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Re: Dark Souls locked to 1024 * 720

Posted: 23 Dec 2013, 01:50
by s33dless
Tried to play this again today and remembered why I stopped...

I'm running Win8 and tried again today with the latest everything (DSFix 2.2, WF 3.4 r682, latest plugin) and I get a black screen no matter what when I try to fullscreen the game. Windowed seems to work fine though. All the resolutions are set correctly, so I'm not sure what I'm doing wrong. I've also tried several un/re-installs and a couple of reboots.

Re: Dark Souls locked to 1024 * 720

Posted: 23 Dec 2013, 04:10
by Slinky
So what is the working combination right now to get this game working in eyefinity? I have the latest game from steam and the latest widescreen fixer plugin and the latest dsfix files and I cannot get the game to work. Mostly all I'm getting is just a blank black screen. Either that or the game crashes. I have tried it, deleted everything and then tried again and still no luck. I was able to get the game working back in the day with one of the oldest version of dsfix and the first iteration of the plugin but now Im having nothing but problems with it.

EDIT: I may have figured it out. Testing now..

EDIT2: I was able to get it to work.

Re: Dark Souls locked to 1024 * 720

Posted: 23 Dec 2013, 16:41
by s33dless
Slinky wrote:So what is the working combination right now to get this game working in eyefinity? I have the latest game from steam and the latest widescreen fixer plugin and the latest dsfix files and I cannot get the game to work. Mostly all I'm getting is just a blank black screen. Either that or the game crashes. I have tried it, deleted everything and then tried again and still no luck. I was able to get the game working back in the day with one of the oldest version of dsfix and the first iteration of the plugin but now Im having nothing but problems with it.

EDIT: I may have figured it out. Testing now..

EDIT2: I was able to get it to work.


How? what did you do? I think I'm having the same problem you had...

Re: Dark Souls locked to 1024 * 720

Posted: 27 Dec 2013, 04:09
by lepo
Hi there,

I'm new here, sorry for my grammar and hope you all can understand my problem regarding Dark Soul.

For starter, I will explain about my LCD.

3 Monitor LCD setup, (1)17" ( 1280 x 1024) x (2) 23" (1920 x 1024) x (3) 17" (1280 x 1024) = 4480 x 1024

LCD 1 it Native resolution is 1280 x 1024 at ratio 5:4, and set it to Main Monitor,

By using WindowBorderless Gaming software, i manage to play Assassin Creed 4 using 4480 x 1024 (but got Black Bar) and expand cross 3 lcd, same with Castlevania : LOS working great(No Black Bar).

But for the Dark Soul, i failed to produce the same result as AC4.

1. Tried using Widescreen Fixer + WindowBorderless, end result WSF detect Dsfix working but still using 1280 x 1024
in game rendering resolution, and the game stretch cross 3 lcd.

2. Tried widescreen Fixer, game on load on LCD 1.

3. Tried WindowBorderless, game Rendeting at 4480 x 1024, but cant expand cross 3 lcd...


Hope can help me....

Re: Dark Souls locked to 1024 * 720

Posted: 31 Dec 2013, 12:37
by Saviourself
Slinky wrote:So what is the working combination right now to get this game working in eyefinity? I have the latest game from steam and the latest widescreen fixer plugin and the latest dsfix files and I cannot get the game to work. Mostly all I'm getting is just a blank black screen. Either that or the game crashes. I have tried it, deleted everything and then tried again and still no luck. I was able to get the game working back in the day with one of the oldest version of dsfix and the first iteration of the plugin but now Im having nothing but problems with it.

EDIT: I may have figured it out. Testing now..

EDIT2: I was able to get it to work.


Long term lurker, first time poster, and I don't want to get off on the wrong foot here, but as a sys admin who has spent countless hours scouring the internet for solutions to various business related issues, and often contributing my own homebrewed solutions to the weird and esoteric, nothing sticks in my craw harder than someone who says "Oh, found the solution" and doesn't actually post it up. Particularly when there are plenty of people doing an amazing amount of work supporting games where the devs didn't bother.

