Prototype

Topics about game solutions, and success or failure in getting them to work.
sam3
Posts: 4
Joined: 17 Aug 2011, 11:15

Abram wrote:Okay i just fired

Post by sam3 »

Okay i just fired up my game and I can change the AA to anything I want , while using the edited .DLL. I'm using the .DLL that references your desktop resolution for a display, and lists the in-game resolution as "Label".

Get it here: http://www.mediafire.com/?tnyytylqmn1


Thanks but thats the one im using. The aa options are greyed out and wont let me change it to anything :(
Im not sure if the aa settings are stored in this dll.

Thanks for trying to help - ive now started to play it with aa off and its not that bad actually.
SilentPrayerCG
Posts: 1
Joined: 14 Aug 2015, 17:33

Re: Ppl may also download the

Post by SilentPrayerCG »

thales100 wrote:Ppl may also download the .DLL directly from the game's Detailed Report, its uploaded to the WSGF FTP.

This link leads to "page not found"... I think somebody should fix this.
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jackfuste
Insiders
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Posts: 521
Joined: 19 Dec 2011, 16:03

Re: Ppl may also download the

Post by jackfuste »

SilentPrayerCG wrote:This link leads to "page not found"... I think somebody should fix this.

Fix attached to Detailed Report.

I made a fix for shadows on ATI/AMD cards - Prototype_ATI_AMD_Shadows_FIX.7z
It disables shadows filtering, but now shadows displayed at correct depth.
You can compensate lack of shadows filtering by increasing shadow map size. 6144x6144 recommended for most cases.
prototype_shadow_fix.gif
prototype_shadow_fix.gif (93.59 KiB) Viewed 2076 times
Attachments
prototypef_AMD_6144x6144.jpg
prototypef_AMD_6144x6144.jpg (544.12 KiB) Viewed 2081 times
prototypef_NVIDIA.jpg
prototypef_NVIDIA.jpg (547.23 KiB) Viewed 2070 times
prototypef_AMD_default.jpg
prototypef_AMD_default.jpg (502.14 KiB) Viewed 2074 times
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