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Re: Dark Souls locked to 1024 * 720
Posted: 02 Jan 2014, 02:21
by Saviourself
helifax wrote:Have you tried with the latest plugin from here?
http://3dsurroundgaming.com/WSF.htmlthat is weird since...in the game normally after you select 5760x1200 the screens go completely black.
I know is a bit painful but you need to set 5760x1200 in all 3 locations (game, dsfix and wsf) Anyway, it shouldn't crash. I am also using the latest Steam version.
Try with the plugin from my page ( I know I added a couple of updates to it) and hopefully it will work;))
Also, I never tried in window mode or stuff like this (forced from dsfix). I would download dsfix again and just modify the internal rendering resolution and leave the rest as default. After it works I would play around to see what options are working and which aren't:)
It was a combination of plugin (even though I only d/l'd it recently, I had the 12/12/13 plug rather than the 21/12/13), windowed mode and using the bezel corrected rez in WSF.
In non windowed mode, you can't see any native resolutions higher than 2042x1080 (or something like that).
Just wondering, if I set all 3 resolutions to 6080x, it should recognise then and allow bezel correction?
Now to get the mouse fix working (looks like my thief is twerking on PCP trying to use the bastard thing)!
Thanks for all your help mate, paypal incoming.

Re: Dark Souls locked to 1024 * 720
Posted: 24 Jan 2014, 19:39
by s33dless
Still trying to get this working. I have all the resolutions set correctly, but can't find out what I'm doing wrong now (I used to use these all the time before).
I have all the latest stuff (except DsFix), and most of the time the game just crashes when I launch it if WSF is running. I changed the fullscreen res in the .ini file for the game (the one in \appdata) to match bezel corrected.
Should I be in windowed/fullscreen/borderless fullscreen? I guess I'm just all confused now. Been trying to fix this for a while with no success.
Re: Dark Souls locked to 1024 * 720
Posted: 26 Jan 2014, 03:09
by Dionesios
I got the game to load up. I can create a character and run through the initial video (dragons and fire and what not), but when I load the actual character itself I get a white screen and then a game crash.
Here is what I've done to get this far:
1. DSFix 2.2 with resolution set to my bezel adjusted resolution (5908x1080).
2. Widescreen Fixer 3.4 r682 with Dark Souls patch downloaded tonight.
3. WSGF settings to manual: 3 monitors, Uncorrected 5760x1080, Corrected 5908x1080 (both of which are numbers I pulled from my control center).
4. Changed in game resolution to 5760x1080.
5. When crash first happened, went into game .ini file (in my user folder) and manually changed that to 5908x1080, with the same problem.
6. Tried bringing my DSFix.ini back to defaults except DSM redirect and the resolution change.
What am I missing? I'm very new to multimonitor stuff, so sorry if it's something obvious and I missed it while reading through the forums.
Re: Dark Souls locked to 1024 * 720
Posted: 26 Jan 2014, 03:25
by Dionesios
I got Dark Souls to load a game finally, but there is a minor problem. Though my HUD is spread across all 3 screens, my actual view of my character and the world surrounding him only fills the upper lefthand corner of my farthest left screen, the rest being black.
Re: Dark Souls locked to 1024 * 720
Posted: 26 Jan 2014, 16:08
by Timobkg
Dionesios wrote:I got the game to load up. I can create a character and run through the initial video (dragons and fire and what not), but when I load the actual character itself I get a white screen and then a game crash.
Here is what I've done to get this far:
1. DSFix 2.2 with resolution set to my bezel adjusted resolution (5908x1080).
2. Widescreen Fixer 3.4 r682 with Dark Souls patch downloaded tonight.
3. WSGF settings to manual: 3 monitors, Uncorrected 5760x1080, Corrected 5908x1080 (both of which are numbers I pulled from my control center).
4. Changed in game resolution to 5760x1080.
5. When crash first happened, went into game .ini file (in my user folder) and manually changed that to 5908x1080, with the same problem.
