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HaYDeN is back?
Posted: 04 Mar 2012, 02:49
by Exodus
So it looks like Hayden is back and Helifax is upgrading his fix to be more user friendly for people? I really don't understand why people were having so much trouble getting Helifax's fix to work anyway.
Seriously, does this mean I can stop trying to figure out how to write yet another fix? I made some (small) progress trying to figure this out in VB but (and I'm not kidding) this would take me at least 4-6 weeks to figure out. i could keep going if we seriously think we need to release the source code for a fix but I really am not even sure mine will ever work even as well as Helifax's anyway, and it sucks trying to write this all from scratch since other people have already figured this out.
Welcome back HaYDeN!
Awesome helifax and Hayden!
Posted: 04 Mar 2012, 03:12
by tooldrmr2009
Awesome helifax and Hayden! Hopefully helifax u get urs tonight that would be awesome thanks a bunch for all your guys hard work!!!
Still some things to
Posted: 04 Mar 2012, 03:42
by helifax
Still some things to improve... I will probably release it tomorrow:)
thanks Helifax
Posted: 04 Mar 2012, 05:02
by tonycubed2
Please take your time. Great work cannot be rushed. Sounds like your latest fix takes care of all.
Am I right in thinking that Oblivion was patched only 1 time by Bethesda, versus Skyrim every 3 or 4 weeks?
No rush honestly helifax im
Posted: 04 Mar 2012, 05:29
by tooldrmr2009
No rush honestly helifax im just glad ur able to get everything functioning!!! That rules.... u guys use skype? MSN messenger or anything....didnt know what you guys use to communicate over there...would love to keep in contact and discuss stuff, get the latest cool stuff ect.....lemme know ill PM my contact info!
TestV.exe
Posted: 04 Mar 2012, 10:39
by Exodus
When TestV is run, is it fully loaded into memory, or are parts of it swapped in and out of memory?
Exodus wrote:When TestV is
Posted: 04 Mar 2012, 16:11
by Bumpinthenight
When TestV is run, is it fully loaded into memory, or are parts of it swapped in and out of memory?
The app or the app and all of its data? The data is swapped in and out as needed, otherwise you'd see TESV occupying the same amount of memory as the data folder which is way more then the 32bit executable can map. You'll also notice that when you're running around a small indoors area the game's system and vram usage is lower then say wandering the wilderness and the amounts will grow/shrink as you change zones. If the game had a genuine 64bit executable it could probably throw the entire thing into system ram (provided you have enough room) but currently it has to pick and choose what's relevant to the scenes you're in due to the 4.3GB limit of a 32bit LAA enabled executable.
Meanwhile, a hacky work-around to that if you're looking to take advantage of a lot of system ram is to make a ramdisk, throw the game's folder in there and launch from there. ;)
Hi all,Doing some minor
Posted: 04 Mar 2012, 16:53
by helifax
Hi all,
Doing some minor tweaks and the fix will be ready:)
Fixed so far
- Books , no longer require a toggle. Now work 100% (Scrolls too). Minor bug found when using Xbox0360 controller: After viewing a book the hud moves to the left. It can be repositioned by pressing Start button twice. For Mouse+ Keyboard this doesn't happen...weird.
- Map is functional 100% no toggles are required. Map is now proper scaled and markers work correctly. Minor bug is when clicking on a marker: The menu appears on the right monitor but is 100% workable.
- Correct Aspect Ratio and full usage of skill menu. Skills are now properly displayed. Hud is properly displayed. Minor bug: Navigation with the mouse in the skill tree is wrong. I recommend the keyboard. Once a skill is selected to invest in the menu appears and the selection can be done with the mouse.
- Items are automatically scaled and centered based on your resolution.[b]
- [b]Hud is centered. Sometimes when reverting from MAP the onscreen elements might appear on the left monitor. Hit ESC 2 times to correct this.
- Updated to work with the latest WSF build (big thanks to dopefish)
- Support for monitors starting from 2- 1001 monitors with nVidia Surround & Eyefinity Autodetection (thanks to WideScreen Fixer and dopefish for this)
- Text and icons in Loading Screens are now correctly displayed. Minor bug is found only when pressing Continue from Main Menu...
- Looking into an automatic way to start the fix once the game was found.
- The game required alot of modifications to make it work "natively". All modifications are made in the games engine.
Best Regards
All the work on this is
Posted: 04 Mar 2012, 17:10
by Alphabaya1
All the work on this is greatly appreciated. I havent been able to play for a bit due to "Life Happening". Looking forward to playing again after the "fix is in". Thanks again for all the hard work!
helifax wrote:Hi all,Doing
Posted: 04 Mar 2012, 18:06
by mikemosh511
Hi all,
Doing some minor tweaks and the fix will be ready:)
Fixed so far
- Books , no longer require a toggle. Now work 100% (Scrolls too). Minor bug found when using Xbox0360 controller: After viewing a book the hud moves to the left. It can be repositioned by pressing Start button twice. For Mouse+ Keyboard this doesn't happen...weird.
- Map is functional 100% no toggles are required. Map is now proper scaled and markers work correctly. Minor bug is when clicking on a marker: The menu appears on the right monitor but is 100% workable.
- Correct Aspect Ratio and full usage of skill menu. Skills are now properly displayed. Hud is properly displayed. Minor bug: Navigation with the mouse in the skill tree is wrong. I recommend the keyboard. Once a skill is selected to invest in the menu appears and the selection can be done with the mouse.
