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Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 24 Mar 2019, 22:26
by susahamat
Thanks again jack

Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 24 Mar 2019, 22:35
by DemonSeed
Thank you so much Jack, you are the man!

Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 24 Mar 2019, 23:22
by CoUsT
@susahamat, do I understand it right? The game settings are saved directly in the exe file? That's why you can change resolution by editing the file itself?
@jackfuste, as much as I thank you and love the solutions and final result, can you please provide insight and share your knowledge and how you apply it to figure out the solution? I was sticking to developing web apps so far and always wanted to get into file/byte editing, app/process reading and figuring out stuff on my own! Can you share what lead you to this result?
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00
What exactly is "74 47 47 8B 94 C7 1C 02 00 00" and what made you look for this value? What is "EB 47 47 8B 94 C7 1C 02 00 00" and how did you figure out it's responsible for forcing 21:9 aspect ratio?
Fixed NPC blur/freeze outside of the 16:9
What changes did you made and how did you find the setting that is responsible for refreshing stuff that's in the background (or where player is not looking at the moment)? I would like to apply the changes to my own exe file by myself.
[ShaderOverride_Health]
Hash = 0df411bc90598bf0
;dump = dump_tex dds ps-t0
checktextureoverride = ps-t0
[ShaderOverride_Stealth_Talk]
Hash = b40b3dbc3938f4ff
;dump = dump_tex dds ps-t0
checktextureoverride = ps-t0
[TextureOverride_Health]
Hash = 3ab99f76
ps-t0 = ResourceReplaceTexture_Health
[TextureOverride_Stealth]
Hash = 7a066bd6
ps-t0 = ResourceReplaceTexture_Stealth_Talk
[TextureOverride_Talk]
Hash = 996ba1e3
ps-t0 = ResourceReplaceTexture_Stealth_Talk
[ResourceReplaceTexture_Health]
filename = ReplacementTextures\nothing.dds
[ResourceReplaceTexture_Stealth_Talk]
filename = ReplacementTextures\nothing.dds
What was the process of finding these hashes? I guess each hash is responsible for each element? Is this memory offset or pointer or something like that? Can you briefly explain each line?
FOV + ~15%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 10 E7 9B 02
FOV + ~40%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 14 E7 9B 02
FOV + ~75%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 18 E7 9B 02
FOV + ~90%:
F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 => F3 0F 10 08 F3 0F 59 0D 1C E7 9B 02
What was the process of finding "F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02" to determine it's FoV value and how did you calculate adjusted values?
Also, fixing slow running speed?
Thank you again for your work and I hope I can learn something great from all of you!
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 24 Mar 2019, 23:32
by Cloudz
Not sure what happened yesterday I was getting 120hz today back to 60 I tried the new fps patcher same thing =/
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 24 Mar 2019, 23:41
by susahamat
make sure to patch fps unlock v2 w/ unpatched file e.g original .exe after steamless processed/cracked version or ultrawide fix v4
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 24 Mar 2019, 23:56
by Cloudz
I tried my own .exe file same thing I went back to the v4 fix I switched it from full screen to to windowed that's working.
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 25 Mar 2019, 00:12
by esteady1
Finally got a chance to load this up.
48:9, looks fantastic. Thanks so much Jackfuste.
Triple monitor would not be a thing without support from modders like you. Thank you for making our hobby the best it can be.
PC master race!
And please, for the love of all things sacred, allow us to support your efforts by posting a donation link!
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 25 Mar 2019, 01:57
by Barrerayy
I can't seem to patch the sekiro.exe with any of the exes provided in the fps unlocker archive. Just says patch not applied?
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 25 Mar 2019, 02:22
by Wide-Crunch
Barrerayy wrote:I can't seem to patch the sekiro.exe with any of the exes provided in the fps unlocker archive. Just says patch not applied?
Make a back-up of your original sekiro.exe
Run Steamless on the original sekiro.exe
You will have a file named sekiro.exe.unpacked
Rename sekiro.exe.unpacked to sekiro (without the .exe) replacing the original sekiro.exe
Run the FPS unlock
Run the game in windowed mode. Use Windowed Borderless Gaming to run it fullscreen
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 25 Mar 2019, 03:01
by SamD