Re: Dark Souls locked to 1024 * 720

Posted: 01 Jan 2014, 06:01
by helifax
Saviourself wrote:
Slinky wrote:So what is the working combination right now to get this game working in eyefinity? I have the latest game from steam and the latest widescreen fixer plugin and the latest dsfix files and I cannot get the game to work. Mostly all I'm getting is just a blank black screen. Either that or the game crashes. I have tried it, deleted everything and then tried again and still no luck. I was able to get the game working back in the day with one of the oldest version of dsfix and the first iteration of the plugin but now Im having nothing but problems with it.

EDIT: I may have figured it out. Testing now..

EDIT2: I was able to get it to work.


Long term lurker, first time poster, and I don't want to get off on the wrong foot here, but as a sys admin who has spent countless hours scouring the internet for solutions to various business related issues, and often contributing my own homebrewed solutions to the weird and esoteric, nothing sticks in my craw harder than someone who says "Oh, found the solution" and doesn't actually post it up. Particularly when there are plenty of people doing an amazing amount of work supporting games where the devs didn't bother.


I will try to help:)

Bottom line:

1. in DSfix set your bezel corrected resolution ex: 5100x1050
2. in WSF set uncorrected to 5040x1050 and corrected to 5100x1050
3. in DSfix disable any UI manipulation and texture injection
4. Leave WSF running and start the game. It should automatically kick in.

I know is point 3. makes a lot of people confused, but I din't had the time to check that out and sometimes is hard to make everything work in every possible configuration;)

Hope it helps:)

Re: Dark Souls locked to 1024 * 720

Posted: 01 Jan 2014, 12:02
by Saviourself
helifax wrote:
Saviourself wrote:
Slinky wrote:So what is the working combination right now to get this game working in eyefinity? I have the latest game from steam and the latest widescreen fixer plugin and the latest dsfix files and I cannot get the game to work. Mostly all I'm getting is just a blank black screen. Either that or the game crashes. I have tried it, deleted everything and then tried again and still no luck. I was able to get the game working back in the day with one of the oldest version of dsfix and the first iteration of the plugin but now Im having nothing but problems with it.

EDIT: I may have figured it out. Testing now..

EDIT2: I was able to get it to work.


Long term lurker, first time poster, and I don't want to get off on the wrong foot here, but as a sys admin who has spent countless hours scouring the internet for solutions to various business related issues, and often contributing my own homebrewed solutions to the weird and esoteric, nothing sticks in my craw harder than someone who says "Oh, found the solution" and doesn't actually post it up. Particularly when there are plenty of people doing an amazing amount of work supporting games where the devs didn't bother.


I will try to help:)

Bottom line:

1. in DSfix set your bezel corrected resolution ex: 5100x1050
2. in WSF set uncorrected to 5040x1050 and corrected to 5100x1050
3. in DSfix disable any UI manipulation and texture injection
4. Leave WSF running and start the game. It should automatically kick in.

I know is point 3. makes a lot of people confused, but I din't had the time to check that out and sometimes is hard to make everything work in every possible configuration;)

Hope it helps:)


Appreciate it Heli, I'll give it a whirl in the next day or two and see if it works! ;)

Re: Dark Souls locked to 1024 * 720

Posted: 01 Jan 2014, 12:52
by Saviourself
Hrm, it's weird...

Whenever I use WSF, running the game crashes to white screen instantly. This is using the current version of DSFix (I've removed DSMFix in the meantime to try and help resolve the situation.

When I fire up the game with WSF, this is the crash msg

Code: Select all

Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   DATA.exe
  Application Version:   1.0.2.0
  Application Timestamp:   51f7b5da
  Fault Module Name:   StackHash_0a9e
  Fault Module Version:   0.0.0.0
  Fault Module Timestamp:   00000000
  Exception Code:   c0000005
  Exception Offset:   859877d7
  OS Version:   6.1.7601.2.1.0.256.4
  Locale ID:   3081
  Additional Information 1:   0a9e
  Additional Information 2:   0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:   0a9e
  Additional Information 4:   0a9e372d3b4ad19135b953a78882e789


Running the game with WSF off results in a windowed game that protrudes over the bezel (1920x1200x3 or 5760x1200 native res) but is stretched.

