EDIT 2: FOUND A WAY TO FIX THE QUEST LOG!
Hooray. that was the worst/last bug ? Guess i'll start MutliMon gaming in Eyefinity with KoA:R soon. thanks for your hard work!
EDIT 2: FOUND A WAY TO FIX THE QUEST LOG!
[quote] EDIT 2: FOUND A WAY TO FIX THE QUEST LOG!
Even though this program was not intended for single monitor users, I had great success using previous versions and entering a resolution of 5760 x 1080, and a FOV of 80-120. This gave me a perfect zoomed out distance from my toon, and very little distortion. In addition, there was no paper doll shrink, nor any other issues with the UI or cutscenes. I don't know much regarding why this worked so well, but it did.
With the latest version of the program and plugin, I can no longer enter any resolution, just FOV, and the game looks just as it did if I had entered my native resolution (1920x1080) into the program before, which adds the extra UI/cutscene distortion.
Please just bring back the ability for us to enter a custom resolution into the program. That's really all us silly single monitor users need :).
[quote][quote] EDIT 2: FOUND A WAY TO FIX THE QUEST LOG!
Would we be able to toggle it in game on and off? If so than that shouldn't be a problem, I can see just pressing a key to turn that specific fix on (just to read the quest log) and then turning it off again to see everything else.
What displays on the right screen right now anyways? All I can think of is the character when you're in the inventory screen...

I can always add a checkbox that allows you to enable/disable certain features.
For those wanting the resolution setting back. It's not really necessary and I'm working on a way to do away with it. The only thing in the plugin that uses the resolution (and only the horizontal resolution at that) is the item/character scale. It does not affect how the the field-of-view works at all.
As for the field-of-view. I'm not entirely sure what a good range is. I asked helifax before what he thinks a proper range should be but he didn't know either.
I will be putting more work into this plugin tomorrow. I don't really have the time to do anything about it today.
I've been having difficulty trying to read and understand helifax's code since this was one of his first plugins and a lot of things aren't named well or described well. It's not his fault since he's new to this. I've been working with him to try and understand certain parts of it and I'll probably be redoing a bunch of the plugin to enable more control over features.
I'll post here when I have more information to post.
For those wanting the resolution setting back. It's not really necessary and I'm working on a way to do away with it. The only thing in the plugin that uses the resolution (and only the horizontal resolution at that) is the item/character scale. It does not affect how the the field-of-view works at all.
This video says otherwise.
I get that this program is INTENDED for multi-screen support, but a feature that greatly helps the other 98% of the population I would say while it isn't "necessary", it adds quite a bit of benefit. I do both Multi-Screen and Single-Screen, depending on which device I am using. Previously, people were able to use the plugin for single-screens and it worked wonders. Now, it only works for Multi-Screens.
I get not developing for single-screen. But you had it already, and it worked. Why go out of your way to remove it?

[quote]This video says otherwise.
I get that this program is INTENDED for multi-screen support, but a feature that greatly helps the other 98% of the population I would say while it isn't "necessary", it adds quite a bit of benefit. I do both Multi-Screen and Single-Screen, depending on which device I am using. Previously, people were able to use the plugin for single-screens and it worked wonders. Now, it only works for Multi-Screens.
I get not developing for single-screen. But you had it already, and it worked. Why go out of your way to remove it?

Today I will release a new version of the plugin (either me or dopefish) :D
It will bring back the ability to set your resolution and also it will provide a toggle key to enable the view in Quest Page. It will not be perfect..some description text will be missing in some cases..but at least you can select a quest to follow on the main map:).
Stay tuned:))
Today I will release a new version of the plugin (either me or dopefish) :D
It will bring back the ability to set your resolution and also it will provide a toggle key to enable the view in Quest Page. It will not be perfect..some description text will be missing in some cases..but at least you can select a quest to follow on the main map:).
Stay tuned:))
You are a wonderful person Helifax! It works! But just out of curiosity, with this fix now in place, does the resolution still have to be no more than 4K wide?

[quote]Today I will release a new version of the plugin (either me or dopefish) :D
It will bring back the ability to set your resolution and also it will provide a toggle key to enable the view in Quest Page. It will not be perfect..some description text will be missing in some cases..but at least you can select a quest to follow on the main map:).
Stay tuned:))

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