio. I tried to use CivilWolfs patcher and just renamed re2.exe to re7.exe and then back to re2. It seems it patched successfully but the game would not launch.
I am a bit of a noob when it comes to this sort of thing but I looked around in the .exe with a hex editor and tried to change some values to no avail. My goal here is to just get a fix set up for when the actual game releases.
I'd like to ask if you or anyone else could share a manual method to apply your fix so I could mess with that.
To remove black bars from any aspect ratio, download
re2_v2.7z -
http://www.wsgf.org/forums/viewtopic.php?f=95&t=32975&p=174153#p174153
Re: Resident Evil 7 No 21:9 support
Posted: 25 Jan 2019, 02:21
by Evil_Raven
jackfuste wrote:zeto3211 wrote:Heya, kind of off-topic so sorry.
On the matter of the Resident Evil 2 Remake, the demo is out and I've been fiddling with it. It uses the same engine as 7 does so I assumed that the same method CivilWolf used could be employed to remove the black bars from my 16:10 aspect ratio. I tried to use CivilWolfs patcher and just renamed re2.exe to re7.exe and then back to re2. It seems it patched successfully but the game would not launch.
I am a bit of a noob when it comes to this sort of thing but I looked around in the .exe with a hex editor and tried to change some values to no avail. My goal here is to just get a fix set up for when the actual game releases.
I'd like to ask if you or anyone else could share a manual method to apply your fix so I could mess with that.
To remove black bars from any aspect ratio, download
re2_v2.7z -
http://www.wsgf.org/forums/viewtopic.php?f=95&t=32975&p=174153#p174153
works, except for removing the vignette effect
http://www.wsgf.org/dr/resident-evil-2-2019/en
Re: Resident Evil 7 No 21:9 support
Posted: 28 Jan 2019, 14:41
by SamDW96
Hello there!
I hadn't played all the DLCs for this game yet, and decided to give them a go now with all the RE:2 hype going on. The last time I played this game, CivilWolf's patcher and trainer worked perfectly for me.
However, it seems the game has been updated (there was an update today actually) and the patcher does not seem to work anymore. After applying it, the game just doesn't open. Reverting to the backed up .exe works fine.
They removed Denuvo from the game so I'm guessing the exe has probably changed somewhat, making the patching method incompatible. Can anyone point me to where I can hex-edit the exe myself?
Re: Resident Evil 7 No 21:9 support
Posted: 28 Jan 2019, 17:42
by susahamat
Re: Resident Evil 7 No 21:9 support
Posted: 28 Jan 2019, 21:35
by mike_j_c
I am also having issues with the widescreen patcher after the game was recently updated. Anybody have any advise on how to I would be able to play the game 2560 x 1080? I have tried hex-edit but game won't launch after altering the values. Any help would be much appreciated.
Re: Resident Evil 7 No 21:9 support
Posted: 29 Jan 2019, 06:05
by valkyrie743
the game has been updated to remove denuvo. it broke the fov trainer as well as the widescreen patcher
hope @CivilWolf is still around and can update the trainer and patcher.
Re: Resident Evil 7 No 21:9 support
Posted: 30 Jan 2019, 04:47
by Alden
I was wondering wtf was going on.
When I first purchased this game I was hyped. When it came ofc I suffered through the black bars and chose a lower res. God awful.
When I first played it and immediately noticed the widescreen black bars bullshit I was fucking pissed.
I've sat around for 2 hours not noticing they updated their game recently making the fix for the widescreen support of this forum obsolete.
I'm so fucking pissed. Not at this community. This community has shed some light toward a heaven I dreamed of.
Please help with a fix for this!!!
I have 16:10 Aspect Ratio 1920x1200
Please m8! Help!!!!!!!!!!!!!!
Why is this a thing? Why do other games like overwatch and gta get their shit right when capcom always half asses it like EA. but even EA has support for aspect ratios.
Re: Resident Evil 7 No 21:9 support
Posted: 30 Jan 2019, 05:27
by valkyrie743
Alden wrote:Why is this a thing? Why do other games like overwatch get their shit right
overwatch @ 21:9 is a joke and blizzard is hard headed and wont support proper 21:9. its sucks. so i have to play @ 2560x1440 (pillarboxed) on my 3440x1440