I have tried playing around with DSFix22 files, textures and hud changes are all set to 0 (off) by default. Originally started with more mods open but cleared out everything and restarted from scratch, same result. It's definitely having a bad reaction to WSF but I can't figure why. Version is the latest patch on Steam and I've got the latest WSF + plugin for DS.

Thanks heaps for your help (and Happy New Year all! :cheers: )

Re: Dark Souls locked to 1024 * 720

Posted: 02 Jan 2014, 01:33
by helifax
Saviourself wrote:Hrm, it's weird...

Whenever I use WSF, running the game crashes to white screen instantly. This is using the current version of DSFix (I've removed DSMFix in the meantime to try and help resolve the situation.

When I fire up the game with WSF, this is the crash msg

Code: Select all

Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   DATA.exe
  Application Version:   1.0.2.0
  Application Timestamp:   51f7b5da
  Fault Module Name:   StackHash_0a9e
  Fault Module Version:   0.0.0.0
  Fault Module Timestamp:   00000000
  Exception Code:   c0000005
  Exception Offset:   859877d7
  OS Version:   6.1.7601.2.1.0.256.4
  Locale ID:   3081
  Additional Information 1:   0a9e
  Additional Information 2:   0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:   0a9e
  Additional Information 4:   0a9e372d3b4ad19135b953a78882e789


Running the game with WSF off results in a windowed game that protrudes over the bezel (1920x1200x3 or 5760x1200 native res) but is stretched.

I have tried playing around with DSFix22 files, textures and hud changes are all set to 0 (off) by default. Originally started with more mods open but cleared out everything and restarted from scratch, same result. It's definitely having a bad reaction to WSF but I can't figure why. Version is the latest patch on Steam and I've got the latest WSF + plugin for DS.

Thanks heaps for your help (and Happy New Year all! :cheers: )


Have you tried with the latest plugin from here?
http://3dsurroundgaming.com/WSF.html

that is weird since...in the game normally after you select 5760x1200 the screens go completely black.
I know is a bit painful but you need to set 5760x1200 in all 3 locations (game, dsfix and wsf) Anyway, it shouldn't crash. I am also using the latest Steam version.
Try with the plugin from my page ( I know I added a couple of updates to it) and hopefully it will work;))

Also, I never tried in window mode or stuff like this (forced from dsfix). I would download dsfix again and just modify the internal rendering resolution and leave the rest as default. After it works I would play around to see what options are working and which aren't:)

Re: Dark Souls locked to 1024 * 720

Posted: 02 Jan 2014, 01:41
by s33dless
helifax wrote:
Saviourself wrote:Hrm, it's weird...

Whenever I use WSF, running the game crashes to white screen instantly. This is using the current version of DSFix (I've removed DSMFix in the meantime to try and help resolve the situation.

When I fire up the game with WSF, this is the crash msg

Code: Select all

Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   DATA.exe
  Application Version:   1.0.2.0
  Application Timestamp:   51f7b5da
  Fault Module Name:   StackHash_0a9e
  Fault Module Version:   0.0.0.0
  Fault Module Timestamp:   00000000
  Exception Code:   c0000005
  Exception Offset:   859877d7
  OS Version:   6.1.7601.2.1.0.256.4
  Locale ID:   3081
  Additional Information 1:   0a9e
  Additional Information 2:   0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:   0a9e
  Additional Information 4:   0a9e372d3b4ad19135b953a78882e789


Running the game with WSF off results in a windowed game that protrudes over the bezel (1920x1200x3 or 5760x1200 native res) but is stretched.

I have tried playing around with DSFix22 files, textures and hud changes are all set to 0 (off) by default. Originally started with more mods open but cleared out everything and restarted from scratch, same result. It's definitely having a bad reaction to WSF but I can't figure why. Version is the latest patch on Steam and I've got the latest WSF + plugin for DS.

