Resident Evil 7 No 21:9 support

Gaming on 21:9 and ultra-wide single screen monitors
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CivilWolf
Posts: 62
Joined: 31 Jan 2017, 08:43

Resident Evil 7 No 21:9 support

Post by CivilWolf »

Automatic Aspect Ratio Patcher! *Updated 12/12/2017*


This tool applies a patch to the game's executable file that fixes the letterbox/pillarbox issues on wide and narrow resolutions.

The use of an FOV tool with this patch is highly recommended!

This patcher supports Resident Evil 7: Biohazard and Resident Evil 7 Teaser: Beginning Hour.

[Instructions]
    1. Unzip and launch the patcher.
    2. Enter your screen width and height. (or aspect ratio: 16:9 - width = 16, height = 9)
    3. Locate the game's executable file. (The patcher will also detect the game's executable if it's placed in the game's root folder)
    4. Once the patch is completed you may close it and launch the game.
    5. Done!
    *You may have to press Alt+Enter when the game launches for the first time after you patch the game to see it take effect.*

Image

Image


DOWNLOAD:
*Updated on 12/12/2017*
RE7_Widescreen_Patcher121217.zip
Updated hex offsets for the latest version of the game.
(22.48 KiB) Downloaded 3095 times


ModDB: https://goo.gl/dytdnG


--------------------------------------------------------------------------------
Old Version:
RE7_AspectRatio_Patcher.zip
Automatically calculates hex values for your Aspect Ratio and patches the game.
(22.02 KiB) Downloaded 743 times

ResidentEvil7_Widescreen_Patches.zip
Updated 48:9. Trainer no longer needed to correct the in-game aspect ratio for 48:9
(1.45 MiB) Downloaded 589 times
Google Drive: https://goo.gl/kZet2L
Credit to Zens for finding the HEX values, this could not have been done without his hard work!
http://www.wsgf.org/forums/viewtopic.php?f=62&t=31914
Last edited by CivilWolf on 12 Dec 2017, 18:55, edited 23 times in total.
esteady1
Posts: 112
Joined: 21 Jan 2014, 21:50

Re: Resident Evil 7 No 21:9 support

Post by esteady1 »

Civ, any chance you can add support for Triple wide 48:9 ?
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scavvenjahh
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Editors
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Joined: 06 Mar 2008, 17:20

Re: Resident Evil 7 No 21:9 support

Post by scavvenjahh »

Google Drive seems to get in the way... Could you attach the patcher directly to the DR ?
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CivilWolf
Posts: 62
Joined: 31 Jan 2017, 08:43

Re: Resident Evil 7 No 21:9 support

Post by CivilWolf »

esteady1 wrote:Civ, any chance you can add support for Triple wide 48:9 ?

Working on it!

scavvenjahh wrote:Google Drive seems to get in the way... Could you attach the patcher directly to the DR ?

Just added it as an attachment! I did not know about the attachment feature.
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CivilWolf
Posts: 62
Joined: 31 Jan 2017, 08:43

Re: Resident Evil 7 No 21:9 support

Post by CivilWolf »

esteady1 wrote:Civ, any chance you can add support for Triple wide 48:9 ?

Added it to the post.

In the trainer you will need to set the aspect ratio to 5.33333333333

*Edited*
Updated it, you no longer have to set the aspect ratio through the trainer after you patch the .exe for 48:9
Adam-2012
Posts: 21
Joined: 27 Apr 2013, 05:16

Re: Resident Evil 7 No 21:9 support

Post by Adam-2012 »

CivilWolf wrote:Automatic Widescreen .EXE Patchers!

I just made a couple of patches to automatically patch certain Aspect Ratios into the game's "re7.exe"
It creates a backup of the "re7.exe" before it begins the patch.
To patch, the "re7.exe" must be unmodified.
*If your "re7.exe" is modified and you don't have a backup, you can delete the file and "Verify Game Cache" in Steam to restore the "re7.exe"."*

Contains Aspect Ratio patchers for:
4:3
5:4
8:5
16:3
16:10
21:9
48:9

Sometimes you need to press Alt+Enter when the game starts to see it take effect.

Image

Here is the download link:
ResidentEvil7_Widescreen_Patches.zip


Google Drive: https://goo.gl/kZet2L


Credit to Zens for finding the HEX values, this could not have been done without his hard work!
http://www.wsgf.org/forums/viewtopic.php?f=62&t=31914



I hope this helps someone that still needs to modify their "re7.exe"

I am not sure if other regions receive different versions of the game's exe, so let me know if it works or doesn't work for you.



