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Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 12:03
by codmate
Heres an FOV hack for the demo:
http://dl.tocaedit.com/bioshockdFOV.zip
Reportedly not working on Vista 64bit...
I'll make one for the retail game when I get a hold of it.
You are the king of WideScreen gamers :D
All hail!
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 12:15
by logical
Oh yea... Im using Vista 32 bit... not working.
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 12:18
by Paddy the Wak
Racer thinks he has fixed it ... bare with us ...
He also thinks he has the full version working too ... :D
BTW animated avatars are frowned upon on the forum ... :wink:
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 12:18
by Racer_S
Updated to v1.1
http://dl.tocaedit.com/bioshockdFOV.zip
- Whats new in v1.1 on 8/22/07?
*added support for full retail version
*moved shift hotkey to CTRL
*fixed bug with demo
3 people in the IRC chat confirmed its working.
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 12:25
by g00seberry
:bowdown
Everyone hugely appreciates the time you put into this. Nice work!
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 12:28
by logical
Racer thinks he has fixed it ... bare with us ...
He also thinks he has the full version working too ... :D
BTW animated avatars are frowned upon on the forum ... :wink:
I dont mind being frowned upon, as long as they arent banned Im good. 8)
Gonna try the new version right now.
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 12:28
by BlueMak
So with this program one can play demo and retail version with proper resolution (for example 1920x1200) and FOV? Like it was supposed to be in the first place?
Also, does this work with the Steam version of the game?
No matter what though, hell of a job for even trying this.
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 12:31
by Paddy the Wak
So with this program one can play demo and retail version with proper resolution (for example 1920x1200) and FOV? Like it was supposed to be in the first place?
Also, does this work with the Steam version of the game?
No matter what though, hell of a job for even trying this.
Yes.
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 12:31
by Tamlin
@Racer_S&Paddy: :bowdown :bowdown :bowdown
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 12:32
by Paddy the Wak
[quote]Racer thinks he has fixed it ... bare with us ...
He also thinks he has the full version working too ... :D
BTW animated avatars are frowned upon on the forum ... :wink:
I dont mind being frowned upon, as long as they arent banned Im good. 8)
Gonna try the new version right now.Very nearly bannable ... so don't test us ... :lol: ... :wink:
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 12:37
by NikolaX
Thanx Racer !
You have a big cookie from me :wink:
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 12:49
by logical
[quote][quote]Racer thinks he has fixed it ... bare with us ...
He also thinks he has the full version working too ... :D
BTW animated avatars are frowned upon on the forum ... :wink:
I dont mind being frowned upon, as long as they arent banned Im good. 8)
Gonna try the new version right now.Very nearly bannable ... so don't test us ... :lol: ... :wink:
:(
This still doesnt work in Vista for me. 32 bit.
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 12:51
by Elios
[quote][quote][quote]Racer thinks he has fixed it ... bare with us ...
He also thinks he has the full version working too ... :D
BTW animated avatars are frowned upon on the forum ... :wink:
I dont mind being frowned upon, as long as they arent banned Im good. 8)
Gonna try the new version right now.Very nearly bannable ... so don't test us ... :lol: ... :wink:
:(
This still doesnt work in Vista for me. 32 bit.
turn off driver signing and UAP and try it
Hi!
Posted: 22 Aug 2007, 12:51
by Osuperman
Thanks Racer, but it doesn't work for me either - I am using Vista 32-bit :(
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 12:56
by Koei
What setting do you guys recommend for 16:10 widescreen with the FOV hack?
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 12:57
by Elios
What setting do you guys recommend for 16:10 widescreen with the FOV hack?
what res are you using for 1400x1050 streched to 1680x1050 im using .8
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 13:08
by BlueMak
Settings for 1920x1200?
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 13:12
by Paddy the Wak
I haven't fired it up on a widescreen yet ... just TripleHead ... but I have had reports in that say ...
Width FOV: 0.8
Height FOV: 0.7
are pretty good.
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 13:15
by Koei
I haven't fired it up on a widescreen yet ... just TripleHead ... but I have had reports in that say ...
Width FOV: 0.8
Height FOV: 0.7
are pretty good.
Pretty good yeah, but Im using the entry screen with that big guy's head :P. Just after you enter the lighthouse. His head is a little bit to fat.
Bioshock: artistic vision - or not as the case may be
Posted: 22 Aug 2007, 13:16
by jruskell
Hey guys, I'll try this on my Vista 32-bit as soon as I get my game (24th, damn EU release date!), but can anyone confirm they have it working in Vista32? One thing that might help is running it as Administrator... If this works, Racer_s has saved my bacon yet again!