Skyrim Multi-Monitor User Interface Fix Discussion

Topics about game solutions, and success or failure in getting them to work.
Neovalen
Posts: 64
Joined: 11 Nov 2011, 06:34

helifax wrote:helifax

Post by Neovalen »

[quote]Hi all,

Doing some minor tweaks and the fix will be ready:)

Fixed so far

- Books , no longer require a toggle. Now work 100% (Scrolls too). Minor bug found when using Xbox0360 controller: After viewing a book the hud moves to the left. It can be repositioned by pressing Start button twice. For Mouse+ Keyboard this doesn't happen...weird.
- Map is functional 100% no toggles are required. Map is now proper scaled and markers work correctly. Minor bug is when clicking on a marker: The menu appears on the right monitor but is 100% workable.
- Correct Aspect Ratio and full usage of skill menu. Skills are now properly displayed. Hud is properly displayed. Minor bug: Navigation with the mouse in the skill tree is wrong. I recommend the keyboard. Once a skill is selected to invest in the menu appears and the selection can be done with the mouse.
- Items are automatically scaled and centered based on your resolution.[b]
- [b]Hud is centered.
Sometimes when reverting from MAP the onscreen elements might appear on the left monitor. Hit ESC 2 times to correct this.
- Updated to work with the latest WSF build (big thanks to dopefish)
- Support for monitors starting from 2- 1001 monitors with nVidia Surround & Eyefinity Autodetection (thanks to WideScreen Fixer and dopefish for this)
- Text and icons in Loading Screens are now correctly displayed. Minor bug is found only when pressing Continue from Main Menu...
- Looking into an automatic way to start the fix once the game was found.

- The game required alot of modifications to make it work "natively". All modifications are made in the games engine.


Best Regards


Hi all!!!

I have finished tweaking it.. Please read the above description if you run into trouble.

At the moment it doesn't feature automatic activation of the fix (Still need to talk with dopefish and see how this is possible). So enable the fix WHEN the Bathesda INTRO MOVIE is playing....NOT Sooner, NOT later or you will run into unexpected behavior which is not correct.

- Grab WideScreen Fixer from http://www.widescreenfixer.org/
- Download the plugin from this post and put it in WSF's "Plugins" folder.
- Select the plugin and hit the GEAR icon.
- Autodection should work However if you have problems set your resolution manually.
-[b] Click on SAVE Settings [b]
- Launch game and wait for the "Bathesda movie" to appear.
- Enable the fix. Default key is numpad *.


Please test it and let me know how it works for you:)

Best Regards,
Helifax

Maybe I am blind, but I don't see an attachment to the post? Did you take it down while you fix the issues?
User avatar
helifax
Insiders
Insiders
Posts: 1232
Joined: 21 May 2011, 14:18

Neovalen wrote:helifax

Post by helifax »

[quote][quote]Hi all,

Doing some minor tweaks and the fix will be ready:)

Fixed so far

- Books , no longer require a toggle. Now work 100% (Scrolls too). Minor bug found when using Xbox0360 controller: After viewing a book the hud moves to the left. It can be repositioned by pressing Start button twice. For Mouse+ Keyboard this doesn't happen...weird.
- Map is functional 100% no toggles are required. Map is now proper scaled and markers work correctly. Minor bug is when clicking on a marker: The menu appears on the right monitor but is 100% workable.
- Correct Aspect Ratio and full usage of skill menu. Skills are now properly displayed. Hud is properly displayed. Minor bug: Navigation with the mouse in the skill tree is wrong. I recommend the keyboard. Once a skill is selected to invest in the menu appears and the selection can be done with the mouse.
- Items are automatically scaled and centered based on your resolution.[b]
- [b]Hud is centered.
Sometimes when reverting from MAP the onscreen elements might appear on the left monitor. Hit ESC 2 times to correct this.
- Updated to work with the latest WSF build (big thanks to dopefish)
- Support for monitors starting from 2- 1001 monitors with nVidia Surround & Eyefinity Autodetection (thanks to WideScreen Fixer and dopefish for this)
- Text and icons in Loading Screens are now correctly displayed. Minor bug is found only when pressing Continue from Main Menu...
- Looking into an automatic way to start the fix once the game was found.

