Sekiro: Shadows Die Twice will need an ultrawide fix

Topics about game solutions, and success or failure in getting them to work.
feel eep
Posts: 5
Joined: 25 Mar 2019, 12:13

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by feel eep »

Hi there! Joined to say thank you for the great FPS, FOV and texture mods, to ask if there is a donation link

and also to ask if anyone else is experiencing the missing the "e" at the end of these area name texts

Image
Image

I don't know if it's being caused by one of the mods or if I did something wrong with the modifying and should start over cleanly or what. Thanks again!
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susahamat
Posts: 530
Joined: 20 Sep 2015, 00:58

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by susahamat »

no problem w/ that here . make sure in folder shader fix only one file b3c2ece20b95d926-vs_replace.txt
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feel eep
Posts: 5
Joined: 25 Mar 2019, 12:13

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by feel eep »

Wiped Sekiro completely off my pc and did some testing by installing the latest version of the mods cleanly one by one and it's definitely the disable_textures_v3 mod that is causing the missing letters for me. The letter disappeared when I added those files to the sekiro folder and the letter came back the second I removed them. So weird.

susahamat wrote:no problem w/ that here . make sure in folder shader fix only one file b3c2ece20b95d926-vs_replace.txt

Thanks for the tip! Unfortunately that is indeed the only file in there for me.
Zehdah
Posts: 9
Joined: 25 Mar 2019, 14:04

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Zehdah »

Hi guys. I'm new to this, I would like to install the mod to unlock my FPS to 144 and fix the FOV. I have a 16:9 2560x1440 144hz G-sync monitor. How would I go about doing this? I'm unsure if I need to download all of the fixes posted or just the latest one. Can anyone write a quick guide on how to set it up? Sorry to ask, but I'd really appreciate the help!
Vovegog
Posts: 3
Joined: 23 Mar 2019, 03:22

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Vovegog »

Zehdah wrote:Hi guys. I'm new to this, I would like to install the mod to unlock my FPS to 144 and fix the FOV. I have a 16:9 2560x1440 144hz G-sync monitor. How would I go about doing this? I'm unsure if I need to download all of the fixes posted or just the latest one. Can anyone write a quick guide on how to set it up? Sorry to ask, but I'd really appreciate the help!

You need to first download Jackfuste's modified sekiro.exe, preferably the newest version. Extract it into your sekiro game-folder, and overwrite the original.
After that, download the FPS mod and extract the 144 FPS file.
Run that, and patch the modified sekiro.exe in your game-folder.

After that, you should be good. ;)

An optional thing would be to download the texture remover that removes stealth-hud and the warning for low health as well, but since you're 16:9 it shouldn't be an issue to leave that out.
Reektan
Posts: 1
Joined: 25 Mar 2019, 14:24

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Reektan »

feel eep wrote:Hi there! Joined to say thank you for the great FPS, FOV and texture mods, to ask if there is a donation link

and also to ask if anyone else is experiencing the missing the "e" at the end of these area name texts

I don't know if it's being caused by one of the mods or if I did something wrong with the modifying and should start over cleanly or what. Thanks again!


I have the missing 'e' too. Very odd! This is on 3440x1440 using the latest EXE patched to unlimited with the latest texture replace/removal.
Fireflew
Posts: 6
Joined: 24 Mar 2019, 07:14

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Fireflew »

Thank you so much jackfuste! what a hero :)
Zehdah
Posts: 9
Joined: 25 Mar 2019, 14:04

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Zehdah »

Vovegog wrote:
Zehdah wrote:Hi guys. I'm new to this, I would like to install the mod to unlock my FPS to 144 and fix the FOV. I have a 16:9 2560x1440 144hz G-sync monitor. How would I go about doing this? I'm unsure if I need to download all of the fixes posted or just the latest one. Can anyone write a quick guide on how to set it up? Sorry to ask, but I'd really appreciate the help!

You need to first download Jackfuste's modified sekiro.exe, preferably the newest version. Extract it into your sekiro game-folder, and overwrite the original.
After that, download the FPS mod and extract the 144 FPS file.
Run that, and patch the modified sekiro.exe in your game-folder.

After that, you should be good. ;)

An optional thing would be to download the texture remover that removes stealth-hud and the warning for low health as well, but since you're 16:9 it shouldn't be an issue to leave that out.


Great, thank you very much!
hyperion
Posts: 1
Joined: 25 Mar 2019, 01:07

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by hyperion »

Just got an ultrawide monitor - thanks so much jackfuste for your efforts on this thread.

One question re the FOV fix - my antivirus program detects it as a virus. https://www.virustotal.com/#/file/a3424 ... /detection

On the assumption that this is a false positive, what is causing it please?
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susahamat
Posts: 530
Joined: 20 Sep 2015, 00:58

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by susahamat »

of course false positive ,must be added to exclude list
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Cloudz
Posts: 12
Joined: 06 Feb 2019, 17:39

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Cloudz »

Darktalon wrote:I FIXED IT!!!! AAAAH I can force 144 fps in fullscreen now! I edited d3dx.ini, went down to [Device] section, and uncommented "refresh_rate=60" and changed it to 144.


