[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig. https://www.wsgf.org/phpBB3/
teofernandez wrote:Forgive because maybe it was already answered in this forum, but I can not find the way, I use Nvidia Surround in 3 monitors of 32 ", at a resolution of 5760x1080 and I do not get in any way to see this game well, as much as I adjust something the FOV , but the Hud always appears on the left screen, there is some easy way or patch fix to fix it, Thanks to all
I'd like to request the same as "teofernandez". I've tried it all and HUD always appears to the left monitor of the center one. THANKS in advance !
Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 10 Mar 2019, 21:54
by Winkelmann
Please post a screenshot of the directory where the .exe is on and the ShaderFixes folder.
Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 11 Mar 2019, 16:47
by sergi39
susahamat wrote:it works well for me . try using my files here AC7_3840x1080AIOFix
Hey Susahamat thank you for the support. You are the 1
Enjoy the ko-fi
Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 12 Mar 2019, 00:27
by crstofer
Winkelmann wrote:Please post a screenshot of the directory where the .exe is on and the ShaderFixes folder.
Here ya go... "THANKS" @ Winkelmann
Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 12 Mar 2019, 04:17
by DogsPosion
Can we please get an update for the new version of AC7? Manually editing Hex values still works for black bar removal, however FOV doesn't work anymore.
EDIT disregard, I was editing the wrong line.
Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 12 Mar 2019, 07:35
by Berkut
DogsPosion wrote:Can we please get an update for the new version of AC7? Manually editing Hex values still works for black bar removal, however FOV doesn't work anymore.
EDIT disregard, I was editing the wrong line.
Hmmm can I take this to mean that the fixes still DO work for the patch which came out a few hours ago?
I originally used the magic.py script by @markuscicero5 and that was most excellent (thank you @markuscicero5 !!). Worked great on my 3440x1440 setup.
Then the patch came out a couple hours ago and when I started the game, my HUD was way offset to the RIGHT. I then uninstalled all modifications, verified game files via steam, and re-ran magic.py. The result is that everything works as it had before but now my HUD is offset way to the LEFT.
Can someone point me to the place the script is likely failing on the new patch to cause this behavior? I'm almost done the single player campaign for the first time and I'm eager to see what happens next.
Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 12 Mar 2019, 08:26
by susahamat
DogsPosion wrote:Can we please get an update for the new version of AC7? Manually editing Hex values still works for black bar removal, however FOV doesn't work anymore.
I just got the 1.02 patch in the last couple of hours. I read that Susahamat found the new addresses to edit for black bars and FOV, so I implemented those. Found a few bugs in my script, so I fixed those.
I also noticed that 3Dmigoto has released version 1.3.15. I think its best that 3Dmigoto now be a prerequisite to the script, for two reasons. One, I won't always know where the latest version of 3Dmigoto is. Two, I don't know how happy they would be that my script is downloading their zip files automatically.
The script now checks that you have a zip file of 3Dmigoto in the game directory, and it will quit if it does not find one. Also made the script more intelligently modify the d3dx.ini config file that it gets from the zip package, rather than download it from my Github, since they have added some new features since the last version.
Other than those minor modifications, testing shows that all the fixes work just as they used to.
So to get back up and running,
1. Download the patch from Steam. 2. Uninstall 3Dmigoto to get your game directory back to a "clean" slate (I assume you should use "uninstall.bat," but I've not tested it). 3. Verify game integrity using Steam, just to be safe. 4. Download 3Dmigoto from their Github: https://github.com/bo3b/3Dmigoto/releases/ 5. Download the latest version of magic.py and run it. https://github.com/mpm11011/ac7-ultrawide
Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 13 Mar 2019, 07:09
by Berkut
markuscicero5 wrote:1. Download the patch from Steam. 2. Uninstall 3Dmigoto to get your game directory back to a "clean" slate (I assume you should use "uninstall.bat," but I've not tested it). 3. Verify game integrity using Steam, just to be safe. 4. Download 3Dmigoto from their Github: https://github.com/bo3b/3Dmigoto/releases/ 5. Download the latest version of magic.py and run it. https://github.com/mpm11011/ac7-ultrawide
Thank you so much for the updated version! It seems to work, in-game the view is nice but there is extra text at the top of the screen saying "VS:0/0 PS:0/0 CS:0/0 GS:0/0" and at the bottom "Stereo Disabled". I assume these are added by 3dmigo and some obscure option in the .ini would hide it?
