Skyrim Multi-Monitor User Interface Fix Discussion

Topics about game solutions, and success or failure in getting them to work.
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thales100
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K i woke up today at 5:40am

Post by thales100 »

K i woke up today at 5:40am so i could talk to HaYDeN, he lives in NZ and i live in Brazil. He will release the new version of hix fix on sunday 26/02 (evening). Its an app called "flawlessws", thats similar to dopefish's widescreenfixer, that uses plugins to run specific game solutions. He will release on sunday only skyrim's plugin (supporting v1.4), and will add new games in the future.
Please keep checking this thread and game's Detailed Report, we will update it as soon as he releases the fix.
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helifax
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thales100 wrote:K i woke up

Post by helifax »

K i woke up today at 5:40am so i could talk to HaYDeN, he lives in NZ and i live in Brazil. He will release the new version of hix fix on sunday 26/02 (evening). Its an app called "flawlessws", thats similar to dopefish's widescreenfixer, that uses plugins to run specific game solutions. He will release on sunday only skyrim's plugin (supporting v1.4), and will add new games in the future.
Please keep checking this thread and game's Detailed Report, we will update it as soon as he releases the fix.


No disrespect intended...but wouldn't it be easier just to make the plugin compatible with WSF? I mean why use so many applications ? The scope should be to have a unified architecture (application) which we can easily maintain and in which we can easily add more fixes and also improve it..instead of having an app for each fix... At least this is my idea;))
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thales100
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It seems each developer

Post by thales100 »

It seems each developer prefers to release and update his own application, we have dopefish and his Multi-Game WidescreenFixer, stone and the Widescreen Patcher and HaYDeN working again on his FlawlessWS.
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helifax
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thales100 wrote:It seems each

Post by helifax »

It seems each developer prefers to release and update his own application, we have dopefish and his Multi-Game WidescreenFixer, stone and the Widescreen Patcher and HaYDeN working again on his FlawlessWS.


Yeah:( that is too bad... Imagine if we would merge all the fixes into one tool!;)) One tool for everything ^_^
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Gimpylung
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Thanks Thales, 5am is no

Post by Gimpylung »

Thanks Thales, 5am is no laughing matter.
NightWatch
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helifax wrote:thales100

Post by NightWatch »

[quote]It seems each developer prefers to release and update his own application, we have dopefish and his Multi-Game WidescreenFixer, stone and the Widescreen Patcher and HaYDeN working again on his FlawlessWS.


Yeah:( that is too bad... Imagine if we would merge all the fixes into one tool!;)) One tool for everything ^_^
This seems like a great idea and has its merits.

However, it still does not change the fact that Beth could sort this issue out once and for all by making the Skyrim menus etc scale properly.

The thing is, trying to explain the issue or ask politely for a fix over at the Beth forums is somewhat akin to banging your head against a brick wall or blowing against the wind (clean version) - either way, ya gonna looooooose! (I say this with the greatest respect for the mods over in those forums - I suppose their job is somewhat like trying to nail jelly to the ceiling sometimes!)
Baer
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Thanks for the update

Post by Baer »

Thanks for the update Thales.
As for the various fix choices, I guess that is why some folks drive Chevys and some Fords, Some Toyotas and some Huyndai's and some Mercedes and some BMW's.
The two dedicated people who have worked on SKYRIM WSG fixes are to be thanked by all of us. I have my favorite for this game but I do think that this is a case of 2 + 2 = 5.
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I don't mind working with

Post by dopefish »

I don't mind working with others to get them involved in making plugins for Widescreen Fixer. While I do not have the source publicly available I'm willing to work with anyone interested in making plugins. You don't need access to the source to make plugins for Widescreen Fixer, and as long as you know what you're doing with Cheat Engine, it's really simple to take the data you found and wrap it up in a plugin. Just get in contact with me and we can discuss source arrangements and SVN access.
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TRusselo
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Quote:No disrespect