Image
Image
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CivilWolf
Posts: 62
Joined: 31 Jan 2017, 08:43

Re: Resident Evil 7 No 21:9 support

Post by CivilWolf »

Adam-2012 wrote:
CivilWolf wrote:*snip*



Image
Image


I haven't had that issue yet.
Close all cheat engine processes with Task Manager. Then start the trainer and the game again.

If the problem continues, maybe the process name is causing the issue. I'll see if there is a way to change that for exported trainers.
User avatar
CivilWolf
Posts: 62
Joined: 31 Jan 2017, 08:43

Resident Evil 7 No 21:9 support

Post by CivilWolf »

Automatic Aspect Ratio Patcher! *Updated on 12/12/2017*


This tool applies a patch to the game's executable file that fixes the letterbox/pillarbox issues on wide and narrow resolutions.

The use of an FOV tool with this patch is highly recommended!

This patcher supports Resident Evil 7: Biohazard and Resident Evil 7 Teaser: Beginning Hour.

[Instructions]
    1. Unzip and launch the patcher.
    2. Enter your screen width and height. (or aspect ratio: 16:9 - width = 16, height = 9)
    3. Locate the game's executable file. (The patcher will also detect the game's executable if it's placed in the game's root folder)
    4. Once the patch is completed you may close it and launch the game.
    5. Done!
    *You may have to press Alt+Enter when the game launches for the first time after you patch the game to see it take effect.*

Image

Image


DOWNLOAD:
*Updated on 12/12/2017*
RE7_Widescreen_Patcher121217.zip
Updated offsets for the latest version of the game.
(22.48 KiB) Downloaded 588 times


ModDB: https://goo.gl/dytdnG


Old Version:
RE7_AspectRatio_Patcher.zip
Patches RE7 Automatically based on screen width and height.
(22.02 KiB) Downloaded 538 times
Last edited by CivilWolf on 12 Dec 2017, 18:55, edited 2 times in total.
User avatar
CivilWolf
Posts: 62
Joined: 31 Jan 2017, 08:43

Re: Resident Evil 7 No 21:9 support

Post by CivilWolf »

Just wanted to add this without making my other posts even more messy.

The aspect ratio patcher works by seeking to an offset in the .exe and replacing the four Hex values at that offset.
When the game is updated, the aspect ratio value's positions will most likely change. So if I am unable to update the patcher, I made the patcher updatable.(Not like anything will happen to me or anything, just playing it safe)


[Creating a Patcher Update File]

If you want to update the FOV value offsets yourself, you will have to first create and place a file titled "RE7PatcherUpdate.dat" into the same folder as the patcher.

In RE7PatcherUpdate.dat there must always be 8 values, one on each line, each represents an offset in decimal form. The first 4 are for the Main Game, the second 4 are for the Teaser Demo.

My preferred way to find the offset is to load the re7.exe into HxD, and go to View->Offset base->Decimal. From there you can do a Hex search for "39 8E E3 3F". The other HEX values should also be very close so you probably don't have to search for them.
The order in which you should find and list their Offset is:
"39 8E E3 3F"
"00 00 80 41"
"00 00 10 41"
"00 00 20 41"

If you are unsure about which offset to choose from each group it is from the first HEX from each. For example: 39's offset says 64692, list that and go to the next Hex sequence.

Done!

The patcher will display "--Updated Offsets!--" at the top, if the .dat file is found in the same folder.

RE7PatcherUpdate.dat Example:

Code: Select all

64692
64704
64696
64700
64316
64328
64320
64324

(If the Teaser Demo's offsets did not change you can copy the last 4 values from this list if you want)
esteady1
Posts: 112
Joined: 21 Jan 2014, 21:50

Re: Resident Evil 7 No 21:9 support

Post by esteady1 »

Yup, I can confirm the aspect ratio patcher together with FOV trainer makes this game quite enjoyable in triple wide.

A little finicky, I need to Alt Enter x3 to get it to work correctly, but that sequence works each time. I have to recycle the sequence sometimes if I go into the options menu. Otherwise the lighting effects are flickering. (pretty sure it has something to do with Nvidia surround SLI),

I haven't figured out if I need to run the FOV trainer each time. After getting it working I haven't wanted to close the game just yet.

FMVs, Action prompts, menu and map etc are stretched, but useable.

