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Knights of the Old Republic
Posted: 18 Oct 2009, 23:26
by Sweetz
I didn't edit the 2D backgrounds though, I don't really know exactly what I need to change with those.
It'll be an easy edit, but I'm not sure it will come out 100% perfectly since 945 is an odd hieght.
First start with my 1680x1050 files. The backgrounds are all the TGA files. Open them up and they'll be 1024x512 in size (textures sizes need to be powers of 2). They're get scaled to screen resolution in-game.
So to work with them, first you need to resize them to "actual" size as they appear in game. So resize them to 1680x1050 in an image editer with a good scaler algorthm (i.e. Paint won't cut it).
Then you just have to crop the appropriate amount of pixels off the top and bottom. Here's where the problem with 945 comes in - you won't be able to crop the same amount of pixels from both. It's never going to line up 100% pixel perfect with the central menu control - but at least you can get it close. Crop 52 pixels from one and 53 from another, you choice on which.
You then need to take the resultant 1680x945 image and resize it back to 1024x512. Plop that in the override directory and you're good to go.
Knights of the Old Republic
Posted: 19 Oct 2009, 01:12
by TBZ
There, all done. I feel like such a geek now, editing hud-files and background images :oops:
Thanks for the help, Sweetz! :D
edit: I uploaded the edited files to MEGAUPLOAD, if there's anyone else that wants to use them. I used AVAST to do a virus scan for the .zip before I uploaded it.
http://www.megaupload.com/?d=VZCNEGG3
Knights of the Old Republic
Posted: 28 Nov 2009, 10:24
by dopee123
Just bought this game from steam and tried this trick but am unsuccessful. I have the hacked exe but could not get it to work right.
I set the game to run in windowed mode, will this interfere with anything?
Please, if someone could make a look at my exe and see if I did it right, I'd appreciate it very much.
I want to run the game at 1440 x 900 windowed mode. (i multitask way too much for full-screen)
Knights of the Old Republic
Posted: 28 Nov 2009, 17:12
by rpsgc
1920x1200 doesn't work...
Knights of the Old Republic
Posted: 29 Nov 2009, 08:18
by Sweetz
I set the game to run in windowed mode, will this interfere with anything?
Hmm. I'm not sure, I never bothered to test the mod running in windowed mode. It's entirely possible it may not work.
Before looking into this any further, you should first verify that the game runs with the mod applied in non-windowed mode ok. If not, there's likely an issue with how the mod was applied. If it does run ok, then we can assume it's a problem specific to windowed mode (and unfortunately there's probably nothing we can do about that).
1920x1200 doesn't work...
All resolutions supported by the mod have been tested and verified. The screenshots in the DR at the start of this thread demonstrate 1920x1200 running successfully and correctly.
With no info to go on, all I can say is follow the instructions here as carefully as possible: http://www.widescreengamingforum.com/wiki/index.php/WSGF_Hacks_for_SW:KOTOR
If you're having trouble with a specific step, be detailed when explaining what you did so far.
Knights of the Old Republic
Posted: 29 Nov 2009, 16:34
by durazno
Hey, first of all, the patch worked wonders for me, but I use a 1600x900 16:9 resolution and the HUD looks messed up, and in the wiki I didn't find a correct HUD for this reso. How can I manually modify the files so the hud looks as it should in my resolution?
Thanks in advance.
Knights of the Old Republic
Posted: 29 Nov 2009, 23:25
by Sweetz
Hey, first of all, the patch worked wonders for me, but I use a 1600x900 16:9 resolution and the HUD looks messed up, and in the wiki I didn't find a correct HUD for this reso. How can I manually modify the files so the hud looks as it should in my resolution?
Thanks in advance.
First I would try using the 1530x864 files, this is close enough to 1600x900 that it would probably look acceptable. If you still don't find it acceptable, the instructions for how to edit the hud files yourself are here: http://www.widescreengamingforum.com/node/8450#comment-164918
Except you can skip steps 1-5. You won't need to export the HUD files, just download the 1440x900 files and work off of those. You'll only have to worry about editing the LEFT values. Add 160 (1600-1440) to anything where the LEFT value is greater than 1000 or so.
Knights of the Old Republic
Posted: 30 Nov 2009, 13:07
by durazno
Thanks bro, will try that out in a little.
--
K, done with the editing files, works like a charm.
I will now edit the menus backgrounds, once I have it finished I will rar it and post it for the rest of the users that need that resolution, also would be great to have it posted on the wiki I think.
--
Done, here it is. (1600x900).
http://www.mediafire.com/?mhfqgyzndng
Re:
Posted: 02 Dec 2009, 22:40
by rpsgc
All resolutions supported by the mod have been tested and verified. The screenshots in the DR at the start of this thread demonstrate 1920x1200 running successfully and correctly.
With no info to go on, all I can say is follow the instructions here as carefully as possible: http://www.widescreengamingforum.com/wiki/index.php/WSGF_Hacks_for_SW:KOTOR
If you're having trouble with a specific step, be detailed when explaining what you did so far.
Nevermind. I had to edit swkotor.ini to make it work (which I had done before but to no avail, go figure :roll: )
Re: Knights of the Old Republic
Posted: 02 Dec 2009, 23:37
by MobsterOO7
I'm sorry for my ignorance, but I don't remember if somebody found if the hack works in surround or not.
Wiki says this:
Surround Gaming support
None, as the hack has not been testing in Surround
But the wiki has been wrong before so I'm still not sure. I'd be more than willing to try it if nobody has tried yet.
Re: Knights of the Old Republic
Posted: 03 Dec 2009, 00:02
by Sweetz
Yeah that's out of date. I don't remember where but someone did test TH and it has the problem with missing text.