- The game required alot of modifications to make it work "natively". All modifications are made in the games engine.


Best Regards


Hi all!!!

I have finished tweaking it.. Please read the above description if you run into trouble.

At the moment it doesn't feature automatic activation of the fix (Still need to talk with dopefish and see how this is possible). So enable the fix WHEN the Bathesda INTRO MOVIE is playing....NOT Sooner, NOT later or you will run into unexpected behavior which is not correct.

- Grab WideScreen Fixer from http://www.widescreenfixer.org/
- Download the plugin from this post and put it in WSF's "Plugins" folder.
- Select the plugin and hit the GEAR icon.
- Autodection should work However if you have problems set your resolution manually.
-[b] Click on SAVE Settings [b]
- Launch game and wait for the "Bathesda movie" to appear.
- Enable the fix. Default key is numpad *.


Please test it and let me know how it works for you:)

Best Regards,
Helifax

Maybe I am blind, but I don't see an attachment to the post? Did you take it down while you fix the issues?

Yes, I took it down:) Will made the modifications and will post it back in a working state;))
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]
User avatar
DancingSamurai
Posts: 8
Joined: 04 Mar 2012, 20:30

Thanks for all your efforts

Post by DancingSamurai »

Thanks for all your efforts helifax.

I guess you found some issues which is why you took the attachment down -- just wanted to say that it did not work AT ALL for me, HUD elements seemed to be completely off screen, i.e. I was greeted with a blank initial menu when activating it like you stated during the intro movie. If I use the keyboard to start a new game / load a game, then the resulting menus also were invisible.

I tried with WGF autodetect and manually put in resolutions; without bezel correction as well, same result.
Using your plugin and the latest WSF r386

5760x1080 (6040 x 1080 corrected), GTX 580 x 2 in SLI, Nvidia 3D (tried to disable that too, no difference).
onthemour
Posts: 125
Joined: 25 Feb 2011, 06:10

If NMM is running it screws

Post by onthemour »

If NMM is running it screws up the fix
User avatar
helifax
Insiders
Insiders
Posts: 1232
Joined: 21 May 2011, 14:18

onthemour wrote:If NMM is

Post by helifax »

If NMM is running it screws up the fix


what is NMM?
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]
noahdallas
Posts: 1
Joined: 04 Mar 2012, 20:56

I believe he means Nexus Mod

Post by noahdallas »

I believe he means Nexus Mod Manager.
onthemour
Posts: 125
Joined: 25 Feb 2011, 06:10

Eyefinity with NMM turned off

Post by onthemour »

Eyefinity with NMM turned off works perfect. I wonder if Nvidia surround might be a problem
onthemour
Posts: 125
Joined: 25 Feb 2011, 06:10

helifax wrote:onthemour

Post by onthemour »

[quote]If NMM is running it screws up the fix


what is NMM?


Nexus Mod Manager beta 0.15.8
Gimpylung
Posts: 126
Joined: 21 Apr 2010, 12:09

Its unusable here, seems to

Post by Gimpylung »

Its unusable here, seems to be ignoring bezel compensation. The Inventory options are behind the bezels.

Doesn't matter if I let it autodetect or set it manually. I'm running Eyefinity.

Let me know if you need anymore feedback, thx Helifax.
onthemour
Posts: 125
Joined: 25 Feb 2011, 06:10

Gimpylung wrote:Its unusable

Post by onthemour »

Its unusable here, seems to be ignoring bezel compensation. The Inventory options are behind the bezels.

Doesn't matter if I let it autodetect or set it manually. I'm running Eyefinity.

Let me know if you need anymore feedback, thx Helifax.



