[snip]
To all the people on here saying that there isn't a problem, please look at the screenshots. Its obvious the screen is cropped and that is not how widescreen works.
I also have thought maybe 4:3 is actually a FOV overshot, but after thinking about it, why is there a perfectly created wrist on the character in 4:3. It seems to me its suppose to be seen all the time, otherwise why is it there in 4:3 at all.
Take a game like battlefield 2, when thats in Vert- widescreen you can still see the characters gun/hand completely just like in a normal 4:3 resolution. So why in Bioshock do we only see half his hand?
Because there is currenty a bug in the wide screen rendering in the game that does not conform to widescreen standards for gaming.
8)