We figured out that the issue is with the way the game's letterboxing works. The letterbox bars (which is where dialog text is displayed) are affected by the aspect ratio. The wider the ratio, the smaller the bars in relation to the total screen height. If the lower letterbox pane ends up being less than 100 pixels tall, text won't display because the game wants to reserve that much space for the text control (everything in KOTOR's GUI is internally pixel based).
The letterbox bars become so thin at TH aspects that there's no resolution high enough such that the bar would end up over 100 pixels.
Re: Knights of the Old Republic
Posted: 03 Dec 2009, 01:23
by MobsterOO7
D :
I remember that now. I had myself going there for a second. Last time I checked I couldn't edit the wiki so somebody with edit privileges should change that.
Re: Knights of the Old Republic
Posted: 03 Dec 2009, 18:30
by Robobandit
Well, that explains why it has no text when I run it at 5760x1080.. guess I'll have to knock her down to 1920x1080 :)
Re: Knights of the Old Republic
Posted: 04 Dec 2009, 19:23
by ToTTenTranz
Hi.
I really need some help here. I googled this issue to death and I still can't figure out how this is done.
The
Hacks for KOTOR page says the following:
For users of 720p HDTVs or 1360x768 displays, I suggest setting up a custom resolution of 1530x864 (the closest resolution that runs ok) and using video card scaling to downscale this to your native resolution.
How is this is done?
I have a 1366*768 display, I'm using a Mobility HD3200 with the Catalyst 9.10 drivers and I installed the latest Powerstrip 3.83. I'm using Windows 7 64bit.
Running Powerstrip as an administrator, I reach the "custom resolutions" menu and I input the 1530*864 resolution, choose "add resolution" and I restart windows as I'm told to. However, no new resolution appears in the resolution settings after windows restarts.
This doesn't really make sense to me, either. How can I setup a higher resolution than the maximum in my LCD screen? Is this even possible? I've searched for this all over the net with no success, but the hack page refers to it as such a trivial thing -> this is really frustrating!
I also tried this with pre-written resolutions from Powerstrip like 1440*900 and nothing.
Furthermore, what is "video card scaling to downscale"? Up until now, I new the term "video card scaling" for Crossfire or SLI efficiency, never heard this for custom resolutions.
Any help, please?
Re: Knights of the Old Republic
Posted: 04 Dec 2009, 23:09
by Sweetz
I haven't used an ATI/AMD card in a long time, so unfortunately I can't be much help on how to set it up on that card.
However, "video card scaling" in the case refers to resolution scaling. E.g. if you run a resolution smaller than 1366x768 and it's resized to fill your whole screen then the screen image has been "scaled".
Most monitors have built-in hardware to perform this scaling, however scaling can also be done on the video card side so that the resolution that's output to you monitor is always the native resolution, and the resizing is performed by your video card instead of the monitor.
Monitors won't accept or downscale higher resolutions, only upscale lower resolutions. This is why you need to enable video card scaling, because video card scaling will downscale higher resolutions (at least on nVidia cards). The resolution that's output to your monitor will still be 1366x768; 1530x864 will be resized to that resolution by your video card.
Video card scaling should be a setting in your drivers, it would probably a be labeled "Flat Panel Scaling". Also, at least on nVidia cards, you can only use scaling if you're connected to your monitor via DVI/HDMI - if you're still using a VGA connection, you're out of luck.
Re: Knights of the Old Republic
Posted: 05 Dec 2009, 00:44
by lowfat
I am having issues with the HUD showing up in the correct position. I am playing @ 1920x1200. I have copied the 1920x1200 HUD correction files to the 'Override' folder. The resolution and the backgrounds are all showing up correctly, but the HUD it still in the original position. I have even tried playing @ 1920x1080 and using the 1920x1080 HUD correction files, but once again the HUD is in the original place in the middle of the screen.
Re: Knights of the Old Republic
Posted: 05 Dec 2009, 04:28
by Sweetz
I am having issues with the HUD showing up in the correct position. I am playing @ 1920x1200. I have copied the 1920x1200 HUD correction files to the 'Override' folder. The resolution and the backgrounds are all showing up correctly, but the HUD it still in the original position. I have even tried playing @ 1920x1080 and using the 1920x1080 HUD correction files, but once again the HUD is in the original place in the middle of the screen.
Sounds like you didn't choose the 1024x768 interface option when patching the game with UniWS.
There are several different options for KoTOR in UniWS, one for each HUD size in the base game. The modded HUD files replace the 1024x768 HUD, so that's the option you have to choose when patching the game.
Re: Knights of the Old Republic
Posted: 07 Dec 2009, 05:49
by Tanuki
Re: Knights of the Old Republic
Posted: 09 Dec 2009, 11:19
by dopee123
Damn this game. Why can't I run it in widescreen AND windowed mode?
If anyone figures out how to do this, I'll buy you a beer.
Re: Knights of the Old Republic
Posted: 09 Dec 2009, 22:46
by Tanuki
Why can't I run it in widescreen AND windowed mode?
You can. Just select the correct options in game.
But if you can't get 1440x900 at fullscreen you are not going to get it windowed either.
Try the ini file in the game folder. Make sure the resolution is what you want and the fullscreen is set to 0.
[Graphics Options]
V-Sync=1
Anisotropy=16
Frame Buffer=1
Anti Aliasing=8
Texture Quality=2
Emitters=1
Grass=1
Soft Shadows=1
Shadows=1
Brightness=57
EnableHardwareMouse=1
FullScreen=0
RefreshRate=60
Width=1440
Height=900