Resident Evil 7 No 21:9 support

Gaming on 21:9 and ultra-wide single screen monitors
dziwicz
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Re: Resident Evil 7 No 21:9 support

Post by dziwicz »

Either I'm doing something wrong or the trainer doesn't work for me - when pressing F4 in game, it just stretches game a little bit vertically, but the black bars on sides are still present (I have 2560x1080 display)
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CivilWolf
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Re: Resident Evil 7 No 21:9 support

Post by CivilWolf »

To get rid of the pillarboxing, you will have to patch the game with the patcher here:
http://www.wsgf.org/forums/viewtopic.ph ... &start=240

The trainer only affects the rendered aspect ratio and the FOV.
dziwicz
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Re: Resident Evil 7 No 21:9 support

Post by dziwicz »

Ah ok, thanks for response, I didn't notice that patcher got updated aswell :D
Crazygamingdayz
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Re: Resident Evil 7 No 21:9 support

Post by Crazygamingdayz »

I added my screens resolution into the patcher (2560x1080) and it does fill the screen but the HUD is not matching up, anyway to fix it? Thanks in advance for any reply on this :)
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CivilWolf
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Resident Evil 7 No 21:9 support

Post by CivilWolf »

Crazygamingdayz wrote:I added my screens resolution into the patcher (2560x1080) and it does fill the screen but the HUD is not matching up, anyway to fix it? Thanks in advance for any reply on this :)


Not at the moment.

There is probably a way to fix it, but I have not found it yet. Someone with more experience with this stuff may be able to figure it out though.
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scavvenjahh
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Re: Resident Evil 7 No 21:9 support

Post by scavvenjahh »

Solid stuff, confirmed working at 10500x1440 ! And 3440 too. At the other end of the spectrum, ARs lower than 1:1 are laways letterboxed so tallscreen is a no-go. But that's just a fact, not a request...

Thanks a lot for the continued support. I would've uninstalled this game long ago if it weren't for your fixes. Now I have my Xmas time horror game+dlc all ready for Ultrawide and I'm happy !
wkduffy
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Re: Resident Evil 7 No 21:9 support

Post by wkduffy »

CivilWolf: Smart people like you amaze me. Thanks. I was sad though to see the HUD in Not A Hero is unscalable? With everything set properly using patcher and trainer, 2/3 of the HUD sits offscreen at the bottom in 3440x1440 (unless I've messed something up). Any known fix for scaling the HUD? And I feel terrible asking considering everything you've already done...but not terrible enough to not inquire anyway!

EDIT: No worries. I turned the HUD off in the menu and stumbled my way through. I didn't realize the Not A Hero DLC was that short....(and not all that good--why the hell is there a Halo style HUD in an RE game anyway?). Again thanks for your efforts.
Vyka
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Re: Resident Evil 7 No 21:9 support

Post by Vyka »

hey guys,

ima little noob :roll:

what to do when using a resolution of 7680 x 1440 ? :eh:
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CivilWolf
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Re: Resident Evil 7 No 21:9 support

Post by CivilWolf »

Vyka wrote:hey guys,

ima little noob :roll:

what to do when using a resolution of 7680 x 1440 ? :eh:


Here are a few steps:

1. Download and Patch the game with the tool here: http://www.wsgf.org/forums/viewtopic.php?f=95&t=31880&start=240
*You must enter your screen's height and width*

2. Download and run this trainer then enter your desired FOV, ignore the Aspect Ratio edit box: http://www.wsgf.org/forums/viewtopic.php?f=95&t=31880&start=230
*An FOV around 135 should be good enough* Your values are saved automatically.

3. Make sure the trainer is running then start the game in borderless mode or press Alt+Enter if the game does not fit the screen at launch.

4. Press F1, F2, or F3 to apply your FOV.



Step 3 & 4 are the only steps that need to be repeated when you start the game

Hope this helped!
Vyka
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Re: Resident Evil 7 No 21:9 support

Post by Vyka »

Thanks, CivilWolf!

Unfortunately trainer doesn´t work propperly. i got 7680x1440 now but it´s zoomed in. Your trainer is running but F1, F2, F3, F4 doesnt change anything.

Is there any way to get that work with hex edit?

Thanks in advance!
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CivilWolf
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Re: Resident Evil 7 No 21:9 support

Post by CivilWolf »

Vyka wrote:Thanks, CivilWolf!

Unfortunately trainer doesn´t work propperly. i got 7680x1440 now but it´s zoomed in. Your trainer is running but F1, F2, F3, F4 doesnt change anything.

Is there any way to get that work with hex edit?

Thanks in advance!


Not that I know of.