I'm pretty happy. Civ do you have a donate link?
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CivilWolf
Posts: 62
Joined: 31 Jan 2017, 08:43

Re: Resident Evil 7 No 21:9 support

Post by CivilWolf »

esteady1 wrote:Otherwise the lighting effects are flickering. (pretty sure it has something to do with Nvidia surround SLI)

I had a similar issue when I had two 780ti's in SLI. Since I upgraded to a single card, I haven't noticed any flickering yet.

esteady1 wrote:I haven't figured out if I need to run the FOV trainer each time. After getting it working I haven't wanted to close the game just yet.

The FOV trainer does need to be started each time the game is run and it should be restarted if the game is restarted.

esteady1 wrote:FMVs, Action prompts, menu and map etc are stretched, but useable.

I actually had a little success with scaling the HUD in an unreleased script few months ago. It was possible to scale the HUD to the proper width(one screen wide), but it was "left aligned", so the HUD would only appear on the leftmost screen of a triple monitor setup. If I can find and update that old cheat engine script, I'll post it as an attachment to this reply.

esteady1 wrote:I'm pretty happy. Civ do you have a donate link?

https://goo.gl/Tt7PHU

I really appreciate the consideration! :D
esteady1
Posts: 112
Joined: 21 Jan 2014, 21:50

Re: Resident Evil 7 No 21:9 support

Post by esteady1 »

Thank you for your support of our hobby. Donation sent.
redmasc
Posts: 8
Joined: 19 Jul 2011, 08:40

Re: Resident Evil 7 No 21:9 support

Post by redmasc »

Thanks for the great work Civilwolf. Everything works great for my ultrawide. I'm having a small issue with my 21:9, there's a small black bar on the left and right side if I enter the 21:9 values into your autopatcher, anyway to fix this? Thanks.
User avatar
CivilWolf
Posts: 62
Joined: 31 Jan 2017, 08:43

Re: Resident Evil 7 No 21:9 support

Post by CivilWolf »

redmasc wrote:Thanks for the great work Civilwolf. Everything works great for my ultrawide. I'm having a small issue with my 21:9, there's a small black bar on the left and right side if I enter the 21:9 values into your autopatcher, anyway to fix this? Thanks.

I think the issue is that most 21:9 screens are not true 21:9.
Try entering your screen's full resolution into the patcher.

Hopefully that works!
If that doesn't fix the issue, please post your resolution here so I can test it and fix the patcher. :)
redmasc
Posts: 8
Joined: 19 Jul 2011, 08:40

Re: Resident Evil 7 No 21:9 support

Post by redmasc »

CivilWolf wrote:Hopefully that works!
If that doesn't fix the issue, please post your resolution here so I can test it and fix the patcher. :)


That did the trick! Thanks for the suggestion. Really appreciate it. I've been putting the game off since release and now that it's working in UW, can't wait to play it. Thanks again!
VictorHUN
Posts: 1
Joined: 06 Dec 2017, 00:01

Re: Resident Evil 7 No 21:9 support

Post by VictorHUN »

What is best FOV and Aspect value for 3440x1440?
tallgeese
Posts: 5
Joined: 15 Oct 2016, 22:12

Re: Resident Evil 7 No 21:9 support

Post by tallgeese »

I think the latest update broke the patcher. I had to edit the exe in HxD to get 21:9 back.
Mechanical.Paladin
Posts: 15
Joined: 05 Jul 2014, 17:50

Re: Resident Evil 7 No 21:9 support

Post by Mechanical.Paladin »

tallgeese wrote:I think the latest update broke the patcher.

Latest update broke the FOV & AR Trainer too.
PublicSphincter
Posts: 1
Joined: 12 Dec 2017, 19:13

Re: Resident Evil 7 No 21:9 support

Post by PublicSphincter »

@CivilWolf,

Never been on this site but just had to register to say thanks, Installed RE7 again for the new content but got a new monitor in the meantime.
The updated patcher (12/12/2017) works great, Thanks.
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CivilWolf
Posts: 62
Joined: 31 Jan 2017, 08:43

Re: Resident Evil 7 No 21:9 support

Post by CivilWolf »

Mechanical.Paladin wrote:
tallgeese wrote:I think the latest update broke the patcher.

Latest update broke the FOV & AR Trainer too.


I just updated the trainer to work with Patch #4 and the new DLCs.

Let me know if it works. :)

http://www.wsgf.org/forums/viewtopic.php?f=95&t=31880&start=230
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