6. Tried bringing my DSFix.ini back to defaults except DSM redirect and the resolution change.
What am I missing? I'm very new to multimonitor stuff, so sorry if it's something obvious and I missed it while reading through the forums.
Dark Souls is one of the most annoying games to get working in multi-monitor. I would set the in-game resolution to match your bezel-corrected resolution, so that the resolution in all the places matches. Double check that AA is disabled in the game settings. And you downloaded the latest plugin from Hellifax?
Sent from my DROID RAZR HD using Tapatalk
Re: Dark Souls locked to 1024 * 720
Posted: 26 Jan 2014, 17:32
by Dionesios
I got it working. Thank you. I was just being an idiot.
Apparently there was something in my dsfix that I didn't know I'd changed, so I started with a fresh one, and got it to load up. Then I went back and read the instructions again and realized I'd turned on AA and such in the game. Seeing as how it was 2 hours between when I started trying to get it to work and when I actually did, I'd forgotten that step. Lastly I realized in my darksoul.ini that I'd changed the windowed mode res, not the full screen mode res, but I was able to change it in game to 5908 or w/e my bezzel res was. I appreciate the help, though.
Re: Dark Souls locked to 1024 * 720
Posted: 26 Jan 2014, 22:38
by Timobkg
Glad you got it sorted out!
Dark Souls is one of the most frustrating games to get working in multi-monitor. Most games are real easy, but Dark Souls took me three attempts with a fresh install each time. Dark Souls really makes you work for it.
Sent from my DROID RAZR HD using Tapatalk
Re: Dark Souls locked to 1024 * 720
Posted: 05 Feb 2014, 08:30
by Halinsback
Hello! I hate to beat a dead horse but I have spent the better part of 5 hours trying to get this to work. I have freshly installed my Dark souls game, Manually changed fullscreen resolution in /appdata to 3864x1080 (I am using two 1920x1080 monitors, and beveled resolution is 3864), changed internal rendering in dsfix.ini to 3864x1080, and have the new widescreen fixer downloaded along with the plugin from
http://3dsurroundgaming.com/WSF.html. I have changed the uncorrected resolution to 3840x1080, the beveled resolution to 3864x1080, and put in 2 monitors. When I start the game, I do see a stretched out fire in the bottom left of my first monitor but the screen goes black while I can hear all game menu sounds. When I get to the load character screen, everything becomes visible and it is very stretched. When I finally get into game, If I press my * (default WSF activation key) a couple times then I can get the menus to eventually show up, however they are stretched across both of my monitors. I can not figure out how the heck to scale the hud! Please someone offer me your services!
Re: Dark Souls locked to 1024 * 720
Posted: 06 Feb 2014, 02:01
by Halinsback
I just wanted to say that I have the majority of the fix working. The game boots up and everything works, with the only exception being that the hud is not scaled and is quite stretched out. I have my bezel resolution in dsfix.ini, darksouls and in WSF. the thing that made it all work was putting just 1 monitor into WSF instead of the 2 I have. any tips on the hud scaling would be great!
Re: Dark Souls locked to 1024 * 720
Posted: 12 Feb 2014, 15:48
by jw48
I have been following this thread with great interest, since I've had a similar problem since late December/ early January running 5760x1080 Nvidia GPUs. My symptom is when launching DS with WSF open I crash to a white screen. I have realized finally after unsuccessfully employing all the fixes recommended that I that I have been making a rookie mistake so basic that I should be thrown off the island! If you notice on the WSF option section in the upper right corner you can select which DS:PTD version, retail or Steam. Until recently the choices were the retail December 2012 patch or the presumably the current Steam load. Now I see the choices have changed to Steam 1.01, 1.02 or 1.03. Since only one line shows without highlighting I just noticed the previous selection I made, which was Steam 1.01, thinking that was the only choice. DUHHHHH

! I switched to v1.03 and the Halifax fixes and DS now runs like a champ.
Re: Dark Souls locked to 1024 * 720
Posted: 26 Feb 2014, 08:56
by snow_yk
hey guys.
I bought Dark souls with ARTORIAS OF THE ABYSS EDITION (this s not Prepare to Die Edition) in Japan.
I patched Ver.1.02. I tried to play the game on 5760x1080 resolution with GTX670 2way-SLI.
I used DSfix2.2 and Widescreen Fixer 3.4 R694. However,I could not play the game. I can hear sound only with black screen.
I think that memory address is difference between JPN Edition to ENG Edition. What would you suggest I do?
I'm sorry if my grammar is wrong and you don't understand the meaning.
Re: Dark Souls locked to 1024 * 720
Posted: 26 Feb 2014, 22:43
by jw48
Hi. if your are getting black side screens with black and white vertical stripes on the center screen you may be using the wrong Widescreen Fixer version. When I use r694 DS:PTD plugin from that release along with Steam that's the result. However if I revert back to WSF r693 and select the 1.03 version of DS:PTD within WSF the all runs well. Good Luck!
Re: Dark Souls locked to 1024 * 720
Posted: 27 Feb 2014, 07:21
by snow_yk
jw48 wrote:Hi. if your are getting black side screens with black and white vertical stripes on the center screen you may be using the wrong Widescreen Fixer version. When I use r694 DS:PTD plugin from that release along with Steam that's the result. However if I revert back to WSF r693 and select the 1.03 version of DS:PTD within WSF the all runs well. Good Luck!
Thank you very much for your advice,but I can't see black and white vertical stripes on the center screen.
Then,I tried WSF r693 and 1.02 version of DS:PTD within WSF the runs,but aspect ratio was wrong.
When I selected plugin v1.01 and v.1.03, the game has crashed.


gamename = DarkSouls: ARTORIAS OF THE ABYSS Edition
version = v1.0.2.1 October.2013 Japanese
offsetResolutionCheck = 0x24502D
offsetAspectRatio = 0xE46AD8
offsetCodeCheck = 0xF3B33
offsetPokeByVersion = 0x7D7464
How to make plugin's dll. I found source code of WSF on github,but I couldn't find plugin code for DS.
I am beginner of programming,so I am in trouble over.What's the best way to go?
Re: Dark Souls locked to 1024 * 720
Posted: 27 Feb 2014, 15:32
by jw48
Hi Snow_Yk, I'm no expert either, but you may want to look at the in game PC settings. My DS:PTD splash screen looks just as yours but my aspect ratio is correct once in -game. My PC settings are:
Resolution 1920x1080
Frequency 59hz
Full screen off
AA off
Motion blur off
My WSF r693 settings: Auto detect resolution
Hope this helps!
Re: Dark Souls locked to 1024 * 720
Posted: 27 Feb 2014, 18:16
by snow_yk
jw48 wrote:Hi Snow_Yk, I'm no expert either, but you may want to look at the in game PC settings. My DS:PTD splash screen looks just as yours but my aspect ratio is correct once in -game. My PC settings are:
Resolution 1920x1080
Frequency 59hz
Full screen off
AA off
Motion blur off
My WSF r693 settings: Auto detect resolution
Hope this helps!
Hi jw48, thank you for your kindness. I have tried to set your settings on my PC. It won't change anything. Umm...

Re: Dark Souls locked to 1024 * 720
Posted: 27 Feb 2014, 19:07
by helifax
Other version except Steam version are not supported and thus the fix will not work.
Sorry for the trouble but I can't do anything about it.
Re: Dark Souls locked to 1024 * 720
Posted: 15 Dec 2014, 17:42
by localhorst
Hey guys,
it's been a while. Looks like there was an update for Dark Souls today (Steamworks support, yay!) but the Widescreen Fix from Helifax seems to have stopped working. Any chance for an update?
Thanks a lot!
Re: Dark Souls locked to 1024 * 720
Posted: 16 Dec 2014, 00:15
by esteady1
Wanted to add my support to an updated fix, thanks.
Re: Dark Souls locked to 1024 * 720
Posted: 16 Dec 2014, 02:51
by Blood101
Yep, the fix was broken
Re: Dark Souls locked to 1024 * 720
Posted: 16 Dec 2014, 16:28
by Blood101
is there any news about this?