Page 11 of 17

helifax wrote:EDIT 2: FOUND

Posted: 17 Feb 2012, 19:38
by Haldi

EDIT 2: FOUND A WAY TO FIX THE QUEST LOG!


Hooray. that was the worst/last bug ? Guess i'll start MutliMon gaming in Eyefinity with KoA:R soon. thanks for your hard work!

liquidsoap89 wrote:helifax

Posted: 17 Feb 2012, 19:38
by helifax
[quote] EDIT 2: FOUND A WAY TO FIX THE QUEST LOG!


HUZZAH!

Hmm... is not exactly the best fix...going to look some more:)

single monitor

Posted: 17 Feb 2012, 20:47
by gbesq1
Even though this program was not intended for single monitor users, I had great success using previous versions and entering a resolution of 5760 x 1080, and a FOV of 80-120. This gave me a perfect zoomed out distance from my toon, and very little distortion. In addition, there was no paper doll shrink, nor any other issues with the UI or cutscenes. I don't know much regarding why this worked so well, but it did.

With the latest version of the program and plugin, I can no longer enter any resolution, just FOV, and the game looks just as it did if I had entered my native resolution (1920x1080) into the program before, which adds the extra UI/cutscene distortion.

Please just bring back the ability for us to enter a custom resolution into the program. That's really all us silly single monitor users need :).


venturing far outside my competence (hardly a new experience my friends would say) I notice that the other games in the Widescreen Fixer plugin folder retain the custom resolution capability. That suggests to me that there is code not included in the Amalur dll file that was there previously. But what do I know.

helifax wrote:liquidsoap89

Posted: 17 Feb 2012, 20:58
by helifax
[quote][quote] EDIT 2: FOUND A WAY TO FIX THE QUEST LOG!


HUZZAH!

Hmm... is not exactly the best fix...going to look some more:)

Since my debugger crashes I cannot do more than just add a toggle key for the quest menu... Unfortunatelly this will also remove some information from the other menus (information located on the right monitor)
Is someone interested in this?

Would we be able to toggle it

Posted: 17 Feb 2012, 21:58
by liquidsoap89
Would we be able to toggle it in game on and off? If so than that shouldn't be a problem, I can see just pressing a key to turn that specific fix on (just to read the quest log) and then turning it off again to see everything else.

What displays on the right screen right now anyways? All I can think of is the character when you're in the inventory screen...

liquidsoap89 wrote:Would we

Posted: 17 Feb 2012, 22:19
by helifax
Would we be able to toggle it in game on and off? If so than that shouldn't be a problem, I can see just pressing a key to turn that specific fix on (just to read the quest log) and then turning it off again to see everything else.

What displays on the right screen right now anyways? All I can think of is the character when you're in the inventory screen...

The ammount of armor that you are wearing and the Pause thingy text....no char is still there:)))

Would we be able to toggle

Posted: 17 Feb 2012, 22:23
by liquidsoap89
Would we be able to toggle the quest log fix on and off or will it have to stay on once it's turned on?

I can always add a checkbox

Posted: 17 Feb 2012, 23:52
by dopefish
I can always add a checkbox that allows you to enable/disable certain features.

For those wanting the resolution setting back. It's not really necessary and I'm working on a way to do away with it. The only thing in the plugin that uses the resolution (and only the horizontal resolution at that) is the item/character scale. It does not affect how the the field-of-view works at all.

As for the field-of-view. I'm not entirely sure what a good range is. I asked helifax before what he thinks a proper range should be but he didn't know either.

I will be putting more work into this plugin tomorrow. I don't really have the time to do anything about it today.

I've been having difficulty trying to read and understand helifax's code since this was one of his first plugins and a lot of things aren't named well or described well. It's not his fault since he's new to this. I've been working with him to try and understand certain parts of it and I'll probably be redoing a bunch of the plugin to enable more control over features.

I'll post here when I have more information to post.

dopefish wrote:I can always

Posted: 18 Feb 2012, 05:18
by Toothless Spoon
I can always add a checkbox that allows you to enable/disable certain features.

For those wanting the resolution setting back. It's not really necessary and I'm working on a way to do away with it. The only thing in the plugin that uses the resolution (and only the horizontal resolution at that) is the item/character scale. It does not affect how the the field-of-view works at all.

As for the field-of-view. I'm not entirely sure what a good range is. I asked helifax before what he thinks a proper range should be but he didn't know either.