Thanks heaps for your help (and Happy New Year all! :cheers: )


Have you tried with the latest plugin from here?
http://3dsurroundgaming.com/WSF.html

that is weird since...in the game normally after you select 5760x1200 the screens go completely black.
I know is a bit painful but you need to set 5760x1200 in all 3 locations (game, dsfix and wsf) Anyway, it shouldn't crash. I am also using the latest Steam version.
Try with the plugin from my page ( I know I added a couple of updates to it) and hopefully it will work;))

Also, I never tried in window mode or stuff like this (forced from dsfix). I would download dsfix again and just modify the internal rendering resolution and leave the rest as default. After it works I would play around to see what options are working and which aren't:)

I have both the newest plugin and the clean DSFis. nothing but a black screen greets me when i try to full screen.

Re: Dark Souls locked to 1024 * 720

Posted: 02 Jan 2014, 02:21
by Saviourself
helifax wrote:Have you tried with the latest plugin from here?
http://3dsurroundgaming.com/WSF.html

that is weird since...in the game normally after you select 5760x1200 the screens go completely black.
I know is a bit painful but you need to set 5760x1200 in all 3 locations (game, dsfix and wsf) Anyway, it shouldn't crash. I am also using the latest Steam version.
Try with the plugin from my page ( I know I added a couple of updates to it) and hopefully it will work;))

Also, I never tried in window mode or stuff like this (forced from dsfix). I would download dsfix again and just modify the internal rendering resolution and leave the rest as default. After it works I would play around to see what options are working and which aren't:)


It was a combination of plugin (even though I only d/l'd it recently, I had the 12/12/13 plug rather than the 21/12/13), windowed mode and using the bezel corrected rez in WSF.

In non windowed mode, you can't see any native resolutions higher than 2042x1080 (or something like that).

Just wondering, if I set all 3 resolutions to 6080x, it should recognise then and allow bezel correction?

Now to get the mouse fix working (looks like my thief is twerking on PCP trying to use the bastard thing)!

Thanks for all your help mate, paypal incoming. :cheers:

Re: Dark Souls locked to 1024 * 720

Posted: 24 Jan 2014, 19:39
by s33dless
Still trying to get this working. I have all the resolutions set correctly, but can't find out what I'm doing wrong now (I used to use these all the time before).

I have all the latest stuff (except DsFix), and most of the time the game just crashes when I launch it if WSF is running. I changed the fullscreen res in the .ini file for the game (the one in \appdata) to match bezel corrected.

Should I be in windowed/fullscreen/borderless fullscreen? I guess I'm just all confused now. Been trying to fix this for a while with no success.

Re: Dark Souls locked to 1024 * 720

Posted: 26 Jan 2014, 03:09
by Dionesios
I got the game to load up. I can create a character and run through the initial video (dragons and fire and what not), but when I load the actual character itself I get a white screen and then a game crash.

Here is what I've done to get this far:

1. DSFix 2.2 with resolution set to my bezel adjusted resolution (5908x1080).
2. Widescreen Fixer 3.4 r682 with Dark Souls patch downloaded tonight.
3. WSGF settings to manual: 3 monitors, Uncorrected 5760x1080, Corrected 5908x1080 (both of which are numbers I pulled from my control center).
4. Changed in game resolution to 5760x1080.
5. When crash first happened, went into game .ini file (in my user folder) and manually changed that to 5908x1080, with the same problem.
6. Tried bringing my DSFix.ini back to defaults except DSM redirect and the resolution change.

What am I missing? I'm very new to multimonitor stuff, so sorry if it's something obvious and I missed it while reading through the forums.

Re: Dark Souls locked to 1024 * 720

Posted: 26 Jan 2014, 03:25
by Dionesios
I got Dark Souls to load a game finally, but there is a minor problem. Though my HUD is spread across all 3 screens, my actual view of my character and the world surrounding him only fills the upper lefthand corner of my farthest left screen, the rest being black.

Re: Dark Souls locked to 1024 * 720

Posted: 26 Jan 2014, 16:08
by Timobkg
Dionesios wrote:I got the game to load up. I can create a character and run through the initial video (dragons and fire and what not), but when I load the actual character itself I get a white screen and then a game crash.

