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Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 21 Mar 2019, 23:39
by Digital79
jackfuste wrote:Replace sekiro.exe in the game folder - sekiro.7z
or
Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00

HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using 3Dmigoto, but I don't know anything about shader programming.


Thanks this worked great on 3440x1440!

Only thing is we have the same thing as in DS3 where enemies on the far end of the screen outside the normal window size moves like in 5fps but thats A'right.
Game looks freaking nice in 3440x1440.

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 21 Mar 2019, 23:44
by zeto3211
jackfuste wrote:Replace sekiro.exe in the game folder - sekiro.7z
or
Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00

HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using 3Dmigoto, but I don't know anything about shader programming.
Nevermind, I am retarded. That exe works for 16:10

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 21 Mar 2019, 23:49
by octopusloot
jackfuste wrote:Replace sekiro.exe in the game folder - sekiro.7z
or
Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00

HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using 3Dmigoto, but I don't know anything about shader programming.



Is there no way to get rid of that red box?

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 21 Mar 2019, 23:57
by HellKove
octopusloot wrote:
jackfuste wrote:Replace sekiro.exe in the game folder - sekiro.7z
or
Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00

HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using 3Dmigoto, but I don't know anything about shader programming.



Is there no way to get rid of that red box?

The red box is there because of low health. It disappears after healing yourself.

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 21 Mar 2019, 23:59
by octopusloot
HellKove wrote:
octopusloot wrote:
jackfuste wrote:Replace sekiro.exe in the game folder - sekiro.7z
or
Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00

HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using 3Dmigoto, but I don't know anything about shader programming.



Is there no way to get rid of that red box?

The red box is there because of low health. It disappears after healing yourself.


oh ok thanks was like this giant red box is uncool lol.

Comes up everytime ur low health thats a bummer.

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 22 Mar 2019, 00:02
by gamertaboo
Thank you!

EDIT: OMG It's so good. Thanks again.

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 22 Mar 2019, 00:20
by Cloudz
Thank you game time change to release tonight cant wait to try it out at ultrawide now!

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 22 Mar 2019, 00:30
by nikos
jackfuste wrote:Replace sekiro.exe in the game folder - sekiro.7z
or
Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00

HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using 3Dmigoto, but I don't know anything about shader programming.


Works great at 3440x1440. Thank you so much!

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 22 Mar 2019, 00:31
by Spacerik
Once again thanks jackfuste.

appreciate all that you do.

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 22 Mar 2019, 00:38
by gamertaboo
Has there been one for 2560x1080? I have someone asking on Steam. Thanks.

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 22 Mar 2019, 00:47
by PH_SXE
jackfuste wrote:Replace sekiro.exe in the game folder - sekiro.7z
or
Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00

HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using 3Dmigoto, but I don't know anything about shader programming.


Will this file work for 2560x1080?

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 22 Mar 2019, 01:28
by RyoHazukiITA
Thank you sooo much for yet another lightning fast Ultrawide fix jackfuste ^^

Now let's hope some modder find a way to get rid of that ugly color mask that appears when Wolf is injured (red screen) and when he's concealed (gray-blackish screen). Why would they want to ruin such great visual-design and atmosphere with this BS is beyond me

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 22 Mar 2019, 01:41
by christofin
RyoHazukiITA wrote:Now let's hope some modder find a way to get rid of that ugly color mask that appears when Wolf is injured (red screen) and when he's concealed (gray-blackish screen). Why would they want to ruin such great visual-design and atmosphere with this BS is beyond me


It wouldn't be nearly as bad if it just worked with ultrawide, but I agree being able to just turn it off would be great. No setting does this?

Also, is the opening cutscene that is ultrawide pillarboxed with this fix? If so, it's going to take Nier Automata style mod to fix, right?

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 22 Mar 2019, 01:49
by Axir
PH_SXE wrote:
jackfuste wrote:Replace sekiro.exe in the game folder - sekiro.7z
or
Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00

HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using 3Dmigoto, but I don't know anything about shader programming.


Will this file work for 2560x1080?



Yes

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 22 Mar 2019, 02:16
by Cayoss
jackfuste wrote:Replace sekiro.exe in the game folder - sekiro.7z
or
Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00

HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using 3Dmigoto, but I don't know anything about shader programming.


Is this overly difficult to do? I just made the switch from console to pc with an ultrawide and am loving it so far. But I have absolutely no idea how to do this. Would anyone be able to kinda walk me through this process at all? It would be greatly appreciated. Thanks.

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 22 Mar 2019, 03:42
by Arkh
Jackfuste thanks a lot for the fix man, seriously!

Now all we need is a way to disable the red/black box, i can live whit the 16:9 UI.

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 22 Mar 2019, 06:03
by GrimSword513
jackfuste wrote:Replace sekiro.exe in the game folder - sekiro.7z
or
Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00

HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using 3Dmigoto, but I don't know anything about shader programming.



Once again you make everything right in the world. Thank you Jackfuste! Keep up the good work man.

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 22 Mar 2019, 06:16
by PH_SXE
jackfuste wrote:Replace sekiro.exe in the game folder - sekiro.7z
or
Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00

HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using 3Dmigoto, but I don't know anything about shader programming.

Thank you, Jackfuste.

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 22 Mar 2019, 06:22
by haloce22
jackfuste wrote:Replace sekiro.exe in the game folder - sekiro.7z
or
Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00

HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using 3Dmigoto, but I don't know anything about shader programming.


You always save us 16:10 users. I don't know how you do it or how you do it so fast, but I can't thank you enough for this. The fact that I don't have to live with black bars thanks to you mostly it's the best thing ever. :twothumb:

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Posted: 22 Mar 2019, 06:24
by Small tree
Dear people, but for 1280 x 1024 resolution is there an opportunity to fix a fix? :oops: