Star Wars: Knights of the Old Republic

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
Ftmch
Posts: 1
Joined: 17 Feb 2008, 16:41

Re: Knights of the Old Republic

Post by Ftmch »

I can't seem to get this game running properly in a 1400x900 resolution.

I've tried the steps here:
http://www.widescreengamingforum.com/wiki/WSGF_Hacks_for_SW:KOTOR#WS_Resolutions

Over and over again, but it still doesn't work. The new resolution doesn't show up in the options in the game (or in the launcher) so I have to manually put it in the kotor.ini, but the screen gets centered too much to the left, and the hud at the bottom aswell as some of the hud at the top dissapears. And ofcourse all of the hud in the right part of the screen, since that's not even visible. It's sort of like it just zooms in on the left part of the screen, since it still looks pretty low-res.
and the FOV is still wrong, so the screen looks compressed.

I've tried that hex-editing thing, but I just ended up breaking my .exe.

Does anyone know what I can do? Or can anyone secretly send me their fixed exe if they use a 1400x900 resolution? I really want to to play this game again.


Edit: Nevermind, I finally managed to make it work using the HEX-method.
I need a pizza..
glenbo
Posts: 17
Joined: 25 Mar 2008, 16:29

Re: Knights of the Old Republic

Post by glenbo »

Hi i'm having trouble with the steam version also @ 1440x900 @ 60hz.

It took a long time but i finally got it to patch a nocd executable to the '800x600' option, custom setting 1440x900..

It would not patch to '1024x768' setting no matter what i did, and i also had to do it outside the game folder.

Anyway, i went into game, selected the 1440x900resolution and it worked....

Then...my hud is in a tiny box... so i go to yoru wiki thing, grab the files for '1440x900', put them in the 'override' folder, started the game and it makes no differeance.

Tried rapatching the exe multiple times, tried re-pasting in the hud hacks multiple times....still always in a square box.

How can i fix this?

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StingingVelvet
Posts: 1506
Joined: 09 Aug 2006, 14:17

Re: Knights of the Old Republic

Post by StingingVelvet »

You used the wrong file, I don't know why the one stated in the instructions would not work, there is no reason for it not to.
glenbo
Posts: 17
Joined: 25 Mar 2008, 16:29

Re: Knights of the Old Republic

Post by glenbo »

So which hud hack works for 1440x900 then?
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StingingVelvet
Posts: 1506
Joined: 09 Aug 2006, 14:17

Re: Knights of the Old Republic

Post by StingingVelvet »

From the instructions:

Choose "Star Wars: KOTOR (1024x768 interface)" from the Game dropdown menu, regardless of what resolution you want to patch to.


Pretty self explanatory.

KotOR gives people a ton of problems because it is one of our most complicated solutions, but the answers and method are there, you just need to use them. Go slowly through the steps again and pay very close attention to ever step, making sure you follow each exactly.
glenbo
Posts: 17
Joined: 25 Mar 2008, 16:29

Re: Knights of the Old Republic

Post by glenbo »

Don't be rude man, you can clearly read that i tried it and it would not work.

However i grabbed another crack from a different site and it worked first time.

So a heads up to other steam people, don't use the crack on GCW, it won't work, grab the one from GBW instead.
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StingingVelvet
Posts: 1506
Joined: 09 Aug 2006, 14:17

Re: Knights of the Old Republic

Post by StingingVelvet »

Don't be rude man, you can clearly read that i tried it and it would not work.


I wasn't being rude, where was I rude? I was telling you using the wrong format was your problem. If it was the crack preventing you then I am glad you figured it out, though I must say I used the crack from GCW and it worked fine. You might have made some tiny error the first time and redoing it with a new crack just allowed you to correct that unrelated error.

In any event enjoy KotOR in widescreen.
glenbo
Posts: 17
Joined: 25 Mar 2008, 16:29

Re: Knights of the Old Republic

Post by glenbo »

[quote]Don't be rude man, you can clearly read that i tried it and it would not work.


I wasn't being rude, where was I rude? I was telling you using the wrong format was your problem. If it was the crack preventing you then I am glad you figured it out, though I must say I used the crack from GCW and it worked fine. You might have made some tiny error the first time and redoing it with a new crack just allowed you to correct that unrelated error.

In any event enjoy KotOR in widescreen.

Rude/Patronizing... I stated that i had tried it multtiple times on the GCW crack.... i copied that crack so it was fresh every time i tried.

I know it is self explanatory, its not the explanation that was the problem, it was the problem that i couldnt find another crack anywhere but the broken GCW one.

However i found one....so job done.
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StingingVelvet
Posts: 1506
Joined: 09 Aug 2006, 14:17

Re: Knights of the Old Republic

Post by StingingVelvet »

Rude/Patronizing... I stated that i had tried it multtiple times on the GCW crack.... i copied that crack so it was fresh every time i tried.


You never even mentioned GCW or any cracks in your OP, you simply said you could not get the proper res to work so you used 800x600, then you asked how to fix the HUD being wrong. I told you the HUD was wrong because you used 800x600 and that reading the instructions make that clear. I was not trying to be rude, only pointing out that the information you needed was already in the instructions. Sorry if you took offense, but I think you were being a bit sensitive, I know how it can be when you are frustrated trying to solve a game issue.

In any event I would be surprised if the crack was the issue since I used that same one, I don't even know where else to get cracks as I do not use them that often, GCW is the only site I have ever gone to and thus it obviously worked for me. Still, who knows, computer issues like that can be random and nonsensical at times.

Again, enjoy KotOR in widescreen.
lonfar
Posts: 1
Joined: 06 Jan 2010, 20:12

Re: Knights of the Old Republic

Post by lonfar »

Could anyone help me out, my nvidia card died out so i had to replace a Ati card.
Problem is when i start the game i am able to get window mode but the resolution is 800x600, when i was using the nvidia card all was working fine but i had redo the instruction with the 1.3 exe and uniws plus the ini an still getting 800x600 :(
HunterZ
Posts: 13
Joined: 17 Jan 2010, 22:57

Re: Knights of the Old Republic

Post by HunterZ »

So I'm playing KotOR on my new system (Lynnfield Core i7, ATI Radeon HD5870). I applied the GCW noCD and then carefully applied the WSGF hacks via the Wiki. The game now runs pretty good at 1920x1200 (the right side of the screen fades at a different rate than the rest during fade-ins/outs, but that's about the only quirk), EXCEPT that movies don't work 90% of the time. Any ideas what may be going wrong here?

If I lower the in-game resolution back down to a standard 4:3 mode, the movies work fine.

I've tried substituting some newer binkw32.dll versions but it doesn't make much difference (not much of a surprise).

Maybe I should grab a hex editor and reverse the movie res hack? Or maybe uniWS never applied that part of the hack in the first place?


EDIT: I loaded it up in a hex editor and verified that the movie hacks (step 4) from the OP had in fact been applied. I reversed the step 4 changes and now the movies work fine. I don't mind the videos being played at 640x480 as long as all of the real-time rendered graphics are in 1920x1200.
scuddZ
Posts: 2
Joined: 19 Jan 2010, 08:58

Re: Knights of the Old Republic

Post by scuddZ »

hey.

so i did the hex edit thing, because when i tried to use the uniws there was some kind of error (i think now it was a admin/privelege thing but w/e) so i did the manual hex editing.

keep in mind i have NEVER dont that before.

So i did the editing so i could ultimately use the patch for 1360/1366x768 displays. i start the game but when i go to change the resolution, theres no options. at all.

i tried to do the auto patch program again but now i cant even enter the widescreen values after i have the game autolocate my exe location.
domfather
Posts: 15
Joined: 21 Jan 2010, 23:58

Re: Knights of the Old Republic

Post by domfather »

can somone please help me to get swkotor running at 1902x1080 with no problems?iv been at this for ages and i just cant seem to get it to work properly. i tryd the editer patch thing .it runs in 1902x1080 but if i try to start a game or load a save the hud is all tightly fitted in the top left corner of my screen..also the mouse dosent scroll properly.il have it hovering over text or in the start menu and it wont recognise the buttons.insted i have to click very high above the buttons.i then tryd unistaling and reinstaling the game again and tryd to edit the exe manule with a hex editor(HxD)..following the instructions as best i can.not having a clue about this stuff.(i have never don this beffor).yet same thing happens.please help me solve this i wana play this game so bad.thanks
domfather
Posts: 15
Joined: 21 Jan 2010, 23:58

