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Skyrim Multi-Monitor User Interface Fix Discussion
Hi Helifax. The plugin's working pretty well, so thanks again for being the only reason I can play right now.
ATI 5870 here. Eyefinity x3, 4064 corrected rez, 3840 uncorrected.
However, since you asked, this is some of the minor behavior I'm seeing.
Yes, the Hud fonts are definitely "squished." (Also things like Character names, "Open Door" etc.)
More importantly, I've noticed that if I set the rez in WSF as instructed, 3840 uncorrected rez, 4064 corrected, the map icons will float and move--whether I disable WSF before going in or not. Makes the map much less usable.
However, if I have WSF at 4064/4064, the map will work fine--disable WSF and all the icons are where they're supposed to be and don't move when scrolling the map. I also don't really notice much of a difference in the overall display. (The only difference I've noticed is that with 3840/4064, the hud will jump to the far left screen when disabling WSF. With 4064/4064, the hud will go from squished to normal, but stay in the center when WSF is disabled.) Don't know why.
Certainly, nothing that's preventing enjoyment, and certainly a heck of a lot better than Bethesda--who really are to blame for this in the first place. :)
Hi,
The text appears squishes if you activate the fix too late for example when the menu is already rendered.
For the fix to work properly activate it when the Bathesda logo appears, before the menu. Then everything will work out nice;))
I will improve it in the future to make it automatically enabled when the game is lunched;))
Best Regards,
Helifax
Thank's TRusselo for the
Posted: 05 Feb 2012, 23:38
by rdf2457
Thank's TRusselo for the download. Never did make backup, and was having some trouble with other fixes,
So was happy to have you post, I just had to make sure auto update on steam was turned off, and now I can play again
untill HayDen updates his fix
thanks dude. much
Posted: 05 Feb 2012, 23:51
by awesomeRobot
thanks dude. much appreciated.
Skyrim version 1.3 has 4GB
Posted: 06 Feb 2012, 05:27
by ViciousXUSMC
Skyrim version 1.3 has 4GB LLA in the .exe file already there is no need to use the 4GB patch/fix separately. I would recommend Skyboost if you need to get some performance improvements.
Also please do not post game .exe files or links to them on the forum. Just like any other legit forum we have rules to follow.
the original 4gbskyrim.exe
Posted: 06 Feb 2012, 08:08
by TRusselo
the original 4gbskyrim.exe doesnt work with steam free versions. as well as other mods dont run with or lauch 4gbskyrim.exe either.
its just easier to use the patcher on TESV.exe
Thanks man. That did the
Posted: 06 Feb 2012, 17:25
by dada257
Thanks man. That did the trick. :)
[quote=helifax
Hi,
The text appears squishes if you activate the fix too late for example when the menu is already rendered.
For the fix to work properly activate it when the Bathesda logo appears, before the menu. Then everything will work out nice;))
I will improve it in the future to make it automatically enabled when the game is lunched;))
Best Regards,
Helifax
Anyone have a clue when
Posted: 07 Feb 2012, 00:42
by Neovalen
Anyone have a clue when HaYDeN will be back in his home country to finish his fix?
Neovalen wrote:Anyone have a
Posted: 07 Feb 2012, 00:53
by thales100
Anyone have a clue when HaYDeN will be back in his home country to finish his fix?
Ive been trying to contact him for some days but no luck yet.
he had posted a .. post in
Posted: 07 Feb 2012, 07:32
by TRusselo
he had posted a .. post in this tread, but it was removed within an hour, he said he was going away for 2 weeks. didnt sound like he will have internet.
The creation kit and high
Posted: 07 Feb 2012, 19:29
by Neovalen
The creation kit and high resolution texture pack have been posted on Steam. Figured you guys might want to know! :)
do you know if this effects
Posted: 07 Feb 2012, 23:17
by RoadKill5517
do you know if this effects either of the fixes???
Texture Pack Screenshots?
Posted: 08 Feb 2012, 02:47
by H8Cr1me
Does anyone know where I can view screenshots of the new high resolution texture pack?
I'm not even sure if the
Posted: 08 Feb 2012, 03:10
by Pittyh
I'm not even sure if the Creation Kit allows you to mod the UI.
Would be nice to not need a patch from Hayden and Helifax every time steam updates.
Will play around with the CK when i get home from work.
Thanks for the attention to
Posted: 08 Feb 2012, 05:11
by Lev_Astov
Hello all again,
I made some modifications for resolution detection, HUD Width and HUD offset calculations and Now supports every configuration from 2 monitors to 1000001 monitors:)
Now for a 5 monitor config the hud will appear on the 3rd monitor.
Now for a 2 monitor config the hud will appear half on 1st monitor and half on the 2nd monitor (In the center of the whole rendered image).
Thanks for the attention to my unique situation, Helifax! It's definitely calculating the offset right now, but just to make things difficult, it's still only displaying on the one monitor.
When I put the following inputs in the config section: 2 monitors, 2048x768 uncorrected resolution, 2048x768 corrected resolution, it then says the following in the status window: HUD Offset: 512, HUD Width: 1024. That's correct. However, the HUD ends up looking like the attached images. I've tried this both with and without SkyUI and SKSE and got the same effect. Am I doing something wrong? I really don't quite understand what the corrected and uncorrected resolutions should be set to.
Also, like many, I owe you beers. You should have a donate link!
Anyone else notice a jump in
Posted: 08 Feb 2012, 18:56
by tnewnham
Anyone else notice a jump in framerates after moving to 3 monitors?
With one @ 1080 i would get 30-35FPS with a massive amount of mods added. Now @ 3500x1920 i am receiving 50-60FPS throughout the entire game with the same mods loaded :D
BTW thanks Helifax for the fix! Menus in portrait are still a little big but not terrible :D
Lev_Astov wrote:helifax
Posted: 08 Feb 2012, 19:14
by helifax
[quote]Hello all again,
I made some modifications for resolution detection, HUD Width and HUD offset calculations and Now supports every configuration from 2 monitors to 1000001 monitors:)
Now for a 5 monitor config the hud will appear on the 3rd monitor.
Now for a 2 monitor config the hud will appear half on 1st monitor and half on the 2nd monitor (In the center of the whole rendered image).
Thanks for the attention to my unique situation, Helifax! It's definitely calculating the offset right now, but just to make things difficult, it's still only displaying on the one monitor.
When I put the following inputs in the config section: 2 monitors, 2048x768 uncorrected resolution, 2048x768 corrected resolution, it then says the following in the status window: HUD Offset: 512, HUD Width: 1024. That's correct. However, the HUD ends up looking like the attached images. I've tried this both with and without SkyUI and SKSE and got the same effect. Am I doing something wrong? I really don't quite understand what the corrected and uncorrected resolutions should be set to.
Also, like many, I owe you beers. You should have a donate link!
Ahaa!!!! nice! That is indeed what it should does. By the look of the screenshots half ot the problem looks OK. And ofc I managed to see where the error is in the above screenshot;))
One important question: Are you using SoftTH for example? to display the game on 2 screens? When configuring the plugin did you put in 2 monitors as number?
I will change somethings and if you are willing to test it, it would be awesome;)) (I dont have a 2 monitors setup)
I will send you a PM with a new version;)) when I have it;))
Best Regards,
Helifax
PS: for the link..is there in my signature;))
hello guys I just bought the
Posted: 08 Feb 2012, 23:57
by LeandroJVarini
hello guys I just bought the game through steam, and I can not even use one of the fix, I use to solve the following resolution 5992 x 1080, when it appears the first char selection screen the camera is on him too much, main menu is also too big, someone could give me a help?
Cool, Helifax. I did put 2
Posted: 09 Feb 2012, 02:15
by Lev_Astov
Cool, Helifax. I did put 2 as the monitor number and I am using a TH2G digital edition for the monitor combo, so Windows should treat it as a single screen. That doesn't stop some games from omitting the right side of the UI, but I haven't seen that outside of Source games, and this time the UI is just scrunched to the one side, so that's different.
I'd definitely be up for being the guinea pig, so send that stuff my way and I'll give it a go.
tnewnham wrote:Anyone else
Posted: 09 Feb 2012, 02:59
by -Sn1PeR-
Anyone else notice a jump in framerates after moving to 3 monitors?
With one @ 1080 i would get 30-35FPS with a massive amount of mods added. Now @ 3500x1920 i am receiving 50-60FPS throughout the entire game with the same mods loaded :D
BTW thanks Helifax for the fix! Menus in portrait are still a little big but not terrible :D
I believe that the 1.4 Skyrim patch significantly optimized the game.
What is the functional difference in the fixes?
Posted: 09 Feb 2012, 05:59
by fodder
Hi all,
I have read the detailed report and a lot of the recent posts here and still have one basic question. What is the difference when playing the game between Hayden's and Helifax's fixes?
I tried Helifax's fix when the game first came out and never got it to work.
I am currently using Hayden's just fine on v1.3 and the skyui mod and am fat dumb and happy. (I have steam set to offline mode and just do not reconnect.)
I am thinking of upgrading to 1.4 and getting the texture pack, framerate increase and such.
But I am worried that I might not like the difference in play with the new fix. Hayden's was a great "click and forget" type fix. I thought I read Helifax's fix needed to be toggled at different points n the game. Is this still the case? and is it a pain in the rear to do?
Thanks for any feedback. And thanks to the authors for finishing the game as Bethsoft should have.