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EvilEngineer wrote:helifax

Posted: 12 Nov 2011, 02:18
by Casiotone
[quote]yeah...crap... Looks like we need to decompile all the swf files..LOL

Hmm I am wondering about the other possibility to manipulate the size of the "scene" from within the game....


I'm going to decompile all the SWF and dump them into the same root directory. That way all the .fla files reference the same actionscript files and we can simply edit 1 file and recompile all the swfs with that change. I'll post the zip of the files in a bit on my website.

Good idea. What are you using for decompiling?

It may turn out that we don't have all the libraries we need to recompile things afterwards, but it's an interesting approach nonetheless.

Ok.Here are all the

Posted: 12 Nov 2011, 02:28
by EvilEngineer
Ok.
Here are all the decompiled .fla with their associated resources.... lets get to work to see if we can fix this >.<

http://evilworkshop.net/Skyrim/InterfaceMod.zip

Casiotone wrote:EvilEngineer

Posted: 12 Nov 2011, 02:29
by helifax
[quote][quote]yeah...crap... Looks like we need to decompile all the swf files..LOL

Hmm I am wondering about the other possibility to manipulate the size of the "scene" from within the game....


I'm going to decompile all the SWF and dump them into the same root directory. That way all the .fla files reference the same actionscript files and we can simply edit 1 file and recompile all the swfs with that change. I'll post the zip of the files in a bit on my website.

Good idea. What are you using for decompiling?

It may turn out that we don't have all the libraries we need to recompile things afterwards, but it's an interesting approach nonetheless.

I used Flash Decompiller Trillinx...there are no issues with decompilling on my end...only the recompilling gives...as I am forced to use Flash CS5...Mybe here is where I am going wrong...

EvilEngineer wrote:Ok.Here

Posted: 12 Nov 2011, 02:47
by EvilEngineer
Ok.
Here are all the decompiled .fla with their associated resources.... lets get to work to see if we can fix this >.<

http://evilworkshop.net/Skyrim/InterfaceMod.zip

Ok.
Here are all the decompiled .fla with their associated resources.... lets get to work to see if we can fix this >.<

http://evilworkshop.net/Skyrim/InterfaceMod.zip


hmmm... well it's not crashing, but it's certainly not ... working yet >.<

http://cloud.steampowered.com/ugc/632982493477055393/F13E134EB71FEE3C4B8C23A951FA340D6CCCF10C/

EvilEngineer

Posted: 12 Nov 2011, 02:53
by helifax
[quote]Ok.
Here are all the decompiled .fla with their associated resources.... lets get to work to see if we can fix this >.<

http://evilworkshop.net/Skyrim/InterfaceMod.zip

Ok.
Here are all the decompiled .fla with their associated resources.... lets get to work to see if we can fix this >.<

http://evilworkshop.net/Skyrim/InterfaceMod.zip


hmmm... well it's not crashing, but it's certainly not ... working yet >.<

http://cloud.steampowered.com/ugc/632982493477055393/F13E134EB71FEE3C4B8C23A951FA340D6CCCF10C/


Interesting! What are you using to re-compile??

helifax wrote:EvilEngineer

Posted: 12 Nov 2011, 02:58
by Casiotone
[quote][quote]Ok.
Here are all the decompiled .fla with their associated resources.... lets get to work to see if we can fix this >.<

http://evilworkshop.net/Skyrim/InterfaceMod.zip

Ok.
Here are all the decompiled .fla with their associated resources.... lets get to work to see if we can fix this >.<

http://evilworkshop.net/Skyrim/InterfaceMod.zip


hmmm... well it's not crashing, but it's certainly not ... working yet >.<

http://cloud.steampowered.com/ugc/632982493477055393/F13E134EB71FEE3C4B8C23A951FA340D6CCCF10C/


Interesting! What are you using to re-compile??

I get the same results publishing with AS3. However, I don't believe the version of Scaleform used in Skyrim supported AS3, so we'll need to try to compile with AS2.

When compiling with AS2, we get a lot of errors due to the Scaleform Actionscript Extensions being missing. Not sure what to do about that. See here: http://gameware.autodesk.com/documents/gfx_3.3_extensions.pdf

Casiotone wrote:helifax

Posted: 12 Nov 2011, 03:11
by helifax
[quote][quote][quote]Ok.
Here are all the decompiled .fla with their associated resources.... lets get to work to see if we can fix this >.<

http://evilworkshop.net/Skyrim/InterfaceMod.zip

Ok.
Here are all the decompiled .fla with their associated resources.... lets get to work to see if we can fix this >.<

http://evilworkshop.net/Skyrim/InterfaceMod.zip


hmmm... well it's not crashing, but it's certainly not ... working yet >.<

http://cloud.steampowered.com/ugc/632982493477055393/F13E134EB71FEE3C4B8C23A951FA340D6CCCF10C/


Interesting! What are you using to re-compile??

I get the same results publishing with AS3. However, I don't believe the version of Scaleform used in Skyrim supported AS3, so we'll need to try to compile with AS2.

When compiling with AS2, we get a lot of errors due to the Scaleform Actionscript Extensions being missing. Not sure what to do about that. See here: http://gameware.autodesk.com/documents/gfx_3.3_extensions.pdf

Yes that's the ame thing I got... I tried AS3 and AS2...both give the same results:( (more or less)... Something is still missing....