- Items are automatically scaled and centered based on your resolution.[b]
- [b]Hud is centered. Sometimes when reverting from MAP the onscreen elements might appear on the left monitor. Hit ESC 2 times to correct this.
- Updated to work with the latest WSF build (big thanks to dopefish)
- Support for monitors starting from 2- 1001 monitors with nVidia Surround & Eyefinity Autodetection (thanks to WideScreen Fixer and dopefish for this)
- Text and icons in Loading Screens are now correctly displayed. Minor bug is found only when pressing Continue from Main Menu...
- Looking into an automatic way to start the fix once the game was found.
- The game required alot of modifications to make it work "natively". All modifications are made in the games engine.
Best Regards
Helifax can I buy you a beer?
helifax wrote:Hi all,Doing
Posted: 04 Mar 2012, 18:32
by Bumpinthenight
Hi all,
Doing some minor tweaks and the fix will be ready:)
Fixed so far
...
I'm especially digging the parts where we won't have to toggle the fix on and off, that was my turn off with your previous methods and glad to see you're addressing those areas :)
helifax wrote:Hi all,Doing
Posted: 04 Mar 2012, 20:03
by helifax
Hi all,
Doing some minor tweaks and the fix will be ready:)
Fixed so far
- Books , no longer require a toggle. Now work 100% (Scrolls too). Minor bug found when using Xbox0360 controller: After viewing a book the hud moves to the left. It can be repositioned by pressing Start button twice. For Mouse+ Keyboard this doesn't happen...weird.
- Map is functional 100% no toggles are required. Map is now proper scaled and markers work correctly. Minor bug is when clicking on a marker: The menu appears on the right monitor but is 100% workable.
- Correct Aspect Ratio and full usage of skill menu. Skills are now properly displayed. Hud is properly displayed. Minor bug: Navigation with the mouse in the skill tree is wrong. I recommend the keyboard. Once a skill is selected to invest in the menu appears and the selection can be done with the mouse.
- Items are automatically scaled and centered based on your resolution.[b]
- [b]Hud is centered. Sometimes when reverting from MAP the onscreen elements might appear on the left monitor. Hit ESC 2 times to correct this.
- Updated to work with the latest WSF build (big thanks to dopefish)
- Support for monitors starting from 2- 1001 monitors with nVidia Surround & Eyefinity Autodetection (thanks to WideScreen Fixer and dopefish for this)
- Text and icons in Loading Screens are now correctly displayed. Minor bug is found only when pressing Continue from Main Menu...
- Looking into an automatic way to start the fix once the game was found.
- The game required alot of modifications to make it work "natively". All modifications are made in the games engine.
Best Regards
Hi all!!!
I have finished tweaking it.. Please read the
above description if you run into trouble.
At the moment it doesn't feature automatic activation of the fix (Still need to talk with dopefish and see how this is possible). So
enable the fix WHEN the Bathesda INTRO MOVIE is playing....NOT Sooner, NOT later or you will run into unexpected behavior which is not correct.
- Grab WideScreen Fixer from http://www.widescreenfixer.org/
- Download the plugin from this post and put it in WSF's "Plugins" folder.
- Select the plugin and hit the
GEAR icon.
-
Autodection should work However if you have problems set your resolution manually.
-[b] Click on SAVE Settings [b]
- Launch game and wait for the "Bathesda movie" to appear.
- Enable the fix. Default key is numpad *.
Please test it and let me know how it works for you:)
Best Regards,
Helifax
Works Helifax, you da
Posted: 04 Mar 2012, 20:06
by Skripka
Works Helifax, you da man!...though both game console and inventory menus aren't quite centered they're under my left bezel....I'll play a little...
Skripka wrote:Works Helifax,
Posted: 04 Mar 2012, 20:20
by helifax
Works Helifax, you da man!...though both game console and inventory menus aren't quite centered they're under my left bezel....I'll play a little...
Yes I noticed and found some problems:) Working on it
This works great!I can't
Posted: 04 Mar 2012, 20:22
by onthemour
This works great!
I can't remember what button to use in order to zoom into the items in my inventory, I switched all my key mapping. What is the default zoom key?
The plugin I downloaded says
Posted: 04 Mar 2012, 20:30
by MaxSharp
The plugin I downloaded says I need 2.1...I have 2.0...Wheres that link for 2.1 or r312??
helifax wrote:Skripka
Posted: 04 Mar 2012, 20:31
by Skripka
[quote]Works Helifax, you da man!...though both game console and inventory menus aren't quite centered they're under my left bezel....I'll play a little...
Yes I noticed and found some problems:) Working on it
BTW, character creation screen seems wonky in terms of camera angle.
You rock BTW! I'm being picky :D
I figured it out. C. This
Posted: 04 Mar 2012, 20:31
by onthemour
I figured it out. C.
This fix is awesome. :twothumb Thanks so much Helifax. When I get some $ I will donate.
A couple questions. When I zoom into items like weapons they seem a bit large is that normal? Another is when the game loads I cannot see the writing that is in the lower right hand corner. Do I need to adjust the hud settings? Neither of these things affect the game play so I'm not worried if they don't work
for the life of me i cant
Posted: 04 Mar 2012, 20:31
by glawrung56
for the life of me i cant find the plugin in the post ?
glawrung56 wrote:for the life
Posted: 04 Mar 2012, 20:33
by MaxSharp
for the life of me i cant find the plugin in the post ?
Agreed...Please post when you find.