Post by TRusselo »


No disrespect intended...but wouldn't it be easier just to make the plugin compatible with WSF? I mean why use so many applications ? The scope should be to have a unified architecture (application) which we can easily maintain and in which we can easily add more fixes and also improve it..instead of having an app for each fix... At least this is my idea;))


if someone would open source an application that took plugins, it would be super easy for many more people to just pick up and write a new/updated plugin for a patcher system that is already created.
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kilmoor
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I understand the flaw with

Post by kilmoor »

I understand the flaw with open source is quality control... Thanks to all for continuing to support wide-screen patches. Personally, I don't like the idea of running an executable called "Cheat Engine" while running Steam... which is why I haven't played Skyrim in over a month (sorry Helifax) ...it's just a name, but it seems a bit, eh, dirty.
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kilmoor wrote:I understand

Post by Skid »

I understand the flaw with open source is quality control... Thanks to all for continuing to support wide-screen patches. Personally, I don't like the idea of running an executable called "Cheat Engine" while running Steam... which is why I haven't played Skyrim in over a month (sorry Helifax) ...it's just a name, but it seems a bit, eh, dirty.


Creat Engine is just a tool to do the same thing most of these fixers use, and that is to open up the program while its in memory and ether injecting or changing the code or data of the exe while its running. The fixers are just very specific tools created to fix XYZ game easily by doing the memory editing for you, while cheat engine is just a tool to read, search and edit the memory of any running program.

Cheat Engine is called as such because it was originally created to make trainers, it just happens it can also be used to make the fixes we use here.
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RoadKill5517
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the fixer isnt working for

Post by RoadKill5517 »

the fixer isnt working for me. it says something that i have a 2.0 version and need a 2.1 version any help?
TRusselo
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kilmoor wrote:I understand

Post by TRusselo »

I understand the flaw with open source is quality control... Thanks to all for continuing to support wide-screen patches. Personally, I don't like the idea of running an executable called "Cheat Engine" while running Steam... which is why I haven't played Skyrim in over a month (sorry Helifax) ...it's just a name, but it seems a bit, eh, dirty.

from my experience open source usually leads to quicker patches, more community involvement, feedback, and better technical help, for the few that understand whats going on, they can lend valuable advice and input or just fix it themselves.

the ONLY TRUE PROBLEM with open source is others can build on what you started and might get more credit because they make it better
**even though in open source GNU / GPL licencing you MUST give credit to anyone who's project/code/ect you use in yours and the licence must transfer to your code...

only for example... if haydens fix was open source project, someone would have made an updated fix while hayden was in NZ, and everyone would have been like " OMFG!! thank you for this..." and all he did was make the adjustments...

the only reason hayden's fix is taking so long after coming back from NZ is he started a new multi game system from scratch...
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candytripn
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TRusselo wrote:kilmoor

Post by candytripn »

[quote]I understand the flaw with open source is quality control... Thanks to all for continuing to support wide-screen patches. Personally, I don't like the idea of running an executable called "Cheat Engine" while running Steam... which is why I haven't played Skyrim in over a month (sorry Helifax) ...it's just a name, but it seems a bit, eh, dirty.

from my experience open source usually leads to quicker patches, more community involvement, feedback, and better technical help, for the few that understand whats going on, they can lend valuable advice and input or just fix it themselves.

the ONLY TRUE PROBLEM with open source is others can build on what you started and might get more credit because they make it better
**even though in open source GNU / GPL licencing you MUST give credit to anyone who's project/code/ect you use in yours and the licence must transfer to your code...

only for example... if haydens fix was open source project, someone would have made an updated fix while hayden was in NZ, and everyone would have been like " OMFG!! thank you for this..." and all he did was make the adjustments...

the only reason hayden's fix is taking so long after coming back from NZ is he started a new multi game system from scratch...

QFT

I have respect for coders that take time to help, but if this were open source.. this forum would be like 4 pages long, and we'd have a fix within a day of any patches.

