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Does somebody else want to
Posted: 05 Jul 2012, 15:26
by HaYDeN
Does somebody else want to have a crack at explaining the reason why it doesn't work?
r9800pro wrote:HaYDeN
Posted: 05 Jul 2012, 19:47
by chieftex
[quote]Seems they released a update on the 9th of June, yes technically there is no 1.0.0.2 but for the purposes of "versioning" I incremented it and would consequently consider the current version 1.0.0.3
Problem is, when I select 1.0.0.1 from FW the fix does not work and when I select 1.0.0.2 the game crashes at startup
Did you update the game on steam?
chieftex wrote:r9800pro
Posted: 05 Jul 2012, 20:25
by r9800pro
[quote][quote]Seems they released a update on the 9th of June, yes technically there is no 1.0.0.2 but for the purposes of "versioning" I incremented it and would consequently consider the current version 1.0.0.3
Problem is, when I select 1.0.0.1 from FW the fix does not work and when I select 1.0.0.2 the game crashes at startup
Did you update the game on steam?
I downloaded the game yesterday so it is definitely updated
Fyi : Sonic Generations has
Posted: 06 Jul 2012, 17:01
by valcan_s
Fyi : Sonic Generations has been updated and has a new exe(Steam) version and no longer works.
Change log for the updates
Posted: 07 Jul 2012, 06:07
by HaYDeN
Change log for the updates coming this weekend: (not released yet)
Battlefield 3 updated
Tribes Ascend updated
Binary Domain updated
Added Bulletstorm (still need to write memory pattern scanner for GFWL disabler which means new Application EXE too.)
Added Warhammer 40K: Space Marine
Added Supreme Commander 2 (FOV only)
Added Command & Conquer: Red Alert 3 (FOV only)
Added Command & Conquer: Tiberium Wars (FOV only)
Added Max Payne 2
Added Blacklight: Retribution
Added Dead Rising 2
Works in progress:
Sonic Generations update.
Star Wars Jedi Knight: Jedi Academy
Star Wars Jedi Knight: Dark Forces II
HaYDeN wrote:Change log for
Posted: 07 Jul 2012, 07:23
by Sh4dowking
Change log for the updates coming this weekend: (not released yet)
Battlefield 3 updated
Tribes Ascend updated
Binary Domain updated
Added Bulletstorm (still need to write memory pattern scanner for GFWL disabler which means new Application EXE too.)
Added Warhammer 40K: Space Marine
Added Supreme Commander 2 (FOV only)
Added Command & Conquer: Red Alert 3 (FOV only)
Added Command & Conquer: Tiberium Wars (FOV only)
Added Max Payne 2
Added Blacklight: Retribution
Added Dead Rising 2
Works in progress:
Sonic Generations update.
Star Wars Jedi Knight: Jedi Academy
Star Wars Jedi Knight: Dark Forces II
Thats great news thank you!! :bigsmile:
HaYDeN wrote:Change log for
Posted: 07 Jul 2012, 12:26
by r9800pro
Change log for the updates coming this weekend: (not released yet)
Battlefield 3 updated
Tribes Ascend updated
Binary Domain updated
Added Bulletstorm (still need to write memory pattern scanner for GFWL disabler which means new Application EXE too.)
Added Warhammer 40K: Space Marine
Added Supreme Commander 2 (FOV only)
Added Command & Conquer: Red Alert 3 (FOV only)
Added Command & Conquer: Tiberium Wars (FOV only)
Added Max Payne 2
Added Blacklight: Retribution
Added Dead Rising 2
Works in progress:
Sonic Generations update.
Star Wars Jedi Knight: Jedi Academy
Star Wars Jedi Knight: Dark Forces II
Awesome!
Thank you very much for the great work
I hope Binary Domain fix would work after the update
HiGood news=PI just
Posted: 08 Jul 2012, 20:38
by seanstar
Hi
Good news=P
I just started playing Bulletsorm again last week.
Cheers,
Sean
Yea i think when this fix
Posted: 08 Jul 2012, 22:23
by Sh4dowking
Yea i think when this fix comes iam going to play max payne 2 and C&C3 again too. 8)
Me too! I never played past
Posted: 08 Jul 2012, 23:35
by chieftex
Me too! I never played past mission 2 or 3 of C&C 3 - the cutscenes on 3 monitors were hilarious!
