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Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 11 Sep 2015, 15:27
by anteronoid
Tontondavid wrote:Ok, I realize that not many people have this config but I tried to manually edit the .exe file to achieve 10320x1440 (triple ultra wide LG) and the resolution is very blurry and does not fill the entire 3 monitors....anyone else with this issue?

I used the Hex editor and did 10320/1440 and got the HEX number to be 40E55555, reversed it and input 55 55 E5 40 into the Hex file.

What am I missing?
Thanks!!


I had similar issues, as stated earlier in this thread. :)
Try changing to "Fullscreen". That fixed it for me and some others.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 11 Sep 2015, 15:32
by anteronoid
iria2 wrote:
raaal wrote:I used Screen Hex Patch program that iria2 wrote (Thanks for that BTW!) but it broke with the last patch I guess.


Oh shoot! When I get home tonight, I'll find out what happened and upload a fix!

EDIT: Okay, raaal, I think I know what is going on! The program still works with 1.05, i.e., no default hex values have changed. fullban and Tontondavid or anyone else who want to understand how to get the correct value, here is what to do:....


:crazy: :crazy: :crazy: :crazy: :crazy: :crazy: :crazy: :crazy: :crazy: :crazy: :crazy:
:::WALL OF MATH:::::::::
:::WALL OF MATH:::::::::
:::WALL OF MATH:::::::::
:::WALL OF MATH:::::::::
:crazy: :crazy: :crazy: :crazy: :crazy: :crazy: :crazy: :crazy: :crazy: :crazy: :crazy:



.....Sign marks the value as positive or negative; 0 is positive. Now we can break up how the raw binary will look when represented in hex:

    0100 0000 1000 0000 1100 0000 0000 0000

These values directly translate to:

    40 80 C0 00
[/list]

Why is this important?

    You might not get the exacting bezel correction otherwise, and you forgot to swap byte order to 00 C0 80 40 That's all.



My brain just melted.
Thank god that people like you exist! :thumbup:

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 11 Sep 2015, 15:39
by anteronoid
Obsidianqt wrote:So, are there any fixes for the cracked edition for the game?


Nope, but you can find a compatible version of the game here:
http://store.steampowered.com/app/287700/

:D

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 11 Sep 2015, 16:48
by Axel
Iria your tool is magic, i did it manually with HXD Editor, but your tool is much easier! Thanks

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 11 Sep 2015, 17:08
by QuadGore
A fix for the sonar and the sniper would be outstanding !!!

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 11 Sep 2015, 17:31
by jackfuste
Obsidianqt wrote:So, are there any fixes for the cracked edition for the game?
For 3DM v2

For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z

For 5:4 (1280x1024)
mgsvtpp.7z

For 2560x1080
mgsvtpp.7z

For 3440x1440
mgsvtpp.7z

For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z

For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z


Markers fix:

For 2560x1080; 3440x1440
21_9_marker_fix_1_005.7z
(3.33 MiB) Downloaded 1038 times


For triple 16:9 screen 11520x2160; 5760x1080; 4800x900 etc.
48_9_marker_fix_1_005.7z
(3.33 MiB) Downloaded 642 times


For triple 16:10 screen 5760x1200; 5040x1050 etc.
48_10_marker_fix_1_005.7z
(3.33 MiB) Downloaded 521 times


Cheat Engine table:
mgsvtpp_1_005.7z
(528 Bytes) Downloaded 517 times

First value should be changed
from
F3 0F 59 0D FC 82 00 FF
to
F3 0F 59 0D 00 83 00 FF
this fixes marker position.

Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087

QuadGore wrote:A fix for the sonar and the sniper would be outstanding !!!

Sniper scope seems can't be fixed. As for sonar, I'll check it.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 11 Sep 2015, 18:00
by Abram
Very nice work, all.

Question about the markers, though: I tried the pre-made fixes, but they're still a bit off thanks to my bezel compensation. Which values are to be replaced, and would it use the same formula as the resolutions?

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 11 Sep 2015, 18:12
by QuadGore
jackfuste wrote:
Obsidianqt wrote:So, are there any fixes for the cracked edition for the game?
For 3DM v2

For 4:3 (800x600, 1024x768 etc.)
mgsvtpp.7z

For 5:4 (1280x1024)
mgsvtpp.7z

For 2560x1080
mgsvtpp.7z

For 3440x1440
mgsvtpp.7z

For 48:10 (5040x1050; 5760x1200 etc.)
mgsvtpp.7z

For 48:9 (4800x900; 5760x1080 etc.)
mgsvtpp.7z


Markers fix:

For 2560x1080; 3440x1440
21_9_marker_fix_1_005.7z


For triple 16:9 screen 11520x2160; 5760x1080; 4800x900 etc.
48_9_marker_fix_1_005.7z


For triple 16:10 screen 5760x1200; 5040x1050 etc.
48_10_marker_fix_1_005.7z


Cheat Engine table:
mgsvtpp_1_005.7z

First value should be changed
from
F3 0F 59 0D FC 82 00 FF
to
F3 0F 59 0D 00 83 00 FF
this fixes marker position.

Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087

QuadGore wrote:A fix for the sonar and the sniper would be outstanding !!!

Sniper scope seems can't be fixed. As for sonar, I'll check it.


BIG Thanks man !! Are the black bars of the sniper scope´s textures ? If its so the texture can be edited !?

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 11 Sep 2015, 22:50
by msm903
Is anyone using 1_006 which is the Beta? I got the aspect ratio working with the Screen_HEX_Patch however the 48_9 Marker fix doesn't want to work. I guess because its built for 1_005.

technically i'm running 6056/1080 for bezel correction

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 12 Sep 2015, 04:23
by brandosa1
Anyone else having issues with the markers???? Its really weird it will work perfect (last night worked all night after loading a few times) and then it wont work other times I load it like today.. Have loaded the game and the marker fix a few times and it wont move past the middle monitor.... Anyone have any tips -- much appreciated

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 12 Sep 2015, 06:30
by jadel
QuadGore wrote:How can I solve this problem ? (really hope there is a solution) :
Image


Great work thanks guys.

I thought the game was a lost cause when I loaded it up first time.
...

This is the only problem now I think, did anyone know how to fix the light box in in the middle of the screen as shown in this pic?

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 12 Sep 2015, 11:16
by Dogonboard
no subtitles fix please

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 12 Sep 2015, 13:05
by QuadGore
Dogonboard wrote:no subtitles fix please


? ? Vou can deactivate the subs in the display options :onethumb:

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 12 Sep 2015, 14:46
by Dogonboard
I'm poor at English, excuse me. I am japanese

"Subtitles aren't indicated" right

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 12 Sep 2015, 18:10
by AFKing
the 005 widescreen fix is working fine with the 006 beta, unfortunately the 005 markers fix causes the game to white screen and CTD when activated by f1. does anyone have any idea why?

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 12 Sep 2015, 21:38
by blaztardz
AFKing wrote:the 005 widescreen fix is working fine with the 006 beta, unfortunately the 005 markers fix causes the game to white screen and CTD when activated by f1. does anyone have any idea why?


^This!

@jackfuste, I have been trying to gift you with Steam Wallet but I have no idea what I'm doing. Whenever I load what appears to be a paypal site, it loads in all sorts of symbols and it scares me off as a hack site. advise or different method so I can reward your contributions plz.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 13 Sep 2015, 03:09
by ekrboi
AFKing wrote:the 005 widescreen fix is working fine with the 006 beta, unfortunately the 005 markers fix causes the game to white screen and CTD when activated by f1. does anyone have any idea why?


The widescreen fix will be the same from version to version but the memory addresses of the 2 values that need to be changed to fix the markers will almost always change from version to version so a new marker fix is needed each time. EDIT* I was tired when I wrote that last night and didn't fully think about how what I wrote could be taken. by "The widescreen fix will be the same from version to version" I meant that you will have to hex edit the same bytes in the new versions .exe for every update yourself(or wait for Jackfuste to upload them with the patch already done). I wrote a short tutorial how to do that on page 7. http://www.wsgf.org/forums/viewtopic.php?p=160680#p160680

Attached is a new cheat table to fix the markers for 1.0.0.6 which is the current beta. As always, many thanks to Jackfuste for enabling us to fix these things!

First value should be changed
from
F3 0F 59 0D FD 76 00 FF
to
F3 0F 59 0D 01 77 00 FF
this fixes marker position.

Second value - 64, is size for marker and some ui elements.
Proper value should be calculated by formula:
64 * ((width/height)/1.77777)
For example, 64 * ((6000/1080)/1.77777) = 200.00087
So, 64 should be changed to 200.00087

I've already added an F1 hotkey in the cheat table for the 1st value since it is universal. You will have to calculate your own 2nd value and make your own hotkey.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 13 Sep 2015, 18:03
by AFKing
cheers for that ekrboi. unfortunately I must be doing something wrong then because the game is still white screening when i activate the altered (5760x1080) cheat table in game :( its my first time using cheat engine so maybe im messing that up

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 13 Sep 2015, 19:37
by blaztardz
AFKing wrote:cheers for that ekrboi. unfortunately I must be doing something wrong then because the game is still white screening when i activate the altered (5760x1080) cheat table in game :( its my first time using cheat engine so maybe im messing that up


Did you figure it out? I'm working on it now as well. Please share if you got it working.

Re: Metal Gear Solid 5: The Phantom Pain- 21:9 support broke

Posted: 13 Sep 2015, 19:53
by AFKing
not so far mate. will do if i manage it