Sekiro: Shadows Die Twice will need an ultrawide fix

Topics about game solutions, and success or failure in getting them to work.
Kabann
Posts: 3
Joined: 25 Mar 2019, 16:36

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Kabann »

Manujito wrote:
Fireflew wrote:I patched the 4.7 exe with the v2.7 FPS fix and now It's back to running at 60fps fullscreen. Was running at 120fps before when fullscreen.


Hi everyone, I registered to thank you all for the great fixes (especially jackfuste), and to answer this question specifically.

I had the same problem with the V2 version of the FPS unlocker, couldn't get it to work in full screen. The simple fix, at least for me, was to go into the .exe properties and toggle on "disable fullscreen optimizations" from the compatibility tab.

I hope this works for you as well.

:onethumb:


I downloaded the 4.7 exe, patched it with the 2.7 FPS fix and turned on the "disable fullscreen optimizations". However, for some reason, this still won't make it work in fullscreen (max 60 fps and hz). Any ideas?

EDIT: Forgot to mention - it does work in borderless fullscreen though, however the frame pacing seems to be all over the place...
Last edited by Kabann on 25 Mar 2019, 16:41, edited 1 time in total.
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susahamat
Posts: 530
Joined: 20 Sep 2015, 00:58

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by susahamat »

Fireflew wrote:Is it possible to have reshade installed, which is using the d3d11.dll file, and still have a functioning d3dx config file?

For example if I wanted to remove the stealth and low health screen effects I'd have to either replace that d3d11.dll and remove reshade or find some alternative method.

Unless those d3d11.dll files can be merged somehow or it's possible to remove those screen effects in the hex editor?


of course compatible ,it works fine here w/ reshade 4.2.1
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Douglaster
Posts: 1
Joined: 25 Mar 2019, 16:40

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Douglaster »

Just registered to say:

THANK YOU !!

Being playing at 3440@120fps smooth as silk 21:9 !

Cheers !
talua
Posts: 7
Joined: 23 Mar 2019, 15:30

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by talua »

Did some more testing and managed to get the latest fps patch to work in fullscreen and take advantage of freesync.

After applying the fps patch edit d3dx.ini, look for refresh rate, change to whatever hz your monitor supports and remove the semicolon.

Frametime is a lot more stable, everything is smooth as hell like in the original 60hz mode but with more fps now. Still testing the random block/deflection miss bug, could be my lack of skill haha.

Also love how blazing fast the game loads after fps patch.
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susahamat
Posts: 530
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Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by susahamat »

talua wrote: Still testing the random block/deflection miss bug, could be my lack of skill haha.

Also love how blazing fast the game loads after fps patch.


i noticed that too . i used ssd, it seems w/ uncapped fps make loading even faster haha . hopefully help w/ harddisk too
Last edited by susahamat on 25 Mar 2019, 16:53, edited 1 time in total.
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Kabann
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Joined: 25 Mar 2019, 16:36

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Kabann »

talua wrote:Did some more testing and managed to get the latest fps patch to work in fullscreen and take advantage of freesync.

After applying the fps patch edit d3dx.ini, look for refresh rate, change to whatever hz your monitor supports and remove the semicolon.

Frametime is a lot more stable, everything is smooth as hell like in the original 60hz mode but with more fps now. Still testing the random block/deflection miss bug, could be my lack of skill haha.

Also love how blazing fast the game loads after fps patch.


How'd you do this? I do not have a d3dx.ini file in the folder.
talua
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Joined: 23 Mar 2019, 15:30

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by talua »

Kabann wrote:
How'd you do this? I do not have a d3dx.ini file in the folder.


You need the disable textures mod.
Kabann
Posts: 3
Joined: 25 Mar 2019, 16:36

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Kabann »

talua wrote:
Kabann wrote:
How'd you do this? I do not have a d3dx.ini file in the folder.


You need the disable textures mod.


Put in the folder and the three files. Changed hz count under "Device" to 144. Still does not work.

EDIT: Fuck me sideways. I completely did not pay attention to removing the semicolon, and got it to work. Thanks a fucking bunch man!
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susahamat
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Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by susahamat »

hi people if you've still had problem uncapped fps with all-method in this thread ,try create custom resolution then delete another registered resolution w/ this tool Custom Resolution Utility
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talua
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Joined: 23 Mar 2019, 15:30

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by talua »

Apparently the borderless windowed mode (sekiro v4) has worse fps performance than fullscreen for me.
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Last edited by talua on 25 Mar 2019, 17:48, edited 1 time in total.
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susahamat
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Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by susahamat »

same here , i guess has better job w/ exclusive fullscreen
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Chimforce
Posts: 2
Joined: 25 Mar 2019, 19:05

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Chimforce »

Still can't get the fps unlocked with fullscreen even after changing the refreshrate in the .ini file. Any suggestions?
Cosmocalypse
Posts: 1
Joined: 25 Mar 2019, 19:26

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Cosmocalypse »

I unpacked my .exe and ran the 144hz patch. It worked only in windowed mode which runs in a small window so I downloaded the "v4" .exe and it is working in fullscreen windowed mode.

I have a couple of questions. I'm pretty new to modding games. If the developers update the game on Steam will I have to reapply the mod? Also, is messing with this .exe going to get me banned or anything on Steam?
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susahamat
Posts: 530
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Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by susahamat »

Cosmocalypse wrote:Also, is messing with this .exe going to get me banned or anything on Steam?


no, you'll be fine because this game single-player only.
if you supporting what I do, buy me a coffee here https://ko-fi.com/kevinsesario or instead direct to paypal.me/kevinsesario . EMAIL:mailto:?subject=&body=, Steam: https://steamcommunity.com/id/sesariok
talua
Posts: 7
Joined: 23 Mar 2019, 15:30

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by talua »

Chimforce wrote:Still can't get the fps unlocked with fullscreen even after changing the refreshrate in the .ini file. Any suggestions?


Download sekiro v4, disable texture v3 and sekiro fps patch. Unpack all files in the folder, patch sekiro.exe and then modify d3dx.ini file with the corresponding refresh rate. Don't forget to delete the semicolon - ";".

Run the game and change to fullscreen, it should work fine.
orka16605
Posts: 7
Joined: 22 Mar 2019, 07:44

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by orka16605 »

I run 3440x1440@100 hex edit +75% FOV
Sekiro V4, Sekiro_FPS V 2 and Disable_textures V3. I did change d3dx.ini
;refresh_rate=60 to
refresh_rate=100
Don't forget to remove the semicolon. In fullscreen I get 85-86 FPS. Windowed 77-78. A 9-10% performance improvement for fullscreen.
Edit. The new nvida drivers have improvements for Sekiro. Have anyone done benchmarks?
thx4nothing
Posts: 1
Joined: 25 Mar 2019, 23:12

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by thx4nothing »

Can someone confirm that playing with unlocked FPS won't mess with the i-frames or the like?

Btw, thank you for all the patches and updates. Everyone here is amazing!
byttle
Posts: 2
Joined: 25 Mar 2019, 23:18

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by byttle »

I ran into a bug. I can no longer progress past a certain icicle on a ledge
Spoiler:
the one near the white snake
, using the fpspatcher fully unlocked fps.
RyoHazukiITA
Posts: 11
Joined: 20 May 2016, 18:24

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by RyoHazukiITA »

thx4nothing wrote:Can someone confirm that playing with unlocked FPS won't mess with the i-frames or the like?

Btw, thank you for all the patches and updates. Everyone here is amazing!


Unlocked FPS doesn't seems to mess with i-frames on my end. Deflections are on point too.
RyoHazukiITA
Posts: 11
Joined: 20 May 2016, 18:24

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by RyoHazukiITA »

byttle wrote:I ran into a bug. I can no longer progress past a certain icicle on a ledge
Spoiler:
the one near the white snake
, using the fpspatcher fully unlocked fps.


I just surpassed that same zone and did not encountered the bug you describe - playing with patched .exe (the second to last one by Jack for 21:9), hex edit for FOV, texture removal (the one with bigger posture lines) and FPS unlocked via patch
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