And no offense, but stating quality control as a reason for closed source is a pretty weak argument. Examples are too numerous to list, but would include Wordpress, Firefox, Android, Ubuntu, MySql, Fedora, 7-zip, Blender, Thunderbird, Wikipedia, Eclipse, PHP, Python, Perl, etc, etc. These are just some of the great open source projects that easily trump their closed source competitors.

Perhaps some incentive, some compensation for the work already put in? I for one would be willing to "donate" some paypal funds (or other things of value) to help achieve this.. probably others too. Thoughts?
super12
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candytripn wrote:TRusselo

Post by super12 »

[quote][quote]I understand the flaw with open source is quality control... Thanks to all for continuing to support wide-screen patches. Personally, I don't like the idea of running an executable called "Cheat Engine" while running Steam... which is why I haven't played Skyrim in over a month (sorry Helifax) ...it's just a name, but it seems a bit, eh, dirty.

from my experience open source usually leads to quicker patches, more community involvement, feedback, and better technical help, for the few that understand whats going on, they can lend valuable advice and input or just fix it themselves.

the ONLY TRUE PROBLEM with open source is others can build on what you started and might get more credit because they make it better
**even though in open source GNU / GPL licencing you MUST give credit to anyone who's project/code/ect you use in yours and the licence must transfer to your code...

only for example... if haydens fix was open source project, someone would have made an updated fix while hayden was in NZ, and everyone would have been like " OMFG!! thank you for this..." and all he did was make the adjustments...

the only reason hayden's fix is taking so long after coming back from NZ is he started a new multi game system from scratch...

QFT


I have respect for coders that take time to help, but if this were open source.. this forum would be like 4 pages long, and we'd have a fix within a day of any patches.

And no offense, but stating quality control as a reason for closed source is a pretty weak argument. Examples are too numerous to list, but would include Wordpress, Firefox, Android, Ubuntu, MySql, Fedora, 7-zip, Blender, Thunderbird, Wikipedia, Eclipse, PHP, Python, Perl, etc, etc. These are just some of the great open source projects that easily trump their closed source competitors.

Perhaps some incentive, some compensation for the work already put in? I for one would be willing to "donate" some paypal funds (or other things of value) to help achieve this.. probably others too. Thoughts?

I second that... and i will donate... i have been begging for the HAYDEN fix since day 1 of the new patch... waited patiently, told all the newbies to be patient and wait quietly, helped others to try the other fix, and keep telling myself and everyone else to be patient and wait for HAYDEN's fix (if they like that better)... i was trying to be polite with the situation, was trying to be understanding...

fast forward one month, I am done waiting now... i have not touch the game for more than 3 weeks now... basically cut it off cold turkey... i dont need the game anymore, i dont care if there is a fix, i moved on...

i mean... WTF? why the game developer is doing this to us? why my game has to rely on one programming guru to fix if and whenever he has spare time to fix it? This is just all kinds of wrong... WTF!
Baer
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Yes, I agree, I have not

Post by Baer »

Yes, I agree, I have not played for weeks and I feel like I have moved on.

BTW TRusselo , you blasted some of us for not reading all the posts, even though you misunderstood what we were saying. FYI HaYDeN LIVES in NZ, he was VISITING Singapore.

As for open sorce, the original author has the right 100% of the time to keep the code to themselvs or to open it. Those of us that did not do the work only have one choice, use it or not.

If there is a new fix that is easy to use and that works I may come back to SKYRIM one day. Without a fix from Bethesda however I will certainly NOT buy any expansions or DLC.
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stormvermin
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Problems with HaYDeN patcher

Post by stormvermin »

Hi All,

New to the forums and having problems with the patcher. I have 3x BENQ G2420HD monitors running with AMD Radeon 6900 with an i7 processor.