Nevermind, the latest fps fix is working great. Game runs fantastic w/ Gsync so far, the framerate is hovering around 144 for me on a i74790k 4.7 oc with a 1080. Surprisingly, it hovers around 160-165 in the Monk Area. I think it has to do with the overall world size, the core locations map is one gigantic interconnected map, which is awesome btw, classic from software. Ill post if I notice any issues with parrying, dodging with the higher cap, but so far it runs fantastic. Thanks again, all the pro modders in this thread.
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 25 Mar 2019, 04:44
by TrBu
jackfuste wrote:Disable_textures_v3.7z
The message "Failed to load custom texture resource" is disabled.
Bars are fixed, but then the black screen at level loading will be 16:9.
Thanks! One question, though.
v2 has an additional file under ShaderFixes, I assume I delete that file when updating to v3?
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 25 Mar 2019, 06:04
by Jazmac
So a couple of things that are required (at least for me) to get the FPS fix to work which others have mentioned.
I both needed to disable all additional monitors and run in window mode, otherwise the game stays locked to 60 fps.
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 25 Mar 2019, 06:27
by acme64
Forgive my ignorance here, first post. I'm finding it hard to keep track of changes in these 22 pages. I'd like to run the game at 3440x1440 with an fps cap of 100 or uncapped if able, which files would accomplish that?
also, maybe unrelated but when i launch the game the screen goes black for quite a while, i can hear the game running but don't see anything for almost a minute. if i changed from fullscreen to windowed i get the same issue. I assume it times out and just switches back to fullscreen. Anyone else experience that?
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 25 Mar 2019, 07:25
by orka16605
acme64 wrote:Forgive my ignorance here, first post. I'm finding it hard to keep track of changes in these 22 pages. I'd like to run the game at 3440x1440 with an fps cap of 100 or uncapped if able, which files would accomplish that?
also, maybe unrelated but when i launch the game the screen goes black for quite a while, i can hear the game running but don't see anything for almost a minute. if i changed from fullscreen to windowed i get the same issue. I assume it times out and just switches back to fullscreen. Anyone else experience that?
Pay attention to all comments by jackfuste.
Get
sekiro_v4.7z it contains sekiro.exe.
Get
Sekiro_FPS_v2.7z it contains 100FPS_v2.exe and Unlocked_FPS_v2.exe, use that on sekiro.exe.
Get
Disable_textures_v3.7z and put its content in your sekiro folder.
As for FOV. You can get
Sekiro_FOV.7z. It contains Sekiro_FOV. You have to run it everytime you run the game. Press F5 to increase FOV, F6 to decrease and F7 to reset. I would press F5 six times.
Or for a permanent solution for FOV. Use a Hex editor, search for F3 0F 10 08 F3 0F 59 0D 0C E7 9B 02 in sekiro.exe and replace it with F3 0F 10 08 F3 0F 59 0D 18 E7 9B 02 This increses your FOV with 75%. I think this is high FOV for 21:9 but I like it.
This will get you 3440x1440 @ 100 fps or uncapped with increased FOV.
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 25 Mar 2019, 09:03
by Darktalon
So for some reason with FPS fix v1 I could get it to work in fullscreen, and in v2 I can't, windowed only.
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 25 Mar 2019, 09:06
by Rose
The biggest Russian gaming magazine
mentioned this thread and jackfuste's FPS mod today.
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 25 Mar 2019, 10:09
by Darktalon
I FIXED IT!!!! AAAAH I can force 144 fps in fullscreen now! I edited d3dx.ini, went down to [Device] section, and uncommented "refresh_rate=60" and changed it to 144.
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 25 Mar 2019, 11:28
by susahamat
TrBu wrote:Thanks! One question, though.
v2 has an additional file under ShaderFixes, I assume I delete that file when updating to v3?
yep
Rose wrote:The biggest Russian gaming magazine
mentioned this thread and jackfuste's FPS mod today.
also in digital foundry later today , congrats @jackfuste and wsgf community

Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 25 Mar 2019, 11:45
by testeras
What does disable textures do cause i have been using the mod without it?
The new unlimted FPS thing does not change anything for me. FPS stay at 144.
Re: Sekiro: Shadows Die Twice will need an ultrawide fix
Posted: 25 Mar 2019, 12:13
by Visage
testeras wrote:What does disable textures do cause i have been using the mod without it?
The new unlimted FPS thing does not change anything for me. FPS stay at 144.
It removes specific overlays that pop up depending on some conditions, like critical HP level or NPC dialogues, you will see 16:9 box appears on your screen, while not covering the entire area, which looks not so good, more so with higher than 21:9 aspects.