Re: Knights of the Old Republic

Post by domfather »

i ment 1920x1080 sorry for the confution.:S
Tanuki
Posts: 2866
Joined: 07 Jul 2007, 23:55

Re: Knights of the Old Republic

Post by Tanuki »

can somone please help me to get swkotor running at 1902x1080 with no problems?iv been at this for ages and i just cant seem to get it to work properly. i tryd the editer patch thing .it runs in 1902x1080 but if i try to start a game or load a save the hud is all tightly fitted in the top left corner of my screen..also the mouse dosent scroll properly.il have it hovering over text or in the start menu and it wont recognise the buttons.insted i have to click very high above the buttons.i then tryd unistaling and reinstaling the game again and tryd to edit the exe manule with a hex editor(HxD)..following the instructions as best i can.not having a clue about this stuff.(i have never don this beffor).yet same thing happens.please help me solve this i wana play this game so bad.thanks


The hardware mouse option should fix the alignment problems.

As for the HUD, I would guess the two most common causes are that you put the files in the wrong spot or you are using the wrong hud file.

Try reverting to the original resolution options and then trying the new HUDs only. This might help you narrow down the cause of your issue.
domfather
Posts: 15
Joined: 21 Jan 2010, 23:58

Re: Knights of the Old Republic

Post by domfather »

thanks for the help and thank u Dusanyu for the instructions:) i can finaly play this game now.:)
Dusanyu
Posts: 1
Joined: 23 Jan 2010, 19:27

Knights of the Old Republic

Post by Dusanyu »

Hello, everyone!

If you are having problems with the placement of your HUD, although you already put the necessary HUD Correction files ( mipc2*x*.gui and tooltip*x*.gui ) into the Override folder, then you may want to read this:

I had to patch my swkotor.exe manually, as it wasn't recognized by UniWS. Although I followed every step of the instruction to the letter, I ended up with an .exe that would set the game's resolution to 1680x1050 but had the HUD stuck in the upper left quarter of the screen ( with the HUD's lower right corner [Force Powers, Stimulants, etc.] over the selected character's left shoulder ), despite the fact, that I had the 1680x1050 HUD Correction files in the Override folder. If you have the same problem, you may know how I felt... :cry:

Now on to the solution...

What I forgot to include as a possible problem, is the fact that my laptop's graphic card isn't supported by KotOR, which means that I am unable to select the required 1024x768 resolution ingame. ( I guess that's why the game still won't start in fullscreen mode for me... and don't even get me started on the movies :roll: - turning them on is similar to a game of russian roulette )

As I couldn't think of any other reason for the mismatched HUD, I made an educated guess: This had to be the crux of the matter - and in retrospect, I wonder why I didn't notice much sooner, that the HUD was stuck at a resolution of 800x600... :doh

It turned out that all I had to do to resolve the problem, were a few key strokes: I renamed the mipc210x7.gui ( meant for the 1024x768 HUD ) in the Override folder to mipc28x6.gui ( now meant for my 800x600 HUD ) and voilà... all the nice little HUD buttons moved to where they were supposed to be. :D


Now if you excuse me, I still have to give a certain backstabbing apprentice of mine :evil: a sound lightsaber trashing... in widescreen!
domfather
Posts: 15
Joined: 21 Jan 2010, 23:58

Re: Knights of the Old Republic

Post by domfather »

hay people i redid some of the screens for knights of the old republic in 1920x1080 the map screen is the only one i have not don..as its a bigger job then the rest but everything els is complet..i would like to share them with the comuintiy but i dont no how to upload stuff..if u intresed let me no and you can use them in ur game.thanks
Sweetz
Posts: 287
Joined: 03 Mar 2007, 06:34

Re: Knights of the Old Republic

Post by Sweetz »

All HUDs and backgrounds for 1920x1080 have already been done...

http://www.widescreengamingforum.com/wiki/WSGF_Hacks_for_SW:KOTOR#HUD_Correction
domfather
Posts: 15
Joined: 21 Jan 2010, 23:58

Re: Knights of the Old Republic

Post by domfather »

yea but thay have the black borders still.and the computer and map screens are just cut of..i redid them all so there is no black borders with any of them. iv finished the map hud now aswell :)
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