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Re: Dark Souls locked to 1024 * 720

Posted: 26 Feb 2014, 08:56
by snow_yk
hey guys.
I bought Dark souls with ARTORIAS OF THE ABYSS EDITION (this s not Prepare to Die Edition) in Japan.
I patched Ver.1.02. I tried to play the game on 5760x1080 resolution with GTX670 2way-SLI.
I used DSfix2.2 and Widescreen Fixer 3.4 R694. However,I could not play the game. I can hear sound only with black screen.

I think that memory address is difference between JPN Edition to ENG Edition. What would you suggest I do?
I'm sorry if my grammar is wrong and you don't understand the meaning.

Re: Dark Souls locked to 1024 * 720

Posted: 26 Feb 2014, 22:43
by jw48
Hi. if your are getting black side screens with black and white vertical stripes on the center screen you may be using the wrong Widescreen Fixer version. When I use r694 DS:PTD plugin from that release along with Steam that's the result. However if I revert back to WSF r693 and select the 1.03 version of DS:PTD within WSF the all runs well. Good Luck!

Re: Dark Souls locked to 1024 * 720

Posted: 27 Feb 2014, 07:21
by snow_yk
jw48 wrote:Hi. if your are getting black side screens with black and white vertical stripes on the center screen you may be using the wrong Widescreen Fixer version. When I use r694 DS:PTD plugin from that release along with Steam that's the result. However if I revert back to WSF r693 and select the 1.03 version of DS:PTD within WSF the all runs well. Good Luck!


Thank you very much for your advice,but I can't see black and white vertical stripes on the center screen.
Then,I tried WSF r693 and 1.02 version of DS:PTD within WSF the runs,but aspect ratio was wrong.
When I selected plugin v1.01 and v.1.03, the game has crashed.

Image
Image

gamename = DarkSouls: ARTORIAS OF THE ABYSS Edition
version = v1.0.2.1 October.2013 Japanese
offsetResolutionCheck = 0x24502D
offsetAspectRatio = 0xE46AD8
offsetCodeCheck = 0xF3B33
offsetPokeByVersion = 0x7D7464

How to make plugin's dll. I found source code of WSF on github,but I couldn't find plugin code for DS.
I am beginner of programming,so I am in trouble over.What's the best way to go?

Re: Dark Souls locked to 1024 * 720

Posted: 27 Feb 2014, 15:32
by jw48
Hi Snow_Yk, I'm no expert either, but you may want to look at the in game PC settings. My DS:PTD splash screen looks just as yours but my aspect ratio is correct once in -game. My PC settings are:
Resolution 1920x1080
Frequency 59hz
Full screen off
AA off
Motion blur off
My WSF r693 settings: Auto detect resolution
Hope this helps!

Re: Dark Souls locked to 1024 * 720

Posted: 27 Feb 2014, 18:16
by snow_yk
jw48 wrote:Hi Snow_Yk, I'm no expert either, but you may want to look at the in game PC settings. My DS:PTD splash screen looks just as yours but my aspect ratio is correct once in -game. My PC settings are:
Resolution 1920x1080
Frequency 59hz
Full screen off
AA off
Motion blur off
My WSF r693 settings: Auto detect resolution
Hope this helps!

Hi jw48, thank you for your kindness. I have tried to set your settings on my PC. It won't change anything. Umm...

Image

Re: Dark Souls locked to 1024 * 720

Posted: 27 Feb 2014, 19:07
by helifax
Other version except Steam version are not supported and thus the fix will not work.
Sorry for the trouble but I can't do anything about it.

Re: Dark Souls locked to 1024 * 720

Posted: 15 Dec 2014, 17:42
by localhorst
Hey guys,

it's been a while. Looks like there was an update for Dark Souls today (Steamworks support, yay!) but the Widescreen Fix from Helifax seems to have stopped working. Any chance for an update?

Thanks a lot!

Re: Dark Souls locked to 1024 * 720

Posted: 16 Dec 2014, 00:15
by esteady1
Wanted to add my support to an updated fix, thanks.

Re: Dark Souls locked to 1024 * 720

Posted: 16 Dec 2014, 02:51
by Blood101
Yep, the fix was broken

Re: Dark Souls locked to 1024 * 720

Posted: 16 Dec 2014, 16:28
by Blood101
is there any news about this?

Re: Dark Souls locked to 1024 * 720

Posted: 19 Dec 2014, 17:48
by s33dless
The move to steamworks broke a bunch of mods, namely DSFix. A lot of them have already been patched though. It shouldn't require any real changes, just addressing offsets.

Re: Dark Souls locked to 1024 * 720

Posted: 22 Dec 2014, 01:14
by Amon Amarth
I beleive Helifax has to update the Widescreen Fixer plugin. Hopefully soon? :nudgenudge:

Re: Dark Souls locked to 1024 * 720

Posted: 22 Dec 2014, 06:25
by Blood101
I dont think that Helifax is having much time to visit the forum.
His last visit was at 14 Dec 2014, 15:30 (and same to HaYDeN - Last visit: 27 Nov 2014, 05:16).

