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Skyrim Multi-Monitor User Interface Fix Discussion
Doing some minor tweaks and the fix will be ready:)
Fixed so far
- Books , no longer require a toggle. Now work 100% (Scrolls too). Minor bug found when using Xbox0360 controller: After viewing a book the hud moves to the left. It can be repositioned by pressing Start button twice. For Mouse+ Keyboard this doesn't happen...weird.
- Map is functional 100% no toggles are required. Map is now proper scaled and markers work correctly. Minor bug is when clicking on a marker: The menu appears on the right monitor but is 100% workable.
- Correct Aspect Ratio and full usage of skill menu. Skills are now properly displayed. Hud is properly displayed. Minor bug: Navigation with the mouse in the skill tree is wrong. I recommend the keyboard. Once a skill is selected to invest in the menu appears and the selection can be done with the mouse.
- Items are automatically scaled and centered based on your resolution.[b]
- [b]Hud is centered. Sometimes when reverting from MAP the onscreen elements might appear on the left monitor. Hit ESC 2 times to correct this.
- Updated to work with the latest WSF build (big thanks to dopefish) - Support for monitors starting from 2- 1001 monitors with nVidia Surround & Eyefinity Autodetection (thanks to WideScreen Fixer and dopefish for this) - Text and icons in Loading Screens are now correctly displayed. Minor bug is found only when pressing Continue from Main Menu...
- Looking into an automatic way to start the fix once the game was found.
- The game required alot of modifications to make it work "natively". All modifications are made in the games engine.
Best Regards
Hi all!!!
I have finished tweaking it.. Please read the above description if you run into trouble.
At the moment it doesn't feature automatic activation of the fix (Still need to talk with dopefish and see how this is possible). So enable the fix WHEN the Bathesda INTRO MOVIE is playing....NOT Sooner, NOT later or you will run into unexpected behavior which is not correct.
- Grab WideScreen Fixer from http://www.widescreenfixer.org/
- Download the plugin from this post and put it in WSF's "Plugins" folder.
- Select the plugin and hit the GEAR icon.
- Autodection should work However if you have problems set your resolution manually.
-[b] Click on SAVE Settings [b]
- Launch game and wait for the "Bathesda movie" to appear.
- Enable the fix. Default key is numpad *.
Please test it and let me know how it works for you:)
Best Regards,
Helifax
Maybe I am blind, but I don't see an attachment to the post? Did you take it down while you fix the issues?
Neovalen wrote:helifax
Posted: 04 Mar 2012, 20:36
by helifax
[quote][quote]Hi all,
Doing some minor tweaks and the fix will be ready:)
Fixed so far
- Books , no longer require a toggle. Now work 100% (Scrolls too). Minor bug found when using Xbox0360 controller: After viewing a book the hud moves to the left. It can be repositioned by pressing Start button twice. For Mouse+ Keyboard this doesn't happen...weird.
- Map is functional 100% no toggles are required. Map is now proper scaled and markers work correctly. Minor bug is when clicking on a marker: The menu appears on the right monitor but is 100% workable.
- Correct Aspect Ratio and full usage of skill menu. Skills are now properly displayed. Hud is properly displayed. Minor bug: Navigation with the mouse in the skill tree is wrong. I recommend the keyboard. Once a skill is selected to invest in the menu appears and the selection can be done with the mouse.
- Items are automatically scaled and centered based on your resolution.[b]
- [b]Hud is centered. Sometimes when reverting from MAP the onscreen elements might appear on the left monitor. Hit ESC 2 times to correct this.
- Updated to work with the latest WSF build (big thanks to dopefish) - Support for monitors starting from 2- 1001 monitors with nVidia Surround & Eyefinity Autodetection (thanks to WideScreen Fixer and dopefish for this) - Text and icons in Loading Screens are now correctly displayed. Minor bug is found only when pressing Continue from Main Menu...
- Looking into an automatic way to start the fix once the game was found.
- The game required alot of modifications to make it work "natively". All modifications are made in the games engine.
Best Regards
Hi all!!!
I have finished tweaking it.. Please read the above description if you run into trouble.
At the moment it doesn't feature automatic activation of the fix (Still need to talk with dopefish and see how this is possible). So enable the fix WHEN the Bathesda INTRO MOVIE is playing....NOT Sooner, NOT later or you will run into unexpected behavior which is not correct.
- Grab WideScreen Fixer from http://www.widescreenfixer.org/
- Download the plugin from this post and put it in WSF's "Plugins" folder.
- Select the plugin and hit the GEAR icon.
- Autodection should work However if you have problems set your resolution manually.
-[b] Click on SAVE Settings [b]
- Launch game and wait for the "Bathesda movie" to appear.
- Enable the fix. Default key is numpad *.
Please test it and let me know how it works for you:)
Best Regards,
Helifax
Maybe I am blind, but I don't see an attachment to the post? Did you take it down while you fix the issues?
