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Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 13 Sep 2015, 20:14
by blaztardz
Thank you, I will do the same if I get it.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 13 Sep 2015, 22:13
by iria2
Tontondavid wrote:Not sure what I am doing wrong. I tried to do it with the 3440/1440 resolution manually (not using your tool) and the middle monitor works very well, no black bars and resolution is great. It's only once I try to go beyond that the it doesn't work.
If you don't mind, to see if I am doing it right, what hex number should I use for a resolution of 10320x1440?

Thanks for your help!!


So sorry for the late response!! :crazy:

Well the aspect ratio for that resolution should be 7.166666667.

In binary32 float you should get 111.001010101010101010101 with 7 being 0111 in binary and our fractional value being 001010101010101010101.

Move the decimal over and we find that the exponent is 2 and the fully formulated significand is 11001010101010101010101 in raw binary. Bias your exponent (2+((2^8)-1)=129) and you have 10000001.

Your raw binary should be 0 10000001 11001010101010101010101 (spaces for readability).

In hex, that is literally 40 E5 55 55 so reversed, your actual value should be 55 55 E5 40

So, Tontondavid, it looks like your math is good. As to why it's not working in practice, I'm really not sure. Obvious question but, are you using any bezel correction you might not have accounted for?

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 13 Sep 2015, 22:35
by dr1v3n l1k3 stol3n
I'm having issues with the fix, and could use some help:

I copy and paste jackfuste's modified file for 48:9 into the game folder (C:\Program Files (x86)\Steam\steamapps\common\MGS_TPP) when I run the game, the aspect ratio is perfect, but it looks like the game is at a lower resolution-graphics look fuzzy...

I tried switching to Fullscreen in the in game menu, but the aspect ratio is stretched 3 times more than it should be if that makes sense.

What am I doing wrong here?

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 13 Sep 2015, 23:13
by ekrboi
AFKing wrote:cheers for that ekrboi. unfortunately I must be doing something wrong then because the game is still white screening when i activate the altered (5760x1080) cheat table in game :( its my first time using cheat engine so maybe im messing that up



I played for hours with it last night before posting it. After updating to 1.0.0.6 beta did you patch mgsvtpp.exe for your aspect ratio?

You wrote "the 005 widescreen fix is working fine with the 006 beta" in a previous post which makes me think you copied Jackfuste's 1.0.0.5 exe back in after updating to 1.0.0.6 beta.

Pretty much the only thing changing from version to version is the exe. If you put the 1.0.0.5 exe back in after opting in to the beta then you just downgraded the game. You will have to manually patch 1.0.0.6 exe for your aspect ratio (tutorial -> http://www.wsgf.org/forums/viewtopic.php?p=160680#p160680, or wait for 1.0.0.6 to officially be released and Jackfuste to upload new patched exe's) then you can use the cheat table I uploaded. Basically if using the 1.0.0.6 cheat table on 1.0.0.5 exe it will patch the wrong parts in memory and probably crash like you are seeing.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 14 Sep 2015, 00:44
by Tontondavid
iria2 wrote:
Tontondavid wrote:Not sure what I am doing wrong. I tried to do it with the 3440/1440 resolution manually (not using your tool) and the middle monitor works very well, no black bars and resolution is great. It's only once I try to go beyond that the it doesn't work.
If you don't mind, to see if I am doing it right, what hex number should I use for a resolution of 10320x1440?

Thanks for your help!!


So sorry for the late response!! :crazy:

Well the aspect ratio for that resolution should be 7.166666667.

In binary32 float you should get 111.001010101010101010101 with 7 being 0111 in binary and our fractional value being 001010101010101010101.

Move the decimal over and we find that the exponent is 2 and the fully formulated significand is 11001010101010101010101 in raw binary. Bias your exponent (2+((2^8)-1)=129) and you have 10000001.

Your raw binary should be 0 10000001 11001010101010101010101 (spaces for readability).

In hex, that is literally 40 E5 55 55 so reversed, your actual value should be 55 55 E5 40

So, Tontondavid, it looks like your math is good. As to why it's not working in practice, I'm really not sure. Obvious question but, are you using any bezel correction you might not have accounted for?