I also noticed two brief glimmers of a weird pink line in the air (free flight at stonehenge) that seemed like it could be an artifact of some sort, not sure. If I manage to catch it again I'll try for a screenshot. But there's no particular reason to think that's related to your script, I just noticed it right after I ran yours so I figured I would mention.
Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 13 Mar 2019, 12:12
by giannisww
Noticed that too on top and bottom of the screen,and only the speaker msg on the middel is a bit off screen other things ingame like their pictures seem to working fine.
Does this work for 3 monitors of 32" @ 5760 x 1080?
Thanks !
Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 13 Mar 2019, 22:00
by Berkut
After some further play in actual missions, I figured out the weird pink line is related to something going on with the map view, when I toggle it from radar to map it looks odd, with the map outside the usual boundaries visible as a transparent layer over most of the screen. I kind of like it actually, as it lets me see more of the map on the smaller map zoom level.
Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 13 Mar 2019, 23:47
by markuscicero5
Berkut wrote:Thank you so much for the updated version! It seems to work, in-game the view is nice but there is extra text at the top of the screen saying "VS:0/0 PS:0/0 CS:0/0 GS:0/0" and at the bottom "Stereo Disabled". I assume these are added by 3dmigo and some obscure option in the .ini would hide it?
I also noticed two brief glimmers of a weird pink line in the air (free flight at stonehenge) that seemed like it could be an artifact of some sort, not sure. If I manage to catch it again I'll try for a screenshot. But there's no particular reason to think that's related to your script, I just noticed it right after I ran yours so I figured I would mention.
Woops! Sounds like I didn't disable shader hunting properly... that's the green text you see top and bottom ingame, its provided by 3Dmigoto. You can disable it by hitting numpad 0 ingame, or go into d3dx.ini, search for "hunting=1", and change the 1 into a 0.
Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 14 Mar 2019, 08:05
by giannisww
markuscicero5 wrote:
Berkut wrote:Thank you so much for the updated version! It seems to work, in-game the view is nice but there is extra text at the top of the screen saying "VS:0/0 PS:0/0 CS:0/0 GS:0/0" and at the bottom "Stereo Disabled". I assume these are added by 3dmigo and some obscure option in the .ini would hide it?
I also noticed two brief glimmers of a weird pink line in the air (free flight at stonehenge) that seemed like it could be an artifact of some sort, not sure. If I manage to catch it again I'll try for a screenshot. But there's no particular reason to think that's related to your script, I just noticed it right after I ran yours so I figured I would mention.
Woops! Sounds like I didn't disable shader hunting properly... that's the green text you see top and bottom ingame, its provided by 3Dmigoto. You can disable it by hitting numpad 0 ingame, or go into d3dx.ini, search for "hunting=1", and change the 1 into a 0.
How to fix the middle text? the one were they talk to you. its a bit on the left for me
Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 14 Mar 2019, 12:24
by QuadGore
I have the same Problem like the Guy here. Please Help :
20190314123749_1.jpg (395.32 KiB) Viewed 7392 times
I Installed: 3Dmigoto-1.2.73-x64 (If I Install the x32-Version my HUD is on the Left) | Ultrawide Files (Mods, Shader Files, magic.py) | The newest Python after that I double clicked magic.py
This is how my Ace Combat folder looks like:
2.jpg (186.81 KiB) Viewed 7406 times
1.jpg (176.33 KiB) Viewed 7382 times
Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 14 Mar 2019, 14:42
by markuscicero5
Yes, the script should work for 32:9 and 48:9.
I don't know what's up with the map... It's kind of funny to see the whole terrain shader XD
If your subtitles are off to the left, can you post the contents of this file?
da86a094e768f000-vs_replace.txt
Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 14 Mar 2019, 14:58
by QuadGore
I'm thinking of loading the older version again, because i can't get to fix it
Alternatively, I think you can fix it by simply copying only the d3dx.ini (not the .dll's) from the new version into your current install.
Edit: I need to clarify something; The HUD text fix does NOT work on the old (1.2.x) versions of 3Dmigoto!
Re: Ace Combat 7 no Ultrawide (Fix !!)
Posted: 15 Mar 2019, 08:08
by QuadGore
Ah damned I copied the wrong 3Dmigoto Version text in my posting above. I used the latest version = 3Dmigoto-1.3.8 with this Version I got the problems. Thanks for your awesome work btw.