I am not using any bezel compensation which is probably why it works for me
Gimpylung
Posts: 126
Joined: 21 Apr 2010, 12:09

Cool, Helifaxs previous

Post by Gimpylung »

Cool, Helifaxs previous solution worked fine with bezels, I'm sure its a minor tweak is all thats needed.
onthemour
Posts: 125
Joined: 25 Feb 2011, 06:10

I remember using bezel

Post by onthemour »

I remember using bezel compensation with haydens fix and the menu screen was not centered
User avatar
helifax
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Insiders
Posts: 1232
Joined: 21 May 2011, 14:18

helifax wrote:helifax

Post by helifax »

[quote]Hi all,

Doing some minor tweaks and the fix will be ready:)

Fixed so far

- Books , no longer require a toggle. Now work 100% (Scrolls too). Minor bug found when using Xbox0360 controller: After viewing a book the hud moves to the left. It can be repositioned by pressing Start button twice. For Mouse+ Keyboard this doesn't happen...weird.
- Map is functional 100% no toggles are required. Map is now proper scaled and markers work correctly. Minor bug is when clicking on a marker: The menu appears on the right monitor but is 100% workable.
- Correct Aspect Ratio and full usage of skill menu. Skills are now properly displayed. Hud is properly displayed. Minor bug: Navigation with the mouse in the skill tree is wrong. I recommend the keyboard. Once a skill is selected to invest in the menu appears and the selection can be done with the mouse.
- Items are automatically scaled and centered based on your resolution.[b]
- [b]Hud is centered.
Sometimes when reverting from MAP the onscreen elements might appear on the left monitor. Hit ESC 2 times to correct this.
- Updated to work with the latest WSF build (big thanks to dopefish)
- Support for monitors starting from 2- 1001 monitors with nVidia Surround & Eyefinity Autodetection (thanks to WideScreen Fixer and dopefish for this)
- Text and icons in Loading Screens are now correctly displayed. Minor bug is found only when pressing Continue from Main Menu...
- Looking into an automatic way to start the fix once the game was found.

- The game required alot of modifications to make it work "natively". All modifications are made in the games engine.


Best Regards


Hi all!!!

I have finished tweaking it.. Please read the above description if you run into trouble.

At the moment it doesn't feature automatic activation of the fix (Still need to talk with dopefish and see how this is possible). So enable the fix WHEN the Bathesda INTRO MOVIE is playing....NOT Sooner, NOT later or you will run into unexpected behavior which is not correct.

- Grab WideScreen Fixer from http://www.widescreenfixer.org/
- Download the plugin from this post and put it in WSF's "Plugins" folder.
- Select the plugin and hit the GEAR icon.
- Autodection should work However if you have problems set your resolution manually.
- Click on SAVE Settings [b]
- Launch game and wait for the "Bathesda movie" to appear.
- Enable the fix. Default key is numpad *.


Please test it and let me know how it works for you:)

Best Regards,
Helifax


Plugin is back online:) This one should work :) I also updated it and the bezels shouldnt be a problem now. Again, [b]VERY IMPORTANT

- Enable the FIX during the Bathesda INTRO movie - IF the main menu is not correctly scaled REDO until it works. Otherwise elements will not be correctly placed.

Best Regard,
Helifax

PS: If the fix doesn't work you are doing something wrong so retry.

Attached files Plugin.The Elder Scrolls V Skyrim.rar (11.4 KB)
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]
User avatar
MaxSharp
Posts: 29
Joined: 23 Feb 2012, 10:49

helifax wrote:helifax

Post by MaxSharp »

[quote][quote]Hi all,

Doing some minor tweaks and the fix will be ready:)