This is why I DESPISE

Posted: 12 Nov 2011, 03:41
by EvilEngineer
This is why I DESPISE extensive class usage. The code for 1 file is so strung out between dozens of files....

fast travel crashing

Posted: 12 Nov 2011, 03:42
by tampwns
First off i want to say thanks to all the people who know code and trying to fix this for us. your hard work is appreciated :).

So when i got skyrim yesterday i was playing on eyefinity for a while even with he stretched menus. As i got further along in the game skyrim would crash when i would fast travel to whiterun or a area around whiterun. Later on it would do it when i fast traveled to other places. and so i turned eyefinity off and it wasn't doing it anymore. I was wondering if anyone else was having this problem

EvilEngineer wrote:This is

Posted: 12 Nov 2011, 03:49
by Casiotone
This is why I DESPISE extensive class usage ActionScript 2. The code for 1 file is so strung out between dozens of files....


Fixed.

Are you trying to import all of the external classes? That's my next step after dinner.

Hey Guys,It seems like you

Posted: 12 Nov 2011, 03:55
by kiax0001
Hey Guys,

It seems like you guys are having trouble recompiling the BSA file correct?

Have you guys considered using old fallout mod tools to unpack/repack BSA files?

I found a program called Fallout Mod Manager on the website below that may help.

The program has tools to unpack/repack BSA files (You have to install it and select your fallout directory (hopefully you have it installed) after that you get options to some tools that may help.

Give it a shot and good luck!

kiax0001

Fallout Mod Manager

kiax0001 wrote:Hey Guys,It

Posted: 12 Nov 2011, 03:59
by Casiotone
Hey Guys,

It seems like you guys are having trouble recompiling the BSA file correct?

Have you guys considered using old fallout mod tools to unpack/repack BSA files?

I found a program called Fallout Mod Manager on the website below that may help.

The program has tools to unpack/repack BSA files (You have to install it and select your fallout directory (hopefully you have it installed) after that you get options to some tools that may help.

Give it a shot and good luck!

kiax0001

Fallout Mod Manager


Thanks! Actually, we're trying to recompile the Flash movies that make up all of the interface files inside "Skyrim - Interface.bsa", not the BSA itself :)

kiax0001 wrote:Hey Guys,It

Posted: 12 Nov 2011, 03:59
by EvilEngineer
Hey Guys,

It seems like you guys are having trouble recompiling the BSA file correct?

Have you guys considered using old fallout mod tools to unpack/repack BSA files?

I found a program called Fallout Mod Manager on the website below that may help.

The program has tools to unpack/repack BSA files (You have to install it and select your fallout directory (hopefully you have it installed) after that you get options to some tools that may help.

Give it a shot and good luck!

kiax0001

Fallout Mod Manager


Nah we've gotten around that. Thankfully once the game can't find the .bsa it defaults to looking in the flat files that are unpacked.

Anyone found the file

Posted: 12 Nov 2011, 04:01
by EvilEngineer
Anyone found the file "gfxfontlib.swf" that should be in the interface directory?
I'm trying to straight up just debug the normal startmenu.swf file and it's calling for that file... yet I don't show it anywhere.

SKYRIM WITH MULTI_MONITOR SUPPORT!!!!

Posted: 12 Nov 2011, 04:01
by helifax
Ladies, Dames, Girls, Gentlemen, Mans & Boys!!!

I GIVE YOU SKYRIM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (almost FIXED!!!!)


PICTURES:

- MAKING THEM ATM- will be updated!

helifax wrote:Ladies, Dames,

Posted: 12 Nov 2011, 04:04
by EvilEngineer
Ladies, Dames, Girls, Gentlemen, Mans & Boys!!!

I GIVE YOU SKYRIM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (almost FIXED!!!!)


PICTURES:

- MAKING THEM ATM- will be updated!


sweet, what'd you find?

Keep up the good work

Posted: 12 Nov 2011, 04:12
by Toothless Spoon
Keep up the good work everyone, I'm just here cheering from the sidelines! But my offer still stands for anyone that gets this game working 100% (or near enough) I'm willing to give you a little gift, Skyrim itself (if you dont already own the legit version) or something else (a game maybe that needs an eyefinity fix etc. ie. Batman, or saints row 3...not sure if they work in eyefinity/surround or not). Now they just need to fix BF3 also and I'll be happy :)

I give you SKYRIM!!!!

Posted: 12 Nov 2011, 04:13
by helifax
Ladies, Dames, Girls, Gentlemen, Mans & Boys!!!
I GIVE YOU SKYRIM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (almost FIXED!!!!)

PICTURES:

I know is not "yet" perfect because I meddled with the AR in menus...but does the job right..Right?:))

Best Regards,
Helifax


PS: Now I am going to bed since it is 4:15 AM here in Belgium:)) and need some sleep....tomorrow all I have to do is find a way...to share the fix with the community!


Attached files

Looking better. What did you

Posted: 12 Nov 2011, 04:13
by Casiotone
Looking better. What did you do to get them to compile?

helifax wrote:Ladies, Dames,

Posted: 12 Nov 2011, 04:14
by Toothless Spoon
Ladies, Dames, Girls, Gentlemen, Mans & Boys!!!
I GIVE YOU SKYRIM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (almost FIXED!!!!)

PICTURES:

I know is not "yet" perfect because I meddled with the AR in menus...but does the job right..Right?:))

Best Regards,
Helifax


PS: Now I am going to bed since it is 4:15 AM here in Belgium:)) and need some sleep....tomorrow all I have to do is find a way...to share the fix with the community!


Dont got to bed yet :P I'm up here in Australia, and wanting to play :P will a prize keep you up and get this perfected :PP