Thanks for your reply! Don't apologize please, you are helping a lot of people here. I was able to finally figure it out. It is really dumb but it may help others:

What happened is that I indeed modified it correctly, however, in addition of selecting full screen, you must ALSO change the resolution! I was under the impression that once you patched the game, you could not change the resolution inside the game because when I first tried it, I did not select full screen, so I could NOT change the resolution and thought it was "hard coded" by the patch.
BUT, once I switched to full screen, I was able to change it to my bezel corrected resolution and BAM, it works beautifully now.
I now have to figure out how to fix the markers.

Hopefully this helps someone else.
Cheers.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 14 Sep 2015, 03:59
by Tontondavid
I have been trying to see how to fix the marker using the cheat table but it's way beyond me. Can someone explain quickly what needs to be done?

I have installed cheat engine. I did some of the tutorial and tried to find where to make the changes but couldn't.

:(

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 14 Sep 2015, 05:33
by X1XNobleX1X
Seems like 1.0.0.6 has been released.
Would someone be able to publish the EXE + marker and I'll gladly donate.

- 5760X1200

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 14 Sep 2015, 08:30
by Wijkert
X1XNobleX1X wrote:Seems like 1.0.0.6 has been released.
Would someone be able to publish the EXE + marker and I'll gladly donate.

- 5760X1200


The 1.005 fix for 21:9 still works for me. Try replacing the 1.006 .exe with the modded 1.005 .exe and let us know if that worked for you as well.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 14 Sep 2015, 09:20
by Razed
Updated EXE + Marker Fix for 21:9 Steam Version - DOWNLOAD HERE (Link updated to fix scope issue)

Updated EXE + Marker Fix for 5760x1200 Steam Version - DOWNLOAD HERE (Link updated to fix scope issue) (Not tested, let me know if it works!)

X1XNobleX1X wrote:Seems like 1.0.0.6 has been released.
Would someone be able to publish the EXE + marker and I'll gladly donate.

- 5760X1200

Donate to wsgf.org/jackfuste if it works.

Additionally, thanks jackfuste and ekrboi for providing a tutorial and example on fixing this ourselves. I'm sure jackfuste can take it from here when he get's back online for all the other aspect ratios that still need a fix.

http://steamcommunity.com/app/287700/di ... 920650450/
Official 1.006 patch release

Changelist:

- The game sometimes stopped progression once "Mission 29" or "Mission 42" were cleared while having Quiet as a buddy. This issue was fixed.

- The game sometimes stopped progression during the tutorial when the player first acquires FOBs, while using a gamepad. This issue was fixed.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 14 Sep 2015, 10:14
by puyopuyo
Razed wrote:Updated EXE + Marker Fix for 21:9 Steam Version - DOWNLOAD HERE

Updated EXE + Marker Fix for 5760x1200 Steam Version - DOWNLOAD HERE (Not tested, let me know if it works!)

X1XNobleX1X wrote:Seems like 1.0.0.6 has been released.
Would someone be able to publish the EXE + marker and I'll gladly donate.

- 5760X1200

Donate to wsgf.org/jackfuste if it works.

Additionally, thanks jackfuste and ekrboi for providing a tutorial and example on fixing this ourselves. I'm sure jackfuste can take it from here when he get's back online for all the other aspect ratios that still need a fix.

http://steamcommunity.com/app/287700/di ... 920650450/
Official 1.006 patch release

Changelist:

- The game sometimes stopped progression once "Mission 29" or "Mission 42" were cleared while having Quiet as a buddy. This issue was fixed.

- The game sometimes stopped progression during the tutorial when the player first acquires FOBs, while using a gamepad. This issue was fixed.


First of all, thanks for the 1.06 fix! I just tried using the marker fix, and I got an image like the one attached! The marker fix works, but the edges of the scope don't reach the edge of the screen. Using the 21x9 3440x1440 Steam version!

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 14 Sep 2015, 10:26
by Razed
puyopuyo wrote:First of all, thanks for the 1.06 fix! I just tried using the marker fix, and I got an image like the one attached! The marker fix works, but the edges of the scope don't reach the edge of the screen. Using the 21x9 3440x1440 Steam version!