Thanks this worked great back to 120 at fullscreen =)
Cloudz
Posts: 12
Joined: 06 Feb 2019, 17:39

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Cloudz »

Reektan wrote:
feel eep wrote:Hi there! Joined to say thank you for the great FPS, FOV and texture mods, to ask if there is a donation link

and also to ask if anyone else is experiencing the missing the "e" at the end of these area name texts

I don't know if it's being caused by one of the mods or if I did something wrong with the modifying and should start over cleanly or what. Thanks again!


I have the missing 'e' too. Very odd! This is on 3440x1440 using the latest EXE patched to unlimited with the latest texture replace/removal.



Same here as well also missing the the y
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feel eep
Posts: 5
Joined: 25 Mar 2019, 12:13

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by feel eep »

Reektan wrote:I have the missing 'e' too. Very odd! This is on 3440x1440 using the latest EXE patched to unlimited with the latest texture replace/removal.

Cloudz wrote:Same here as well also missing the the y

Glad to see I'm not the only one. Hopefully it's a fairly straightforward fix for Jack.

If it helps I'm on 2560x1440 GSYNC165hz Fullscreen, jack's .exe 4.7, patched with full unlocked FPS V2, disable_textures v3.7
Fireflew
Posts: 6
Joined: 24 Mar 2019, 07:14

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Fireflew »

I patched the 4.7 exe with the v2.7 FPS fix and now It's back to running at 60fps fullscreen. Was running at 120fps before when fullscreen.

Also tried going back to the previous exe (with the slow running/movement bug) and that doesn't go to 120fps fullscreen either now. Very odd. Wanted the fullscreen for Gsync primarily.

Also i'm not sure if I can use that work around in the d3dx.ini because I have reshade installed and the files in the '3Dmigoto-1.3.1' folder would just overwrite those.
Or maybe there is another way around that.
Manujito
Posts: 1
Joined: 25 Mar 2019, 16:01

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Manujito »

Fireflew wrote:I patched the 4.7 exe with the v2.7 FPS fix and now It's back to running at 60fps fullscreen. Was running at 120fps before when fullscreen.


Hi everyone, I registered to thank you all for the great fixes (especially jackfuste), and to answer this question specifically.

I had the same problem with the V2 version of the FPS unlocker, couldn't get it to work in full screen. The simple fix, at least for me, was to go into the .exe properties and toggle on "disable fullscreen optimizations" from the compatibility tab.

I hope this works for you as well.

:onethumb:
Last edited by Manujito on 25 Mar 2019, 16:26, edited 1 time in total.
Fireflew
Posts: 6
Joined: 24 Mar 2019, 07:14

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Fireflew »

Manujito wrote:
Fireflew wrote:I patched the 4.7 exe with the v2.7 FPS fix and now It's back to running at 60fps fullscreen. Was running at 120fps before when fullscreen.


Hi everyone, I registered to thank you all for the great fixes (especially jackfuste), and to answer this question specifically.

Hi had the same problem with the V2 version of the FPS unlocker, couldn't get it to work in full screen. The simple fix, at least for me, was to go into the .exe properties and toggle on "disable fullscreen optimizations" from the compatibility tab.

I hope this works for you as well.

:onethumb:


That did it! Thank you so much!! Man I love this forum :twothumb:
Zehdah
Posts: 9
Joined: 25 Mar 2019, 14:04

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Zehdah »

Manujito wrote:
Fireflew wrote:I patched the 4.7 exe with the v2.7 FPS fix and now It's back to running at 60fps fullscreen. Was running at 120fps before when fullscreen.


Hi everyone, I registered to thank you all for the great fixes (especially jackfuste), and to answer this question specifically.

Hi had the same problem with the V2 version of the FPS unlocker, couldn't get it to work in full screen. The simple fix, at least for me, was to go into the .exe properties and toggle on "disable fullscreen optimizations" from the compatibility tab.

I hope this works for you as well.

:onethumb:


Awesome, that worked for me, thank you! Curious though, why does that work? I don't get what it means by fullscreen optimizations.
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susahamat
Posts: 530
Joined: 20 Sep 2015, 00:58

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by susahamat »

WSGF Entry has been added http://www.wsgf.org/dr/sekiro-shadows-die-twice/en , hi guys you can contribute information related to the game on link above :)
if you supporting what I do, buy me a coffee here https://ko-fi.com/kevinsesario or instead direct to paypal.me/kevinsesario . EMAIL:mailto:?subject=&body=, Steam: https://steamcommunity.com/id/sesariok
Fireflew
Posts: 6
Joined: 24 Mar 2019, 07:14

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Fireflew »

Is it possible to have reshade installed, which is using the d3d11.dll file, and still have a functioning d3dx config file?

For example if I wanted to remove the stealth and low health screen effects I'd have to either replace that d3d11.dll and remove reshade or find some alternative method.

Unless those d3d11.dll files can be merged somehow or it's possible to remove those screen effects in the hex editor?
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susahamat
Posts: 530
Joined: 20 Sep 2015, 00:58

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by susahamat »

Zehdah wrote:Awesome, that worked for me, thank you! Curious though, why does that work? I don't get what it means by fullscreen optimizations.


fullscreen optimizations make fulscreen mode to windowed fullscreen in some games , making gsync compatible doesn't works . i'd recommend to tick fullscreen optimizations in per game basis to make exclusive fullscreen works
Last edited by susahamat on 25 Mar 2019, 16:39, edited 1 time in total.
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