Kingdoms of Amalur: Reckoning, FoV Fix and Rally for multi screen support

Topics about game solutions, and success or failure in getting them to work.
W.AC
Posts: 3
Joined: 21 Feb 2012, 09:33

Ah that's whu the only thing

Post by W.AC »

Ah that's why the only thing i'm getting is a slider to a maximum 200% without any other option like resolution etc?

So there is no way to make it work with the current version - 3.1 r361- on retail.
I guess i'll have to wait for an official patch or for an update on WSF.
Sucks to pay 50€ for an unplayable game i think i won't be so hasty next time.

Thanks.
User avatar
dopefish
Insiders
Insiders
Posts: 1514
Joined: 14 Apr 2007, 02:13

I've merged helifax's latest

Post by dopefish »

I've merged helifax's latest source with mine.

There are a couple of things I realize after looking at his latest source and his suggestions above.

My code previously that read the resolution from the game, rather than the desktop, works perfectly. I just forgot to divide a couple of things by the display count.

The other is that he forgot to divide the field-of-view by the display count. So people who use a single monitor were going to get a really low field-of-view.

I'll upload this new version soon.
Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
User avatar
Skid
Administrators
Administrators
Posts: 1031
Joined: 02 Nov 2009, 12:14
Location: Lincoln, UK
Contact:

W.AC wrote:Ah that's why the

Post by Skid »

Ah that's why the only thing i'm getting is a slider to a maximum 200% without any other option like resolution etc?

So there is no way to make it work with the current version - 3.1 r361- on retail.
I guess i'll have to wait for an official patch or for an update on WSF.
Sucks to pay 50€ for an unplayable game i think i won't be so hasty next time.

Thanks.


The retail version should of installed itself via Origin and forced you to play it via Origin, if it didn't then its not a proper retail version.
: ) Skid : )
My Multi-Monitor Focused YouTube Channel: http://www.youtube.com/c/SkidIncGaming
My Twitch channel which I've been known to stream on from time to time: http://www.twitch.tv/SkidInc
"Imagination is the only weapon in the war against reality."
User avatar
dopefish
Insiders
Insiders
Posts: 1514
Joined: 14 Apr 2007, 02:13

I finished the merge and

Post by dopefish »

I finished the merge and uploaded the new build to the site.

It now includes an updated Kingdoms of Amalur: Reckoning plugin that's newer than the one helifax posted here. Please try this one out instead and let me know if it works better for you.
Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
yamsteren
Posts: 5
Joined: 21 Feb 2012, 18:06

no go...

Post by yamsteren »

Single monitor user here - This is not working for me at all...

The latest fixer - the latest plugin.

In order - I
Start the fixer -
Select the plugin from list -
Click the cog/gear set the fov (90ish) monitor count (1) and the resolution (1680 x 1050)
Start the game.
set the ingame resolution - same as above.
And from here do 1 of 3:
1.- enable fix in main menu - load save game = game crash - no error message.
2. - load save game - enable fix = game crash - no error message.
3. - tab out - change *anything* in widescreenfixer = game crash - no error message.

My (current) game is a pirated steam copy - if that in anyway can change the outcome...
(damn demo was not working for me and wanted to try this one bad - played this for 5 hours and realized i owed someone some money - waiting for my legal steam version to download as i write this)
User avatar
dopefish
Insiders
Insiders
Posts: 1514
Joined: 14 Apr 2007, 02:13

I guarantee you the crashes

Post by dopefish »

I guarantee you the crashes are a result of it being a pirated copy. Unfortunately there's nothing I can really do about that.
Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
yamsteren
Posts: 5
Joined: 21 Feb 2012, 18:06

all most there...

Post by yamsteren »

I am at 75% on the legal one - I will let you know how that one fares in a bit...

I guarantee you the crashes are a result of it being a pirated copy. Unfortunately there's nothing I can really do about that.


I am not so sure that "Unfortunately" is a good word there... just one more reason to pay to play ;)
User avatar
dopefish
Insiders
Insiders
Posts: 1514
Joined: 14 Apr 2007, 02:13

The reason the cracked

Post by dopefish »

The reason the cracked versions do not work is because they remove certain parts of the game's code or add to it to work around DRM. When they do this it causes the game to allocate and use memory differently than it normally would, and the offsets we use for the Steam and Origin versions of the game do not work.
Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
yamsteren
Posts: 5
Joined: 21 Feb 2012, 18:06

pure awesomeness

Post by yamsteren »

The reason the cracked versions do not work is because they remove certain parts of the game's code or add to it to work around DRM. When they do this it causes the game to allocate and use memory differently than it normally would, and the offsets we use for the Steam and Origin versions of the game do not work.



update: works like a charm on the legal steam version - however it does look like there has been a change width the ingame camera all ready.

the camera is zoomed way back even when the fix is not enabled - update perchance?? - maybe I will use the fix anyway - looks awesome thanks a mill.
User avatar
helifax
Insiders
Insiders
Posts: 1232
Joined: 21 May 2011, 14:18

yamsteren wrote:dopefish

Post by helifax »

[quote]The reason the cracked versions do not work is because they remove certain parts of the game's code or add to it to work around DRM. When they do this it causes the game to allocate and use memory differently than it normally would, and the offsets we use for the Steam and Origin versions of the game do not work.



update: works like a charm on the legal steam version - however it does look like there has been a change width the ingame camera all ready.

the camera is zoomed way back even when the fix is not enabled - update perchance?? - maybe I will use the fix anyway - looks awesome thanks a mill.