Woops, didn't mean for that to happen. I was setting a value higher than the actual calculation because I thought the marker positioning was slightly better. Did not notice this. Here is the fixed version: DOWNLOAD HERE

Both links in my original post have also been updated.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 14 Sep 2015, 10:36
by puyopuyo
Thanks for the update Razed! Seems to be working fine now :)

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 14 Sep 2015, 10:57
by tommack
Hi all...
Bit of a nooby here, was wondering what I should do with the marker fix exe?? I understand what to do with the main MGSVTPP exe but the marker fix has undone me :)

Thanks for the support.
Keep up the great work.

Tom

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 14 Sep 2015, 11:16
by Francesco
tommack wrote:Hi all...
Bit of a nooby here, was wondering what I should do with the marker fix exe?? I understand what to do with the main MGSVTPP exe but the marker fix has undone me :)
Tom

You launch the Marker Fixer before launching the game (make sure you have the right version), once you are in game you press F1 to get the markers in the right spots.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 14 Sep 2015, 12:51
by nklink45
Hi, is there a marker fix 1.006 for 48:9? thanks a lot

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 14 Sep 2015, 13:47
by Cemong
puyopuyo wrote:
Razed wrote:Updated EXE + Marker Fix for 21:9 Steam Version - DOWNLOAD HERE

Updated EXE + Marker Fix for 5760x1200 Steam Version - DOWNLOAD HERE (Not tested, let me know if it works!)

X1XNobleX1X wrote:Seems like 1.0.0.6 has been released.
Would someone be able to publish the EXE + marker and I'll gladly donate.

- 5760X1200

Donate to wsgf.org/jackfuste if it works.

Additionally, thanks jackfuste and ekrboi for providing a tutorial and example on fixing this ourselves. I'm sure jackfuste can take it from here when he get's back online for all the other aspect ratios that still need a fix.

http://steamcommunity.com/app/287700/di ... 920650450/
Official 1.006 patch release

Changelist:

- The game sometimes stopped progression once "Mission 29" or "Mission 42" were cleared while having Quiet as a buddy. This issue was fixed.

- The game sometimes stopped progression during the tutorial when the player first acquires FOBs, while using a gamepad. This issue was fixed.


First of all, thanks for the 1.06 fix! I just tried using the marker fix, and I got an image like the one attached! The marker fix works, but the edges of the scope don't reach the edge of the screen. Using the 21x9 3440x1440 Steam version!



all the marker fix for 21:9 i tried still having this (the edges of the scope don't reach the edge of the screen).....Any REAL marker fix for steam 2560 1080 ? thanks

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 14 Sep 2015, 17:05
by tommack
Francesco wrote:
tommack wrote:Hi all...
Bit of a nooby here, was wondering what I should do with the marker fix exe?? I understand what to do with the main MGSVTPP exe but the marker fix has undone me :)
Tom

You launch the Marker Fixer before launching the game (make sure you have the right version), once you are in game you press F1 to get the markers in the right spots.


Thanks a bunch :)

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 14 Sep 2015, 19:27
by Francesco
Cemong wrote:all the marker fix for 21:9 i tried still having this (the edges of the scope don't reach the edge of the screen).....

That happens to me as well, in a triple screen setup. Although, to be honest, it doesn't bother me that much. I'd rather have working markers for the Sonar.

tommack wrote:Thanks a bunch :)

You are very welcome! :onethumb:

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 14 Sep 2015, 19:48
by anteronoid
Razed wrote:
puyopuyo wrote:First of all, thanks for the 1.06 fix! I just tried using the marker fix, and I got an image like the one attached! The marker fix works, but the edges of the scope don't reach the edge of the screen. Using the 21x9 3440x1440 Steam version!


Woops, didn't mean for that to happen. I was setting a value higher than the actual calculation because I thought the marker positioning was slightly better. Did not notice this. Here is the fixed version: DOWNLOAD HERE

Both links in my original post have also been updated.


Thank you for the update! :)
But could you please share the CT table? I need to change the fix for my resolution but i dont know how to find the values, but i know how to edit the table and make a exe. :thumbup:

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 14 Sep 2015, 19:52
by CY:G
Any instructions on how to further increase the FOV, even on 16:9, its too narrow.

Thanks in advance, thank you all for your work.