Fixed so far

- Books , no longer require a toggle. Now work 100% (Scrolls too). Minor bug found when using Xbox0360 controller: After viewing a book the hud moves to the left. It can be repositioned by pressing Start button twice. For Mouse+ Keyboard this doesn't happen...weird.
- Map is functional 100% no toggles are required. Map is now proper scaled and markers work correctly. Minor bug is when clicking on a marker: The menu appears on the right monitor but is 100% workable.
- Correct Aspect Ratio and full usage of skill menu. Skills are now properly displayed. Hud is properly displayed. Minor bug: Navigation with the mouse in the skill tree is wrong. I recommend the keyboard. Once a skill is selected to invest in the menu appears and the selection can be done with the mouse.
- Items are automatically scaled and centered based on your resolution.[b]
- [b]Hud is centered.
Sometimes when reverting from MAP the onscreen elements might appear on the left monitor. Hit ESC 2 times to correct this.
- Updated to work with the latest WSF build (big thanks to dopefish)
- Support for monitors starting from 2- 1001 monitors with nVidia Surround & Eyefinity Autodetection (thanks to WideScreen Fixer and dopefish for this)
- Text and icons in Loading Screens are now correctly displayed. Minor bug is found only when pressing Continue from Main Menu...
- Looking into an automatic way to start the fix once the game was found.

- The game required alot of modifications to make it work "natively". All modifications are made in the games engine.


Best Regards


Hi all!!!

I have finished tweaking it.. Please read the above description if you run into trouble.

At the moment it doesn't feature automatic activation of the fix (Still need to talk with dopefish and see how this is possible). So enable the fix WHEN the Bathesda INTRO MOVIE is playing....NOT Sooner, NOT later or you will run into unexpected behavior which is not correct.

- Grab WideScreen Fixer from http://www.widescreenfixer.org/
- Download the plugin from this post and put it in WSF's "Plugins" folder.
- Select the plugin and hit the GEAR icon.
- Autodection should work However if you have problems set your resolution manually.
- Click on SAVE Settings [b]
- Launch game and wait for the "Bathesda movie" to appear.
- Enable the fix. Default key is numpad *.


Please test it and let me know how it works for you:)

Best Regards,
Helifax


Plugin is back online:) This one should work :) I also updated it and the bezels shouldnt be a problem now. Again, [b]VERY IMPORTANT

- Enable the FIX during the Bathesda INTRO movie - IF the main menu is not correctly scaled REDO until it works. Otherwise elements will not be correctly placed.

Best Regard,
Helifax

PS: If the fix doesn't work you are doing something wrong so retry.


Oh Goodness, Wow....Thank you so very much! Looks absolutely Beautiful, Helifax. It brought a damn tear to my eye. :rockout
Jnelson
Posts: 2
Joined: 04 Mar 2012, 23:08

I'm getting an error when I

Post by Jnelson »

I'm getting an error when I try to click on settings.

Method not found: 'Int32 Librar.detectdisplays.detectdisplays.get_displayCount()'.

Stack Trace:
at Plugin.The_ElderScrolls_V_Skyrim.Configuration

Goes on quite a bit. I have no issues using the WSF for other games.
Gimpylung
Posts: 126
Joined: 21 Apr 2010, 12:09

Yeah, that solved it Helifax.

Post by Gimpylung »

Yeah, that solved it Helifax. Thanks. Nice work.
mulo
Posts: 1
Joined: 04 Mar 2012, 01:13

Thank you Helifax

Post by mulo »

Thank you Helifax :santa:


Powered by Windows 7 => www.go-windows.de & www.mein-pc.eu
mrpiccolod
Posts: 10
Joined: 28 Oct 2010, 03:59

Awesome stuff

Post by mrpiccolod »

Works a treat, thanks a lot helifax!
Felony_Menace
Posts: 2
Joined: 04 Mar 2012, 23:39

I keep getting 3 seperate

Post by Felony_Menace »

I keep getting 3 seperate displays - Im sure I must be doing something wrong - anyone have ideas for me? - thx
Hydralisk_X
Posts: 190
Joined: 26 Jan 2010, 00:20

Felony_Menace wrote:I keep

Post by Hydralisk_X »

I keep getting 3 seperate displays - Im sure I must be doing something wrong - anyone have ideas for me? - thx

Are you sure your resolution in the skyrimprefs file is correct?


I'm having an insanely sensitive mouse in the menus and normal in game.
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