No it doesn't...Can you provide proof to your claims? A screenshot maybe along with the resolution you are using?:) ..something smells funny around here...:))
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]
User avatar
helifax
Insiders
Insiders
Posts: 1232
Joined: 21 May 2011, 14:18

Anyone with an Origin version

Post by helifax »

Anyone with an Origin version that wants the Quest Map workaround and is comfortable with remote desktop applications drop me a PM;)) so we can update the Origin version also:)
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]
rajendra82
Posts: 2
Joined: 21 Feb 2012, 02:26

helifax wrote:Anyone with an

Post by rajendra82 »

Anyone with an Origin version that wants the Quest Map workaround and is comfortable with remote desktop applications drop me a PM;)) so we can update the Origin version also:)


I don't mind the remote desktop connection application, but what exactly is the issue with the quest map? I run Origin version single screen with the latest fixer r366 and the included plugin, and my quest map seems to be working fine.
W.AC
Posts: 3
Joined: 21 Feb 2012, 09:33

It worked with the last

Post by W.AC »

It worked with the last version you updated.
Still need some tweak to avoid a slight fisheye effect on the sides of the screen for 1680x1050 resolutions any suggestion on the proper % settings?

It's way more better than before.
I don't have any menu problems etc all working normal retail box + origin fix.

Thanks everyone involved in this fix.
yamsteren
Posts: 5
Joined: 21 Feb 2012, 18:06

helifax wrote:yamsteren

Post by yamsteren »

[quote][quote]The reason the cracked versions do not work is because they remove certain parts of the game's code or add to it to work around DRM. When they do this it causes the game to allocate and use memory differently than it normally would, and the offsets we use for the Steam and Origin versions of the game do not work.


update: works like a charm on the legal steam version - however it does look like there has been a change width the ingame camera all ready.

the camera is zoomed way back even when the fix is not enabled - update perchance?? - maybe I will use the fix anyway - looks awesome thanks a mill.

No it doesn't...Can you provide proof to your claims? A screenshot maybe along with the resolution you are using?:) ..something smells funny around here...:))

You sir - are quite right - nothing new to the game itself however the plugin does not disable correctly - screenshot is not proof of this but i did zoom in and back out to ensure the image was updated.

it seems that the fov start where the default is (50 maybe) and resets to roughly 70 when i disable the plugin
- loads better than normal game fov but not the 80 (or in the case of the screenshot 140 something - so the difference is clear) i set it at

Attached files
User avatar
dopefish
Insiders
Insiders
Posts: 1514
Joined: 14 Apr 2007, 02:13

There's really nothing that

Post by dopefish »

There's really nothing that can be done about the fisheye effect at high field-of-views. 99.9% of games suffer from this.

The only way to get around this is to completely alter the position of the camera itself, not the field-of-view.
Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
yamsteren
Posts: 5
Joined: 21 Feb 2012, 18:06

W.AC wrote:It worked with the

Post by yamsteren »

It worked with the last version you updated.
Still need some tweak to avoid a slight fisheye effect on the sides of the screen for 1680x1050 resolutions any suggestion on the proper % settings?

It's way more better than before.
I don't have any menu problems etc all working normal retail box + origin fix.

Thanks everyone involved in this fix.



We use the same resolution and im using 75 as my fov and got no fisheye to speak of - for me thats the perfect setting.
User avatar
helifax
Insiders
Insiders
Posts: 1232
Joined: 21 May 2011, 14:18

Quest map fix for Origin

Post by helifax »

Hi,

I managed to get the offset for the Origin Version for the Quest Map workaround.
Please let me know if it works (read plugin description)!!!

Best Regards,
Helifax

Attached files Plugin.Kingdoms of Amalur Reckoning.rar (10.9 KB) Plugin.Kingdoms of Amalur Reckoning.rar (10.9 KB)
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]
User avatar
dopefish
Insiders
Insiders
Posts: 1514
Joined: 14 Apr 2007, 02:13

Updated the plugin on the

Post by dopefish »

Updated the plugin on the site.
Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie
dwstewart
Posts: 7
Joined: 17 Feb 2012, 11:25

Moving Interface elements?

Post by dwstewart »

Thanks to everyone who has worked on these fixes to the FOV. They really make the game much more playable.

I find, however, that I prefer to play on a single monitor at 1920x1080 rather than use eyefinity over 3 monitors as the widescreen puts the health and minimap elements out of my normal viewing area. So I am always having to look away from a fight to see how my health is doing, or look away from the road to see the minimap.

Now I would actually prefer to play using all three monitors but could only do so if the interface elements could be moved to the middle monitor. I know nothing about these fixes so this question may be noobish but is there no way to change the position of these elements?

Thanks.
FritzFrisbee
Posts: 1
Joined: 28 Feb 2012, 10:53

hi dopefish and helifay and

Post by FritzFrisbee »

hi dopefish and helifay and every1 else, who worked on that little tool! i just wanted to let you know, that version 371 works pretty fine on my one-monitor with KoA:R (i use the Origin version) and i enjoy the game so much more with your fix. thx for the time you invested and don´t make silly stuff ;-) with my little donation.

bye
Post Reply

Who is online

Users browsing this forum: No registered users and 5 guests