Sekiro: Shadows Die Twice will need an ultrawide fix

Topics about game solutions, and success or failure in getting them to work.
Digital79
Posts: 3
Joined: 21 Mar 2019, 23:37

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Digital79 »

jackfuste wrote:Replace sekiro.exe in the game folder - sekiro.7z
or
Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00

HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using 3Dmigoto, but I don't know anything about shader programming.


Thanks this worked great on 3440x1440!

Only thing is we have the same thing as in DS3 where enemies on the far end of the screen outside the normal window size moves like in 5fps but thats A'right.
Game looks freaking nice in 3440x1440.
zeto3211
Posts: 4
Joined: 17 Jan 2019, 15:41

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by zeto3211 »

jackfuste wrote:Replace sekiro.exe in the game folder - sekiro.7z
or
Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00

HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using 3Dmigoto, but I don't know anything about shader programming.
Nevermind, I am retarded. That exe works for 16:10
Last edited by zeto3211 on 22 Mar 2019, 00:02, edited 2 times in total.
octopusloot
Posts: 2
Joined: 21 Mar 2019, 23:48

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by octopusloot »

jackfuste wrote:Replace sekiro.exe in the game folder - sekiro.7z
or
Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00

HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using 3Dmigoto, but I don't know anything about shader programming.



Is there no way to get rid of that red box?
HellKove
Posts: 1
Joined: 21 Mar 2019, 23:56

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by HellKove »

octopusloot wrote:
jackfuste wrote:Replace sekiro.exe in the game folder - sekiro.7z
or
Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00

HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using 3Dmigoto, but I don't know anything about shader programming.



Is there no way to get rid of that red box?

The red box is there because of low health. It disappears after healing yourself.
octopusloot
Posts: 2
Joined: 21 Mar 2019, 23:48

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by octopusloot »

HellKove wrote:
octopusloot wrote:
jackfuste wrote:Replace sekiro.exe in the game folder - sekiro.7z
or
Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00

HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using 3Dmigoto, but I don't know anything about shader programming.



Is there no way to get rid of that red box?

The red box is there because of low health. It disappears after healing yourself.


oh ok thanks was like this giant red box is uncool lol.

Comes up everytime ur low health thats a bummer.
Last edited by octopusloot on 22 Mar 2019, 00:16, edited 1 time in total.
gamertaboo
Posts: 9
Joined: 11 Aug 2018, 21:06

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by gamertaboo »

Thank you!

EDIT: OMG It's so good. Thanks again.
Cloudz
Posts: 12
Joined: 06 Feb 2019, 17:39

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Cloudz »

Thank you game time change to release tonight cant wait to try it out at ultrawide now!
nikos
Posts: 4
Joined: 21 Mar 2019, 17:03

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by nikos »

jackfuste wrote:Replace sekiro.exe in the game folder - sekiro.7z
or
Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00

HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using 3Dmigoto, but I don't know anything about shader programming.


Works great at 3440x1440. Thank you so much!
Spacerik
Posts: 15
Joined: 08 Dec 2017, 20:25

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Spacerik »

Once again thanks jackfuste.

appreciate all that you do.
gamertaboo
Posts: 9
Joined: 11 Aug 2018, 21:06

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by gamertaboo »

Has there been one for 2560x1080? I have someone asking on Steam. Thanks.
PH_SXE
Posts: 4
Joined: 22 Mar 2019, 00:45

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by PH_SXE »

jackfuste wrote:Replace sekiro.exe in the game folder - sekiro.7z
or
Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00

HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using 3Dmigoto, but I don't know anything about shader programming.


Will this file work for 2560x1080?
RyoHazukiITA
Posts: 11
Joined: 20 May 2016, 18:24

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by RyoHazukiITA »

Thank you sooo much for yet another lightning fast Ultrawide fix jackfuste ^^

Now let's hope some modder find a way to get rid of that ugly color mask that appears when Wolf is injured (red screen) and when he's concealed (gray-blackish screen). Why would they want to ruin such great visual-design and atmosphere with this BS is beyond me
christofin
Posts: 11
Joined: 12 Mar 2019, 17:25

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by christofin »

RyoHazukiITA wrote:Now let's hope some modder find a way to get rid of that ugly color mask that appears when Wolf is injured (red screen) and when he's concealed (gray-blackish screen). Why would they want to ruin such great visual-design and atmosphere with this BS is beyond me


It wouldn't be nearly as bad if it just worked with ultrawide, but I agree being able to just turn it off would be great. No setting does this?

Also, is the opening cutscene that is ultrawide pillarboxed with this fix? If so, it's going to take Nier Automata style mod to fix, right?
Axir
Posts: 5
Joined: 21 Mar 2019, 20:26

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Axir »

PH_SXE wrote:
jackfuste wrote:Replace sekiro.exe in the game folder - sekiro.7z
or
Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00

HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using 3Dmigoto, but I don't know anything about shader programming.


Will this file work for 2560x1080?



Yes
Cayoss
Posts: 1
Joined: 22 Mar 2019, 02:11

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Cayoss »

jackfuste wrote:Replace sekiro.exe in the game folder - sekiro.7z
or
Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00

HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using 3Dmigoto, but I don't know anything about shader programming.


Is this overly difficult to do? I just made the switch from console to pc with an ultrawide and am loving it so far. But I have absolutely no idea how to do this. Would anyone be able to kinda walk me through this process at all? It would be greatly appreciated. Thanks.
Arkh
Posts: 1
Joined: 22 Mar 2019, 03:40

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Arkh »

Jackfuste thanks a lot for the fix man, seriously!

Now all we need is a way to disable the red/black box, i can live whit the 16:9 UI.
GrimSword513
Posts: 2
Joined: 22 Mar 2019, 06:01

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by GrimSword513 »

jackfuste wrote:Replace sekiro.exe in the game folder - sekiro.7z
or
Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00

HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using 3Dmigoto, but I don't know anything about shader programming.



Once again you make everything right in the world. Thank you Jackfuste! Keep up the good work man.
PH_SXE
Posts: 4
Joined: 22 Mar 2019, 00:45

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by PH_SXE »

jackfuste wrote:Replace sekiro.exe in the game folder - sekiro.7z
or
Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00

HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using 3Dmigoto, but I don't know anything about shader programming.

Thank you, Jackfuste.
haloce22
Posts: 7
Joined: 05 Mar 2019, 09:31

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by haloce22 »

jackfuste wrote:Replace sekiro.exe in the game folder - sekiro.7z
or
Unpack sekiro.exe using Steamless - https://github.com/atom0s/Steamless/releases/
Using Hex-editor replace the following bytes:
74 47 47 8B 94 C7 1C 02 00 00 => EB 47 47 8B 94 C7 1C 02 00 00

HUD is limited to 16:9. Perhaps the HUD can be fixed by modifying shaders using 3Dmigoto, but I don't know anything about shader programming.


You always save us 16:10 users. I don't know how you do it or how you do it so fast, but I can't thank you enough for this. The fact that I don't have to live with black bars thanks to you mostly it's the best thing ever. :twothumb:
Small tree
Posts: 5
Joined: 22 Mar 2019, 06:20

Re: Sekiro: Shadows Die Twice will need an ultrawide fix

Post by Small tree »

Dear people, but for 1280 x 1024 resolution is there an opportunity to fix a fix? :oops:
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