I will be putting more work into this plugin tomorrow. I don't really have the time to do anything about it today.

I've been having difficulty trying to read and understand helifax's code since this was one of his first plugins and a lot of things aren't named well or described well. It's not his fault since he's new to this. I've been working with him to try and understand certain parts of it and I'll probably be redoing a bunch of the plugin to enable more control over features.

I'll post here when I have more information to post.


Thanks for the continued workings guys...As for a quest menu fix, sure it would be great, but to be honest I just go exploring and find the quests anyway. SO it's not imperative, but a nice added bonus if it can be done without stuffing up anything else. As for the FOV issue, we are all going to be different, like I've said in a previous post, I play at 200, which I again thank Dopefish for implementing again in the most recent version.

cheers.

dopefish wrote:For those

Posted: 18 Feb 2012, 05:40
by Dyskresiac


For those wanting the resolution setting back. It's not really necessary and I'm working on a way to do away with it. The only thing in the plugin that uses the resolution (and only the horizontal resolution at that) is the item/character scale. It does not affect how the the field-of-view works at all.

http://www.youtube.com/watch?v=0sooQd7fw4A
This video says otherwise.

When I do the same thing (without adjusting the resolution) it has a major fisheye effect.

I get that this program is INTENDED for multi-screen support, but a feature that greatly helps the other 98% of the population I would say while it isn't "necessary", it adds quite a bit of benefit. I do both Multi-Screen and Single-Screen, depending on which device I am using. Previously, people were able to use the plugin for single-screens and it worked wonders. Now, it only works for Multi-Screens.

I get not developing for single-screen. But you had it already, and it worked. Why go out of your way to remove it?

Dyskresiac wrote:This video

Posted: 18 Feb 2012, 14:02
by dopefish
This video says otherwise.


Alright, I looked through his code again and he has two different comments that contradict each other. In the area where the value is calculated and written to memory, he comments that it controls item scale. However, I looked up to where he writes the actual code-cave and he wrote that it controls the item scale and fov work.

I get that this program is INTENDED for multi-screen support, but a feature that greatly helps the other 98% of the population I would say while it isn't "necessary", it adds quite a bit of benefit. I do both Multi-Screen and Single-Screen, depending on which device I am using. Previously, people were able to use the plugin for single-screens and it worked wonders. Now, it only works for Multi-Screens.

I get not developing for single-screen. But you had it already, and it worked. Why go out of your way to remove it?


First off, I never intend for any of my plugins to be multi-monitor only. In fact, in every plugin I've done I support everything from 5:4 and up. Widescreen Fixer even started out as a single-display application. In almost all of my plugins that need to account for aspect-ratios and screen positioning, you will see code that checks for single displays, dual displays, and three+ displays. It also uses aspect-ratios to determine how many displays you have.

It was also never my intention to remove a feature. The idea is that it can be figured out by the game directly and work just fine rather than have the user mess with it. You'd achieve the same results without having to play around. The problem here is not that the feature was removed, it's that it's not currently being calculated correctly. Once I have a chance to sit down and do it right I think everyone will find that it's fine without having that option. This is why I said it's not necessary. It's really not. It's a value that can be handled entirely by the engine, and when it works right you'll be happy.

dopefish wrote:Dyskresiac

Posted: 18 Feb 2012, 14:19
by Toothless Spoon
[quote]This video says otherwise.


Alright, I looked through his code again and he has two different comments that contradict each other. In the area where the value is calculated and written to memory, he comments that it controls item scale. However, I looked up to where he writes the actual code-cave and he wrote that it controls the item scale and fov work.

I get that this program is INTENDED for multi-screen support, but a feature that greatly helps the other 98% of the population I would say while it isn't "necessary", it adds quite a bit of benefit. I do both Multi-Screen and Single-Screen, depending on which device I am using. Previously, people were able to use the plugin for single-screens and it worked wonders. Now, it only works for Multi-Screens.

I get not developing for single-screen. But you had it already, and it worked. Why go out of your way to remove it?


First off, I never intend for any of my plugins to be multi-monitor only. In fact, in every plugin I've done I support everything from 5:4 and up. Widescreen Fixer even started out as a single-display application. In almost all of my plugins that need to account for aspect-ratios and screen positioning, you will see code that checks for single displays, dual displays, and three+ displays. It also uses aspect-ratios to determine how many displays you have.