Here is what I've done to get this far:

1. DSFix 2.2 with resolution set to my bezel adjusted resolution (5908x1080).
2. Widescreen Fixer 3.4 r682 with Dark Souls patch downloaded tonight.
3. WSGF settings to manual: 3 monitors, Uncorrected 5760x1080, Corrected 5908x1080 (both of which are numbers I pulled from my control center).
4. Changed in game resolution to 5760x1080.
5. When crash first happened, went into game .ini file (in my user folder) and manually changed that to 5908x1080, with the same problem.
6. Tried bringing my DSFix.ini back to defaults except DSM redirect and the resolution change.

What am I missing? I'm very new to multimonitor stuff, so sorry if it's something obvious and I missed it while reading through the forums.

Dark Souls is one of the most annoying games to get working in multi-monitor. I would set the in-game resolution to match your bezel-corrected resolution, so that the resolution in all the places matches. Double check that AA is disabled in the game settings. And you downloaded the latest plugin from Hellifax?

Sent from my DROID RAZR HD using Tapatalk

Re: Dark Souls locked to 1024 * 720

Posted: 26 Jan 2014, 17:32
by Dionesios
I got it working. Thank you. I was just being an idiot.

Apparently there was something in my dsfix that I didn't know I'd changed, so I started with a fresh one, and got it to load up. Then I went back and read the instructions again and realized I'd turned on AA and such in the game. Seeing as how it was 2 hours between when I started trying to get it to work and when I actually did, I'd forgotten that step. Lastly I realized in my darksoul.ini that I'd changed the windowed mode res, not the full screen mode res, but I was able to change it in game to 5908 or w/e my bezzel res was. I appreciate the help, though.

Re: Dark Souls locked to 1024 * 720

Posted: 26 Jan 2014, 22:38
by Timobkg
Glad you got it sorted out!

Dark Souls is one of the most frustrating games to get working in multi-monitor. Most games are real easy, but Dark Souls took me three attempts with a fresh install each time. Dark Souls really makes you work for it.

Sent from my DROID RAZR HD using Tapatalk

Re: Dark Souls locked to 1024 * 720

Posted: 05 Feb 2014, 08:30
by Halinsback
Hello! I hate to beat a dead horse but I have spent the better part of 5 hours trying to get this to work. I have freshly installed my Dark souls game, Manually changed fullscreen resolution in /appdata to 3864x1080 (I am using two 1920x1080 monitors, and beveled resolution is 3864), changed internal rendering in dsfix.ini to 3864x1080, and have the new widescreen fixer downloaded along with the plugin from http://3dsurroundgaming.com/WSF.html. I have changed the uncorrected resolution to 3840x1080, the beveled resolution to 3864x1080, and put in 2 monitors. When I start the game, I do see a stretched out fire in the bottom left of my first monitor but the screen goes black while I can hear all game menu sounds. When I get to the load character screen, everything becomes visible and it is very stretched. When I finally get into game, If I press my * (default WSF activation key) a couple times then I can get the menus to eventually show up, however they are stretched across both of my monitors. I can not figure out how the heck to scale the hud! Please someone offer me your services!

Re: Dark Souls locked to 1024 * 720

Posted: 06 Feb 2014, 02:01
by Halinsback
I just wanted to say that I have the majority of the fix working. The game boots up and everything works, with the only exception being that the hud is not scaled and is quite stretched out. I have my bezel resolution in dsfix.ini, darksouls and in WSF. the thing that made it all work was putting just 1 monitor into WSF instead of the 2 I have. any tips on the hud scaling would be great!

Re: Dark Souls locked to 1024 * 720

Posted: 12 Feb 2014, 15:48
by jw48
I have been following this thread with great interest, since I've had a similar problem since late December/ early January running 5760x1080 Nvidia GPUs. My symptom is when launching DS with WSF open I crash to a white screen. I have realized finally after unsuccessfully employing all the fixes recommended that I that I have been making a rookie mistake so basic that I should be thrown off the island! If you notice on the WSF option section in the upper right corner you can select which DS:PTD version, retail or Steam. Until recently the choices were the retail December 2012 patch or the presumably the current Steam load. Now I see the choices have changed to Steam 1.01, 1.02 or 1.03. Since only one line shows without highlighting I just noticed the previous selection I made, which was Steam 1.01, thinking that was the only choice. DUHHHHH :) ! I switched to v1.03 and the Halifax fixes and DS now runs like a champ.