Skyrim Multi-Monitor User Interface Fix Discussion

Topics about game solutions, and success or failure in getting them to work.
dada257
Posts: 10
Joined: 02 Feb 2012, 01:05

Helifax,I'd just like to

Post by dada257 »

Helifax,

I'd just like to second all of this post. Thanks so much for all your hard work, dude. I've been continuing to enjoy this game the past couple of weeks thanks to you. :)


Your fix is awesome and greatly greatly greatly appreciated . I am mainly happy Hayden did not fall off a cliff in nz and s ok.

If he makes a new fix, fine. If not, yours is plenty good and I would have continued playing the game forever with it.

Respectfully,

Tony Torres
RAGE_Saint
Posts: 34
Joined: 10 Nov 2011, 01:43

Indeed

Post by RAGE_Saint »

Helifax,

I'd just like to second all of this post. Thanks so much for all your hard work, dude. I've been continuing to enjoy this game the past couple of weeks thanks to you. :)


[quote]Your fix is awesome and greatly greatly greatly appreciated . I am mainly happy Hayden did not fall off a cliff in nz and s ok.

If he makes a new fix, fine. If not, yours is plenty good and I would have continued playing the game forever with it.

Respectfully,

Tony Torres


BUMP!
CILLER
Posts: 55
Joined: 29 Jan 2010, 08:10

I havent played it for a few

Post by CILLER »

I havent played it for a few weeks now, but wanted to start again with a second play-trough as a different class and with some nice mods. Reinstalled the game and HD texture back, Some mods with steam and some from nexus.
Downloaded the latest patch from here to play,
Not supported, so I would really appreciate a new version. I enjoyed the game a lot and I am hoping to do that again.
i7 2600k | AMD HD7970 @ 1100MHz | 8GB 1333 DDR3 | Crucial M4 | 3x Dell U2311h @ eyefinity | Thrustmaster F430 | trackir 5.0
Travanix
Posts: 3
Joined: 11 Feb 2012, 14:11

New member here as well.

Post by Travanix »

New member here as well. Current Skyrim Version is 1.3.12
My system specs are as follows:

CPU_Name: Intel(R) Core(TM) i7 CPU 980 @ 3.33GHz
CPU_Manufacturer: GenuineIntel
CPU_Caption: Intel64 Family 6 Model 44 Stepping 2

System Memory

Memory Module
Mem_Capacity: 2048MB
Mem_BankLabel: DIMM #1
Mem_Type: DDR3
Mem_Bandwidth: PC3-10700 (667 MHz)
Mem_Frequency: MHz
Memory Module
Mem_Capacity: 2048MB
Mem_BankLabel: DIMM #2
Mem_Type: DDR3
Mem_Bandwidth: PC3-10700 (667 MHz)
Mem_Frequency: MHz
Memory Module
Mem_Capacity: 2048MB
Mem_BankLabel: DIMM #3
Mem_Type: DDR3
Mem_Bandwidth: PC3-10700 (667 MHz)
Mem_Frequency: MHz

Video_Caption: 2x AMD Radeon HD 6900 Series (crossfire enabled)
Video_AdapterRAM: 0MB


Large menus / latency issues experienced. Patch injecting is out of date as manual configuration of the native Skyrimperf file does nothing to fix the issue. I have yet to see if my crossfire is actually working as it is supposed to. Both kingdom of amalur and skyrim unplayable due to menu errors (Skyrim = menu huge / Kingdom of Amalur = unable to pick quests from questbook). Is there an ETA on the next fixes?

Thank you
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Xerokai
Posts: 10
Joined: 13 Nov 2011, 19:49

Any idea if Hayden plans on

Post by Xerokai »

Any idea if Hayden plans on updating his fix for 1.4? His last post seemed to imply that he would only update it if there was a need for it. With all due thanks and appreciation to Helifax for his fix, I would still like to throw a vote in for Hayden's fix being needed. Perhaps it was just my setup but Hayden's fix worked for me without having to swap "modes" before reading a book or using my map. All though this is not a huge issue, if given the choice to not have to use hotkeys I would definitely prefer it. Thanks to everyone here!
Baer
Posts: 47
Joined: 12 Nov 2011, 00:36

I am also waiting for

Post by Baer »

I am also waiting for HaYDen's next fix before I play again. It really sucks that even with the fixes posted here by dedicated wide screen gamers that Bethesda keeps breaking the fixes and does not apply their own fix.
This is the last game I buy in advance without knowing if it supports surround gaming.
HayDen, please, yes it is needed.
CPU i-7920 DO @3.6 Ghz, PSU Corsair AX1200, GPU's 2 EVGA GTX 580's in SLI Surround, Monitors 3 Ea Samsung 245T's 24" @ 5760 X 1200, Storage, Boot Drive 120 Gb OCZ Vertex 2 SSD, Program drives, 2 Ea 300 Gb V-Raptors in RAID 0, Storage drive, WD RE3 1 TB, M
Syonco
Posts: 15
Joined: 01 Jun 2010, 20:06

+1 for hayden to come fix

Post by Syonco »

+1 for hayden to come fix things lol!! Won't play untill he fixes this mess.. Thanks again to everyone providing a fix.. really appreciated!
alphadogg
Posts: 10
Joined: 02 Feb 2012, 01:59

Anyone know a little bit on

Post by alphadogg »

Anyone know a little bit on how Hayden's fix works? Since he seems unwilling to release his source and we have to wait umpteen weeks for fixes at version changes, I'd be willing to try to create something and open-source it, but it would really short-circuit the process if someone knows what the fix actually does already... (And, yes, I am a coder.)

PS: No disrespect intended to Hayden, but I've been without Skyrim for a while and I'd like to rectify this for myself instead of waiting for a benevolent handout.
User avatar
peanut
Editors
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Posts: 82
Joined: 16 Nov 2005, 20:20

alphadogg wrote:Anyone know a

Post by peanut »

Anyone know a little bit on how Hayden's fix works? Since he seems unwilling to release his source and we have to wait umpteen weeks for fixes at version changes, I'd be willing to try to create something and open-source it, but it would really short-circuit the process if someone knows what the fix actually does already... (And, yes, I am a coder.)

PS: No disrespect intended to Hayden, but I've been without Skyrim for a while and I'd like to rectify this for myself instead of waiting for a benevolent handout.


If you read the output log in his program, you can see how many bytes it's writing and for what purpose.

I'm not sure if it's possible to inspect what's being written to as it happens though.
stoffie
Posts: 6
Joined: 11 Feb 2012, 22:59

HaYDeN's Fix 1.4 NEEDED

Post by stoffie »

Been in Singapore for a week on business, returning to NZ tomorrow - I'll have a look then assuming its still required.

Been in Singapore for a week on business, returning to NZ tomorrow - I'll have a look then assuming its still required.



Are you kidding, off course its needed! I'm all cranky, from not being able to play a proper game of Skyrim.

The only thing that i was able to do was go nuts and kill every one on sight, (Ingame in Skyrim i mean!!) wich by the way got me the Master Criminal Acievement LOL.
But of course i have my last good Pre 1.4 Save and will pick it up from there once your AWSOME Fix is good to go with 1.4, oh my High King.

Hope this will motivate you HaYDeN!
1.4 Fix will be greatly appriciated by all Widescreen Skyrim players, cause it worked the best, and "hassle free" so to speak.

Anxiously awaiting.....
STOFFIE
alphadogg
Posts: 10
Joined: 02 Feb 2012, 01:59

Where is the log file

Post by alphadogg »

Where is the log file saved?

PS: Personally, I would have coded it to complain but not crap out on version changes.
Bumpinthenight
Posts: 72
Joined: 23 Oct 2008, 17:57

I tried editing Hayden's .91

Post by Bumpinthenight »

I tried editing Hayden's .91 to accept the 1.4 version and while I got it to proceed it'd just cause the game to CTD after doing its thing. (opened in a hexeditor and found the spot with the 1.3 version memtion and just changed the values while hoping it was a strprefix rather then a strcmp type check and it seems to be). Yah this guy would need to be fixed proper I'm afraid. Helifax your fix is neat and all but the second time I tried to open the map and my mouse got stuck on the left monitor was enough to me want the 'simple and it just works'ness of Hayden's fix.

I've even tried cracking open the swf files that make up the game's UI but I really don't know what I'm looking for in terms of how to teach them to be more respectful of ultra wide resolutions. If anyone does happen to know flash though, I got at them by using the old FO3archive extractor to open up and pull them out of the interfaces.bsa and then opened them up with a trial copy of this swf editor: http://www.sothink.com/product/swfquicker/ I'm thinking that editing these files would be the best long-term solution since far as i understand they are the things being poked with the various memory editors any ways and this would make such a fix resilient to updates in the executable.
6700K, 2x1080s, 32GB DDR4 etc etc.
TRusselo
Posts: 33
Joined: 02 Feb 2012, 04:46

stoffie wrote:HaYDeN

Post by TRusselo »

[quote]Been in Singapore for a week on business, returning to NZ tomorrow - I'll have a look then assuming its still required.

Been in Singapore for a week on business, returning to NZ tomorrow - I'll have a look then assuming its still required.



Are you kidding, off course its needed! I'm all cranky, from not being able to play a proper game of Skyrim.

The only thing that i was able to do was go nuts and kill every one on sight, (Ingame in Skyrim i mean!!) wich by the way got me the Master Criminal Acievement LOL.
But of course i have my last good Pre 1.4 Save and will pick it up from there once your AWSOME Fix is good to go with 1.4, oh my High King.

Hope this will motivate you HaYDeN!
1.4 Fix will be greatly appriciated by all Widescreen Skyrim players, cause it worked the best, and "hassle free" so to speak.

Anxiously awaiting.....WHOO-SAH there boy. chill. dont risk offeding trying to be funny.
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Bman.
Posts: 10
Joined: 13 Nov 2011, 16:37

Helifax vs HaYDEn Patch

Post by Bman. »

Hello all-

I have been walking through all current 216 pages to get here. I haven't picked up this game since the first week I bought it since everything was so clunky with my 3H2Go setup. So back to flight simming I went. I decided today to see if there were any updates to make everything work well on 3x widescreen setups. It appears there was for a while right up until v1.4 updates rolled around.

Easy question-

Currently I have Helifax's (option 2) patch running to allow the widescreen work right. It appears this only fixes the resolution but non of the menu items, is that correct? While the menus are readable, they are entirely to large to be useful.

If this what I need HaYDen's patch for? I trust once Hayden has a new working patch, I won't need Helifax's fix? I am confused as to which ones I will need in the end.

Thanks and sorry for the noob question.

Currently:
5040x1050 3H2Go
Skyrim v1.4.21.04

Win7 64 / SB2600 @ 4.6 / 570 gtx 2.5gb

Thanks

Benjamin
User avatar
helifax
Insiders
Insiders
Posts: 1232
Joined: 21 May 2011, 14:18

Bman. wrote:Hello all-I

Post by helifax »

Hello all-

I have been walking through all current 216 pages to get here. I haven't picked up this game since the first week I bought it since everything was so clunky with my 3H2Go setup. So back to flight simming I went. I decided today to see if there were any updates to make everything work well on 3x widescreen setups. It appears there was for a while right up until v1.4 updates rolled around.

Easy question-

Currently I have Helifax's (option 2) patch running to allow the widescreen work right. It appears this only fixes the resolution but non of the menu items, is that correct? While the menus are readable, they are entirely to large to be useful.

If this what I need HaYDen's patch for? I trust once Hayden has a new working patch, I won't need Helifax's fix? I am confused as to which ones I will need in the end.

Thanks and sorry for the noob question.

Currently:
5040x1050 3H2Go
Skyrim v1.4.21.04

Win7 64 / SB2600 @ 4.6 / 570 gtx 2.5gb

Thanks

Benjamin


????!?!???!? Menus to large? not at that resolution. The only thing is that you need to toggle before reading a book or going to the map:) And the mouse being stuck on the left screen..that is also in Hayden's fix;)). For that you need just to try to open the map again:)

PS: I read a post above that was very hilarious:)) I am now working on a fix so that you can command the game through voice! that way you dont need to press any keys at all!! Hell you dont even need a computer!!! ;))
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Pokletu
Posts: 45
Joined: 26 Mar 2008, 18:49

Interesting, Helifax.Are

Post by Pokletu »

Interesting, Helifax.

Are you making an addon to Thuumic, or something?

I bet you'll still need a computer after all, though, lol...
Skripka
Posts: 65
Joined: 12 Jul 2011, 19:15

helifax wrote:Bman.

Post by Skripka »

[quote]Hello all-

I have been walking through all current 216 pages to get here. I haven't picked up this game since the first week I bought it since everything was so clunky with my 3H2Go setup. So back to flight simming I went. I decided today to see if there were any updates to make everything work well on 3x widescreen setups. It appears there was for a while right up until v1.4 updates rolled around.

Easy question-

Currently I have Helifax's (option 2) patch running to allow the widescreen work right. It appears this only fixes the resolution but non of the menu items, is that correct? While the menus are readable, they are entirely to large to be useful.

If this what I need HaYDen's patch for? I trust once Hayden has a new working patch, I won't need Helifax's fix? I am confused as to which ones I will need in the end.

Thanks and sorry for the noob question.

Currently:
5040x1050 3H2Go
Skyrim v1.4.21.04

Win7 64 / SB2600 @ 4.6 / 570 gtx 2.5gb

Thanks

Benjamin


????!?!???!? Menus to large? not at that resolution. The only thing is that you need to toggle before reading a book or going to the map:) And the mouse being stuck on the left screen..that is also in Hayden's fix;)). For that you need just to try to open the map again:)

PS: I read a post above that was very hilarious:)) I am now working on a fix so that you can command the game through voice! that way you dont need to press any keys at all!! Hell you dont even need a computer!!! ;))

If you're taking suggestions, it would be great if your fix did not require user input at all. :)

Not sure how to do that of if it is possible.
Bman.
Posts: 10
Joined: 13 Nov 2011, 16:37

Hmm - I have missed something

Post by Bman. »

Hmm - I have missed something somewhere then I suppose. The user interface for items area takes 1 full screen on the left (1/3 of the view). I just cleared out the entire data folder and/uninstalled/reinstalled just to make sure I hadn't screwed something up along the way when the games was first released.

It all looks like this




Do I need to do anything specific with the perfs.ini?
I leave the Widescreen Fixer on auto-detect (nVidia), 1 monitor 5040x1050 and go...
Not sure what else I need to do to get the menus to scale correctly.

It should be noted, I didn't install the cheat engine and CT tables. Seeing 'Legacy' in the instructions, I wasn't sure if it was still needed.







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peanut
Editors
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Posts: 82
Joined: 16 Nov 2005, 20:20

alphadogg wrote:Where is the

Post by peanut »

Where is the log file saved?

PS: Personally, I would have coded it to complain but not crap out on version changes.


There is a log output as part of the program when it successfully patches - right inside the program itself. It doesnt say what's written, but it does tell you how many bytes and what it's purpose is.
amdr
Posts: 19
Joined: 22 Jan 2012, 15:48

Bman. wrote:Hmm - I have

Post by amdr »

Hmm - I have missed something somewhere then I suppose. The user interface for items area takes 1 full screen on the left (1/3 of the view). I just cleared out the entire data folder and/uninstalled/reinstalled just to make sure I hadn't screwed something up along the way when the games was first released.

It all looks like this



[IMG]http://i192.photobucket.com/albums/z1/FLYBman2007/2012-02-11_00003.jpg

[IMG]http://i192.photobucket.com/albums/z1/FLYBman2007/2012-02-11_00002.jpg

[IMG]http://i192.photobucket.com/albums/z1/FLYBman2007/2012-02-11_00001.jpg

Did you activate the fix?
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