It was also never my intention to remove a feature. The idea is that it can be figured out by the game directly and work just fine rather than have the user mess with it. You'd achieve the same results without having to play around. The problem here is not that the feature was removed, it's that it's not currently being calculated correctly. Once I have a chance to sit down and do it right I think everyone will find that it's fine without having that option. This is why I said it's not necessary. It's really not. It's a value that can be handled entirely by the engine, and when it works right you'll be happy.

I concur with Dopefish's sentiments about his fix working for more than just multi-monitor. I actually use his fix on my laptop 1920x1080 for kingdoms @ a fov of 200 still :P same with The darkness 2...obviously I'm going to play everything I can on 3 screens, but when I can't I'd still like to adjust the FOV in most games that are usually a console port :P Now stop wasting the man's time and let him and Helifax work on the FOV for mass effect 3...although in saying that, it is only a demo and I can manage...and would rather efforts be directed at other things like Rage etc :P

Today I will release a new

Posted: 18 Feb 2012, 16:26
by helifax
Today I will release a new version of the plugin (either me or dopefish) :D
It will bring back the ability to set your resolution and also it will provide a toggle key to enable the view in Quest Page. It will not be perfect..some description text will be missing in some cases..but at least you can select a quest to follow on the main map:).

Stay tuned:))

helifax wrote:Today I will

Posted: 18 Feb 2012, 16:28
by Toothless Spoon
Today I will release a new version of the plugin (either me or dopefish) :D
It will bring back the ability to set your resolution and also it will provide a toggle key to enable the view in Quest Page. It will not be perfect..some description text will be missing in some cases..but at least you can select a quest to follow on the main map:).

Stay tuned:))


Good work mate :)

helifax wrote:Today I will

Posted: 18 Feb 2012, 17:23
by helifax
Today I will release a new version of the plugin (either me or dopefish) :D
It will bring back the ability to set your resolution and also it will provide a toggle key to enable the view in Quest Page. It will not be perfect..some description text will be missing in some cases..but at least you can select a quest to follow on the main map:).

Stay tuned:))


Please Try This plugin, with the latest version of WSF. Read the Description of the plugin to find out how to use the Quest Menu. At the moment this toggle works only for Steam Version. If anyone with Origin version of the game wants me to make and its not afraid of Remote Desktop Connections :)) please let me know;))


Best Regards,
Helifax

Attached files Plugin.Kingdoms of Amalur.rar (10.9 KB)

You are a wonderful person

Posted: 18 Feb 2012, 18:02
by liquidsoap89
You are a wonderful person Helifax! It works! But just out of curiosity, with this fix now in place, does the resolution still have to be no more than 4K wide?

liquidsoap89 wrote:You are a

Posted: 18 Feb 2012, 18:25
by helifax
You are a wonderful person Helifax! It works! But just out of curiosity, with this fix now in place, does the resolution still have to be no more than 4K wide?


NO That is why the "J" toggle is there. You can Play on Any resolution: only the quest menu will not display anything. So when you are in QUest Menu you press J 1 time and it will make the engine
draw the elements on the left and description (some elements or text might be missing) Press J again for all the other Menus!

helifax wrote:helifax

Posted: 18 Feb 2012, 18:26
by Toothless Spoon
[quote]Today I will release a new version of the plugin (either me or dopefish) :D
It will bring back the ability to set your resolution and also it will provide a toggle key to enable the view in Quest Page. It will not be perfect..some description text will be missing in some cases..but at least you can select a quest to follow on the main map:).

Stay tuned:))


Please Try This plugin, with the latest version of WSF. Read the Description of the plugin to find out how to use the Quest Menu. At the moment this toggle works only for Steam Version. If anyone with Origin version of the game wants me to make and its not afraid of Remote Desktop Connections :)) please let me know;))


Best Regards,
Helifax

Great work my friend...works like a dream! Cheers.

AWESOME! Thank you so much!

Posted: 18 Feb 2012, 18:30
by liquidsoap89
AWESOME! Thank you so much!

Hi, i tried to fix the Fov

Posted: 18 Feb 2012, 21:21
by Ibre
Hi, i tried to fix the Fov but every time i use the hotkey to activate it i get this strange graphicsbug.
How do i fix this? (Using the Origin Version with Single Monitor @1920x1200)