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Resident Evil 7 No 21:9 support
Posted: 01 Nov 2017, 08:50
by CivilWolf
Automatic Aspect Ratio Patcher! *Updated 12/12/2017*This tool applies a patch to the game's executable file that fixes the letterbox/pillarbox issues on wide and narrow resolutions.
The use of an FOV tool with this patch is highly recommended!
This patcher supports
Resident Evil 7: Biohazard and
Resident Evil 7 Teaser: Beginning Hour.
[Instructions]1. Unzip and launch the patcher.
2. Enter your screen width and height. (or aspect ratio: 16:9 - width = 16, height = 9)
3. Locate the game's executable file. (The patcher will also detect the game's executable if it's placed in the game's root folder)
4. Once the patch is completed you may close it and launch the game.
5. Done!
*You may have to press Alt+Enter when the game launches for the first time after you patch the game to see it take effect.*


DOWNLOAD: *Updated on 12/12/2017*
ModDB: https://goo.gl/dytdnG--------------------------------------------------------------------------------
Old Version:
- RE7_AspectRatio_Patcher.zip
- Automatically calculates hex values for your Aspect Ratio and patches the game.
- (22.02 KiB) Downloaded 743 times
Google Drive: https://goo.gl/kZet2L
Credit to Zens for finding the HEX values, this could not have been done without his hard work!
http://www.wsgf.org/forums/viewtopic.php?f=62&t=31914
Re: Resident Evil 7 No 21:9 support
Posted: 01 Nov 2017, 21:19
by esteady1
Civ, any chance you can add support for Triple wide 48:9 ?
Re: Resident Evil 7 No 21:9 support
Posted: 01 Nov 2017, 22:11
by scavvenjahh
Google Drive seems to get in the way... Could you attach the patcher directly to the DR ?
Re: Resident Evil 7 No 21:9 support
Posted: 01 Nov 2017, 22:24
by CivilWolf
esteady1 wrote:Civ, any chance you can add support for Triple wide 48:9 ?
Working on it!
scavvenjahh wrote:Google Drive seems to get in the way... Could you attach the patcher directly to the DR ?
Just added it as an attachment! I did not know about the attachment feature.
Re: Resident Evil 7 No 21:9 support
Posted: 01 Nov 2017, 23:03
by CivilWolf
esteady1 wrote:Civ, any chance you can add support for Triple wide 48:9 ?
Added it to the post.
In the trainer you will need to set the aspect ratio to 5.33333333333
*Edited*
Updated it, you no longer have to set the aspect ratio through the trainer after you patch the .exe for 48:9
Re: Resident Evil 7 No 21:9 support
Posted: 02 Nov 2017, 23:08
by Adam-2012
CivilWolf wrote:Automatic Widescreen .EXE Patchers!I just made a couple of patches to automatically patch certain Aspect Ratios into the game's "re7.exe"
It creates a backup of the "re7.exe" before it begins the patch.
To patch, the "re7.exe" must be unmodified.*If your "re7.exe" is modified and you don't have a backup, you can delete the file and "Verify Game Cache" in Steam to restore the "re7.exe"."*
Contains Aspect Ratio patchers for:
4:3
5:4
8:5
16:3
16:10
21:9
48:9
Sometimes you need to press Alt+Enter when the game starts to see it take effect.
Here is the download link: ResidentEvil7_Widescreen_Patches.zip
Google Drive:
https://goo.gl/kZet2L
Credit to Zens for finding the HEX values, this could not have been done without his hard work!
http://www.wsgf.org/forums/viewtopic.php?f=62&t=31914I hope this helps someone that still needs to modify their "re7.exe"
I am not sure if other regions receive different versions of the game's exe, so let me know if it works or doesn't work for you.


Re: Resident Evil 7 No 21:9 support
Posted: 03 Nov 2017, 05:59
by CivilWolf
Adam-2012 wrote:CivilWolf wrote:*snip*


I haven't had that issue yet.
Close all cheat engine processes with Task Manager. Then start the trainer and the game again.
If the problem continues, maybe the process name is causing the issue. I'll see if there is a way to change that for exported trainers.
Resident Evil 7 No 21:9 support
Posted: 04 Nov 2017, 04:26
by CivilWolf
Automatic Aspect Ratio Patcher! *Updated on 12/12/2017*This tool applies a patch to the game's executable file that fixes the letterbox/pillarbox issues on wide and narrow resolutions.
The use of an FOV tool with this patch is highly recommended!
This patcher supports
Resident Evil 7: Biohazard and
Resident Evil 7 Teaser: Beginning Hour.
[Instructions]1. Unzip and launch the patcher.
2. Enter your screen width and height. (or aspect ratio: 16:9 - width = 16, height = 9)
3. Locate the game's executable file. (The patcher will also detect the game's executable if it's placed in the game's root folder)
4. Once the patch is completed you may close it and launch the game.
5. Done!
*You may have to press Alt+Enter when the game launches for the first time after you patch the game to see it take effect.*