Yes, I took it down:) Will made the modifications and will post it back in a working state;))
Thanks for all your efforts
Posted: 04 Mar 2012, 20:44
by DancingSamurai
Thanks for all your efforts helifax.
I guess you found some issues which is why you took the attachment down -- just wanted to say that it did not work AT ALL for me, HUD elements seemed to be completely off screen, i.e. I was greeted with a blank initial menu when activating it like you stated during the intro movie. If I use the keyboard to start a new game / load a game, then the resulting menus also were invisible.
I tried with WGF autodetect and manually put in resolutions; without bezel correction as well, same result.
Using your plugin and the latest WSF r386
5760x1080 (6040 x 1080 corrected), GTX 580 x 2 in SLI, Nvidia 3D (tried to disable that too, no difference).
If NMM is running it screws
Posted: 04 Mar 2012, 20:51
by onthemour
If NMM is running it screws up the fix
onthemour wrote:If NMM is
Posted: 04 Mar 2012, 20:54
by helifax
If NMM is running it screws up the fix
what is NMM?
I believe he means Nexus Mod
Posted: 04 Mar 2012, 20:59
by noahdallas
I believe he means Nexus Mod Manager.
Eyefinity with NMM turned off
Posted: 04 Mar 2012, 21:03
by onthemour
Eyefinity with NMM turned off works perfect. I wonder if Nvidia surround might be a problem
helifax wrote:onthemour
Posted: 04 Mar 2012, 21:06
by onthemour
[quote]If NMM is running it screws up the fix
what is NMM?
Nexus Mod Manager beta 0.15.8
Its unusable here, seems to
Posted: 04 Mar 2012, 21:20
by Gimpylung
Its unusable here, seems to be ignoring bezel compensation. The Inventory options are behind the bezels.
Doesn't matter if I let it autodetect or set it manually. I'm running Eyefinity.
Let me know if you need anymore feedback, thx Helifax.
Gimpylung wrote:Its unusable
Posted: 04 Mar 2012, 21:22
by onthemour
Its unusable here, seems to be ignoring bezel compensation. The Inventory options are behind the bezels.
Doesn't matter if I let it autodetect or set it manually. I'm running Eyefinity.
Let me know if you need anymore feedback, thx Helifax.
I am not using any bezel compensation which is probably why it works for me
Cool, Helifaxs previous
Posted: 04 Mar 2012, 21:25
by Gimpylung
Cool, Helifaxs previous solution worked fine with bezels, I'm sure its a minor tweak is all thats needed.
I remember using bezel
Posted: 04 Mar 2012, 21:49
by onthemour
I remember using bezel compensation with haydens fix and the menu screen was not centered
helifax wrote:helifax
Posted: 04 Mar 2012, 22:45
by helifax
[quote]Hi all,
Doing some minor tweaks and the fix will be ready:)
Fixed so far
- Books , no longer require a toggle. Now work 100% (Scrolls too). Minor bug found when using Xbox0360 controller: After viewing a book the hud moves to the left. It can be repositioned by pressing Start button twice. For Mouse+ Keyboard this doesn't happen...weird.
- Map is functional 100% no toggles are required. Map is now proper scaled and markers work correctly. Minor bug is when clicking on a marker: The menu appears on the right monitor but is 100% workable.
- Correct Aspect Ratio and full usage of skill menu. Skills are now properly displayed. Hud is properly displayed. Minor bug: Navigation with the mouse in the skill tree is wrong. I recommend the keyboard. Once a skill is selected to invest in the menu appears and the selection can be done with the mouse.
- Items are automatically scaled and centered based on your resolution.[b]
- [b]Hud is centered. Sometimes when reverting from MAP the onscreen elements might appear on the left monitor. Hit ESC 2 times to correct this.
- Updated to work with the latest WSF build (big thanks to dopefish) - Support for monitors starting from 2- 1001 monitors with nVidia Surround & Eyefinity Autodetection (thanks to WideScreen Fixer and dopefish for this) - Text and icons in Loading Screens are now correctly displayed. Minor bug is found only when pressing Continue from Main Menu...
- Looking into an automatic way to start the fix once the game was found.
- The game required alot of modifications to make it work "natively". All modifications are made in the games engine.
Best Regards
Hi all!!!
I have finished tweaking it.. Please read the above description if you run into trouble.
At the moment it doesn't feature automatic activation of the fix (Still need to talk with dopefish and see how this is possible). So enable the fix WHEN the Bathesda INTRO MOVIE is playing....NOT Sooner, NOT later or you will run into unexpected behavior which is not correct.
- Grab WideScreen Fixer from http://www.widescreenfixer.org/
- Download the plugin from this post and put it in WSF's "Plugins" folder.
- Select the plugin and hit the GEAR icon.
- Autodection should work However if you have problems set your resolution manually.