I have edited the Skyrimprefs file and set it to the rez that I run (5824x1080), I run the skyrimUWv0.91 file (Leave everything as default) and then run the game and I find that the screen menus are still very close up in the menu and character creation but looks kinda fine in the game itself. when I check the patcher it has the following in the output log...

+ Searching for RUNNING Skyrim Process...
+ Skyrim process found...
+ Process opened successfully!
# Image: d:gamessteamsteamappscommonskyrimTESV.exe
# Version: 1.4.21.0
! This version is not supported, Terminating.
# Supporting: 1.1.21.0, 1.2.12.0, 1.3.7.0, 1.3.10.0

Can anyone help?

Cheers
super12
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stormvermin wrote:Hi

Post by super12 »

Hi All,

New to the forums and having problems with the patcher. I have 3x BENQ G2420HD monitors running with AMD Radeon 6900 with an i7 processor.

I have edited the Skyrimprefs file and set it to the rez that I run (5824x1080), I run the skyrimUWv0.91 file (Leave everything as default) and then run the game and I find that the screen menus are still very close up in the menu and character creation but looks kinda fine in the game itself. when I check the patcher it has the following in the output log...

+ Searching for RUNNING Skyrim Process...
+ Skyrim process found...
+ Process opened successfully!
# Image: d:gamessteamsteamappscommonskyrimTESV.exe
# Version: 1.4.21.0
! This version is not supported, Terminating.
# Supporting: 1.1.21.0, 1.2.12.0, 1.3.7.0, 1.3.10.0

Can anyone help?

Cheers


1. please read the old posts, this thread exists for a GOOD reason...

2. please search the site and educate yourself before asking question... answers to your questions can be found here...
http://widescreengamingforum.com/dr/elder-scrolls-v-skyrim/en

you are welcome!
OlivierJT
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Hello everyone,Regarding

Post by OlivierJT »

Hello everyone,
Regarding that multi-program and programmer solution, I don't know what are your primary occupation (jobs), but why not considering funding ?

I am not talking about donation, but I believe there is a small niche market for user like me (us?) that are in Triple (head) or screen (infinity, whatever) and who are using game apps, always hopping for support form the makers, or month later that someone make a fix.

There is indeed not a general application that works with "all games" (yeah I know it is an impossible dream...), but from what I see form this great community on Wsgf the "brains" are here, and so are the users...
More to the point : Team work, and kickstarter...
(www.kickstarter.com)

I would not dare telling you what to do, but to me it make sense... you could get spotlight, funding, and it could be a good way to gauge your future market even if it looks small. Maybe it is bigger than what I think, maybe it is smaller...
But when I see Nvidia and AMD showing off product on TripleScreen at convention/E3 what ever... I can't help thinking that once inside the spotlight you could get a reconnaissance/ help for them to distribute your application.... (let's go on dreaming...) in the CD that is given with every CG with the driver...

Who knows ?

Maybe it a good think to think about that ?
(but maybe your regular jobs are swamping you, and spending too much time on this is not a solution, money/time wise) I have no idea.
I do believe there is a market, small, but one. (now that all the CG are eye infinity/triple enabled)

(I am a TripleHeader btw)

Anyway, keep it up, my game experience wouldn't be the same without all of you. Merci again.
Varlock
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Joined: 26 Feb 2012, 15:51

Baer wrote:Yes, I agree, I

Post by Varlock »

Yes, I agree, I have not played for weeks and I feel like I have moved on.


I don't feel like I've moved on, I've MOVED on. I made a mistake when I purchased Skyrim. My rule is if the game doesn't support multiple monitors out of the box, I don't buy it. I bought Skyrim assuming it was supported. Well, my error, and I wont make it again.

Finally, thank you to both Hayden and Halifax. I did get to play Skyrim for several weeks using Hayden's fix, so I thank you for that. I never could get Halifax's fix working, but admittedly, didn't really try that hard. Still, I appreciate his efforts.

Movin on....

Var
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