Check if an anti-virus program could be blocking the trainer and add an exception for it.(You could also temporarily turn off the anti-virus)
*That was the issue for someone using one of my trainers before*

Also, the menu will always look zoomed in.
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scavvenjahh
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Re: Resident Evil 7 No 21:9 support

Post by scavvenjahh »

Resident Evil 7: Biohazard | WSGF
Eyefinity / Surround Specific Solution & Issues

Outstanding issues:
Main menu is Vert-.
Nothing new here. As far as gameplay is concerned the trainer works GREAT.
Vyka
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Re: Resident Evil 7 No 21:9 support

Post by Vyka »

CivilWolf wrote:
Vyka wrote:
Not that I know of.

Check if an anti-virus program could be blocking the trainer and add an exception for it.(You could also temporarily turn off the anti-virus)
*That was the issue for someone using one of my trainers before*

Also, the menu will always look zoomed in.


Exception added and also antivir turned off, but still same problem :( Thanks anyway CivilWolf!

Hex editing to 3440 x 1440 worked. What to do for 7680 x 1440 with hex editor?
Adam-2012
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Re: Resident Evil 7 No 21:9 support

Post by Adam-2012 »

what is the value for the monitor 3840x1080 32:9 ? Image
I need the exact value to correct the height
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scavvenjahh
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Re: Resident Evil 7 No 21:9 support

Post by scavvenjahh »

Ever used calc.exe ? 3840/1080=3.555555555555556 :clap: But you don't even need that if you used RE7_Widescreen_Patcher.exe as you should.
Adam-2012
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Re: Resident Evil 7 No 21:9 support

Post by Adam-2012 »

how to change the fov permanently ?
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scavvenjahh
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Re: Resident Evil 7 No 21:9 support

Post by scavvenjahh »

Permanently as in without using the trainer ? You can't. That's the whole point of this gigantic thread :lolno:
zeto3211
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Re: Resident Evil 7 No 21:9 support

Post by zeto3211 »

Heya, kind of off-topic so sorry.

On the matter of the Resident Evil 2 Remake, the demo is out and I've been fiddling with it. It uses the same engine as 7 does so I assumed that the same method CivilWolf used could be employed to remove the black bars from my 16:10 aspect ratio. I tried to use CivilWolfs patcher and just renamed re2.exe to re7.exe and then back to re2. It seems it patched successfully but the game would not launch.

I am a bit of a noob when it comes to this sort of thing but I looked around in the .exe with a hex editor and tried to change some values to no avail. My goal here is to just get a fix set up for when the actual game releases.

I'd like to ask if you or anyone else could share a manual method to apply your fix so I could mess with that.
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jackfuste
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Re: Resident Evil 7 No 21:9 support

Post by jackfuste »

zeto3211 wrote:Heya, kind of off-topic so sorry.

On the matter of the Resident Evil 2 Remake, the demo is out and I've been fiddling with it. It uses the same engine as 7 does so I assumed that the same method CivilWolf used could be employed to remove the black bars from my 16:10 aspect ratio. I tried to use CivilWolfs patcher and just renamed re2.exe to re7.exe and then back to re2. It seems it patched successfully but the game would not launch.

I am a bit of a noob when it comes to this sort of thing but I looked around in the .exe with a hex editor and tried to change some values to no avail. My goal here is to just get a fix set up for when the actual game releases.

I'd like to ask if you or anyone else could share a manual method to apply your fix so I could mess with that.

To remove black bars from any aspect ratio, download re2_v2.7z - http://www.wsgf.org/forums/viewtopic.php?f=95&t=32975&p=174153#p174153
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Evil_Raven
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Re: Resident Evil 7 No 21:9 support

Post by Evil_Raven »

jackfuste wrote:
zeto3211 wrote:Heya, kind of off-topic so sorry.

On the matter of the Resident Evil 2 Remake, the demo is out and I've been fiddling with it. It uses the same engine as 7 does so I assumed that the same method CivilWolf used could be employed to remove the black bars from my 16:10 aspect ratio. I tried to use CivilWolfs patcher and just renamed re2.exe to re7.exe and then back to re2. It seems it patched successfully but the game would not launch.

I am a bit of a noob when it comes to this sort of thing but I looked around in the .exe with a hex editor and tried to change some values to no avail. My goal here is to just get a fix set up for when the actual game releases.

I'd like to ask if you or anyone else could share a manual method to apply your fix so I could mess with that.

To remove black bars from any aspect ratio, download re2_v2.7z - http://www.wsgf.org/forums/viewtopic.php?f=95&t=32975&p=174153#p174153

works, except for removing the vignette effect http://www.wsgf.org/dr/resident-evil-2-2019/en
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