DOWNLOAD: *Updated on 12/12/2017*
ModDB: https://goo.gl/dytdnGOld Version:
Re: Resident Evil 7 No 21:9 support
Posted: 04 Nov 2017, 08:31
by CivilWolf
Just wanted to add this without making my other posts even more messy.
The aspect ratio patcher works by seeking to an offset in the .exe and replacing the four Hex values at that offset.
When the game is updated, the aspect ratio value's positions will most likely change. So if I am unable to update the patcher, I made the patcher updatable.(Not like anything will happen to me or anything, just playing it safe)
[Creating a Patcher Update File]If you want to update the FOV value offsets yourself, you will have to first create and place a file titled "RE7PatcherUpdate.dat" into the same folder as the patcher.
In RE7PatcherUpdate.dat there must always be 8 values, one on each line, each represents an offset in decimal form. The first 4 are for the Main Game, the second 4 are for the Teaser Demo.
My preferred way to find the offset is to load the re7.exe into HxD, and go to View->Offset base->Decimal. From there you can do a Hex search for "39 8E E3 3F". The other HEX values should also be very close so you probably don't have to search for them.
The order in which you should find and list their Offset is:
"39 8E E3 3F"
"00 00 80 41"
"00 00 10 41"
"00 00 20 41"
If you are unsure about which offset to choose from each group it is from the first HEX from each. For example: 39's offset says 64692, list that and go to the next Hex sequence.
Done!
The patcher will display "--Updated Offsets!--" at the top, if the .dat file is found in the same folder.
RE7PatcherUpdate.dat Example:
Code: Select all
64692
64704
64696
64700
64316
64328
64320
64324
(If the Teaser Demo's offsets did not change you can copy the last 4 values from this list if you want)
Re: Resident Evil 7 No 21:9 support
Posted: 04 Nov 2017, 20:17
by esteady1
Yup, I can confirm the aspect ratio patcher together with FOV trainer makes this game quite enjoyable in triple wide.
A little finicky, I need to Alt Enter x3 to get it to work correctly, but that sequence works each time. I have to recycle the sequence sometimes if I go into the options menu. Otherwise the lighting effects are flickering. (pretty sure it has something to do with Nvidia surround SLI),
I haven't figured out if I need to run the FOV trainer each time. After getting it working I haven't wanted to close the game just yet.
FMVs, Action prompts, menu and map etc are stretched, but useable.
I'm pretty happy. Civ do you have a donate link?
Re: Resident Evil 7 No 21:9 support
Posted: 05 Nov 2017, 00:13
by CivilWolf
esteady1 wrote:Otherwise the lighting effects are flickering. (pretty sure it has something to do with Nvidia surround SLI)
I had a similar issue when I had two 780ti's in SLI. Since I upgraded to a single card, I haven't noticed any flickering yet.
esteady1 wrote:I haven't figured out if I need to run the FOV trainer each time. After getting it working I haven't wanted to close the game just yet.
The FOV trainer does need to be started each time the game is run and it should be restarted if the game is restarted.
esteady1 wrote:FMVs, Action prompts, menu and map etc are stretched, but useable.
I actually had a little success with scaling the HUD in an unreleased script few months ago. It was possible to scale the HUD to the proper width(one screen wide), but it was "left aligned", so the HUD would only appear on the leftmost screen of a triple monitor setup. If I can find and update that old cheat engine script, I'll post it as an attachment to this reply.
esteady1 wrote:I'm pretty happy. Civ do you have a donate link?
https://goo.gl/Tt7PHUI really appreciate the consideration!

Re: Resident Evil 7 No 21:9 support
Posted: 05 Nov 2017, 02:15
by esteady1
Thank you for your support of our hobby. Donation sent.
Re: Resident Evil 7 No 21:9 support
Posted: 07 Nov 2017, 07:23
by redmasc
Thanks for the great work Civilwolf. Everything works great for my ultrawide. I'm having a small issue with my 21:9, there's a small black bar on the left and right side if I enter the 21:9 values into your autopatcher, anyway to fix this? Thanks.
Re: Resident Evil 7 No 21:9 support
Posted: 07 Nov 2017, 18:45
by CivilWolf
redmasc wrote:Thanks for the great work Civilwolf. Everything works great for my ultrawide. I'm having a small issue with my 21:9, there's a small black bar on the left and right side if I enter the 21:9 values into your autopatcher, anyway to fix this? Thanks.
I think the issue is that most 21:9 screens are not true 21:9.
Try entering your screen's full resolution into the patcher.Hopefully that works!
If that doesn't fix the issue, please post your resolution here so I can test it and fix the patcher.

Re: Resident Evil 7 No 21:9 support
Posted: 07 Nov 2017, 20:50
by redmasc
CivilWolf wrote:Hopefully that works!
If that doesn't fix the issue, please post your resolution here so I can test it and fix the patcher.

That did the trick! Thanks for the suggestion. Really appreciate it. I've been putting the game off since release and now that it's working in UW, can't wait to play it. Thanks again!
Re: Resident Evil 7 No 21:9 support
Posted: 06 Dec 2017, 00:04
by VictorHUN
What is best FOV and Aspect value for 3440x1440?
Re: Resident Evil 7 No 21:9 support
Posted: 11 Dec 2017, 20:36
by tallgeese
I think the latest update broke the patcher. I had to edit the exe in HxD to get 21:9 back.
Re: Resident Evil 7 No 21:9 support
Posted: 12 Dec 2017, 08:08
by Mechanical.Paladin
tallgeese wrote:I think the latest update broke the patcher.
Latest update broke the FOV & AR Trainer too.
Re: Resident Evil 7 No 21:9 support
Posted: 12 Dec 2017, 19:16
by PublicSphincter
@CivilWolf,
Never been on this site but just had to register to say thanks, Installed RE7 again for the new content but got a new monitor in the meantime.
The updated patcher (12/12/2017) works great, Thanks.
Re: Resident Evil 7 No 21:9 support
Posted: 13 Dec 2017, 03:06
by CivilWolf
Mechanical.Paladin wrote:tallgeese wrote:I think the latest update broke the patcher.
Latest update broke the FOV & AR Trainer too.
I just updated the trainer to work with Patch #4 and the new DLCs.
Let me know if it works.
http://www.wsgf.org/forums/viewtopic.php?f=95&t=31880&start=230