- Click on SAVE Settings [b]
- Launch game and wait for the "Bathesda movie" to appear.
- Enable the fix. Default key is numpad *.
Please test it and let me know how it works for you:)
Best Regards,
Helifax
Plugin is back online:) This one should work :) I also updated it and the bezels shouldnt be a problem now. Again, [b]VERY IMPORTANT - Enable the FIX during the Bathesda INTRO movie - IF the main menu is not correctly scaled REDO until it works. Otherwise elements will not be correctly placed.
Best Regard,
Helifax
PS: If the fix doesn't work you are doing something wrong so retry.
helifax wrote:helifax
Posted: 04 Mar 2012, 23:03
by MaxSharp
[quote][quote]Hi all,
Doing some minor tweaks and the fix will be ready:)
Fixed so far
- Books , no longer require a toggle. Now work 100% (Scrolls too). Minor bug found when using Xbox0360 controller: After viewing a book the hud moves to the left. It can be repositioned by pressing Start button twice. For Mouse+ Keyboard this doesn't happen...weird.
- Map is functional 100% no toggles are required. Map is now proper scaled and markers work correctly. Minor bug is when clicking on a marker: The menu appears on the right monitor but is 100% workable.
- Correct Aspect Ratio and full usage of skill menu. Skills are now properly displayed. Hud is properly displayed. Minor bug: Navigation with the mouse in the skill tree is wrong. I recommend the keyboard. Once a skill is selected to invest in the menu appears and the selection can be done with the mouse.
- Items are automatically scaled and centered based on your resolution.[b]
- [b]Hud is centered. Sometimes when reverting from MAP the onscreen elements might appear on the left monitor. Hit ESC 2 times to correct this.
- Updated to work with the latest WSF build (big thanks to dopefish) - Support for monitors starting from 2- 1001 monitors with nVidia Surround & Eyefinity Autodetection (thanks to WideScreen Fixer and dopefish for this) - Text and icons in Loading Screens are now correctly displayed. Minor bug is found only when pressing Continue from Main Menu...
- Looking into an automatic way to start the fix once the game was found.
- The game required alot of modifications to make it work "natively". All modifications are made in the games engine.
Best Regards
Hi all!!!
I have finished tweaking it.. Please read the above description if you run into trouble.
At the moment it doesn't feature automatic activation of the fix (Still need to talk with dopefish and see how this is possible). So enable the fix WHEN the Bathesda INTRO MOVIE is playing....NOT Sooner, NOT later or you will run into unexpected behavior which is not correct.
- Grab WideScreen Fixer from http://www.widescreenfixer.org/
- Download the plugin from this post and put it in WSF's "Plugins" folder.
- Select the plugin and hit the GEAR icon.
- Autodection should work However if you have problems set your resolution manually.
- Click on SAVE Settings [b]
- Launch game and wait for the "Bathesda movie" to appear.
- Enable the fix. Default key is numpad *.
Please test it and let me know how it works for you:)
Best Regards,
Helifax
Plugin is back online:) This one should work :) I also updated it and the bezels shouldnt be a problem now. Again, [b]VERY IMPORTANT - Enable the FIX during the Bathesda INTRO movie - IF the main menu is not correctly scaled REDO until it works. Otherwise elements will not be correctly placed.
Best Regard,
Helifax
PS: If the fix doesn't work you are doing something wrong so retry.
Oh Goodness, Wow....Thank you so very much! Looks absolutely Beautiful, Helifax. It brought a damn tear to my eye. :rockout
I'm getting an error when I
Posted: 04 Mar 2012, 23:15
by Jnelson
I'm getting an error when I try to click on settings.
Method not found: 'Int32 Librar.detectdisplays.detectdisplays.get_displayCount()'.
Stack Trace:
at Plugin.The_ElderScrolls_V_Skyrim.Configuration
Goes on quite a bit. I have no issues using the WSF for other games.
Yeah, that solved it Helifax.
Posted: 04 Mar 2012, 23:20
by Gimpylung
Yeah, that solved it Helifax. Thanks. Nice work.
Thank you Helifax
Posted: 04 Mar 2012, 23:24
by mulo
Thank you Helifax :santa:
Awesome stuff
Posted: 04 Mar 2012, 23:32
by mrpiccolod
Works a treat, thanks a lot helifax!
I keep getting 3 seperate
Posted: 04 Mar 2012, 23:42
by Felony_Menace
I keep getting 3 seperate displays - Im sure I must be doing something wrong - anyone have ideas for me? - thx
Felony_Menace wrote:I keep
Posted: 04 Mar 2012, 23:49
by Hydralisk_X
I keep getting 3 seperate displays - Im sure I must be doing something wrong - anyone have ideas for me? - thx
Are you sure your resolution in the skyrimprefs file is correct?
I'm having an insanely sensitive mouse in the menus and normal in game.