Let us be patients.
:yawn: :yawn: :yawn:

Re: Dark Souls locked to 1024 * 720

Posted: 22 Dec 2014, 12:10
by helifax
Amon Amarth wrote:I beleive Helifax has to update the Widescreen Fixer plugin. Hopefully soon? :nudgenudge:


I will take a look at the plugin/fix this week and see if I can update it;))

Re: Dark Souls locked to 1024 * 720

Posted: 27 Dec 2014, 18:17
by helifax
Plugin has been updated to current version of the game. Sorry for the wait:(

Grab it from http://3dsurroundgaming.com/WSF.html
:rockout:

Re: Dark Souls locked to 1024 * 720

Posted: 27 Dec 2014, 18:31
by Blood101
helifax wrote:Plugin has been updated to current version of the game. Sorry for the wait:(

Grab it from http://3dsurroundgaming.com/WSF.html
:rockout:


Thank you, master helifax! :D :wave:

Re: Dark Souls locked to 1024 * 720

Posted: 27 Dec 2014, 22:34
by esteady1
You are true to your words for sure. Even though I'm not up and running yet, I'm donating.

If someone can confirm this is working, please post. I have spent several hours working on the notorious "black screen" problem.

Things I've tried:
I have read the entire forum thread
WSF versions (r729, r662),
clean installs of Dark Souls without DSfix
clean install of DS with latest DSFix 2.3.1 (DSFix works fine BTW, disabled HUD mods as recommended)
Fullscreen bezel corrected
Windowed bezel corrected
I've tried DS with GFWL
I've tried DS Beta with Steamworks

No matter what I do, My WSF doesn't recognize the game is running (if I alt tab out an view it, "game running: no, fix enabled: no." ) Therefore, black screen, but I can hear the game running in the background.

BTW, I use StarDock Fences to manage my icons in surround. Is this a bad idea? It doesn't cause trouble elsewhere as far as I can tell.

One last question, I'm using 3 samsung HDTVs, with HDMI to display port adaptors. Is this a troublesome setup?

Windows 8.1, Surround 5888x1080, GTX 980 SC SLI, i7 3770 @4.4mhz

Re: Dark Souls locked to 1024 * 720

Posted: 28 Dec 2014, 00:13
by helifax
esteady1 wrote:You are true to your words for sure. Even though I'm not up and running yet, I'm donating.

If someone can confirm this is working, please post. I have spent several hours working on the notorious "black screen" problem.

Things I've tried:
I have read the entire forum thread
WSF versions (r729, r662),
clean installs of Dark Souls without DSfix
clean install of DS with latest DSFix 2.3.1 (DSFix works fine BTW, disabled HUD mods as recommended)
Fullscreen bezel corrected
Windowed bezel corrected
I've tried DS with GFWL
I've tried DS Beta with Steamworks

No matter what I do, My WSF doesn't recognize the game is running (if I alt tab out an view it, "game running: no, fix enabled: no." ) Therefore, black screen, but I can hear the game running in the background.

BTW, I use StarDock Fences to manage my icons in surround. Is this a bad idea? It doesn't cause trouble elsewhere as far as I can tell.

One last question, I'm using 3 samsung HDTVs, with HDMI to display port adaptors. Is this a troublesome setup?

Windows 8.1, Surround 5888x1080, GTX 980 SC SLI, i7 3770 @4.4mhz


That is a weird thing... the "game is working" part should detect the game by the exe filename.
When the game is running do you see DATA.exe as part of your processes? (in Task Manager).

You should use WSF v.662 with this fix.
The fix only addresses the Dark Souls part that still works with the GWFL. (Didn't know there is a beta version).

The plugin is looking for DATA.EXE executable that is part of the game. Did you try to run WSF as administrator?
I haven't tried it on Windows 8.1 (I am still using Windows 7 since Windows 8.1 has serious problems with 3D Vision). That might also be a problem ? (But, it should still detect the EXE....)

Are you using a legit Steam Copy of the game?

Re: Dark Souls locked to 1024 * 720

Posted: 28 Dec 2014, 02:36
by Amon Amarth
Thanks for the fix heli!

It seems that if you have the framerate unlocked with DSfix version 2.3.1, the game will crash when you attempt to load a charecter and go in-game. Not sure why this is, but that's the only feature in DSfix that will crash the game.

Image

Re: Dark Souls locked to 1024 * 720

Posted: 28 Dec 2014, 03:52
by esteady1
Thanks for efforts Helifax.

DS is moving away from now defunct GFWL. From what I gather, come February, DS will no longer have GFWL attached at all. The beta represents the transition. Therefore, I imagine a fix for steamworks (presently the beta) would have more longevity than the GFWL version.

Legit steam copy. The executable is now called Darksouls.exe. I remember the old DATA.exe, but it seems to not exist with this latest update. Clearly that's where atleast part of my problem lies.

My christmas wish would be WSF working with steamworks DS with framerate unlock via DSfix. Thanks again.