By cutscenes are you
Posted: 09 Jul 2012, 00:50
by HaYDeN
By cutscenes are you referring to the non-realtime pre-recorded "movies" ? these are not fixed I don't think, but the actual ingame rendered cutscenes are fixed, I can look at the movies probably.
FWS Plugin - v1.0.76Added
Posted: 09 Jul 2012, 18:16
by HaYDeN
FWS Plugin - v1.0.76
- Added new module, Blacklight: Retribution
- Added new module, Bulletstorm
- Added new module, C&C: Red Alert 3
- Added new module, C&C: Tiberium Wars
- Added new module, Dead Rising 2
- Added new module, Dead Rising 2: OTR
- Added new module, Max Payne 2
- Added new module, Ninja Blade
- Added new module, Supreme Commander 2
- Added new module, Warhammer 40K: Space Marine
- Updated module, Battlefield 3 for version v944019.
- Updated module, Tribes Ascend for version v1.0.1016.*
- Updated module, Binary Domain for version v1.0.0.3
Core Application - v1.0.6
- Added Memory pattern scanner and various other "general tools"
- Fixed a issue where FWS may not be aware it has already updated itself
HiJust tried Tribes
Posted: 09 Jul 2012, 19:46
by seanstar
Hi
Just tried Tribes Ascend...it's working great, thanks.
Nice update.
Cheers :D
Sean
HaYDeN wrote:By cutscenes are
Posted: 10 Jul 2012, 01:12
by chieftex
By cutscenes are you referring to the non-realtime pre-recorded "movies" ? these are not fixed I don't think, but the actual ingame rendered cutscenes are fixed, I can look at the movies probably.
Yes, I meant the pre-recorded "movies".
And by the way, you are a machine...
Seriously, holly freaking
Posted: 10 Jul 2012, 04:15
by valcan_s
Seriously, holly freaking shit!!! m/ This is an EPIC update HaYDeN thanks a million for your work.
Am at work will have to hit it up when I get home.
Update : Man those fixes rock, Ninja Blade is amazing in multi and finally I can play the Dead Rising games the right way :)
Awesome stuff.
Hi,is there a chance of a
Posted: 10 Jul 2012, 19:08
by wilsonmp
Hi,
is there a chance of a Plugin-update for Witcher-2 GOG-version v.3.2 ?
i hope :~
Quote:Fixed a issue where FWS
Posted: 11 Jul 2012, 17:42
by Nox Deleo
Fixed a issue where FWS may not be aware it has already updated itself
Oddly enough the latest update seems to have reintroduced this behaviour for me where it had stopped before. Is it worth uninstalling FWS and grabbing the latest installer from the website to see if it's an update glitch?
Having the same problem with
Posted: 11 Jul 2012, 21:47
by LaGgY_42o
Having the same problem with Borderlands as a couple of other users reported on the previous pages. Game crashes with a C++ Runtime error approx. 14-15 minutes into the game, happens 100% every time and at the same time. Doesn't matter if app is running in admin mode or not. I am using the Steam verison. I am without internet for a few days at my new house and want to run thru Borderlands in the mean time but the stock 70 fov is HORRIBLE and makes the game unplayable, your app works flawlessly on making the game run @ 90 fov without using the binds but the crashing and combined with not being able to save makes the game unplayable as when it crashes you start back far away from your objective and any level, money, or exp you earned from the last save is lost. PLEASE fix this!
Thanks!
@HaYDeNWhat are the chances
Posted: 12 Jul 2012, 00:02
by wizkid057
@HaYDeN
What are the chances of getting a usable HUD in Tribes: Ascend in 3x1 @ 5760x1080? The game plays perfectly on my dual 6990 setup thanks to your plugin, except for the HUD... :(
I am pretty sure the reason
Posted: 12 Jul 2012, 00:15
by HaYDeN
I am pretty sure the reason for the crash is that Borderlands periodically is checking the EXE for changes and if it detect changes, terminates.